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Land of Qartuzion-Conquest

JohnnyBobOfficial

One Time Luck
The land of Qartuzion has been plagued by monsters and demons for centuries. Now, 4 major powers have emerged from the rubble.


Deurtheion:


Once known as the land of peace, Deurtheion was ripped apart by monsters, until a small rebel force, known as the Enlightened, managed to drive all the monsters out of Deurtheion. Now it is an independent nation, with a steady supply of water, food, and minerals, but lacks special workers, such as blacksmiths and librarians. It has an army of 600,000 soldiers.





Quartziteion:


This is known as the "country of knowledge". Libraries and schools are spread throughout the entire countryside, and it is the best at architecture and designing. It has a small but very brutal force of 40,000 infantry and 200 elites. Quartziteion is also famous for allowing refugees in without a cost, and it's constant policy of negotiations.





Rutherion:


This country is known for it's constant policy of getting itself involved in as many wars as possible. It's army consisted of 1,000,000 soldiers, all well-equipped and trained. It also has a strong iron hand over the large nation, the biggest of all five of the major powers. Rutherion is also praised and cursed for it's allegiance with monsters.





Isghoul:


Isghoul is a small island nation, right off the cost of Quartziteion. It has a peaceful relationship with most other major powers except for Rutherion. It's big "specialty" is that it practically controls what goes on in the senate, and it has major political power over much of Qartuzion. However, it's small army makes it weak in combat.


The rules are simple. Five people are going to be part of this RP. Each players will choose a nation to control. Here are some other creatures which you might want to consider before choose:



Ghouls:



Constantly haunt Isghoul, killing people at winter. Only the light of a lantern can stop them



Mercenaries:



Gets paid to attack or defend what you want them to attack or defend.



Elves:



Small, quick-footed, and deadly dangerous with a bow



Dwarves:



These little guys like to burrow underneath walls and attack from underneath using lightning-attacks



Geists:



Spirits who can help you, or end your life



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