DovahBeat
The Flame of Kamura
Okay, so a rundown of the concept so far:
So, right now what I'm trying to figure out is how I want to do the starters. I have a 7-element (or "type") system, and 7 species system that will join the elements.
Basically, each bewilderling will have a species (type 1) and an element (type 2)
I haven't figured out the completed type chart yet, as I'm not sure how I want to handle the species portion yet, but I did figure out the element portion. Here are my charts/diagrams:
The stakes are higher than pokemon's, type-wise, with the worst matchups healing your opponents and the best doing 4x damage. I will continue to tweak this concept once I get to play testing, but what I really wanted to ask was:
What elements should I use for starters, and how many starters should I have? 3? 5? 7? Something in between?
I don't have any real concept art yet, or creature designs, though I'm working on it.
Thank you for your consideration and input!
-Dovah
This is based loosely on the concept of Pokemon, except instead of monsters they're all dragons of varying kinds. These creatures will be known as Bewilderlings. The region, or kingdom, it takes place in is at war with another kingdom, and the player must travel the kingdom in search of the guardian dragon scales (equivalent to gym badges I guess) While also trying to rise up through the ranks of the order of dragon knights who protect the kingdom with their bewilderlings. There will be a rival similar to but not the same as Pokemon, and a few twists too, that I will not be sharing yet. Oh, and undead, and a theme of life and death throughout the game.
So, right now what I'm trying to figure out is how I want to do the starters. I have a 7-element (or "type") system, and 7 species system that will join the elements.
Basically, each bewilderling will have a species (type 1) and an element (type 2)
I haven't figured out the completed type chart yet, as I'm not sure how I want to handle the species portion yet, but I did figure out the element portion. Here are my charts/diagrams:
The stakes are higher than pokemon's, type-wise, with the worst matchups healing your opponents and the best doing 4x damage. I will continue to tweak this concept once I get to play testing, but what I really wanted to ask was:
What elements should I use for starters, and how many starters should I have? 3? 5? 7? Something in between?
I don't have any real concept art yet, or creature designs, though I'm working on it.
Thank you for your consideration and input!
-Dovah