Sevatuan
Junior Member
So I'm curious about this.
In the Pre-Exalted Storyteller books, there was a 'Leadership' skill. There was also a lot more room to add 'Custom' skills to any given character.
Exalted does not have that built in - which is fine. It keeps down skill-bloat.
So how does one handle a character's knowedge of battlefield strategy? The core Exalted book indicates the 'Leadership' itself is handle via a Performance roll. I dig this, partially. This covers the spectacle of battlefield command (The Leader's morale-building speech before the fight).
But what about actual knowledge of Troop Movement, use of terrain and weather, movement of resources, rationing supplies. Analyzing enemy movement and countering them. Analyzing troop strength. Recognizing the plan has gone sour and recovering from it.
Bureacracy handles the 'administrative' portions of command, but, again, not the actual 'in the trenches' knowledge that is important to it.
Lore? Strategy and Tactics really is basically the art of looking at all the major battles to come before and seeing who came out the winner and determining what they had that the other guy didn't. Â High Ground is Good. Horses vs Infantry is good. Flanking is good. Lore seems to be the default 'requires some sort of learning to perform' skill, but somehow it doesn't seem right.
Thoughts?
In the Pre-Exalted Storyteller books, there was a 'Leadership' skill. There was also a lot more room to add 'Custom' skills to any given character.
Exalted does not have that built in - which is fine. It keeps down skill-bloat.
So how does one handle a character's knowedge of battlefield strategy? The core Exalted book indicates the 'Leadership' itself is handle via a Performance roll. I dig this, partially. This covers the spectacle of battlefield command (The Leader's morale-building speech before the fight).
But what about actual knowledge of Troop Movement, use of terrain and weather, movement of resources, rationing supplies. Analyzing enemy movement and countering them. Analyzing troop strength. Recognizing the plan has gone sour and recovering from it.
Bureacracy handles the 'administrative' portions of command, but, again, not the actual 'in the trenches' knowledge that is important to it.
Lore? Strategy and Tactics really is basically the art of looking at all the major battles to come before and seeing who came out the winner and determining what they had that the other guy didn't. Â High Ground is Good. Horses vs Infantry is good. Flanking is good. Lore seems to be the default 'requires some sort of learning to perform' skill, but somehow it doesn't seem right.
Thoughts?