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Futuristic Tales of Moro

Obsidianserpent

Senior Member
Name: Mir Vashanti


Age: 25


Ethnicity: Thum


Physical Description/Portrait:


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Biography: When Mir was born it was soon discovered that the child was in a bizarre trance. The wise woman of his tribe put his parents at ease however, telling them that Mir had the shaman's gift. The young child was traversing the meta-weave, learning mystical secrets from ancient shamans of old in a realm where time and space hold no sway. While Mir cannot remember exactly what he learned from his mystical journey at such a young age, he has nevertheless possessed the natural ability to shape-shift for as long as he can remember. Manipulating the metaplasm which flows through his cells, Mir can morph into a 15 foot Dire Spined Viper. While transformed, Mir has green keeled scales across his serpentine body with black around his eyes, long venomous fangs and a sharp spine which protrudes from the end of his tail. Like all shape-shifters, Mir can improve his alternate form by going through a series of spiritual trances, similar to those shifters go through at birth. These trances cause their forms to evolve, increasing in strength, speed and ability. When these trances occur however is not voluntary.


Mir's tribe, the Vashanti, was one of the first to be assaulted by the onslaught of Reavers which poured forth from the blighted rain forests. After nearly a year of constant warfare against the gargantuan insects, the Vashanti were forced to abandon their most cherished settlement, and retreat deeper into the heart of the jungle. Now the blood of the tribe grows thin as they face the brink of extinction. With the Wise Woman's old age and failing health, Mir was next in line to become the Elder Shaman; a powerful protector and spiritual adviser to the chief. Realizing that his people can no longer afford to wait idly for their own destruction at the hands of the Blight, Mir has refused his position as Elder Shaman, bringing shame upon his name. Exiled from his community, Mir joined the Resistance and has boarded passage to Meka, the capital of the unfamiliar and machina filled nation of Karne.


Melee Weapon: Infused Dagger- While Mir typically does battle in his viper form, if the need presents itself, Mir can skillfully use a small dagger infused with metaplasmic properties by the Wise Woman of his tribe.


Ranged Weapon: Modified Crossbow- When unable to poison his enemies with stealthy placed strikes, Mir uses a crossbow which has been modified and enhanced with machina.


Unique Traits: (Choose 1)

  • Shape-Shifting- Metasthetes who display this ability possess the gift of the shamans of old. Shape-shifters can take the form a single deadly dire animal by manipulating the way metaplasm interacts with their cells. Dire animals are more powerful versions of creatures found in nature. While transformed, shape-shifters are especially potent against biological opponents, but weak against machina.
 
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Name: Claude Beaumont


Age: 25


Gender: Male


Ethnicity: Karne


Physical Description/Portrait:


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Claude is rather tall and a bit lean. He is very tanned, a mostly biological trait worsened by sitting still for hours under the sun as a sniper. He has heterochromia, one eye is golden yellow, and the other is green. He has platinum blond hair, mostly straight with little curves near the tips, and he seems to take rather poor care of it. He wears a strangely-patterned cloth headband, which he remembers was some silly joke that he and his old friends had once come up with, but that fact may not be entirely true. His features are quite sharp, and he has a visible thin scar across his face, which makes him look somewhat unfriendly or scary. He wears remains of what seems to be some sort of uniform coat and a simple dark blue shirt underneath with dark grey pants, half boots, and long leather gloves. He prefers to carry an old antique sword, which the library owner he worked for had once given him as a gift.


Biography: Claude grew up with an average family. His father was quite a clever scientist with an interest in machina and artificial intelligence, which set a sudden change upon the family. The change simply was that his father got a rather decent job offer, but on the other side of Karne, which forced them to leave behind a quieter, more peaceful area of the city. Claude was too young to have much memory of his previous home, but it continues to nag at the back of his mind. Claude, being young, adapted quite perfectly to his new environment. Despite living in Karne for so long, both of his parents seemed to have origins relating to The Thum, and as a result, Claude is a bit knowledgeable about their ways and spirituality. Still, the pay of his father’s new job was too good to give up, and Claude was receiving a very decent education. There, he found a love for books and reading, which was uncommon since books were clearly replaced by several other gadgets and just technology in general, and were almost obsolete. His clinging to them was often viewed as bizarre. Eventually, something went horribly awry with his father’s job and he went missing, leaving him a rather urgently scribbled note. A few weeks later, a body was found, though the cause of death was indiscernible or perhaps even kept a secret. The note held a shocking and devastating order for Claude: To join the military, and perhaps unknowingly, his father had thrown him into OVAK and the rebel group’s way. A path Claude certainly would not have liked to cross. Claude was never the one to fight at that time. He barely even argued, and thus fulfilling such a deadly task was an impossible burden. Claude, however, feared the stings of his own conscience and dumbly--he sometimes thinks--complied, later becoming a rather well-known sniper. While in the army, he made friends with three others; another sniper, and two scientist, one of which was a cognitive psychologist whom Claude often though insane, but liked him all the same.


For a long time, all Claude did was focus on mission after mission, target after target, all which slowly started to harden him. Books became scarce to find around his job, a fact which peeved him greatly, and made him somewhat more bad-tempered and irritable, as well as almost making it impossible for him to relax, no matter how he tried to find other things to distract him. The group of four friends stuck together until a happy coincidence in which they were all sent together on the same mission. The objective was to simply locate a dangerous, almost legendary metal. The mission was severely mocked by all, save for the psychologist, Niven. Niven had firmly believed that the legendary metal possessed inexplicable powers that could manipulate thought, or had some strange, crazy power that none of the party understood and easily dismissed. Fortunately for Niven, they did find the metal, and were ordered to detonate the area at once, an order which Niven naturally chose to reject. The metal, seeming to respond to certain arcane words or phrases that Niven pronounced, was indeed supernatural, which was all the more reason for it to be destroyed by everyone else’s standards. However, Niven refused to comply, and thus the three had to force on the detonation, and try to lug Niven away from the area in time. The exact events are rather hazy in Claude’s mind, and he only remembers trying to somehow resist an urge to kill Niven with his bare hands, the reason for that he still cannot remember at all. He and his fellow sniper were the only two survivors of the blast, however, and had any memories of Niven and the metal erased from their minds by the military later on. Niven, the other scientist, and the metal, are believed to be gone.


Afterwards, Claude was honorably discharged from his service in the military for being severely injured in his right arm. He wandered on his own for almost a year, until he came upon an old man who ran a massive library at the outskirts of Karne, part of which was opened up as a museum and contained a few ancient artifacts. He then settled there and worked as a Librarian, and became good friends with the library’s owner. Having a bad aim, Claude later trained himself to use several melee weapons and blades through any old books he found on the topic.


Claude has very vague memories of Niven, his old friend, though what he remembers of him is very malicious and evil, and his mind often portrays the man as some major threat. He also relates Niven to OVAK or anything related to the military. Sooner or later, however, he heard of the rebels, and it probably took him little to no thinking of joining them.


Melee Weapon: An old yet shiny long Sword, with blue decorative patterns all over the handle and partially covering one side of the blade.


Ranged Weapon: A weathered, yet still efficient black and brown rifle he kept from his days in the military.


Unique Trait: Telekinesis
 

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