Ixacise
Pull my devil trigger
Before you play!
It'll be important to read on the leveling system in play for the characters and their various skills.
The leveling system
To give that MMO flavor that is grind. Your characters will have two types of XP. One for your character which will raise your Health and unlock some unlisted advanced abilities and other things. And that of skills which you're skill XP meter will be tied to the current skill being exercised for the current scene unless you decided to do multiple skills in which I guess you'd add more.
However do not worry about too much on the maths part. For that'll be my responsibility and for a fact the maths will be abstracted to a more fuzzier level. How your leveling works is based off the quality of post and in-character effort to the task if that makes if that makes sense. And using this system I concocted you'll be getting your levels in both skill and character levels. However the skill leveling shall be a bit more abstracted for the sake of keeping book keeping down.
Anyway everyone starts at level one and needs 400 XP to level up. The next XP tier will be done on OOC or some other tab to keep things neat along with whatever progress you gained in your skills. Should you progress in a skill enough might unlock a new evolution or some sort of "perk" which will have some neat effect. For starting off you pick a weapon and 2 other combat skills of your choice. And then pick six skills that aren't of combat.
Character sheets and stat handling
For the purposes of IC posts and handling your stats the basic format will be
Anyway your cs is:
Anyway here's the list of skills
Combat:
Non-combat/life skills
It'll be important to read on the leveling system in play for the characters and their various skills.
The leveling system
To give that MMO flavor that is grind. Your characters will have two types of XP. One for your character which will raise your Health and unlock some unlisted advanced abilities and other things. And that of skills which you're skill XP meter will be tied to the current skill being exercised for the current scene unless you decided to do multiple skills in which I guess you'd add more.
However do not worry about too much on the maths part. For that'll be my responsibility and for a fact the maths will be abstracted to a more fuzzier level. How your leveling works is based off the quality of post and in-character effort to the task if that makes if that makes sense. And using this system I concocted you'll be getting your levels in both skill and character levels. However the skill leveling shall be a bit more abstracted for the sake of keeping book keeping down.
Anyway everyone starts at level one and needs 400 XP to level up. The next XP tier will be done on OOC or some other tab to keep things neat along with whatever progress you gained in your skills. Should you progress in a skill enough might unlock a new evolution or some sort of "perk" which will have some neat effect. For starting off you pick a weapon and 2 other combat skills of your choice. And then pick six skills that aren't of combat.
Character sheets and stat handling
For the purposes of IC posts and handling your stats the basic format will be
Code:
[b]Hp[/b]:something/ 100
[b] Level :[/b]something
[b] Level XP:[/b]something
[b] Skill XP:[/b] x till next level%
[b]Col:[/b] whatever
[divide=thick]Status[/divide]
Anyway your cs is:
Code:
[b]Name:
Sex:
Online handle:
Appearances:
[/b]
[indent][b]Skills:[/b][indent]
[b]Life/non-combat skills:
Combat skills:[/b]
Anyway here's the list of skills
Combat:
- Parry
- Howl
- Battle Healing
- First Aid
- Medium Armor
- Leather Armor
- Heavy Armor
- Straight Sword
- Shields
- Curved Blade
- Dagger
- Ranged
- Rapiers
- One-handed Hammer/Axe
- Claws
- Two-handed swords
- Two-handed Battle Axe/hammer
- Throwing Weapons
- Martial Arts
- Katana
Non-combat/life skills
- Acrobatics
- Mining
- Cooking
- Searching
- Hiding
- Smithing
- Edge weapon crafting
- Blunt weapon crafting
- Leather working
- Foraging
- Medicine making
- Tailoring
- Heavy armor crafting
- Medium armor crafting
- Woodcrafting
- Wood cutting
- Fletching
- Fishing
- Traps
- Lock Picking
- Music playing
- Item tagging
- Trading
- Sprinting
- Familiar Capture
- Familiar training
Last edited by a moderator: