D. Rex
Magic Eight Ball
Name: Grit
Alignment: Lawful Neutral Good
Class: Fighter
Race: Kobold
Deity: N/A
Level: 12
Size: Small
Age: 16 (Young Adult)
Gender: Male
Height: 2' 6"
Weight: 40lbs
Eyes: Yellow
Scales: Blue
Build: Lithe
Ethnic appearance: Chromatic
Place of Birth: Underground
Hobbies: Toolmaking, animal caring
Physical appearance: A diminutive reptilian humanoid. Blue scaled with yellow patches accenting his body and head. Often tries to look cheerful, and tries to look taller than he actually is. His nervous habits sometimes show through.
Character concept: A tiny knight who shouldn't succeed but does anyway. The unsuspecting champion of his people, and with the help of his companion, Scamp, becomes the harbinger of change and salvation.
Character background: (a paragraph or two at minimum - otherwise, have at!)
Ability Scores
Strength: 10 +0
Dexterity: 20 +5
Constitution: 12 +1
Intelligence: 12 +1
Wisdom: 14 +2
Charisma: 10 +0
Initiative: +5 ( +5dex)
Action Points: 11
Bonus Action Points (these do not expire): 0
Diamond of Fate: 1
Hit Points: 88
Armor Class: 30 (Base 10, +5dex, +1 small, +1 natural armor, +12 armor, +1 dodge)
Touch Armor Class: 17
Flat-footed: 24
Combat Maneuvers Bonus: 14 (Base Attack bonus +12, Dex modifier from Feat +5, -1 special size modifier)
CM Defense 26 (10 + Base Attack bonus +12, Strength modifier +0, Dexterity modifier +5, special size modifier -1)
Movement: 40 feet/round (30 feet Base Speed + 10 with Boots of Striding and Springing)
Melee Attack: +12/+7/+2
Ranged: +18/+13/+8
W/ Light Crossbow:
Hit: +23/+18/+13 (Ranged +12, Dexterity +5, Weapon Focus +1, Greater Weapon Focus +1, Light Crossbow +3, Small size bonus +1)
Damage: 1d6+9 + 1d6 Fire
Crit: 17-20 x2
W/ Ammo:
W/ Shortsword:
To hit: +21/+16/+11
Damage: 1d4 +5
Crit: 19-20x2
SAVING THROWS
Fortitude: +9
Reflex: +9
Will: +6
Signature Ability 1 (1st Level): Name
Description
Signature Ability 2 (5th Level): Name
Description
Signature Ability 3 (10th Level): Name
Description
FEATS
Character Feats
1st level - Agile Maneuvers: Use dex instead of str to calculate CMB
3rd level - Skill Focus(Nature: +3 to chosen skill. (+6 at rank 10)
5th level - Mounted Archery: Halve mounted ranged penalty.
7th level - Mounted Combat: Avoid attacks on mount with ride check.
9th level - Dodge: +1 to AC
11th level - Quick Draw: Draw weapon as free action.
Class Bonus Combat Feats:
1st level - Weapon Focus (Light Crossbow): +1 to attack
2nd level - Rapid Reload: Reload faster.
4th level - Weapon Specialization (Light Crossbow): +2 damage.
6th level -
8th level - Improved Critical (Light Crossbow): Double crit threat range.
10th level - Greater Weapon Focus (Light Crossbow): +1 to attack.
12th level - Greater Weapon Specialization (Light Crossbow): +2 damage.
Racial
Darkvision: 60ft
Forest Kobold: +2 on survival and perception checks.
Armor: +1 Natural Armor Bonus
Fighter Level: 12
Class Special Abilities
Weapon proficiencies - All simple and martial weapons.
Armor Proficiencies - All light, medium, and heavy armor and shields.
Armor Training -
Armor check penalty: -3
Armor Max Dex bonus: +3
No speed reduction in medium armor.
Bravery -
+3 will bonus against fear.
Weapon Training +1 to attack and damage.
Crossbows
Blades, Light
Skill Ranks: 60
Skill . . . . . Total = Ranks + (Ability Mod) + miscellaneous bonuses/penalties
Acrobatics . . . . . +15 = 10 ranks, +5dex
Arcana . . . . . +1 = 0 ranks, +1int
Athletics . . . . +10 = 10 ranks, +0str
Crafting . . . . . +1 = 0 ranks, +1int
Deception . . . . . +1 = 1 ranks, +0cha
Diplomacy . . . . . +5 = 5 ranks, +0cha
Intimidation . . . . . +0 = 0 ranks, +0cha
Linguistics . . . . . +1 = 1 ranks, +1int
Lore(Dungeon) . . . . . +1 = 0 ranks, +1int
Medicine . . . . . +3 = 1 rank, +2wis
Nature . . . . . +20 = 12 ranks, +2wis, +6 skill focus
Occultism . . . . . +1 = 0 ranks, +1int
Perception . . . . . +14 = 10 ranks, +2Wis, +2race
Performance . . . . . +0 = 0 ranks, +0Cha
Religion . . . . . +2 = 0 rank, +2wis
Sense Motive . . . . . +5 = 3 ranks, +2wis
Society . . . . . +1 = 0 ranks, +1Int
Stealth . . . . . +11 = 2 ranks,+5dex, +4size
Survival . . . . . +9 = 5 ranks, +2wis, +2race
Thievery . . . . . +5 = 0 ranks, +5dex
Languages
Racial: Draconic
Intelligence bonus language: Common
Linguistics: 1 available.
MAGIC WEAPONS AND ARMOR
Flaming Light Crossbow +3 that performs Light on Command (as the spell per a command word).
+3 bolts: (x30)
Shortsword +2
Non-magic Weapons
Magical Items
Glamered Chain Shirt +3.
AC: +7 (w/ +3 magic)
Max Dex: +4 (+7 with armor Training 3)
Armor Penalty: -2 ( 0 with Armor Training 3)
Total AC: +12
Armor penalty: 0
Light Wooden Shield of Spell Resistance
GEAR
NICE gorgon hide leather sheath for shortswords
Potential Tales
Grit the Gorgon Slayer
Artist: @SorcArts on Twitter, commissioned for @frosty_mage
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