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Fandom Star Wars: Age of Rebellion

Veers

Crystal Gem
(This is practically a version of the FantasyFlightGames Star Wars role playing mechanics. If you know them already, you do not have to look down. However, if you know not of the story line of all three expansions, read down. HOWEVER, the rolling mechanics will be different, as we will be using the RPN rolling. When rolling for all of them, it will be a number instead of a symbol.)


REBELLION CHARACTERS
Make your mark on the galaxy as a member of the Rebel Alliance. Everyone has the potential to do something great, and in Age of Rebellion, your characters will have the chances to pursue their destinies as they’re thrust into adventure with some of the galaxy’s most courageous and daring heroes. Character creation in Age of Rebellion works from the assumption that each character enters his or her first adventure with a history. Play as an agressive Bothan Commando, a wily Duros Saboteur, a tough and focused Mon Calamari Commander or a character that no one but you could possibly imagine.

No matter who your character is or where he came from, all members of the Rebel Alliance share the desire to cast off the oppressive rule of the Galactic Empire. It is this motivation that caused your character to join up with the Rebel Alliance. Is your character seeking revenge against the tyrannical Empire for the destruction of his planet? Was your character an unlikely recruit, joining after recognizing the toxic influence of the Empire on his life? No matter the reason, each member of the Rebel Alliance has different goals for their service to the cause. These goals are represented mechanically in the game as Duty. As a part of the Rebellion, each Player Character has a commitment to a specific kind of Duty. This is his main focus, not just on a single mission, but in everything he does for the Alliance. It might be one of the driving factors for why he joined, or it could be the area of focus for which he has particular talent. Whatever the reason for adopting this expression of Duty, it has become how he is judged in terms of his successful contributions to the effort to overthrow the Empire. Duty in Age of Rebellion ties the game’s mechanics to a narrative core and help players to develop characters with rich backgrounds and deep investment in the campaign’s events.

FORCE USING CHARACTERS
As a Force-sensitive outcast struggling to survive under Imperial rule, you can bring justice to the galaxy, search for the lost remnants of the Jedi order, or fall victim to the dark side’s temptations. Whether you choose the light side or the dark, a powerful destiny awaits you in Force and Destiny.

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The power of the Force coursing through your mind and body makes you capable of extraordinary feats and binds you to a great destiny. Yet the destiny of every Force-sensitive is unique. All six Careers featured in the Core Rulebook offers a set of incredible abilities and a specific approach to life guided by the Force. As a compassionate Guardian you could use your lightsaber to aid the helpless and oppressed. Or, you could become a scholarly Consular and follow the Force’s guidance as you play dangerous games of Imperial politics. You might find your calling as a Seeker, fighting the dark side throughout the galaxy, or as a Sentinel, enforcing justice in the shadows of a city’s seedy underworld.

In addition to your species, Career, and Specialization, you select skills to help you along your journey and a few talents, perhaps some rooted in the Force. Above all, you determine your character’s Morality—that is, his internal balance between good and evil. You may begin with a neutral morality and gradually show your colors, or lean towards light or dark from the inception. Every choice you make in the game is a chance to prove your commitment to the light side or to fall victim to the dark side’s allure. The path from light to dark is quick and easy to tread, but the path from dark to light is steep and challenging.

SMUGGLER/CIVILIAN CHARACTERS
Everyone has debts to pay. Everyone has secrets, and everyone has the potential to do something great. In Edge of the Empire, your characters will have their chances to pursue their destinies as they’re thrust into adventure with some of the galaxy’s least likely heroes. Character creation in Edge of the Empire works from the assumption that each character enters his or her first adventure with a history. You may play a Bothan explorer, a Gand scoundrel, a Twi’lek bounty hunter, a Human colonist, a Droid outlaw, or a character that no one but you could possibly imagine. But one truth carries across the spectrum: whoever he is, wherever he came from, your character is likely to be burdened with the baggage of some pre-existing obligations.


IMPERIAL CHARACTERS
Imperial Characters are practically like rebel characters, except with some different goals. You can be a moff, or any other grand class that the Imperials have.

Stay in the Action
The core mechanic of the Age of Rebellion is the skill check. At times, the GM will have the characters roll pools of dice to determine whether their actions succeed or fail. Whenever you roll a skill check, you compare a pool of “positive dice” and their results against the results of a pool of “negative dice.” Positive dice help your character accomplish a task or achieve beneficial side effects. These dice may reflect his innate talents or abilities, special training, superior resources, or other advantages that he can apply to the specific task. Negative dice represent the forces that would hinder or disrupt him, such as the inherent difficulty of the task, obstacles, additional risks, or another character's efforts to thwart the task.



If your character’s successes outnumber his failures , the action succeeds. However, the situations of Age of Rebellion are rarely simple, and the game’s custom dice do more than determine whether an action succeeds or fails. Even as the dice indicate whether an action succeeds or fails, they determine if the character gains any Advantage or suffers any Threat as the result of the attempt. The sheer number of possibilities provides opportunities to narrate truly memorable action sequences and scenes. Nearly anything can happen in the heat of the moment; even a single shot fired at an Imperial Star Destroyer might hit some critical component that results in its destruction. Players and GMs alike are encouraged to take these opportunities to think about how the symbols can help move the story along and add details and special effects that create action-packed sessions.
 

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