Sleipnir
The Eight-Legged Norse Horse
Name: Shyonia
Rank: Rabble
Title: Library Master
Circle: Sloth
Realm: Mire of Secrets
Appearance
Shyonia takes the shape of a human, mostly due to her status as the Library Master and close work with the Twins, who recognize humans as beautiful: Shyonia realizes beauty gains favor.
She is an average height individual, without a particularly stunning physical build. She wears a cloak almost all the time and wears a dress under it. In most situations the dress is not particularly extravagant, excepting public appearances: Usually, she will wear a simpler dress with a more comfortable fit.
Shyonia's hair is dark, though the roots appear lighter, which she most often keeps down, and she possesses green eyes. Her facial structure is sharp and slightly harsh. Her skin is quite pale.
Shyonia has a tendency toward appearing cold and rather cruel at times, and shows little restraint when it comes to getting something she needs or wants: She will find a way to get it, regardless of the damage she may cause someone else. She is very loyal to Stark and Asher, and tends to be ambitious; she sets goals, however, that does not mean it is her immediate interest. Oftentimes, Shyonia will consider future situations and set herself in a place where she can end up in a certain position if these situations should come to pass.
On a day-to-day basis, in casual conversation, Shyonia can be very polite, though one can never be quite sure what her motives are while interacting: She rarely engages in idle talk without looking for some sort of information, and at times puts up fronts to appear warmer and friendlier in order to extract this information. Shyonia can also frequently be found studying any number of subjects in the library if not out on other business.
Physical Mental Social Strength: 1 Intellect: 4 Bearing: 3 Dexterity: 3 Intuition: 4 Guile: 4 Fitness: 4 Willpower: 1 Composure: 3
Physical Mental Social Awareness: 3 Academics: 3 Animal Handling - Athletics: 3 Administration: 2 Empathy: 4 Defence: 3 Applied Magical Theory: - Language: - Melee: - Artisan: - Mingling: 3 Piloting: - Craft: - Perform: 3 Ranged: - Investigation: 5 Persuasion: 3 Stealth: 4 Lore: 3 Subterfuge: 6 Unarmed: - Medicine: 3 - - - - Navigation: - - - - - Survival: 3 - -
Skill Focus Subterfuge Misdirection +2 Subterfuge Lying +1 Empathy Nobles +1 Stealth Sneaking +1 Investigation Library +1 Investigation Snooping(?) +1
Familiarity:
Shyonia is quite adept at court intrigue. The twins will often send her in their stead to events that require many nobles to get together at once. She tends to help them make friends- something they have trouble doing on their own.
Bonus: Empathy, Mingling
Knowledge (+1 Die):
Shyonia understands how nobles in the court interact and what exactly their relationships are- even if those relationships are of a more personal nature they mean to keep hidden.
Bonus: Administration, Mingling
Training:
Shyonia has studied both dance and the techniques of an assassin when it comes to matters of stealth and the gathering of intel. She is very flexible and knows how to keep her footfalls silent. No one in the Mire of Secrets knows only one talent- whether they actually use it or not is a different story.
Bonuses: subterfuge, stealth, perform
Offence Defence Speed Offence: Melee: 3 Defend Rating: 6 Speed: 7 Offence: Unarmed: 3 Soak 1 Combat Pool 10 Offence: Ranged : 3 Magic Resist 1 Ranged Pool 3
Resonance: 3
Essence: 15
Personal Powers
- Shadow walker: When in shadowy places where many have a difficult time seeing she can become all but invisible.
- Dark vision: she can see as though it were daylight in dark and dimly lit places- the consequence being increased light sensitivity.
- Mesmerizing Dance: those who watch her perform can become so enthralled they don't even notice the knife in her hand until it cuts their throat.
Blasphemies of Sloth:
- Hallucination/Illusion – Inflict Hallucinations on enemies, 5 Essence per internal penalty applied
- Telekinesis – Manipulate objects with your mind with an effective Strength equal to your Resonance. 1 Essence per use/per turn to maintain. 5 to strike a telekinetic blow.
- Telepathy – Read minds or communicate with them by rolling Intuition + Resonance against the target’s Willpower; spend 5 Essence per die to convert them to successes
- Teleportation – 5 Feet per Resonance, any direction, no line of sight. 5 Essence per Resonance increment traveled
- Shadow walker: When in shadowy places where many have a difficult time seeing she can become all but invisible.
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