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Nation Building ⬧︎ 𝑅𝑒𝒸𝓊𝓇𝓈𝑒𝒹 ⬧︎ ; NS & CS





  • Sikuvik.






    • intro.




      Sikuvikians are a hearty and diverse people. They have grown accustomed to the harsh climate of the Arctic and the challenges it brings. The name of the land, 'Sikuvik' simply translates to 'ice place' in the indigenous language and it's no mystery as to why. But the glaciers and snowfall are only the tip of the iceberg so to speak when it comes to Sikuvik's natural beauty. The auroras are a sight to see for those unfamiliar, its massive volcanoes billow with smoke and magma, and the fjords that cut into the landmass make for an interesting voyage.

      The country has a tumultuous history between two of its main human ethnicities, the Inyu and the Surfolk. The Surfolk were refugees who were attempting to escape a civil war that ravaged their homes, eventually they settled Sikuvik. One of the tribes, the Tuthuk did not take kindly to this settlement and both groups would clash pretty frequently over the land. Eventually, diseases brought by the settlers would kill off many of the Tuthuks as they did not have remedies for foreign malignancies. The Tuthuks lost much of their land and people until the other tribes stepped in as they were worried about the same thing happening to them.

      Treaties were made to maintain peace and how to divide the land so that everyone would be accommodated. Some Surfolk refugees even assimilated with the tribes and vice versa. The Tuthuk have recovered from their conflict although they have a long way to go before reaching population numbers before Surfolk settlement. Some tension remains between the two ethnicities troubles are continuing to be resolved especially with the expansion of the capital of Vonnuk where the majority of the Surfolk population resides. As the world gets more connected, the Inyu seem to falter behind with a lack of accessibility to public services. However, many in Sikuvik society are fighting for better accessibility and an end to the ignored gap between the Surfolk and Inyu.

      Biome: Sikuvik would be labeled as a taiga. While many see Sikuvik for its icy natural beauty, they might assume that the people live in beautiful cities carved out of ice. While a few nomadic tribes exist the further north you go, there are forests and greenery in the southern parts of the country where there are more people. Some would even miss a few of the volcanoes that litter the country where one erupted not too long from the present day.

      Climate: Sikuvik's climate varies depending on where you are in the country. The east coast has pretty mild winters and cool summers and only goes a few degrees below freezing. The Southlands and the Capital also tend to be noticeably milder. The further north you go, however, the colder it gets with these areas getting the most snowfall out of the rest of the country. Temperatures tend to be 40 degrees below freezing and only 10 degrees above freezing in the warmer months. In the winter you'll most likely see 18 hours of darkness while in the summer you'll see 18 hours of daylight.









    coded by weldherwings.


    Overview: Sikuvikians are a hearty and diverse people. They have grown accustomed to the harsh climate of the Arctic and the challenges it brings. The name of the land, 'Sikuvik' simply translates to 'ice place' in the indigenous language and it's no mystery as to why. But the glaciers and snowfall are only the tip of the iceberg so to speak when it comes to Sikuvik's natural beauty. The auroras are a sight to see for those unfamiliar, its massive volcanoes billow with smoke and magma, and the fjords that cut into the landmass make for an interesting voyage.

    The country has a tumultuous history between two of its main human ethnicities, the Inyu and the Surfolk. The Surfolk were refugees who were attempting to escape the wrath of the Empire as it ravaged across the world with most of them settling Sikuvik. One of the tribes, the Tuthuk did not take kindly to this settlement and both groups would clash pretty frequently over the land. Eventually, diseases brought by the settlers would kill off many of the Tuthuks as they did not have remedies for foreign malignancies. The Tuthuks lost much of their land and people until the other tribes stepped in as they were worried about the same thing happening to them.

    Treaties were made to maintain peace and how to divide the land so that everyone would be accommodated. Some Surfolk refugees even assimilated with the tribes and vice versa. The Tuthuk have recovered from their conflict although they have a long way to go before reaching population numbers before Surfolk settlement. Some tension remains between the two ethnicities troubles are continuing to be resolved especially with the expansion of the capital of Vonnuk where the majority of the Surfolk population resides. As the world gets more connected, the Inyu seem to falter behind with a lack of accessibility to public services. However, many in Sikuvik society are fighting for better accessibility and an end to the ignored gap between the Surfolk and Inyu.

    Biome: Sikuvik would be labeled as a taiga. While many see Sikuvik for its icy natural beauty, they might assume that the people live in beautiful cities carved out of ice. While a few nomadic tribes exist the further north you go, there are forests and greenery in the southern parts of the country where there are more people. Some would even miss a few of the volcanoes that litter the country where one erupted not too long from the present day.

    Climate: Sikuvik's climate varies depending on where you are in the country. The east coast has pretty mild winters and cool summers and only goes a few degrees below freezing. The Southlands and the Capital also tend to be noticeably milder. The further north you go, however, the colder it gets with these areas getting the most snowfall out of the rest of the country. Temperatures tend to be 40 degrees below freezing and only 10 degrees above freezing in the warmer months. In the winter you'll most likely see 18 hours of darkness while in the summer you'll see 18 hours of daylight.

    Capital City:
    Vonnuk - The capital of Sikuvik, founded by refugees who migrated north and founded a settlement that focused on lumber and animal products. The city grew as the years passed by especially when gold was discovered across the country. Many people would further diversify Vonnuk's demographics to cater to the prospectors that traveled to the frigid north. The city was a shining example of progression and innovation causing more people to immigrate to Vonnuk who wanted a quieter city life compared to Celeste as an example.

    Villages:
    Vithribine - The southernmost populated town. For a long time though, the village was only settled as it was in a more temperate climate. The exiles chose to remain here instead of further north where Vonnuk would eventually be founded. By the village is the Vithri Geothermal plant which accounts for much of the country's power supply.

    Mitalsiq - This village is responsible for being the largest fishing exporter at least in Sikuvik. The indigenous population also use the village as a must see destination for luxury seafood. It received notoriety during one of Sikuvik’s many gold rushes where many eventually settled here and became permanent residents.

    Ansthi - It was said that this was the place to commune with the Spirit of the North, Ansthi and the village was named after the spirit’s name. The village itself is also very spiritual with a temple dedicated to Ansthi and a university.

    Government: Sikuvik is a semi-direct democratic republic led by the Executive Council, 6 individuals who are elected by the people to run the nation. The voting process is done specifically by humans. Every six years, for six months, any human can run a seat on the Executive Council. There are no term limits and whoever gets the most seats on election day gets the seat they ran for once they win. When in office the Executive Council is voted in they decide on policies to run the country which are then brought to the public to vote on. The only thing that humans in Sikuvik don't vote for is the President of Sikuvik. The President is chosen by the Executive Council to represent Sikuvik when foreign leaders and representatives. They are also given emergency powers in times of crisis and is head of the military.

    Economy: Sikuvik has had a history of exporting animal products, mostly notably ivory from walrus and mammoth tusks. Regulations had to be put in place to prevent the extinction of both animals as well as to an important part of Inyu diet. Fish and other marine life are also exported as seafood products. Produce however is reserved for domestic markets like root and cruciferous vegetables. Geothermal and petroleum are the main sources of power, petroleum is especially important since it works as a fuel for vehicles and an export to countries that also require the same good. Some mining is also present in Sikuvik with minerals used to make goods at home or shipped abroad.

    Magic:
    Magic was always seen as a fringe part of Sikuvian human society or at least reserved for people of specific occupations. In Inyu culture, shamans were considered magic practitioners. It was said the gift of magic was given to their chief deity, Anshti so that they could protect themselves against the elements of the frigid north as well as all its perils. A lot of Inyu magic focuses on healing, speaking with animals, communing with spirits, and ice magic.

    The Surfolk share a different tale. Of the Surfolk pantheon there are two notable deities, Norsir and Eesir. Sibling gods and two halves of a whole. Norsir is the embodiment of light magic which includes healing, navigation, rousing, speaking with animals, and removing curses just to name a few. Eesir is the embodiment of dark magic which includes reading minds, fortune-telling, speaking to the dead, creating illusions, invisibility, and curses.


    Races:
    Humans - Humans make up a large majority of Sikuvikians and are split into three major ethnic groups. Inyu, Surfolk, and Ties (pronounced 'tees').

    The Inyu are the indigenous humans that have lived on the land since time immemorial. Of the Inyu there are four main tribes such as the Yukchi, Umamut, Ansiput, and Tuthuks. Yukchi inhabited the east coast, Umamut were all nomads who wandered around the land without trespassing on the territory of other tribes, the Ansiput resided along the west coast, and the Tuthuks inhabited most of the southern more temperate lands. The four tribes lived relatively peacefully with each other having unique customs and dialects.

    The Surfolk are the refugees who made their way to Sikuvik to settle there after the Empire ravaged their homes. Once seen as invading savages who were stealing the land of the Inyu who were now just a part of the land as the Inyu are. They reside mainly in the capital of Vonnuk while some have their farms in the southern parts of the country.

    Tie is a prefix for denoting 'two' and in the context of ethnicity means that they have both Surfolk and Inyu blood. Tie are present everywhere in Sikuvik although many struggle with finding a cultural identity with every Tie being on a spectrum between pure Surfolk and pure Inyu. Some speak the Surfolk language and their tribal language, some speak one or the other, or neither.

    Adlet - The origins of the Adlet are unknown but they are a hybrid between a wolf and a human. They have the capability of speech and body like a human with the senses and a few features of wolves. Adlet are known to have fangs, wolf ears, and while they don't have fur, their blood has the capabilities to keep their bodies warm, especially in the freezing climate of Sikuvik. That being said, adlet do not thrive in warmer climates as their blood warms their skin to survive in the cold. Sometimes they can conflict with humans when it comes to hunts.

    Giants - Not much is known about the Giants to the human population. Some are mischievous and act alone in causing trouble for humans and other animals. Usually knocking down trees just cause they can or intrude on hunting grounds. Others keep to themselves and can sometimes be helpful to other living beings.

    Races:
    Humans - Humans make up a large majority of Sikuvikians and are split into three major ethnic groups. Inyu, Surfolk, and Ties (pronounced 'tees'). Humans are the only race in Sikuvik that have permanent settlements and foundations of civilizations, therefore they write and follow laws to uphold their rights to property.

    The Inyu are the indigenous humans that have lived on the land since time immemorial. Of the Inyu there are four main tribes such as the Yukchi, Umamut, Ansiput, and Tuthuks. Yukchi inhabit the east coast, the Umamut remain as nomads who wander around the land without trespassing on the territory of other tribes, the Ansiput reside along the west coast, and the Tuthuks inhabit most of the southern more temperate lands. The four tribes lived relatively peacefully with each other having unique customs and dialects.

    The Surfolk are the refugees who made their way to Sikuvik to settle there after the Empire ravaged their homes. Once seen as invading savages who were stealing the land of the Inyu they are now just a part of the land as the Inyu are. They reside mainly in the capital of Vonnuk while some have their farms in the southern parts of the country.

    Tie is a prefix for denoting 'two' and in the context of ethnicity means that they have both Surfolk and Inyu blood. Tie are present everywhere in Sikuvik although many struggle with finding a cultural identity with every Tie being on a spectrum between pure Surfolk and pure Inyu. Some speak the Surfolk language and their tribal language, some speak one or the other, or neither.

    Adlet - The origins of the Adlet are unknown but they are a hybrid between a wolf and a human. They have the capability of speech and body like a human with the senses and a few features of wolves. Adlet are known to have fangs, wolf ears, and while they don't have fur, their blood has the capabilities to keep their bodies warm, especially in the freezing climate of Sikuvik. That being said, adlet do not thrive in warmer climates as their blood warms their skin to survive in the cold. Sometimes they come into conflict with humans when it comes to hunts.

    Giants - Not much is known about the Giants to the human population. Some are mischievous and act alone in causing trouble for humans and other animals. Usually knocking down trees just cause they can or intrude on hunting grounds. Others keep to themselves and can sometimes be helpful to other living beings.

    Common Customs:

    Marriage - The concept of marriage and partnership was and still is emphasized in Sikuvikian human culture. In Inyu culture, marriage was seen as a necessity so arranged marriages for a man and a woman to survive in the harsh conditions and also to procreate children to continue their bloodlines. In Surfolk culture, men and women usually shared duties of hunting, farming, and homemaking as early settler life was difficult and everyone had to do their share. Being married meant that two people could support each other and achieve more together and is seen as a means of survival. In recent years less stress has been put on having heterosexual partnerships, although having a partner in general is widely encouraged.

    Language - Inyu language was never transcribed or written so history has always been spread orally. The necessity for written language has made it so the Inyu language can be more accessible for those who cannot receive oral education of the language whereas Surfolk language has always been written. Services are provided in both languages to accommodate the human population. Giants and Adlets have their own languages but since they aren't part of Sikuvik society therefore services aren't accomodating to them.

    Clothing - Sikuvik clothing is meant to account for the frigid weather, so a lot of the clothes are made from wool or fur. In recent years a lot of clothes have been imported. Clothing is gendered as well between masc and femme presentation. Inyu and Surfolk people have their own traditional clothing for events like weddings or specific holidays.

    Food - Depending on where you are in Sikuvik, each region has its cuisine. The coasts are known for their fresh fish while further inland and the south love their vegetables and mutton. Sheep's milk is also very popular. If you're lucky enough to dine with nomads you could have some fresh mammoth steak. Alcohol is mainly a Surfolk luxury with many Inyus preferring tea or juice from arctic berries and herbs.

    Holidays - Humans mainly take time to celebrate holidays with the most popular being Sommerhatith and Veturhatith or the Summer and Winter festivals. The Summer Festival is a time of celebration for the long days ahead with song, dance, and drinking. The Winter Festival is usually a time to get together with loved ones and provide solace for each other for the long nights ahead.
 
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    • Nation Name: Alkosa

      Nationality: Alkosian

      Key: Al'Tura Allindira

      Overview:

      The nation of Alkosa is best known for its main attraction— the Siren Isle, the world’s entertainment district. Whether you want a sample of exotic food or exotic experiences, or if you want to gamble your life away in its many casinos, anyone and everyone with coins is welcome in its land.

      However, if one were to truly want to know Alkosa for its culture, one has to look under the waves— and it is extremely difficult to get permission to enter if you do not have an Alkosian to vouch for you. They are, after all, a territorial bunch— a trait that was passed down from generation to generation after the fear that was instilled by Impera’s conquest. They cling to their culture with an iron grip; and while they embrace progress, they make sure they do not forget their roots.

      Race(s):
      • Merfolk - Alkosian merfolk retain the ability to shift between their half-humanoid forms and their humanoid forms, an interesting side effect of their isolation of many decades from the Imperian rule. However, the merfolk had slowly adapted to living both in the sea and on land, allowing them the ability to stay on dry ground for five hours before having to re-hydrate. Merfolk have become partial to staying in their humanoid forms and most of their structures allow water to flow through so that the merfolk may be able to re-hydrate without worry.
      • A variety of races can live on Siren’s Isle
 
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Nation #6

  • full

    bf89cb6e8649be9b6751b94e70a4bd26.png

    7654e4a33849999394c036ad8467c39c.png



    • 00a495a65fb45de4f76b7d40a411a266.png

      "Every coin has two sides, Just like every person has two faces"
      full
      Current Name: Nyx Araysh
      Former Name: Ithil Dagorhir
      Race: Changeling (Half-Fae / Half Demon)
      Age: 20
      Gender: Male
      Sexuality: Heterosexual
      Height // Weight: 5ft 11 // 121 lb
      Weight: 121 lb
      Nationality: Ashvellian
      Role: Key of Ashenvale

      Occupation: Treasure Hunter / Thief
      Magic Affinity: Shadow and Spatial

      Motivation

      To restore the depleted mana of the world and thus create a place for the Fae's Oberius Kingdom to return to.



    full


 
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  • Nation Name: Tsavosa
    Nationality: Tsavosan
    Key: Nayacel Ker'rosm
    Overview:
    This large tropical island was once home to brave warriors and deep traditions, but after hundreds of years of being Imperia territory much of Tsavosa's culture has been lost, leaving it a modernized tourist destination.
    Race(s):
    While the Tsavosan's (or catfolk) make up the majority of the inhabitants Tsavosa has its fair share of other races mixed in too.

    Notes on Catfolk:
    - Appear mostly human with some feline features, including tail, ears, eyes, and claws.
    - Primarily female, with only 20% of the race being male.
    - Half-Catfolk do not exist. When a child is born between a Catfolk and another race they are born one or the other.

    Capitol City:
    Vulcanus (Talelthfalnor)
    The city under the volcano, this has been the traditional seat of power for the council of elders (and now the national council) for as long as records tell. Very little of the original architecture remains save for a few historical sites.
    Villages:
    Lake-Home
    Magdelmak
    Cliff-Town
    Government: Republic
    In the past the island was ruled by a council of female elders from each of the clans. Now the council members are voted upon by the people and have males and members of other races too.
    . . .
    Allies:
    • Imperia
    Having been a territory of Imperia for hundreds of years has had its toll on the small nation. Even after having gained independence Tsavosa still keeps ties with its former overlords as it's what they've always known.
    • Alkosa
    Once the closest of allies, Imperia rule drove the two sister nations apart to a slightly tense alliance.
    Enemies:

    Relation to the Imperial Empire:
    During the war Tsavosa was one of the first of the western nations to be invaded and conquered. Abandoned by their allies the catfolk were enslaved and forced to overfish, hunt, and harvest. (The island only having partially recovered.) Even after the war they remained a territory for several hundred years.
    . . .
    Biome:

    Tropical Rainforest, alpine mountains, and a volcanic desert on the southwest point.
    Climate:
    The weather on the island is very consistent, being around 80° F year round (give or take 5°). Winter tends to be the rainy season though it happens in localized spots, so if it's raining where you are, there is almost always a sunny spot to be found around the coast. Winds tend to be refreshingly cool around here, but every so often there will be storms and hot, sticky weather.
    References:
    3dca8448-04b8-41f7-9484-831ee08e0f53.jpg

    HER00002.jpg

    Common Customs:
    • Do they have a unique form of greeting?
    Placing one's hand against their chest, traditionally with clawed fingers, showed that you would rather attack yourself then the person you were greeting. Turning your palm/claws towards the other person is obviously not friendly.
    • Do people generally have any particular beliefs?
    While Imperia religion or atheism/agnosticism are the most prevalent beliefs there are still those that worship the old gods of sun/fire, life/water, and death/wind. There used to be two others, moon/magic and darkness/ice, but they have been all but forgotten.
    • Do people traditionally dress a special way?
    Traditionally very little was worn but obviously after being "civilized" this is no longer the case.
    • Family Dynamics?
    While currently following modern family structures of monogamy, in the past the Tsavosans primarily lived in clan groups with many females under one male. However there are records of female run clans and homosexuality was neither uncommon nor looked down upon.

    Holidays:
    • Independence Day
    • Day of the Wind (Winter)
    • Festival of the Sun (Spring)
    • Aia's Chalange (Summer)
    • Moon Festival (Fall)

    Cuisines:
    The traditional food of the Tsavosa are rice, noodles, seafood, fruits and nuts, and capybara.
    Economy:
    The island is well known for their seafood and tropical fruits and much of its income comes from tourism
    Architecture:
    ancient-temple-dark-jungle-old-ruins-fantasy-tropical-forest-surreal-mystical-fantasy-artwork-generative-ai-ancient-temple-280908284.jpg
    Landmarks:
    • Mt. Rak'jemnak & Temple of the Sun
    • Lake Geawieli, Temple of the Moon, & Temple of Life
    • Spirts' Cliffs & Sky-Path Graveyard

    Magic:
    In the past there were two sects of magic users on the island, the Moon Witches and the Lions of Rak'thiel.
    • Moon Witches
    The Moon Witches were the island's shamans. They were secretive, keeping their knowledge close to their chests and were viewed as both tricksters and healers. They vanished after the invasion, either having fled or been killed off, taking their magic with them.
    • Lions of Rak'thiel
    The order of holy warriors, most males on the island were expected to join the order at some point in their youth to learn how to fight and lead. The most respected though were those who underwent the Trial of Flames and gained the ability to wield the sun god's fire. It wasn't strictly men that joined the order either, though it was rare for women to pass the trial. The Trial of Fire still exists today as a room in the Temple of the Sun filled with flames, the only remaining magic on the island, though none have passed since the invasion as all who have tried to enter have been burned.
    Notes:
    -
 
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    • General
      Name:
      Khepri
      Former name:
      Zahara
      Nickname:
      Kep
      Race:
      Sphinx
      Age:
      24 (Khepri)
      2000+ (Zahara)
      Gender:
      Female
      Orientation:
      Demisexual
      Role:
      Key of Oasis
      Appearance
      Height:
      5'10"

      Build:
      Lean, hourglass

      Appearance:
      • Khepri is a humanoid sphinx, possessing the face and body of a human with features of a lion and an eagle. Specifically, she has the ears, sharp claws, and the tail of a lion while a pair of eagle wings rest on her back. The colors of her feathers are a harmony of reddish brown and ash grey.​
      • Even though portraits and other depictions of Zahara had been mostly lost, Khepri is in fact a splitting image of hers if not for the lack of glowing linear tattoos running down her torso and arms like branching rivers.​

      Style:
      • Khepri mostly wears light clothing of white and gold colors but sometimes she stylizes with red. In modern settings, she wears a lot of sleeveless and cropped tops. She is also fond of wearing large hoop earrings and other golden jewelries.
 
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Name
Impera

Race
Naga

Age
1128 Key Years
Appears to be in his late 20s - Early 30s

Gender
Male

Orientation
Straight

Height
6'1

Build
Slender & Chiseled

Appearance

IMG_1368.jpegIMG_1367.jpeg

• His tail is a burnt reddish color and the scales seem to sparkle like sandstone-colored iridescence.

• He harbors many scars from days of battle. Most noteworthy, a scratch across one eye from slaughtering King K.


Style
• The clothes he was imprisoned with couldn't be preserved after all these years. They crumbled to dust centuries ago.
He would find modern fashion to be strange and search for something more familiar. Fortunately Naga don't need trousers.

• Ancient Imperian attire; consisting of loose embroidered coats, with something breathable and formfitting underneath.



Personality
Brutal, Ambitious, Charismatic, Fearless, Heart of Gold,

Impera has such a loud presence that even in a pitch black room you could just sense him lurking. There is so much to him than meets the eye. Even his beloved, comrades, and closest acquaintances never truly knew what had been brewing inside his soul. For Impera hadn't ever been the same since his defeat of Kronin. Now just a mere reflection of the humble and incredible man he grew into. Spiritually tired and a shell. Spite for his own undoing, bloodthirsty for vengeance. Perhaps centuries ago he could have quit and fled to live out his days... though Impera could not turn back even if he tried. Confusion circles his head like seeing stars for having lived so long. For if he would allow the world to crush him, that may very well be the grand finale to his glory. The pain inside his head and heart wouldn't allow him to ever let go. There was plenty of unfinished business to be squandered and he has been waiting too long to not accomplish. In all his life he never felt so Impulsive up to this point in time.

Likes
'Himself', Feasts, Wine, Celebrations, Bowing Worshippers, The Music of War, Western Tropican Fish, Oasis

Dislikes
Himself, The Modern World, Cold weather, Politics, Cier The Reaper (especially), Dragons,

Biography
Impera's beginnings are humble and unassuming of the person who he would quickly become. Born in Sahhem to poor wheat farmers, his early years could have gone into an entirely different direction if fate played it's cards any differently. Due to King Kronin, Lijia was a starving nation, the one who was supposed to serve them put the interests of other lands first. Taking, depleting, and trading off priceless amounts of resources at the very expense of his people. Because of this tyranny, many could hardly afford more than the tax placed on their roofs and walls. No one could afford more than enough scraps to survive, but this wasn't the reason Impera's parents ultimately passed before his eyes. A terrible yet otherwise preventable plague began to sweep the country by storm. Nearly all of Sahhem perished while children were whisked away to the confines of a sanctuary in Auk. After the plague subsided, few were able to return to their families and most were orphaned. To make matters worse, an even more miniscule few could ever afford to adopt children. And so this was where Impera spent his days until adulthood. He vaguely remembers his parents. Their faces were nothing but a blur yet the tender warmth of a parent's love never left his heart. Forever he has grieved the life he never knew. Like many of the children alongside him, wishing for nothing more than to be back in their embrace.

Time may not heal all wounds, but when he was old enough to make his way in the ancient world, he wanted to leave that part of his life buried in the red dust. Impera left Auk to venture out to the bigger bustling city of Cytrine. It was here that he had hopes of making a life for himself. What has happened, happened, and there was nothing he could do about it and so he did what he could. Look forward and follow the sun. He had nothing but the clothes on his torso and yet he held so much more in his heart. Hope. He had nothing left to lose. Or perhaps he was naïve to the notions that he may only have brighter horizon. Regardless, it was here in Cytrine that his eyes would open and his mind would awaken to the ways of the world. Specifically, the reason for the way his fate had turned so melancholy. That King Kronin was the sole one responsible for the oppression of basic needs. King Kronin practically killed Impera's parents.

It was because of his discovery that Impera chose to train for the Lijian Royal Guard while still in his teen years, giving him somewhat an advantaged later on as he grew into a highly skilled fighter. It wasn't until his 20s that he officially joined and among one of the highest ranks right off the bat! But of course his sights weren't solely on creating a career or income. No. Impera saw nothing but red anytime he caught himself dwelling on what could have been... what should have been... and what never could be fixed. He wanted revenge. Not only for his own sufferings, but the suffering of all his people. And so with likeminded soldiers he hatched a plan to take the corrupt king off of the throne. It wasn't foreseen whatever lied beyond the King's death. Though there were no heirs and neither any kin to mourn such a foul beastly man. Impera collected men like eggs in a basket yet the time to strike would not come for many years as he and the others, many of which orphans themselves, were barely men at this time. Time was their greatest asset whilst they grew stronger and wiser than the day they vowed to kill Kronin. It was during this time of planning that Impera began to notice something different about himself. Something he feared and couldn't explain. Telekinesis.

Magic wasn't something known to common people. Only witchdoctors and their royal family was believed to possess otherworldly abilities, but that was merely folklore. Those who claimed to have witnessed any sort of real magic were often given nothing more than an odd glance. But even still, when the time came that Impera would work closely with Kronin as one of his many guards, it felt as though a sour scent perpetually lingered in the air as something seemed to emanate from his overseer. Impera had never dared to speak of it as he feared losing the trust and respect of his fellow men and women in armor. There was just something about the way Kronin's eyes would change, but perhaps it was simply the lighting or maybe the fact Impera couldn't stand the man that skewed his vision of him. Whatever it may be, Impera felt nothing but a wicked evil. All Kronin lusted for was wealth and power beyond all who stood below him. Deliberately in the expense, blood, sweat, and tears of all Lijians. Hatred could only grow throughout these years - as if it were possible to grow any stronger. All of Impera's people had reached their breaking point far too long ago.

But whilst the last grains of sand were dripping down the hourglass, Impera and others were tasked to accompany Kronin to the Oasis of Zeharia. To others, this was the experience of a life time as traveling abroad (even to a neighboring countries) was something unheard of for the poor Lijians. While most of his comrades were busy merrymaking with the locals, Impera had snuck into isolation as he was feeling troubled at the time. His powers were out of control as he did not have much time or will to engage with it. Not understanding himself made the man fearful and fearfulness only escalated his struggles. And furthermore, he didn't want to think about what would happen if his powers slipped out in front of anyone else. What would they do? Claim him a Witch?? There was no trial for witchcraft. Rather it was a swift sentence of being dragged out to sea. Your only choice in the matter being which monstrous sea creature would you rather be eaten. Both would make any man's skin crawl. And so this problem was something he truly believed he could only confide in himself. So he hid his powers like families hide in their homes on Lijianak.

There he was on this one day, hidden outside in shade, unenthusiastically focusing on floating some pebbles for the hell of it. If only he could just get ahold of himself, impera could only dream of using what he thought to be a curse - for his own benefit. Once this coupe was all over, thought to himself, then he would leave Lijia and find his own corner of the world... but little did he suspect that the one to change his entire life loomed just over his shoulder. A woman yet not just any woman. Zehara. For the very first time his powers were seen clear as the scorching skies above. And as one might imagine, panic trembled in his chest like the beating of battle drums. For a split second he might have had the nerve to kill her in order to maintain his own peace, but when she started to speak, his eyes and shoulders softened their edge. And soon enough the pair were neck deep in conversation. Before this, Impera never once disclosed much of himself, but upon viewing her power, there was an instant connection. For all this time Impera thought he was alone in the world when it came to the mysteries that haunted him.

As his time in Oasis passed, their time together flourished into something priceless. Just as much of her life she and the abilities she shared, Impera finally found someone he could open up to. The one person in the world he felt both safest and highly protective of. With so much darkness in his past, Impera felt pure joy and light within his heart whenever she was beside him. Perhaps the only good thing he had ever known. And so when the time came that Kronin had to return to Lijia, Impera did not want to go as Oasis felt like home, but all soldiers must not abandon their command without execution and especially, he could not forget his ultimate mission to avenge the suffering of his people. And so it was an emotional farewell between them as he did not know if he would live to return to her side, but this was something he made a promise to himself many years ago. Although uncertain of his fate, Impera promised to see her again even if only in spirit.

Impera did return to Zaharia, proving his victory in slaying the tyrant Kronin, but... something about Impera changed within the moons of his absence. It was more than the scar he had acquired over a single eyelid. His heart seemed to be in the same place yet his mind seemed to have switched his senses direction. At first, only sharp spouts of short migraines were noticed, though forgotten just as quickly as they started. This strange condition has only followed him to present day. In addition, something about his eyes seemed to change, but perhaps it was simply the lighting or maybe the fact Zahara hadn't seen him in some time, but whenever this phenomena was brought to his attention, Impera swept it under the rug. It was only a side effect of battle in his mind. Not to mention he had been leveraged as the new king, reclaiming the land under the new name of Imperia. And one can only imagine the stress on his shoulders as his prior dreams in life seemed to sink under the sand below his feet. Impera wanted the world to appear in the palms of his hands. He wanted to scavenge for everything Kronin had stripped Lijia of as Imperia would rise from the ashes like that of a phoenix. And the poor defenseless people only bowed and praised Impera's glory. He was an instant savior in their eyes, saving them from hunger and harsh lives.

Despite the drastic change of direction in his future, Zahara never drifted or swayed away from being in his new world. He could not fathom anything otherwise. And so he led the way, taking over land after land until meeting his demise in Celeste at the hands of Raine and that damned reaper Cier. While he survived them, the sight of them bringing an end to his lover's life would forever torment Impera as he laid within the confines of a dark ancient chamber.

It was here that as his life remained pristine and intact, Impera vowed to seek vengeance once again.


Family
Unknown

Role
Key of Imperia

Motives
To destroy Cier and Raine to avenge the death of his family,
To Steal Cier's Reaper eyes.

To return to his people and rule forevermore.

Abilities
Telekinesis ;
To move things with his mind, however, this cannot be done as he is Mimicking and he cannot move others.
But what is truly terrifying is that he has now learned to move himself.

Mimic ;
Whoever he is battling, Impera is able to use their own power against them.
A game of copycat if you will.

[REDACTED] ;
locked

[REDACTED] ;

locked

Strengths
Fast Learner;
Exactly that he can remember an opponents powers and use them as his own,
though the strength of such a power relies on how long he has practiced it.


1st Life;
Impera's powers are the highest of keys as he has been alive the longest.

Swift & Strong;
His slither insanely quick and his strength is great.
And because of this he is also capable of slipping away very easily.


Weaknesses
Heartache ;
500 years of grieving his family.
"The world will know my Wrath."

Outdated;

Impera is very vulnerable to the Modern world.
It is bright, loud, confusing, and far bigger than he remembers.


Notes
• He does not understand reincarnation in general, he believes the keys are all dead.

• Mysteriously, sometimes his eyes glow an ominous green.

• Moderately afraid of Ghosts. The subject is taboo in Imperian culture.
He would rather fight a Gasheel while smothered in sauce.







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» [WHO ARE YOU, REALLY? - MIKKY EKKO] «

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Name
Cier

Race
Avian

Age
1107 Spirit Years

• Died and became a reaper at age 107

• 450 years roughly spent working between worlds before The Great Conquest of the Imperial Empire.


Gender
Male

Orientation
Demi

Height
5'9

Build
Average

Appearence


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Style

• Despite prefering ancient attire, Cier unfortunately must keep up with the times.

• At work in the museum, he dresses in very sophisticated clothing, though he would
much rather be in his robe and slippers all day. leaning towards a plain and neutral color scheme.

Personality
Studious, Introverted, Grumpy, Lawful Good, easily flustered despite his RBF

Cier is probably not the most likable type of person. He has always had somewhat of antisocial tendencies and he can be easily irritated by others, though he is just stoic and means business. Although he has a hard time lightening up, a part of him does care about restoring harmony for more than his own selfish desires. He's a lot more empathetic than others might notice.
Only considers himself an acquaintance of those he trusts.


Likes
Peace & quiet, Mortal Realm studies, collecting ancient artifacts, thinking about retirement

Dislikes
most people - even 'friends' annoy him, leaving the tower for anything but spicy ramen, mornings

Biography



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Impaled, left to bleed in the rain after the battle of a civil war long before Imperian forces crossed the Twilight sea.


Cier cannot remember his life before awakening in a world beyond where he had came from, but a dark scar on his stomach were the only thing he had left besides the wings on his back. In the Spirit Realm he emerged from a timeless pool sparkling slowly under a misty backdrop. The young man knew not even his name until he wandered from the waters to meet the eyes of a celestial being who roamed the most etherial garden he had ever seen. Fireflies danced along passages encompassing a collection of withered structures covered in moss and vine. Nature consumed this world more than people could ever grow to destroy it. Whatever this world may be, he thought, he felt entirely at peace. Every step felt so light as the breeze seemed to lead him by the hand. Cier knew not where the wind would take him, but there was no such fear in his mind. Perhaps the haze of his arrival shielded all perceptions, but a gentle voice spoke, a fire felt as though it had been lit beneath his soul.



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Endless white strands drifted off into cloud from antlers crowning her temple. A goddess is bound to the grounds of vacant labyrinths and eerie pools as old as time. A place under constant moonlight yet a bright aura nestled around her figure as she pulled the avian forward. To awaken is much different than simply being born into the Spirit world. Others would say it doesn't make much difference as to the means of a death. A mortal soul always ends up in the same place as any other. Rather to be killed or die naturally. Opposite of keys, once a soul fully crosses over, and lets go of their mortal vessel forevermore - they may never remember their mortal life, but are gifted a beautiful world beyond what any could imagine.


Before him was who he would soon learn to be, the ruler, regarded as 'Lore' or 'The Goddess" as she watched over both worlds. Like a mother cradling two unidentical twins. Cier can vividly remember the way she had looked into his eyes upon first meeting. It startled him, he was confused, he was afraid of her. A peculiar glimmer in those elusive irises told her something, perhaps everything she needed to know about him. She spoke with a gentle face. Her voice appeared in Ciers mind, words he cannot repeat, yet he would then understand where he was, his name, but nothing of his history would she ever speak and yet... Cier somehow knew not to fret. The feeling of tranquility flowed throughout him like blood in his veins.


He'd listen. Do as he was told by this stranger he feared to cross. The aura that danced around her skin radiated a power in the air between them that he could not put words to. He sat and allowed her to brush, wash, and cut his very long hair on the edge of one of the pools. Time seemed to not exist as it was just them as she explained everything of the world he had arrived to. That his mortal life had ended and new life was beginning, but unlike most who come from her still waters - Cier had a destiny for his soul. He would become a reaper. His ability being: to bring mortal souls homeward bound. from her heart she pulled a small orb of red aura. And into his forehead she placed it. Cier's dark oak eyes turned to crimson. Then from a thin puddle, Lore pulled a sword for her to knight him. Upon gracing his temple, the celestial weapon glowed the same hue. He would use this to slay any foul soul as not to allow it into the world of Sonnet.

Cier accepted his purpose as if he had been waiting his whole life. It wasn't difficult, but when the time came that the goddess would set him free from her garden, he felt more dread than ever not knowing his mortal existence... Terrifying to find your way in a new world with no recollection of the past. But time passed, he made himself a home in a quiet cave somewhere and flew to all places imaginable in between bring souls to his goddess. For half a millennium, he worked as a regular run of the mill reaper, soon becoming the best of the best thus transitioning into bounty hunting demons and other outlawed spirits for greater payment. Out of anyone Lore could have picked for the job, Cier was without a doubt her go-to reaper on any occasion and so... this is exactly how he got stuck with rounding up The Keys.

Things weren't exactly going well in the Mortal Realm and it was now up to him to stop it. It was nothing he couldn't handle.. or so he thought. As Impera's empire grew rapidly by the years, Cier struggled to reason with all but one of the fabled keys. Impera was ultimately sealed away in the chambers below Celeste's Grand Clocktower by Raine and himself, however, Lore knew that wouldn't hold forever.. and the only thing he had to show for his failures was a collection of all the key souls capsuled into a lantern.

Cier recieved a scroll from the eather - "In, 500 years, you have one more chance or the Mortal Realm shall fall forever... Timely reincarnate the souls before Impera breaks free or you will never return." wrote a distressed Goddess...


Occupation
Museum Curator
(The Grand Clocktower of Celeste is considered a Historical Monument. Therefore, yes, there is a giftshop inside!)

Family
Unknown

Role
Bounty Hunter

Motivation
To complete his mission by bringing the keys together to defeat Impera once and for all...
Then to return home to the Spirit Realm, to be rewarded handsomely, and retire to a long wealthy life in his cave.


Abilities
Reaper Eyes;
an ominous pair of red red irises that can not only see, yet read a soul for detecting auras,
gauging power, and for most mortals - knowing how much time they have left.
His eyes cannot read the death dates for keys or corrupted souls.


Soul Collection;
He is able to hold souls and transport them as he needs.

Reincarnation ;
A key can only be reincarnated in the Mortal world, however, a mortal soul may either awaken
or be born into the spirit realm, and only a reaper can ever travel back through.


Strengths
Celestial Swordsman ;
Cier wields a seemingly ordinary blade to which he is highly skilled in.
Although he may use this on demons, corrupted souls, or keys, he cannot use this blade on mortals.
It would go right through like a ghost goes through a wall.


Worldly Intellect ;
There is a plethora of information that Cier knows. Whether that be
so through his own experience or through studying ancient artifacts.


Weaknesses

Broken Mirror;
There are some things that Cier is not aware or has memory of before becoming a reaper. Many things come from his studies of the mortal realm.
Any of his understanding of the world may possibly be inaccurate or completely incorrect.

Self-focused;
Although a small part of him does care for the well being of others,
Cier is motivated by returning & collecting his reward.

Eyes;
Without them he would be powerless.

Notes
*to be added*


Voiceclaim:

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» [SHINIGAMI EYES - GRIMES] «

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Present Name
Princess Aria de'Ivy Aezano of Divinity

Former Name
Aria
"The Warrior Goddess of Divine"

Race
Angel + Avian

Age
19 Key Years

died/reincarnated at 107 Key Years

Gender
Female

Orientation
Bi

Height
4’11

Build
Petite & Hour-glassed

Appearance

IMG_1374.jpegIMG_1386.jpeg


• Her physical appearance is the exact same as when she was in her past life.

Style

• In formal situations, she wears what should be expected of royalty.

• Traditional angel garb. Often gold adorned with ruby jewels. Sometimes a veil or a tiara,
and on very special religious ceremonies, she will wear the armor and regalia of the warrior.
• When traveling to cities, She wears "commoner clothes" such as a hoodie or hat to hide her temple wings, sometimes she'll wear a wig, and always a specially designed backpack to hide her wings.

backpack.jpg
a short skirt or shorts with fishnets, and beat up high-tops. Her mother would have a fainting spell.

Personality
Unhinged, Bullheaded, Competitive, Impressionable

Aria prides herself in being a Jill of many trades! Her life after all, is not designed to be steady as a river. She's very passionate, extroverted, and spontaneous. Being bored is torture to her and so she's constantly on the look for something new. A bit scatterbrained, maybe even odd, but although she puts on these disguises just to blend in. On a internal level, Aria doesn't want to care what others think of her if they only knew who she really is and not what the tabloids always try to speculate.


Likes
Artillery, Archery, Inventions, parties, greasy fast food,

Dislikes
Waiting, phrases like "no" or "you can't", being told what to do, Mother's nagging, Paparazzi, Magazines/Web Articles about her

Biography
To understand the Aria of today, you have to understand her past life. Unknowingly named after herself, Aria had been an Angelic Knight like any other. But when the Imperians suddenly began to trample into Divine's wilderness in greed of the Yeti's sacred forests, Instead of tribal songs echoing over the mountains, there were roars and shrieks. The entire Yeti race would have been erased if no one had heard. As strong and tall as Yeti may be, they were swarmed by the Imperial Militia. The Angelic Knights came in droves, so many those who witnessed the battles would claim that the sun had fallen from the sky, but in the center of it all was a shining archer on her Pegasus, shining like a star whilst piercing the hearts of thousands of Naga who would be forced to retreat as there was no where to hide out in the frosted alps. They had no advantage but to flee as the Commander known only as Aria sacrificed her life in order to heal and resurrect the fallen soldiers with her Hearts song.


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It is important to understand that since the Yeti Massacre, Angels look to Aria (The Commander) as a Goddess. To which, I will go into more detail about their religious beliefs in the Nation Sheet. What needs to be explained that Princess Aria was named Aria on purpose. Of course her mother had no idea that Aria was actually Aria. Now with this in mind, she also currently looks like all the statues, paintings, stained glass murals, anything that visually depicts their goddess. They are identical head to toe. And so the people of Divine view her in her current life as an idol representation of their god, some however, firmly believe their goddess came back as their princess. They would obviously be correct, but until Aria realizes who she used to be, she has always thought this worshipping of some fairytale women was a bit much, even cringing at the things people have said to her. Unfortunately, Aria is about to discover just how wrong she is, but even then she never wanted this praise.

But the life for a princess, although glamorous and privileged, there are a frustrating amount of 'rules' angel society, and especially a source of pressure being from her mother. Everything about Aria must be perfect and effortless no matter the time or place, but as future queen, that was just a long list of royal traditions that were going to change. Even still, some things should remain the same, but for as long as she could get away with getting away from royal life - Aria did. In her childhood it began by hiding and sneaking about the palace and the gardens. By her teens she was sneaking off to the forests. Never was she allowed to be alone, but Aria just wanted a taste of freedom and lawlessness. Out there nobody could tell her anything. Like jumping into a puddle only to find yourself in another world. That was what it felt like to run and spin around in the fresh air, the breeze blowing through you, but what she would learn was that the outside world could be dangerous for a tiny flightless angel.

Aria had gone farther than she was welcomed to as a mother bear came charging for her. The big beast was growling and panting so hard as she ran to stand over her defenselessness. This was the only time in her life she was stuck in the moment of reaching for her gun. Yet a much larger shadow miraculously rushed to take the bear by its raised claws, backing the bruin away for Aria to open her eyes, frozen as she watched heart clenching. A Yeti had fought and scared it off. In that moment she was so stunned she almost couldn't breathe. The bear was scared off, but her rescuer had been injured. Soldiers who had heard her prior screams, finally arrived at the edge of the wilderness to find their princess who they assume had been attacked, however, startled by them she claimed this Yeti had saved her, and so the men rushed to aid his wounds. Although reluctant and unable to understand their language, the Yeti let them lead him back to the royal palace in Divinity.

It was here that the King, who could speak his tongue, praised the young man, who's name they discovered to be Ursa. In what seemed like mere moments, a friendship was created between him, Aria, and the people that loved her. He was soon proposed a working opportunity to which Aria hoped her new friend would accept, and so he did, becoming her own personal Guard.

Nearly everyday since then Aria has not been away from Ursa. If you see one, more than likely the other is never far.


Occupation
Royal

Family

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Mother; (Angel)
Queen Sana de'Ivy II of Divinity, Lady of Redwood
Named after the queen who ruled during Impera's time
(Princess Aria's Great-Great-Grandmother)


Where as her Husband is carefree, Sana is uptight and almost constantly on her toes to make sure her Nation is in solid standing. Being part of Divinity's Monarchy bloodline, she feels pressure to live up to her grand legacy of Queens before her. With that being said she is extremely hard on Aria for following the so called 'rules of royalty'. Sana is exactly the type of person who wants everything in her life to be nice, neat, and in proper order. A perfectionist as one might call her. And thus she worries for Aria's future if she doesn't take things seriously. Fears for her not becoming a perfect Queen - leave Sana clutching her pearls.



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Father; (Avian)
King Aezano Ivonpier IV of Divinity, Lord of Redwood

Originally just Lord of Redwood, he had courted and married Sana to unite their powers into one. A proud and powerful Commander & Chief of the Angelic Army He's a total doormat to his wife, and even more so of his daughter. When Sana says no and is overbearing to Aria, Aezano is a yes-man. As his only child he has always spoiled her with anything she asked him for. When he knows the princess is off traveling to some land halfway around the world he holds his tongue as not to stir Sana up. After all he's very trusting of Ursa to watch Ari's back. His personality is quite quirky for someone with a role as his. He loves to host and entertain visitors of the Palace and is a rather caring, generous person.

Role
Key of Divine

Motive
To find balance between the role she was born into while remaining true to herself.
Much like Ursa, she wants to see the world in order to become the best Queen she can be.


Abilities
Cupid's Deathkiss ; [Locked]
Spawning a magical golden bow that can shoot limitless arrows spawned from her fingertips

Necromancy; [Locked]
She harnesses the ability to revive a whole battlefield back into an undead army, however, this comes at a cost of her life if done in such mass as was the case in her prior lifetime. Though Zombies are much easier to create than a Full Revival. Depending how much experience she has - Aria can use her Necromancy dozens of times over without breaking a sweat

Full Revival; [Locked]
Bringing one person completely back to life can leave her weakened and so for each individual, her power requires immediate rest as everything within her body would become inflamed.
Thus intense pain would follow - forcing her to fall, especially dangerous if sung midair.
The timespan of rest needed is dependent on factors such as distinction between injury or death and the scale of damage.


Strengths

Beauty & Brains ; [Unlocked]
Robotics is her special interest!
Due to the fact Angels have devolved to being flightless due to the rise of technology
(and the eraser of magic) , she’s been crafting giant militarized angel meccha suits for fun

(but also "just in case" as her father tends to say)


P'Equestrian ; [Locked]
Pegasus can still fly! But flying one is a little easier said than done.. After the Imperian Militia came to Divine all those centuries ago, the Pegasus have been scared off and remain in the Ruby Mountains. Though no one takes her seriously about it (claiming extinction), Aria swears she has met one! And not only that, but gained the creature's trust too.. as many of times the white mare will come to her.


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Sharpshooter ; [Unlocked]
So long as her target is still, Aria has near perfect aim whether it be with a bow & arrow, gun, darts, axe
...or pretty much any throwable object - you better watch your head!

Weaknesses
Flightless ; [Temporary]

Lack of Strength ;

She's short and practically as light as a feather.
Close combat = not her thing.

Recognizable ;

Being royal, Aria has no choice but to be cautious when leaving her Palace. Paparazzi and crazy people are a constant nightmare to deal with.

Impulsiveness ;
Many times she will act before she thinks about it.

Notes
• Her gamertag for 'Call of Divine' is deathangel07




• Her soul was planted in Celeste while the queen and king were there on business. Aria was born and raised in her homeland.

• She can get away with it, she travels the world. This is why she's in Celeste City at the beginning of the Roleplay.




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» [ANGEL WITH A SHOTGUN - SYREX] «

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Name:
Ursa

Nickname
"Snowbear" ~ Aria

Race
Yeti

Age
21 Mortal Years

Gender
Male

Orientation
Unknown

Height
7ft

Build
Long-legged, Muscular, and broad-shouldered.
And yes, I know what you are all thinking... yes his hands and feet are huge.

Appearance

IMG_1358.png

• On his bottom row of teeth, he has two large tusks.

• In the warm seasons, Yeti hair and eye color change
from a winter white and blue
to brown and green.

• His skin tans significantly within the summers before going paler as the gloomy cold comes back.

Style
• Shopping for "outsider" clothes is impossible due to his size. Aria has a team of seamstresses who handmake every piece he owns.

• He prefers a classic fit of a white suit and tie, however when escorting Aria abroad,
he will wear often wear something more common and casual if Aria needs to blend in,
though given he stands over two feet taller than her, he tries his best not to stand out.


Personality
Observant, Straight-faced, Quiet, Helpful, Adventurous

Language barriers aside, Ursa has a hard time communicating with others as he doesn't wear much emotion on his sleeve.
Looks are decieving. Despite constantly keeping up a strong and cold front as per the fact its in his culture,
He tends to think more than he will speak, calm, but in no sense is he shy. He was raised to be fearless and strong above all else.


Likes
Seeing new sights, Nature, Modern Technology (absolutely fascinating), "outsider" culture, sweets

Dislikes
Pointless small talk, "regular"-sized objects, being asked about what he is or where he is from, Hot Climates

Biography
At the very beginning of his new life in Divinity, he had many self doubts and constantly glanced towards the Krukitt mountains, but years passed and he began to feel more and more at home. Surprisingly, he has become quite a popular man among both servants as well as nobility. Ursa learned their language, dressed well, joined them in their traditions, and has even made a few friends. One of these being Aria. At first this protection her father had put her under felt a bit outlandish, but after what happened in the forest that day - she quickly grew not only grateful for Ursa, but they had become the best of friends. And Ursa was equally as grateful for leading him far beyond the land of Divine. Together they have traveled so many places it seemed as though all his wildest dreams had come true. Ursa is devoted to his princess and would do anything for her as such.

Occupation
Personal Guard

Oxiv'lovaka Tribe
The Oxiv'lovaka is the very last remaining Yeti Tribe after the Imperial Massacre. Ursa's tribe lives high up on the mountains of Krukitt. Not much is known about his people as mostly, they remain reclusive to the outside world, living lives naturally in the wilderness. Most never even dare think to leave... except Ursa. He had always had a fascination with the Angel's way of life, watching them from afar and daydreaming about what the rest of the world was like. And so when there came his golden ticket chance, he left home, wanting to see more of the world, even if that only meant the borders of Divinity.

Home is a sensitive subject as freedom comes at a price, Ursa must never come back.



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Role
Supporting Character

Motive
His dreams are really that simple. Ursa wants not a whole lot more than to explore the world.
Someday he wants to leave Divine and see the whole world on his own


Abilities
Mountain Howl ; [UNLOCKED]
From the Krukitt mountains, the echoes of bellowing can be heard alongside traditional instruments such as bone rattles and drums. (Look up Mongolian or Tibetan Throat singing. This is what the songs of the Oxiv'lovaka sound like.) Ursa is capable of this, though he has only ever sang for Aria and her family. Many of these songs are about things such as huntin or fishing (higher octave) as well as heartfelt reminiscent of their Massacre (lower octave). Any sound coming from a Yeti is loud and often intimidating, however hauntingly beautiful, these songs often scare the unaware tourists that travel to Divine. Angels who equally love music are completely unbothered.

Beastmode ; [LOCKED]
Centuries before Imperia raided their mountain villages, Yeti were able to shift their bodies into monstrous clawed beasts,
much akin to werewolves, but this ability has become lost.


Strengths
Insanely Strong ;
He can lift things most people cannot even fathom.

Heightened Smell ;
Ursa can track scents like a bloodhound. Mostly whatever's cooking.

Athletic ;
Yeti are used to climbing and jumping to high places.
Although tall and heavy, they possess acrobatic capabilities.


Weaknesses
Inconvenience ;
Small Spaces and Low ceilings are the bane of his existence.

Deep Waters ;
Ursa doesn't know how to swim in anything other than a river (he does not float)


Language & Culture Shock ;
While a fast learner, he still does not speak "outsider" languages very well (except Divinese). Due to traveling around with Aria, he is proactive in studying every language and cultural aspects that he can get ahold of.
He communicates with broken words and many many gestures, sometimes his actions may speak more clearer.


Sometimes. . . a little too strong ;
Prone to accidentally breaking things.

Notes:
• He has a serious apatite. To feed him is to feed a army

• Often walks with his hands behind his back or in his pockets.
(very cautious not to break something)






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» [LEAVE TONIGHT - ROMANCEPLANET] «

0:00 〇────── 4:47

↺ |◁ II ▷| ♡

 

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  • Nation Name: Kaelion
    Nationality: Kaelian

    Key: Unknown/Faemer
    Overview: Vast Desert Trading Hub.
    Race(s): Mostly Humans and Choir moths. A lot of moths. Anthropomorphic moths. but also a large mixed population from all over the world.


 

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IMPERIA
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The Imperial Palace in the city of Cytrine


Nation Name
Imperia

aka/ 'The Imperial Empire'
Formerly known as 'Lijia'



Nationality
Imperian
Formerly 'Lijian'

Key
Impera

Race(s)
Naga ; snakelike from the waist-down

Tigris ; people with stripe markings on their sun-kissed skin

Capitol City

★ Cytrine

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Villages
✿ Auk

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A smaller city neighboring Cytrine
Known for it's street food & festivities


✿ Sahhem
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Rural wheat farming village
nothing really to see here


✿ Azule Ruins
2D-Art-Darius-Kalinauskas-Entrance-to-Atlantis.jpg
Ruins of the first civilization in Lijia
Flooded and infested by Crocodiles


Government
Empire
(Former Monarchy under King Kronin)

Allies

Tsavosa ;

Alkosa ;



Neutral
Zaharia ;

;



Enemies
Divine ;
Imperian forces were forced to retreat by the Angelic Knights

Kaelion ;

;




Biome
Red Dirt Savannah
Formerly a Lush Tropical Rainforest


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Thousands of years ago this land used to be a thriving vibrant jungle, but is now nearly stripped barren.


Climate
Blistering Hot & Dry
Rain only happens a few times a year
(if Imperians are lucky)

Common Customs


;
;
;

wip*


Holidays

Imperisshany
"Memory of Impera" ;


A sacred season to the Imperians for it is devoted to celebrating the
overthrow of the tyrant King Kronin and Mourning the end of Impera's reign.
Shrines of their Naga Lord are littered with wood carvings made to resemble
him and the leftovers from feasts eaten over what would have been the harvesting
months if their major fruit crops still existed. They believe that if they show gratitude
for the prosperity Impera brought to them - that they would be blessed in the coming year.


Lijianak
"Witch Stalking"
;


A traditional holiday in which the Witchdoctors of Lijia/Imperia are believed to roam the streets at night looking for charms.
People celebrate this spooky time by leaving something (anything) on their doorsteps as an offering to their local "witchdoctors". Meanwhile families are shut in playing games, telling blood-chilling stories, and eating traditional sweet buns. Their windows are to be shut, doors locked, and curtains closed as you might hear a knocking or a rattle of the latch. Those who don't or forget to lock their doors may be interrupted buy the infamous "Woogiejin" bursting in to dance and frighten those inside (really just someone in a costume made of straw or hay). The Woogiejin may also appear as a shadow behind the curtain (trying to look in) and you will be able to hear the jingle of the bells it carries.
On the flipside, if your object disappears by the morning it is believed that you should have good luck.



Cuisines

Bread
(wheat is the only crop that will grow in Imperia)

Sweet buns

Pretty much just a honey bun

Fish from the Twilight sea.

Wild Mirage Boar

Seaweed
served in a boiling spicy boar broth

Fried Croc

Roasted Sand Rat

(Delicacy, an acquired taste!)


• formerly, fish and produce were taken from the Western Tropica.

• The Twilight Sea Coast is not the easiest place to fish, so the
2nd most common food source for Imperia is pricey. 1st being Bread.

Economy:


Although the land is barren. people do what they can so as not to have to leave their beloved nation.
The fish may not be abundant due to Gasheel and Octomous swallowing everything in sight,
but Imperians will take whatever they can get. Just as such seems to be the case with employment.
Foreign factories were built to provide more opportunities, though the conditions are more to the tune of sweat shops.
Yet many who already had nothing to turn to have felt almost cornered into providing their labor.


Landmarks

Gates of Cytrine

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Guarded, closes at sunset, opens at noon
There are four gates located West Point, South Point, and Eastpoint
At each gate you can find small markets with an even smaller assortment of goods.


Magic:
If you ask an Imperian about Magic they may very well turn and walk straight the other way.
It is a subject that is beyond taboo as magic isn't something the majority could be capable of even if they believed in it.
The only ones they recognize as "magical" are the notorious witchdoctors said to lurk in the shadows.
Imperians are highly superstitious and typically mind their own business,
wanting absolutely no part in any rituals or spiritual happenings. Though magic does in fact exist here.
It just simply falls into the rare palms of those who are blessed with such abilities,
very little is known or dared to be recorded about these folk.

The only ones other than witchdoctors are believed to be their ruling figures.
Even before the reign of Kronin, it was believed he possessed a great power,
however unlike witches, this switched to a positive connotation with the rise of Impera.
They quite literally view him as "a good god that defeated an evil god"
Whenever Imperians speak of their beloved Impera, it is always followed by a prayer.



Notes:
Behind a whole decade in technology
Imperians themselves are typically warm and welcoming to all who wish to experience the humble blessings they feel so grateful for.

• Unfortunately, Imperia has closed itself from the outside world. Reason being is currently Unknown



 

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DIVINE
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Palace of Aria in Divinity & View of the Krukitt Mountain Range

Name
Divine
• Oxiv’lovaka, Redwood, & Lilas call it “Vallen”


Nationalities
Divinese
Vallien
Lilian
Oxiv’lovakan


Key
Aria


Race(s)
Angel ;
A white-winged relative to the Avians.
Yeti ;
A small and reclusive race that lives high up in the mountains.


- 'Forest Dwellers' -
Consist of a variety of races. It should be noted that 'Forest Dweller' is a slur, a catch-all blanket term for non-angel & non-yeti races and ethnic groups.


Examples:

Lilas

Cottontail' ; resemble Rabbits

Mous' or Bushtail' ; resemble Rodent

Fawne' ; resemble Elk

Whitestripe ; resemble Skunk

Redwood

Avian ; resemble birds, wings darker or more colorful than Angels

Foxtail ; resemble Fox

Howlfolk; resemble Coyote

Ringtail ; resemble Raccoon

the list could of course go on. . .
these are just the tip of the iceberg as to the variety of groups that make up Lilas & Redwood


Capitol City

★ Divinity
A glorious City nestled on the otherside of Mount. Krukitt.
A city both ancient and high tech all the while ever so divine.


4566633-fantasy-art-the-last-story-artwork-castle-city-palace-storm.jpg
Modern Divinity

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City Gates
Staircase to the Palace De'Ivy
Statues of Aria the Commander
Palace Interior
Royal Gardens & Bathhouses


Villages

✿ Oxiv'lovoka
the last of the mysterious Yeti

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✿ Redwood
Cozy and quiet town nestled by the Minique River

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redwood.jpg

Redwood Palace
Home of the Feudal Aezano Bloodline
Aria's paternal grandparents and other Avian relatives reside here.
Growing up, Aria has spent every Autumn in Redwood.


✿Lilas
where the wildflowers flourish

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Lilas is known for their rich farmlands, sweet breeze, and sunshine.
Ruins of an Ancient Angelic Theatre reclaimed by Nature
Battleground Memorial, Figure Depicted in Stone Statue is Unknown



✿ Angel Isles
a heavenly escape
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(left) Angel Isle Villa Resort

(right) Aria’s Private Shoreside Chateau

"my little beach hut" ~ Aria


Government
Monarchy


Formerly, Divinity and Redwood & Lilas were split into two feuding Monarchies.
Only coming to an end with a merger of nations and marking a new era, with the arranged marriage of Aezano and Sana.
It should be stated that battles ended after Imperia invaded as peace treaties were made between them.

A civil war had happened many generations ago between Divinity and the 'Forest dwellers' (excluding the Yeti whom Angels stood on neutral terms) - because those that live in Redwood and Lilas do not see themselves as part of Divine, rather a nation that was formerly known as 'Vallen'. After these villages lost the war, their Monarchy would crumble into a basic statehood, still lead by the royal Vallen bloodline. When Lord Aezano Ivonpier IV was brought to power, he betrayed his people to marry Sana.

Needless to say, the king is not popular in Redwood or Lilas...



Allies

Alkosa ;
Stable relations between Divine due to trade deals.


Neutral
;
;


Enemies
;
;
;

Relation to the Imperial Empire


The Imperian Militia were mainly targeting the Yeti. There is no exact total on how many perished in the slaughter, however,
Divinity remained untouched, while Redwood and Lilas were both only raided one time each.
Though they mainly sought to deforest, whatever precious minerals they found, they took. And in addition to the many lives lost, the villages have already had a strained and reclusive relation with those of Divinity. The Nation had already been recovering from Civil war between the two main villages and the capitol.


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CIVIL WAR

The Civil war between Divine and what was (and still is) referred to as "Vallen" - began after Angelkind decided to detach themselves from Avians, believing their pure white wings to represent something holier than thou. Basically, in the olden days' many angel were born, bred, and raised to believe that their bloodlines were far greater than other feathered folk. This mindset still exists in Divinity to this day, however, the younger generations are more likely to find this notion utterly ridiculous, but so many Angelkind are brainwashed by their own history and elders that more than half see their kind as ultimate, superior, and more victorious than any other group in the world. Of course this isn't true, but hundreds of years before they moved North West, the Divinese often made life a nightmare for their neighboring people in Vallen. They wanted to assert total dominance over anyone who was not born with wings of white, but despite winning their wars with Redwood & Lilas, upon discovering marble mines, the Divinese abandoned what was left of the other villages to create what would become the great city of Divinity.

This new bright and sparkly kingdom would soon thereafter fester the Angelic Knighthood - the official term for the warring angels who established the separation between the territories. To which the offspring of the second in command would become the ancestors of the current royal family. It must be clearly stated that the Divinese god, Aria the Commander, is not within this bloodline as it is often misconstrued. She was the leader of the Angelic Knighthood. Not the second in command. On another note, as she was reincarnated as the current princess of Divine, it also must be noted how ironic that she is related to the Aezano bloodline in more ways than one.

Anyhow, The Civil War's impact on Redwood & Lilas was of course very rough. The people of Vallen are friendly to all yet standoffish to any angel that crosses their path. Although equally unfair of an assumtion, Angelkind is revvered as untrustworthy, soulless, and vain. Having had to rebuild and establish themselves twice already (once: the civil war & twice: the Imperian raids), Those of Redwood & Lilas are highly protective and unforgetting of their brutal past. They don't want to forgive and they will never forget what has been done.

But when Ivonpier married Sana and merged their powers, to say people were angered and devastated is an understatement. The royal family of Redwood were for the most part accepting, most only wished for all territories to simply turn over a new leaf, but the bitterness of the past soured and spoiled any sweetness of a future.



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(left) The Angelic Knighthood

(Right) In the old magical days, the Angelic eye would watch over the throne & Divinity. (see magic)

Biome
Mountain, Valley, Forest


A truly diverse and beautiful land to behold! Icy mountains, breezy dipping valleys, wildflower year-round, crystal clear skies & water, with many wonders to explore

Climate
Temperate


Divine experiences all four seasons with relatively nice weather late spring through midfall.

Winters are brutal as it is known to horribly blizzard towards the northern half of the region.

It tends to rain more heavily in Redwood

Customs


Divinity
• Divinese often arrange what they call "flocks"

these are parties where a large group will have a meal & socialize
This is something they often do for a variety of occasions
(Friends, Family, After-Work, Funerals, etc)


• It is common for them to touch their own cheek when greeting.
Touching someone else's face is a sign of endearment and sometimes affection.


• Divinese are naturally attracted to anything shiny
(gems, stones, jewelry, glitter, expensive cars, etc)


• Arts such as orchestra, theatrics, opera, and art galleries are BIG within Divinese Culture


Lilas
• When greeting others,
if outside: they will place their hand up as if shielding their eyes from the sun.
if inside: they will simply wave once


• Generally Lilians prefer to eat outdoors unless the weather is too cold

• They live a much slower-paced lifestyle compared to other territories.
Lilas is has a relaxed atmosphere despite it being a farming community.


• Very rural. When travelers come to Lilas, it's like stepping back in time.
Lilians a bit more plain, speak slower, and often wear wide sunhats.
There is NO cell service.



Redwood
• Often a bit cold and distant in nature. Foreigners might describe the Valliens as rude,
but if they choose to talk to you, that usually means they are being nice.


• While those from Lilas have doe eyes,
people born in Redwood tend to have sharper features.


• Excellent artisans. They are known for their handcrafted goods
(Think of: furniture, porcelain, metalwork, and tools.)

• Streetfood is a big business in Redwood.
Walking down the street, you'll find chocolate venders & people grilling things on sticks.



Oxiv'lovoka
• Oxiv'Lovakians make strong eye contact as a sign of respect.
Looking downwards or to the side can mean anything from
timid-ness to irritation


• They do not have a very vocal language.
Many 'Words' are spoken in grunts and/or sign language.
• Most traditions are Unknown to the outside world.




Holidays


Divinity

- Aria'Memour ;
Every 1st of the month, Angels hold a sacred ritual in honor of the commander who raised their dead soldiers back to life.
It is a big deal to most Divinese. Lanterns and candles are lit, white flowers arranged, and people cone to bow before her tallest statue.
(I imagine it's as big as lady liberty)

- Angelic Arts Showcase ;
A week long event that takes place in Spring.
Here all forms of art both modern and traditional are put on full display.

Redwood

- Annual Arching Competition ;
Exactly as the title suggests. Arching originated in Redwood and so to honor this tradition, a yearly competition is held to determine the best of the best.
For most, this is the most boring sport to watch on television.

- Festival of Leaves ;
The celebration of the arrival of autumn.
The leaves of Redwood are some of the most vibrant, attracting many viewers from all over the world.


Lilas

- Legends of Vallen ;
In the Winter when the grass yellows and the sky turns white, Lilians will reenact the civil war via dressing in costume,
dancing, and singing tales of those who died for their honor against the evil Divinese.

- The Grand Flower Fair ;
Late Spring, early summer, wildflowers are in full bloom!
Lilians are suddenly seem much more lively as they dance so light, practically jumping on their feet, clapping hands and singing so merrily.
Cheery songs all about Lilas, flowers, and their happy lives.

Oxiv'Lovaka ;

- Firewell
In the summer, the Oxiv'lovakians gather all loose branches, twig, dead leaf, and shrub into barrels on their backs. While some materials may be used differently. Anything that is unneeded is discarded in a giant pit. By Winter this pit will be full. They then light it up on a night chosen by their leader. And once lit, all participate in a feast followed by throat singing. Their sound echoes throughout Krukitt.

Cuisines

Depending where you are, you will eat a variety of things:

Divinity: Red Wines/Grapes, Scones, Cod

Oxiv'lovaka: Salmon, Titan Yak, Wild berries

Redwood: Chicken Skewers, buttered radish, Sausage

Lilas: Cheesy Veggie Soup, Potatoes, fruit pies.

The above are simply what the region is best known for.
They aren't necessarily exclusive to one another.

Magic:
When it comes to magic, there isn't much to be said as the #1 thing Divinese, Oxiv'lovakians, Valliens, and Lilians - have in common are their connection to the natural world. Earthly. The entire land combined is much more dated than other nations of the world. There is an old world charm even in the tech riddled city of Divinity. The only magical being that anyone is aware of is the Divinese 'Goddess' Aria the Commander.

However..

There once was an entity known as the Angelic Eye.
It's origins are unknown and entirely viewed as mythological by Divinese Archaeologists
Anyways, in artwork with it depicted, it is believed that this 'myth' hovered, protected, and communicated with the ancient Divinese.

Notes:
TBA

 
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  • Nation Name: Vivamus
    Nationality: Vivaians
    Key: Interritus Rosetum//Silva Roseus
    Overview:
    • Vivamus is located in the east arctic and is known for their countless records of the past and their bountiful plant life, even in the north. Their society age slowly compared to the other nations, it's traditions barely moving since it's creation.


    Race(s):
    • Humans
    Humans are the majority of the population of Vivamus.
    • Animal Hybrids
    These are humanoids who have taken some of the characteristics of animals. They depend on danger levels depending on which species they are. The most common Hybrids are horses, domestic cats and ferrets.
    09f7103c7fb2164ef70a3dffd06772a0.jpg

    af1c9c904dc62715dc727cee28fe63b9.jpg

    f1deee85fba5b829d1bafc25a701510d.jpg
    • Plant Hybrids
    These are humanoids who were born with the essence of plants. A majority of Plant Hybrids are birthed from a dying plant with an overabundance of Sunfire Magic or the Last of Snow's essence. The most common Hybrids are Winter Flowers, Roses and Dandelions.

    Capitol City:
    ★ Quaerito(Meaning: Seek)
    a72f852f45e0b72546088d1e2ce189d7.jpg

    Quaerito is the Capital of Vivamus, filled to the brim with the newest technology in Vivamus. It is the most populated city in the nation and is very diverse in its races. The castle in which the government and royal court is held is in the centre of the city and can be easily spotted due to its height.
    Villages, From north to south:
    ✿ Noctua(Meaning: Night Owl)
    636f499b75075179d9e6c3e5456c6339.jpg

    Noctua is the most snowy of all the villages. It is rare that you would get a clear day with a lot of snow. Most of the occupants are humans and are very discriminatory to other races other than humans. The occupants of this village are hostile, having trust issues with the Vivamus government for treating them like outcasts in the past due the fact that the animal hybrids wanted to move down south.
    ✿ Memento(Meaning: Memory/Remember)
    88d8e66fe8278028850c3f8d429f0d57.jpg


    Bona Fide:
    20fe2c6ed46effd669bc91af732eaedd.jpg
    This is the meeting place of all scholars and school and is the base of the Vivamus Memento Library and File Storage Dome(Also known as the Bona Fide(With Good Fate)). You wouldn’t see anyone living there other than the scholars studying near the village. Memento was once a base for Vivamus for storing food and information about the waters around them and would expand into a village after the war was resolved.
    The population in Memento is indifferent to travellers but would welcome any officials coming in to investigate the Bona Fide.
    ✿ Aubade(Meaning: Love song sung at night)
    55258138637f46cda7b487cedebc78e3.jpg
    Aubade is the most populated village with animal and plant hybrids as there is a garden in the middle. This village was founded by two forbidden lovers, an animal hybrid and a human. The human was royalty and was forced away from her lover in this city. Every night, the hybrid would sing countless serenades each night until they both passed.
    Aubade is peaceful but lively. All the residents seem to get along greatly and are friendly to any travellers passing by the area.
    Government:
    • Constitutional Monarchy, Former Dynasty
    Vivamus was a formal Dynasty nation, the royal family of Avis ruling the land. However, after the destruction of the war and the death of the royal family, they have switched their government to a Constitutional Monarchy, making the royal family of Carpe. The current ruler is King Diem Carpe(Or Carpe Diem) and was promoted to this position due the death of their previous leader.

    Some laws include:
    -No consumption of any products made with beans, including itself.
    -Every physical fights are forbidden. Fights are required to be verbal and backed up by proof.
    . . .
    Allies:
    • TBA
    Enemies:
    • TBA
    Relation to the Imperial Empire:
    •TBA
    . . .
    Biome:
    • 30% Tundra
    The Tundra is mainly the northern part of Vivamus.
    • 40% Forest
    Forest occupies the eastern part of Vivamus.
    • 20% Rainforest
    Rainforest occupies the western part of Vivamus. You can expect rain once every once in a while and the sun shine.
    • 10% Grassland
    Grassland occupies the Southwestern part of Vivamus. It's windy in these areas.

    Common Customs:
    • “Salve” is their way of saying salutations, greetings and farewells and would bow 45 degrees in respect.

    Beliefs:
    • Most Vivaians believes that with great knowledge comes great responsibility. They believe that knowledge is the key to the nation's success so most of their magic usage is directed to research and teachings.

    Clothing:
    • There is no strict dress code in Vivamus but you must wear a white top and black bottom. In formal occasions, you are expected to wear garbs to honor the nation. (ref: female/male garbs, female/male garbs 2)
    `
    Rituals:
    • There was many rituals in Vivamus but most were buried in the past and stored in the Bona Fide. A majority of rituals is preformed outside during festivities. The only known ritual that Vivaians are required to do is the Funeral Rituals.
    -Funerals
    Vivaians were expected to mourn for their lost ones for 1 month and offer fruits to the deceased.

    Family Dynamics:
    •Vivaians are expected to treat family members formally like collages or co-workers. There are some outliers such as the natives in Aubade and Quaerito but are judged by the public when treating their family members other than the ideal.

    Societal hierarchy or caste systems?
    • There is little caste systems in the nation, however, the hierarchy is still intact.

    Most Powerful
    • Royal Family
    • Knights
    • Scholars
    • Citizens
    • Farmers
    • Poor/Beggars

    Least Powerful

    Holidays:

    Vivamus National Celebration - April 24
    Flower Blooming Celebration - May 31
    Red Leaf Celebration - September 11
    Vivamus Warming Ceremony - December 31

    Cuisines:
    Quaerito - Wheat, Bread, Wine
    Noctua - Melons, Meats
    Memento - Wheat, Bread
    Aubade - Seafood, Produce, Wine

    Economy:
    • Depending on which city/village you are in, the Economy can vary.
    Quaerito - Quaerito's economy is really successful, having anything withing antique Vivamus artifacts, food, clothing and more.
    Noctua - Unless you are an outsider or Hybrid, it is common to see stalls selling heat packs and hot foods.
    Memento - There is not a whole lot you can find in Memento other than books and historical information. However, certain scholars are happy to lend some of their scrolls for research, food or money.
    Aubade - There is lots of things to buy in Aubade, including food, produce, and daily household items.
    Magic:
    • Other than the obvious magic surrounding wood and plants, Vivamus has a history with controlling small portions of metal and wind. Most of the magic is buried and forgotten by Vivaians as there is no use for it anymore. In the past, it was used to create weapons and help them float and was the easiest magics to be taught.

    Last of Snow essence - The Last of Snow essence is native to those of Central Vivamus. Snow used to cover the Central area before melting away, changing some parts of the magic native to the area only to be left as an essence and fused with the wildlife.
    Sunfire Magic - Users of the Sunfire can use the rays of the sun and infuse them with with their already existing magic

    Notes: TBA
 
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GRACE NARUKAMI

Name: Grace Narukami
Nickname: The Hollow
Race: Human
Age: 22
Gender: Female
Orientation: Heterosexual
Height: 5’2”
Build:Slender, toned
Appearance:
I think I am above average when it comes to attractiveness. Certain foods give me acne so I do not indulge in them as I prefer to apply minimal makeup. The scale of my attractiveness can go up or down if they find my visual handicap pleasing. Though I can admittedly turn others off when I speak, my beauty can more than make up for it in most cases, or I can just play the part that needs to be played; however, those seeking a dominant female partner would have no issue without my default persona. If you want my body measurements, I have them on file; however, given the website you work for, I am not sure how important this information will be.

I have a daily workout regimen and practice martial arts. This has given me a developed physique that surprises most people. This is likely due to my skin care regimen that helps portray my exposed skin as soft and fair, particularly my face. Moreover, I have to be certain to not bulk up entirely, or this could have a detrimental impact on my femininity. This is my natural hair. I usually keep it tied up due to my impossible schedule otherwise it would fall to my hips. I’m thinking about cutting it; however, there are times where longer hair would be more presentable from an emotional/social aspect so I will keep it for now.

I prefer to always wear business attire. I do not live a casual life so I do not have casual dress. Even on off days I represent my client, Su Talmaris as well as XK. I cannot afford to be caught “lacking” as they say. There are even times where I wear my business attire to bed. It is unfathomably uncomfortable, but not as uncomfortable as being ill prepared. I usually wear heels. They are surprisingly effective when delivering kicks to the groin. They can be used as a short ax in emergencies, so I usually have them reinforced with steel. The few inches they add to my height are not an issue given my natural stature.

Personality:
I admit I come off as cold and unapproachable. A percentage of that is due to my actual personality, a percentage is due to my position, and the others are miscellaneous things outside of my control such as inevitable rumors regarding the relationship of my client and I. Overall, I am a powerful woman. Humility is a fancy word for a white lie to make the less capable feel better about themselves; however, I would rather be draped in brutal honesty. For those who would want to avert their eyes to the truth, they should do just that. Asking those with blessings beyond your own comprehension to pretend that they are common solely to satiate your insecurity is madness. I am not an emotionless husk even if I appear that way. I do enjoy a good rom com. I just happen to see further than most people, so I will be misunderstood. In fact, I have been known to become quite emotional when things don’t go my way. I am business like, or….what’s the word…objective rather. Objectively, many people do not like that. Thus I am deemed unapproachable, but I could just charge the same people with a severe lack in confidence.

I do not trust anyone. That is not an exaggeration. I don’t think anyone should be trusted. Life is the most elaborate business of all. The world is ran by a series of trades of material and immaterial value alike. You will only give something if you can receive something. To quote one of the greatest anime, "equivalent exchange". For example, you love someone who makes you feel good. Adopting children can help with finances, or the emotional well being of someone who cannot have children naturally. Moreover, many good acts can be attributed to the feeling one gets when performing a kind act. Similarly, others perform heinous acts simply because they feel good about it. I always joke, yes I crack jokes, that serial killers and philanthropists are opposite sides of the same coin…….Hmmm, that killed in the office.. The last part of that was the punch line. Ahem, anyway there is no such thing as a completely selfless act. Another example, protesting climate change isn’t simply the right thing to do, it is necessary to one's survival. Reducing the homeless population reaps benefits for everyone, but also reduces the awkward interactions people have to have with them and makes them feel better. In fact, inducing a pleasant emotion can sometimes replace a proper solution as long as people “feel” that it has been taken care of. No one will say these things out loud, but the truth is cold thus I am seen as cold. I think it is a complement. It is the same as saying I am truth.

Finally, happiness. Contrary to popular belief, or rumors, I do enjoy the pursuit of happiness. I also experience that emotion. However, happiness for one often means dashing the dreams of another. I’m not a pessimist as much as I am a realist. For example, I can only be rich if everyone else is not. The very essence of wealth and fame requires anomalies at both ends of the spectrum or else we would all be average. Perhaps a philosophical debate can be had if that is better, but I personally believe that makes for a less interesting world. If you can accept your success will be built on literal, and figurative graves of others then that is only when you can truly be happy. Anything else is a beautiful lie, wouldn’t you agree?



Likes:
Hmm I like and dislikes many things. It would be hard to compress all of the things I enjoy into a single definitive list. I like spicy food, but not all spicy foods, and there are some days I would delve into things I normally do not like as a change of pace. I dislike thrills like rollercoasters, skydiving; however, they can become enjoyable when sharing the discomfort with someone you like. I generally dislike fighting, but if it is someone who has wronged me I cannot pretend that the thought of them suffering at my hand does not bring me a measure of joy, but to satisfy your thoughtless request I compiled a list of things I like and dislike in general. I am sure this should be enough to satiate your readers.

  1. Origami
  2. Open windows
  3. Organization
  4. The perfect cup of tea
  5. Picking fruit
  6. Gardening
  7. Reading
  8. Anime/Manga
  9. The sound of a violin
  10. A perfect cloud to sky ratio
  11. The sun on a cold day
  12. Puddles after a storm
  13. Morning
  14. Exotic plants
  15. Carnivorous Plants
  16. Poisonous frogs
  17. Praying Mantis
  18. Action movies
  19. Rom coms
  20. Heels
  21. Sweat pants
  22. A perfectly seared stake
  23. Bacon
  24. Ham
  25. Blue Cheese
  26. A pot boiling noodles
  27. T.V Dinners
  28. Instant Noodles
  29. The sound of wind chimes
  30. Fall/Spring
  31. The feeling of endless possibilities
  32. Pink Napkins
  33. Seeing new sights
  34. Her reflection
  35. Still waters
  36. Old people
  37. Gentle Giants
  38. Conspiracy theories
  39. Being thorough
  40. Green Lights
  41. Holidays/Time off
  42. Baby elephants
  43. Lavender Soap
  44. The 44 keys on the right side of a piano
  45. Perfectly folded laundry
  46. Soft soil
  47. Freshly baked goods
  48. Licking her finger before turning a page
  49. The feel of legal documents and forms
  50. Sleeping in a tent during light rain.

  1. People who call themselves nice
  2. Pigs
  3. People who think her job is easy
  4. Su Talmaris
  5. Natural disasters
  6. A good plan gone wrong
  7. Being on the news
  8. Failing
  9. Flatulence
  10. Poor hygiene
  11. The taste of dark sodas
  12. Murky waters
  13. Insect eggs
  14. Dropping her glasses
  15. Ties
  16. Shoes with laces
  17. A runny nose
  18. Mint chocolate ice cream
  19. Desserts containing vegetables
  20. The phrase “it’s always the last place you look” by definition finding said object would end the search so it will inevitably be the last place you look if you find it. Dumb statement.
  21. When hot cheese stretches awkwardly after you bite it.
  22. The 22 keys on the left side of a piano
  23. Foggy glasses
  24. Fog
  25. A leaning tree
  26. Owls in a forest
  27. Black cats
  28. Stepping on cracks
  29. Calling tails when someone flips a coin and people who do.
  30. Gambling
  31. Thrills like rollercoasters
  32. Fighting
  33. The color violet red
  34. Face tattoos
  35. Waking up with a stiff neck
  36. A pillow that has lost its fluffiness
  37. Cramped spaces
  38. People who wear red and green on a normal day
  39. Those who claim they did nothing special after quite literally performing a minor miracle
  40. Lukewarm water
  41. Monocles
  42. Deserts
  43. Jello like consistency on any food.
  44. The autosave when you enter a room
  45. Final Credits at the end of a long series
  46. Parties
  47. Bosses who heal
  48. Doing nothing
  49. Names that exceed 6 letters and/or 3 syllables.
  50. The thought that all of your actions could be predetermined or the product of a higher power controlling your actions and thoughts for the pure thrill of it, or simply that they can. In the end nothing you would ever do matters because it was not you that decided it; moreover, in the grand scheme of this person’s plot you could be as insignificant as a fleeting thought and your erasure from the world would mean little to the ever expanding multiverse.


Biography:
So you want to hear about me although you could simply look all of this info up on my wiki page? 10/10 Journalism, that was sarcasm. I digress. Life began when I was born. My father, and there is no better way to say it, gets around. I was clearly a product of one of his escapades. Due to a settlement I am not allowed to elaborate on the matter any further. I am sure plenty will speculate, but as you can see he has claimed any responsibilities that might be a product of his lifestyle. I suppose like many, I was born in the family business. Call it nepotism, that is exactly what it is. There is nothing inherently wrong with it. Why not take the opportunity to mold a future worker from the ground up; moreover, blood ties could definitely aid in the feelings of responsibility. My siblings and I all work for the same company and we all have our strengths and weaknesses. As of now, I am the leading associate of the company, but not by such a wide margin that I can relax. I am, after all, as untalented as they come. Any perceived talent of mine is only achieved by hard work, repetition, and trial and error. To become as great as I am, you must sacrifice many things. I know this may not be buzz worthy, but I am not particularly unhappy with my arrangement. Hard work can be satisfying. Falling into the money would be easy, but I am sure it would leave an emptiness I would attempt to fill with an unfathomable amount of vices. I like my family. It isn’t perfect and it would be easy to assume that we hate each other, but I would disagree. We are a competitive bunch and we show that we care in our own special way. Many believe I am the favorite of all the siblings; however, I believe this is simply because I understand my father the most. Make no mistake, understanding and agreeing are two different things, but many cannot even reach that basic level of understanding.

Our company was by no means huge, but talent can only be kept hidden for so long. That does not only apply to Su Talmaris, our poster child, but my colleagues at XK records. Sign with us and we will give your vision form. It was an arduous road, but eventually Su Talmaris broke through the ceiling and remained in the sky with me by his side. I look down and cut anchors so he can continue to look up. But do not be mistaken, I have been said to have eyes in the back of my head. I see everything clearly. It is my job. As long as Su Talmaris continues to look up, I will make sure he will continue to rise.

Occupation:
• Current Manager of Su Talmaris and the top associate of XK

Family:
My father is Ken Narukami, The current CEO of Dream Star. My mother is Violet Evergrass, a B list actor living across the world. I have a half brother, Rio Narukami. A half sister, Suzu Narukami and a half brother Ben Narukami. My stepmother is Aoi Narukami. You can put two and two together to understand my current arrangement, but I can assure you that a minimal amount of drama stems from that.

Role: Manager
Motive:
My only concern as of now is to make Su the #1 celebrity in the world. Any other personal goals of mine are not for the public eye.

Magic/Abilities: Magic? I suppose managing Su is a miracle in itself but I am no magician.

Strengths:
Strengths? I am a fairly successful person with a fairly successful client. I have money. It is a very underrated strength. I am also an objective and rational thinker even in matters that involve myself. I think this allows me to respond to others quickly and effectively. I am an elite strategist. Well versed in jiu jitsu, and there are times I can use my beauty to my advantage. I speak many different languages and no basic phrases for languages I have no yet had the time to master.

Weaknesses:
Although I practice many fighting disciplines, my smaller frame still puts me at a disadvantage. In such cases a weapon is my preferred choice. I am an excellent shot.

I hate when things do not go the way I envision them. This happens quite often with my client and never gets any less annoying. I am only human so I cannot counteract miracles, the supernatural, or strokes of misfortune quite easily. Running out of bullets is always downer, and I am absolutely terrified of pigs. They are plotting armageddon and you cannot tell me otherwise. Every plate of bacon is a step toward paradise.

Notes:
I have obtained the bad habit of smoking. I am human, this job is stressful.
 

  • Name: Cassian Chianti

    Race: Angel

    Age: 500 Spirit years (Died and became a Reaper at age 23)

    Gender: Male

    Orientation: Bisexual
 
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