Soldiers of an Old Tomorrow

Shnarf

SHNARF
read http://rpnation.com/index.php?resources/soldiers-of-an-old-tomorrow.14/ before applying mmmmkay


Name: John Bramblewood



Age: 26



Gender: Male



Description: John is a scrawny twig of a man standing in at 5'3". Despite this John has a very strong face, with a solid set very pronounced jaw making the base. His mouth is curled in a perpetual snarl from a scar that runs from right temple to his chin. Johns nose has been broken many times, and as a result is crooked having a right hand tilt. His eyes betray his age, they are the dark, steely blue of either age, or someone who knows how horrid the world really is. John keeps his hair cropped short, letting it get no longer than ear length.



Class: Shadewalker



Faction: The Arcanium



Bio: John was born just outside of a medium sized town in the Arcanium. John was discovered to be a mage at the age of 5 and was quickly whisked away to be trained in the use of magic and the college. John trained there for a great many years, learning magic theory, magic practice, magic control, magic taboo's and a great many other things he will never mention. At the age of 20 John left the College, a fully trained mage, an Elementalist at that. John knew there were more secrets that the college would not tell him, so he went and searched them out on his own. John traveled for a time, experiencing the world and what it had to offer, for mages as well as regular folk. While resting in a small town John was attacked and nearly killed, he was left with a long disfiguring scar from his right temple to his chin. Some time after that, while trekking across a rocky area on the outskirts of Arcanium territory, John ran across a hermit. This hermit had an air of authority and power about him that John could not explain, so he stayed with the hermit for a time. John tried to discover the hermit's secret, all while keeping up the pretense of helping him. Eventually the hermit surrendered his name to John, Alphonse. Alphonse, as John now knew him, continued to be a mystery. He eluded any question John could think of that pertained to magic, but John was patient and stuck it out. One day Alphonse had decided that John had proved himself worthy and decided to train him in the use of Black Magic. John spent many months under the careful eye of Alphonse as he learned the theories of Black Magic, he trained his mind to deal with the mental shock that would come of the fracture. One day Alphonse decided that John was ready to become a Shadewalker and had him cast a simple Black Magic spell, Shadow Bolt. John went through the motions he had been practicing for months, but instead added the magical energies to cast the spell. Nothing happened at first, then a shot of darkness shot from his hand and John fell to the ground, his mind had fractured. Alphonse carried him back to the cave and kept John alive for a week as John's mind repaired itself and he recovered. John woke with a clarity of mind and body he had never known before. Lying there, wrapped in layers of blankets a voice broke through the clarity. The voice rang of burnished brass bells, a voice so clear and haunting it sent shivers down his spine. "Why are you so cold John, it's me, Justine." Johns Mana had called out to him as everything came rushing back, he was a Black Mage, a Dark Wizzard, a Shadewalker now, and he had a Mana. John gathered his things and left the small camp, leaving Alphonse behind, never to see him again. John wandered back to the capital of Arcanium, where he signed on with the military. The military saw his Shadewalking abilities and placed him in an elite shock trooper unit, where he serves to this day, 1 year after gaining his Mana and his Shadewalking power.



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Name: Llednar Richards


Age:24


Gender:Male


Description: (image above)


Class:Elementalist


Faction:Arcanium


Bio:Llednar was born in a small village in the far reaches of of the Arcanium.He grew an interest in magic at a young age after hearing stories from the Elders.At the age of six,Llednar's parents sent him to a school to learn the arts of magic.After fourteen years of the training,he left the academy.Yet his thirst for knowledge was left unquenched when he graduared.He began traveling the land.He visited town after town collecting books and documents,sort of like a miniature library in a wagon. His wagon is pulled by his dearest companion,a horse named Chroma. Llednar has met a few friends along the way,some even traveling along with him until they decided to part ways.One of his most prominent companions was a Catalyst named Edgar. They became close friends in their travels.But one day visiting the capitol city of Arcanium,a robber attempted to take everything they had. He killed Edgar and left Llednar with a wound on the side of his head.Edgar's grave is marked at Llednar's hometown.He has most recently joined the Arcanium Military as a Special Ops Agent.


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Name: Riley Cyrause


Age: 23


Gender: Female


Description: (Image above, the markings on her face are makeup.) She stands at about 5'2", and is wiry in build.


Class: Elementalist


Faction: The Arcanium


Bio: Riley was born on the outskirts of a fairly large Arcanium town. She blossomed a bit late, as she was discovered to be a mage at age eight. She was taken to a college that would mentor her despite her late discovery of her magic, and she grew into a fine Elementalist. She learned everything she could from this opportunity, staying at this college for a good thirteen years, only leaving at the age of twenty-one. She is no fool, and is well aware that magic more powerful and dangerous than what she knows exists, but she refuses to go near it or learn it, as she has struggled with control of her mental facilities without going near any of that. She still struggles with controlling her own mind, but nothing major has happened to others since her outburst when she was around fourteen, consisting of some rather vengeful and abusive actions towards one who had attacked her. It ended awhile after the attack had happened, and the man was left close to death. Her college was wary of her after that, but she has managed to hold herself together for ten years, at least as far as others are concerned. She traveled to the capital of the Arcanium, signed with the military, and was placed in a fairly skilled Elementalist unit.


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Name:
Idward Focks


Age: 36


Sex: Male

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The armour contains a full diagnostic suite and heads up display,capable of telling Idward exactly what is wrong with himself and others around him so he can best help them,and gives an assortment of relevant tactical information. The armour is some of the best in the world,making him a very difficult target to put down. His helmet is the most durable piece of the bunch,with even the seemingly vulnerable lenses being made of a near indestructible polycrystalline substance,while the rest of the helmet is three inches of solid steel attached to gel cushions on a synthetic fiber skin,and the curved shape makes square shots nearly impossible to land on the surface. In short,don't aim for the head without a Cobra.


Class: Medicant


Weapons: Negotiator zweihander,Crossbow battle rifle,Lightning Bolt pistol.


Faction: Arcanium


Spells





-Cat-5: Griever.
If Cat-6 was a thing,this spell certainly would be there. This is a spell of last resort,of mutually assured destruction. Idward forces his soul and all of his vital energies into the target (he must have a two-handed grip) in an attempt to overload the victim body and force out their own life energies and soul,causing a mutual purge as the victim body attempts to vent all of the excess energy all at once. While Idward's body will be left untouched physically,the victim body will resemble nothing more than chunky salsa. The result is two deaths: Himself and his target.


-Cat-5: Sanctuary. No Medicant worth their salt lacks barrier spells. This is the emergency barrier,a massive dome that lets nothing in,but lets everything out. The barrier has been known to stop damn near everything thrown at it. Of course,as a Cat-5 spell,Idward would be lucky to retain consciousness after casting it.


-Cat-5: Hand of God. In short,the best healing you could hope for,on a singular level. It closes all wounds,sets and heals all bones,and purges all toxins,and revitalize another mage who spent themselves.


-Cat-5: Boreas of Life. A healing spell of epic proportions. It creates a heavy wind that heals all it touches,closing even the most grievous of wounds,restores even pulverized bones,and purges even the most stubborn of toxins. It can even revitalize spent mages,except himself.


-Cat-4: Healing Rain. A rather unorthodox application of healing magic,but it works. It creates a stormcloud above the area,constantly pouring down rain. Every drop that touches anything that lives imparts a small amount of healing energies to the recipient,helping to close wounds and heal bones. The spell is a constant drain on the mage for as long as it's in effect.


-Cat-3: Aegis. A shield,in every sense of the word. A magical barrier that takes the shape of a large shield from the medieval ages. The barrier is big enough the hunker down behind,and serves as amazing cover for the mage and a couple of other people following close behind.


-Cat-1: Lay on Hands. The magical version of first aid. Faster than first aid,too. But,it keeps the patient stable until a proper healing can be done.


-Cat-1: Force. A momentary magickal shove of great force,generally enough to make a rooted human stumble.


-Cat-1: Faerie Fire. A simple light spell,emitting a strong,cold blue light. It takes the form of a radiant orb of cold,inextinguishable fire,about the size of a tangerine. The orb follows the mage,and the exact destination can be controlled by the mage,as well.


Background: The Arcanium. A nation built on the overthrowing of an unjust magocracy,and installed a new one in it's place. This is where Idward Focks was born and raised. He sees magic as the ultimate tool,a force that can be harnessed for any pursuit imaginable,and many impossible to even fathom,and use it for the betterment of all.


Magic was a fact of life for Idward,alongside the technologies of the modern world. Whatever one couldn't do,the other could,and whenever used in unison,Idward noticed that the results were magnificent. As he grew up,he saw that many people of the world held less enlightened vies of magic,some having experienced the actions of those of ill intent with magic,others part of a culture that simply abhors magic for not real reason,and others still on the fence.


He quickly found himself to have a knack for healing and protection magicks,and joined the Arcanium Armed Forces as a Medicant,a field medic,vanguard,and shock trooper. Now,he's on the front,laying on hands to the wounded,and providing divine intervention for seemingly doomed squads. The armour he was issued has since been replaced numerous times,and the current set is now a custom commission.
 
once you add a story your good to post any time 
awesome, you're in now riddle, jump in whenever
 

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