At some point in my Exalted game, I want to take the characters' struggle to the big bad's homefront. Â My inspiration would be the various levels in the Final Fantasy games that involve this sort of thing. Â In the midst of brainstorming things a Deathlord would keep in her citadel to make life hell for any Solar Exalted trying to infiltrate, I realized that Exalted, despite its Final Fantasy influence, really does not do dungeon crawls well. Â At all. Â It seems that an extended trip to a Deathlord's citadel would ensure a total party kill.
First is Exalted paper ninja syndrome. Â Even characters who have stocked up on Ox-Body Technique can't take that much damage before they die. Â The PCs would have to take pretty much zero damage before reaching th "boss" of the story.
Lack of essence replenishment is also a problem. Â Between this and health levels, this sprawling citadel would have really be about a dozen rooms.
Are there any solutions to this problem more elegant than finding ways for all the PCs to carry Gems of Perpetual Wellness? Â I refuse to believe -- at least for the moment -- that a game that includes no less than 10 Deathlord citadels would make the siege of those citadels by a circle of Solars so impossible.
First is Exalted paper ninja syndrome. Â Even characters who have stocked up on Ox-Body Technique can't take that much damage before they die. Â The PCs would have to take pretty much zero damage before reaching th "boss" of the story.
Lack of essence replenishment is also a problem. Â Between this and health levels, this sprawling citadel would have really be about a dozen rooms.
Are there any solutions to this problem more elegant than finding ways for all the PCs to carry Gems of Perpetual Wellness? Â I refuse to believe -- at least for the moment -- that a game that includes no less than 10 Deathlord citadels would make the siege of those citadels by a circle of Solars so impossible.