Kana [Fropm Malfeas with Love]

Feantari

Water Sprite
Name: Kana


Concept: Engineering Prodigy, Investigator (Magitech MacGyver)


Motivation: Fix the dragon lines, create great wonders


Caste: Twilight


Anima: The image of a volcano erupting burns brilliant red, with golden sparks.


Intimacies:


Heysha_Black_Asp_by_UdonCrewSavanna.jpg



Attributes


Strength ●●


Dexterity ●●●●●


Stamina ●●


Charisma ●●


Manipulation ●●●


Appearance ●●


Perception ●●●


Intelligence ●●●●●


Wits ●●●


Abilities


Dawn


Archery


●Martial Arts ●●●


Melee


Thrown


War


Zenith


Integrity ●


Performance


Presence ●


Resistance ●


Survival ●


Twilight


●Craft ●●●●● (Magitech)


●Investigation ●●


●Lore ●●● (Geomancy ●)


●Medicine ●


●Occult ●●●●


Night


Athletics ●● (Swimming ●●)


●Awareness ●●


Dodge ●●●●


●Larceny ●●


Stealth ●●


Eclipse


Bureaucracy


●Linguistics ●● (Native: Seatongue, Learned: Old Realm, Riverspeak)


Ride


●Sail ●


Socialize ●


Thaumaturgy


Dragon Line Compass


Dragon Nest Compass


Foretell Weather


Charms


Martial Arts


1st Martial Arts Excellency


Image of Death Technique


Wall Climbing Technique


Survival


Friendship with Animals Approach


Craft


1st Craft Excellency


Craftsman Needs no Tools


Occult


Spirit Detecting Glance


Terrestrial Circle Sorcery


Dodge


Reflexive Sidestep Technique


Larceny


Flawless Pickpocketing Technique


Spells


Shadowy Simulacrums of Smoke


Backgrounds


Artifact ● Look (Sai, 2m)


- speed 5, accuracy +2, damage +3L, defense +2, rate 4, perception +1


Artifact ● See (Sai, 2m)


- speed 5, accuracy 0, damage +3L, defense +4, rate 4, investigation +2


Artifact ● Orichalcum Hearthstone Amulet


Manse ●●● The Master’s Workshop


- workshop manse (craft (magitech)) (3)


- provider (3)


- Hearthstone, Jewel of the Master's Hand


Mentor ●● Hiula


Virtues


Compassion ●


Conviction ●●● (Heart of Flint)


Temperance ●●●


Valor ●●


Willpower ●●●●● ●●●


Essence ●●●


Personal:


Peripheral:
 
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Scrapbook

Kana saw something rolling in the surf. This in and of its self was hardly unusual, but this something caught her eye as it reflected the mid-morning sun's light directly into them. Squinting and somewhat irritated she wandered over to discover what manner of thing had tried to blind her. It was a spyglass. Half waterlogged and bound in some questionable looking leather, it looked like it had been in the water for some time. Gathering it up for closer inspection, she felt a wave of nostalgia.


Her father leading her patiently around the docks showing off his ship, and explaining as best he could to a five year old what daddy did for a living. Setting her on a stool by the harbor master's office he handed her his spyglass and told her to keep watch for Lintha. Peering out from her crow's nest with the spyglass she saw magical blue and white fuzziness...



This spyglass looked familiar, but it was ridiculous to even think it could be his. Her father had never returned from his next voyage, and his spyglass was probably lost forever to the ocean. Still, she took it along with her, examining it's make.


Arriving at the shop at mid-day, she was greeted by the sound of Relina's hammer. She watched patiently as Relina finished straightening some flattened stock. She had been working with Relina for four years learning to work metal into the various items Relina sold. Today she had been promised a special task.


"Ah, you're early." Relina said as she put down her hammer. "I need you to make something special for a valued client. A pair of sais. But, they must be both sound and elegant, almost decorative."


"I'm sure you can think of something appropriate," she said with a wink. "I'll be back tomorrow to see if they are acceptable."


She had made sais before, and began arranging materials so they would be ready for the process. But, then that was so boring, and she wanted to create something great. Ideas lept to her mind and she started working. She melted down the slightly chromed rings from the spyglass, and peeled off the layers of leather wrapping. She then crafted the steel into elegant yet deadly looking sais. They were good, the best she had ever made certainly, but the finishing touches would really set them apart. Carefully she tried to ornament the sai with the lighter material. The molten metal seemed to actively resist her, and threatened to escape it's confines. As she struggled to force it into place, a vision flashed through her mind. A massive workshop with all his tools and assistants at the ready, a massive sword before him glowing hot as he drew the metals together and bound them for his purpose. The forge was illuminated with a bright glow. Her hands worked instinctively detailing the blades, sharpening, polishing. Finally she bound the leather from the spyglass around each hilt, and branded them with a pattern at once certain and foreign.


The glow of her anima slowly faded, and she looked at what she had created. Now she understood. Taking up the weapons she named them Look and See, after the materials that gave them power. Twins, one for offense and one for defense, though no mortal could tell you which was which.


As dusk grew close, she remembered Relina, her mother, the village. Afraid of what they might do to her and what she might do to them she fled. Taking Look and See and her satchel with her dinner she snuck out to the first small sail boat she could find and put out to sea. The sea was life to her people, but it was not a woman's domain they said. She could handle this small boat, but the approaching night was a real danger as she had to get away from shore before morning. Turning to parallel the coast she sailed until the light failed, and then rowed hard through the night.





Dawn revealed that she was far out to sea, and she could sea a village on the coast in the distance. She continued sailing up the coast, trying to avoid settlements and other boats. Large pillars of cloud slowly dominated the sky and the winds became troubled and fitful. Her little boat would not survive a true storm at sea, and she fought to move closer to shore. She was far away though, and the storm moved quickly. Soon the rain and wind began in earnest, and it was all she could do to keep hold of the boat and cut lose the sail. The sea tossed her about with little care, and as true night set in, it didn't look like it planned to stop. Suddenly she was thrown from the boat as it hit something with a sickening crunch. The hard rocky ground seemed in league with the waves as they tried to scrape her to pieces. She managed to scramble up the slope and into a cave where she passed out for the night.. and much of the next day.


When she finally woke up, stiff and sore, she peaked out of the cave to try to figure out where she was. There was approximately nothing to see. No shoreline, no boats. A few splinters of boards from her boat were stuck up on the rocky ground. She was on what looked to be a smallish volcanic island, and her cave was most likely a vent. She didn't see any obvious Wyld zones though, so with nothing else to do she began exploring. She paused for the night in another opening further up the mountain. Starving, she had not even seen a bird to hunt. She was thinking about trying to make some of the boat splinters into fishing spears when she realized this opening was not natural. It had been formed into a smooth passageway.


She followed it, and it continually branched. For some reason she didn't track her turns, it didn't seem necessary. Her feet walked the path as though they had done so many times. Feeling her way along in the dark she eventually came out onto a starlit ledge overlooking the very throat of the volcano. It appeared to have been dormant for some time though, and she followed the ledge to a large golden door. It warmed to her touch as she tried the handle, and opened smoothly, silently.


Home. Memories came to her unbidden and showed her what this place was, and had been. The manse itself was relatively large, but many parts of it had fallen to disrepair, the essense of the demense was no longer enough to power it all, but the structure had been well crafted and adjusted accordingly. There was still a serviceable workshop, though a number of the supporting areas were run down, and the hydroponics garden had like-wise adjusted. She ate well of the food the manse provided and went to the hearthroom to reclaim her home.


She spent her time cleaning up the run down areas, and trying to remember the workings of the tools. One day the god of this volcano appeared to her. He recognized his old friend, and mentored her in craft and retrained her in the Ebon Shadow style. At the same time, he spoke often of her mending the power source of this place, and subsequently heightening his power, though he didn't strait-out mention that part. He did speak fondly of working together to create great weapons, and sparing. He only appeared to her as an immaterial spirit, and sometimes just spoke to her mind.





She spent three years in the manse. Training, remembering, and repairing what she could. Once she had mastered the Ebon Shadow form the god of Hiula suggested she go out and search for the knowledge to restore this place. She managed to fashion a small ship and sailed east. A Tya ship found her, and offered to carry her to port on the condition that she told anyone inquiring that she was merely going from one place to another, and had not been at sea alone.


What port though, that was the question. She was afraid to return home, and didn't think to find what she was looking for there anyway. Clearly the Realm was a bad idea, but other than that she didn't really know where to start. Her education in the volcano was a bit outdated in some areas. She sailed with the Tya trading fleet until she heard about some of the free ports and cities to the east with their own libraries and essence users.
 
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