Kumii
Hydro Dragon
Lady Justiana
Horseman of Conquest
Justiana is a Pureblood Vampire.
Horseman of Conquest
Justiana is a Pureblood Vampire.
- General Info
- Personality
- History
- Magic Types
- Magical Abilities
- Weapon
- Relationships
- Passive Abilities
- Stat Layout
Justiana is 1,025 years old.
Justiana is a master manipulator. She is able to steer conversations the way she wants them to go and never says anything she doesn't mean to say. She's very careful about her speech and who she speaks to, only interacting with those who can further her own goals.
Justiana was turned into a Vampire at an early age, though by still remains a mystery to her. She's gained some incredible powers though and Lutherd took notice of this. He recruited her into his ranks as one of the Four Horseman. Lutherd gave Justiana a bit of his power to further increase her power and the ability to harness her cursed blood.
Darkness
Darkness Abilities;
Blood Weapon - Justiana cuts herself, dealing 1d6 damage to herself but uses her dark powers and cursed blood to create a sword made from her blood.
- Blood Weapon
- A blood sword that grants Justiana a basic attack that deals 1d6 necrotic damage.
Bat Swarm - Justiana turns into a swarm of Bats to move to any location she can see. This is a bonus action.
Bite - Justiana uses the primordial force of her fangs to bite her enemy, dealing 1d6 piercing damage and healing her for the damage done. Target must make a wisdom saving throw of 8 to resist Feeble. Justiana gains Hunger for More if the attack lands.
Necrotic Tempest - Justiana raises her sword up as it flashes then unleashes a spinning attack, dealing 2d6 necrotic damage to all in a 5 foot radius around Justiana.
- Hunger for More
- Justiana's next Bite usage has advantage.
Ultimate Ability;
Feral Vampire - Justiana unleashes the true strength of her cursed Vampire Blood. For the next 10 turns, Justiana gains advantage on necrotic attacks and saving throws and becomes completely immune to necrotic attacks. In addition, Justiana's 'Bite' attacks deals 2d6 damage instead of 1d6 damage, becomes a basic attack and can be used as a bonus action for the duration.
A near infinite spindle of razor thread which can be infused with necrotic damage.
Death Knight - Master
Sister Julianna - Ally
Terra - Ally
Pureblood Vampire - Justiana takes half damage from Necrotic attacks but +5 damage from Light attacks.
Vigilant - Justiana is immune to critical hits.
Cursed Blood - Whenever Justiana heals herself or deals damage to herself via an attack, Justiana gains a 'Cursed Blood' stack (max. 1). Justiana can consume one Cursed Blood stack to give her next attack either advantage OR +2 damage but not both.
Armor Class: 12
Health Points: ??? HP
Strength: 16 (+5 modifier)
Dexterity: 20
Intelligence: 19 (+4 modifier)
Wisdom: 10
Willpower: 13
Stat total: 78
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