Bone2pick
Minority of One
There is a world beneath the world humans know—a vast, lawless land under The Realms That See The Sun. It is a perilous wilderland of dark caverns, crevices, and labyrinthine passages: The Realms Below, the vast and mysterious Underdark. No surface adventurer has seen all its depths and corners. Beasts that no surface-dweller yet knows of lurk in its lightless depths—and surviving explorers say the known dangers are bad enough!
To the unwary (or merely desperate) traveler in the Underdark, a city may seem a refuge from creeping doom in the darkness. It holds, after all, bustling life with food, tools, and perhaps aid.
Perhaps not. Even the good beings of the depths, dwarves, gnomes, thaalud, and svirfneblin, tend to be (rightfully) suspicious of intruders. Other city-dwellers include the most evil and dangerous races of the Realms: kuo-toa, duergar, illithids, cloakers, and most far-reaching of all, drow, the dark elves.
"If you can't see a trap coming I recommend you look twice." ~ Drow Proverb
Tens of thousands of years ago, the elves were divided, with those of benevolent disposition battling those that were selfish and cruel. The war among elvenkind ended when the good elves banished their malevolent kin to the subterranean depths. Here, in the lightless caverns and endless warrens of twisting passages, the dark elves—the drow—found refuge. They also found leadership in the only elven diety who had not forsaken them. At her commend, the dark elves built an empire in the underworld.
Children of Lolth. The drow worship Lolth, a diety who resides in the abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the dark elves have built their subterranean civilization. Whatever she demands, the drow do.
Creatures of Darkness. The drow have lived underground for so long that they have evolved to their surroundings and can see in the dark. However, they can no longer stand sunlight. When slaves are in short supply in the Underdark, the drow send raiding parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain in their subterranean realm, where they feel secure and in control.
Underdark Cities. The dark elves build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly eleven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient. The drow like to hollow enormous stalagmites and stalactites, creating populated spires that rise from the floors and ceilings.
The above paragraphs have all been taken straight from D&D texts. There was no need for me to reinvent the wheel in terms of drow lore—they're well established. I plan on developing a particular drow city, Ust Natha, further here in this thread, as well as outline my plans for a future drow roleplay.
To the unwary (or merely desperate) traveler in the Underdark, a city may seem a refuge from creeping doom in the darkness. It holds, after all, bustling life with food, tools, and perhaps aid.
Perhaps not. Even the good beings of the depths, dwarves, gnomes, thaalud, and svirfneblin, tend to be (rightfully) suspicious of intruders. Other city-dwellers include the most evil and dangerous races of the Realms: kuo-toa, duergar, illithids, cloakers, and most far-reaching of all, drow, the dark elves.
"If you can't see a trap coming I recommend you look twice." ~ Drow Proverb
Tens of thousands of years ago, the elves were divided, with those of benevolent disposition battling those that were selfish and cruel. The war among elvenkind ended when the good elves banished their malevolent kin to the subterranean depths. Here, in the lightless caverns and endless warrens of twisting passages, the dark elves—the drow—found refuge. They also found leadership in the only elven diety who had not forsaken them. At her commend, the dark elves built an empire in the underworld.
Children of Lolth. The drow worship Lolth, a diety who resides in the abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the dark elves have built their subterranean civilization. Whatever she demands, the drow do.
Creatures of Darkness. The drow have lived underground for so long that they have evolved to their surroundings and can see in the dark. However, they can no longer stand sunlight. When slaves are in short supply in the Underdark, the drow send raiding parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain in their subterranean realm, where they feel secure and in control.
Underdark Cities. The dark elves build fantastic cities in enormous caverns where food and water are abundant. Their ability to sculpt stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly eleven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient. The drow like to hollow enormous stalagmites and stalactites, creating populated spires that rise from the floors and ceilings.
The above paragraphs have all been taken straight from D&D texts. There was no need for me to reinvent the wheel in terms of drow lore—they're well established. I plan on developing a particular drow city, Ust Natha, further here in this thread, as well as outline my plans for a future drow roleplay.
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