Windsock
Two Thousand Club
Previous character thread for posterity.
This is the characters thread for NCQuest: Tactical Mech Action, the continuation of the game I run, NCQuest. After retcons and a hiatus, it was determined that a new thread would be prudent; ergo, the existence of this thread.
This starter post will include the latest character sheet templates, for posterity. Expect the GM character spaces soon, to be posted below as separate entries.
MAIN CHARACTER SHEET TEMPLATE V1
This is the characters thread for NCQuest: Tactical Mech Action, the continuation of the game I run, NCQuest. After retcons and a hiatus, it was determined that a new thread would be prudent; ergo, the existence of this thread.
This starter post will include the latest character sheet templates, for posterity. Expect the GM character spaces soon, to be posted below as separate entries.
MAIN CHARACTER SHEET TEMPLATE V1
Full Name: Full name of person, including nicknames.
Age: Age of person.
History: Personal history, such as childhood and previous jobs.
Personality: Description of broad personality traits, such as general disposition and mental quirks.
Skills: Generalized skills; personal, social, etc; overlap with linker aptitudes acceptable.
Linker Aptitudes: Aptitudes, abilities, and skillsets particular to NC piloting or related factors.
Appearance: Written description of their appearance.
Age: Age of person.
History: Personal history, such as childhood and previous jobs.
Personality: Description of broad personality traits, such as general disposition and mental quirks.
Skills: Generalized skills; personal, social, etc; overlap with linker aptitudes acceptable.
Linker Aptitudes: Aptitudes, abilities, and skillsets particular to NC piloting or related factors.
Appearance: Written description of their appearance.
Production Number:Production number/base ID of the unit in question.
Name: Current name of the Neural Combatant.
Emblem: The unique heraldry of the Neural Combatant; an artistic patch or print somewhere on the machine. Not always present, but usually is.
Historical Record: Historical record of the NC, such as developmental quirks noticed during preliminary construction.
Construction: Basic values of the design; such as frame type, weight range, highly unique features, etc.
Capabilities: Unique capabilities of the design, such as high speed, stable firing performance, particularly good compatibility with energy weapons, etc.
Limitations: Unique limitations of the design; such as difficult maintenance usually resulting in irregular performance, or dexterity issues.
Aesthetics: General aesthetics of the design; such as sweeping curves, hard angles, aesthetic disposition; where everything is particularly set on the unit, so on.
Equipment: Equipment of the NC: weapons, particular sensors, support tech, etc.
Name: Current name of the Neural Combatant.
Emblem: The unique heraldry of the Neural Combatant; an artistic patch or print somewhere on the machine. Not always present, but usually is.
Historical Record: Historical record of the NC, such as developmental quirks noticed during preliminary construction.
Construction: Basic values of the design; such as frame type, weight range, highly unique features, etc.
Capabilities: Unique capabilities of the design, such as high speed, stable firing performance, particularly good compatibility with energy weapons, etc.
Limitations: Unique limitations of the design; such as difficult maintenance usually resulting in irregular performance, or dexterity issues.
Aesthetics: General aesthetics of the design; such as sweeping curves, hard angles, aesthetic disposition; where everything is particularly set on the unit, so on.
Equipment: Equipment of the NC: weapons, particular sensors, support tech, etc.
Name: Name of person.
History: Person's basic history.
Personality: Broad personality and general disposition.
Skills:Unique skillsets and aptitudes of the person.
Appearance: How the person generally looks.
Misc: Miscellaneous.
History: Person's basic history.
Personality: Broad personality and general disposition.
Skills:Unique skillsets and aptitudes of the person.
Appearance: How the person generally looks.
Misc: Miscellaneous.