Jadus
The Beast
Name:
Gender:
Age:
Appearance:
Clan:
Personality:
WeaponsMost samurai use katana as well as bows. but I will allow some uniqueness for weapons)
Biographynothing major just a paragraph or two explaining what clan your from. If you were taught by someone else and not born into a clan. That is illegal and punishable by death. So secrecy is obviously necessary.)
Combat: (each skill has an automatic 10, means you are average at such skill. Then you have 40 points to distribute as you will.)
Health: (100 plus ten points every one point to endurance. Must match character. A little girl can't have 200 health)
Magic: (100 plus ten points every one point to Magic.)
Swordsmanship- (attack, defense, and countering with a sword/s)
Bowmanship- (Accuracy with a bow, ten being you'll hit the body 100 yards away. Twenty being nailing a apple 500 yards away.)
Endurance: (how long you can fight before fatigue. Ten being 12 hours, Twenty is for days)
Tactics: (how well you can devise war plans, or divert enemy war plans)
Magic:(How strong and intricate your spells are)
Riding:(How well you can ride your mount)
Spells: (You can be as unique with these spells as you want. I like creativity. For every two points to magic you get one more spell. I will judge the magic cost as I review your profiles)
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Gender:
Age:
Appearance:
Clan:
Personality:
WeaponsMost samurai use katana as well as bows. but I will allow some uniqueness for weapons)
Biographynothing major just a paragraph or two explaining what clan your from. If you were taught by someone else and not born into a clan. That is illegal and punishable by death. So secrecy is obviously necessary.)
Combat: (each skill has an automatic 10, means you are average at such skill. Then you have 40 points to distribute as you will.)
Health: (100 plus ten points every one point to endurance. Must match character. A little girl can't have 200 health)
Magic: (100 plus ten points every one point to Magic.)
Swordsmanship- (attack, defense, and countering with a sword/s)
Bowmanship- (Accuracy with a bow, ten being you'll hit the body 100 yards away. Twenty being nailing a apple 500 yards away.)
Endurance: (how long you can fight before fatigue. Ten being 12 hours, Twenty is for days)
Tactics: (how well you can devise war plans, or divert enemy war plans)
Magic:(How strong and intricate your spells are)
Riding:(How well you can ride your mount)
Spells: (You can be as unique with these spells as you want. I like creativity. For every two points to magic you get one more spell. I will judge the magic cost as I review your profiles)
1.
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3.
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