Grey
Dialectical Hermeticist
For centuries, the Twilight Caste have drunk the blood of their Vampiric masters. Now, that power flows in their veins. No Twilight Caste is fully human anymore, being stronger, faster, tougher, healthier. Not only that, but some are born with a weak analogue of the Vampire's own powerful Sorcery. As such, one is born Twilight Caste, from Twilight Caste parents, to a family going back centuries in service to the Citadel.
The Savaan are literate and educated, trained and disciplined. They are the citizen-soldiers and warrior-priests of Kroms. As such, they enjoy grandiose homes, excellent food, and personal staff. With this comes responsibility - the protection and spiritual guidance of the Ker Viteur, service to the Priesthood, obligation to family. For the Twilight Caste, life is tightrope walk through a banquet, balancing familial obligations against religious convictions, duty, and personal ambition.
There are two kinds of Savaan. The Twilight Guard are the most common: At birth, the placenta is taken away to the Iron Tower where the Priesthood enact strange rituals. In the meantime, the child is raised in luxury, but with a firm hand. At 8, when they are expected to be literate, they begin their martial and philosophical education. At sixteen, they are presented with the biomagical symbiote armour that has grown from their placenta. They will rarely ever remove it. At twenty-one, they are considered to be adults and given their first major responsibilities. They may have been groomed for specific postings, too - Capital Protection, missionary work, Chattel-wrangling...
Twilight Surgeons are those who have inherited vestigial sorceries from their family's connection to the Priesthood. Innately capable of understanding biology and with a limited power to shape and craft flesh, these highly honoured members of Savaan society are responsible for maintaining, designing, and sometimes even making the biomagical devices on which the Savaan rely. They are not fitted with armour, in order to allow more freedom of motion and room to experiment.
The Shades of the Divine are a secretive branch of elder Savaan who forego their family name to serve as the secret police of the Iron Tower. The Venerable Guard are those severely wounded Guards who are entombed in massively enlarged and armoured life-support suits.
Few Twilight Caste are unchanged by their service. Many accept the Gifts of the Living God, organic augmentions created by the Priests and implanted by the Surgeons. These range from extra limbs to better eyes, to special organs or integrated weaponry. While using these for personal amusement is considered frivolous, it does happen.
In their leisure time, Savaan enjoy philosophical and theological debate, literature, music, and martial artistry.
The Savaan must, however, imbibe a small amount of blood from their masters once every two months. They suffer terribly from withdrawal, should they be cut off from
supplies.
Armour
1st Rank
The flesh and bone armour provides protection equal to chainmail for the entire body, with no mobility penalties. It requires regular daily maintenance by Twilight Surgeons, and repairs after combat.
2nd Rank
The Armour is prepared to be integrated with Gifts such as Enhanced Form Compensation, One
With Weapon, or the Efficacious Disguise Graft.
3rd Rank
The Armour now provides protection as per Half-plate, but without mobility penalties. It also contains nutrient sacs, airfilters, chemical injectors, low-light vision enhancement, and a blood reservoir of capacity 5 with a wrist-mounted siphon spike for refilling. It can also be equipped with Gifts such as the Shardcannon or Cunning Infiltator Configuration
4th Rank
The armour provides the protection of full plate. The blood reservoir is now capacity 10.
5th Rank
Venerable Armour fully integrates the Guard, often because they were mortally wounded. They and the armour are one, until death. They become a twelve foot tall nightmare of muscle and bone, often outfitted with Gifts such as the Heavy Shardcannon or Scale Servitor Plating. They are, however, rather slow and clumsy, suffering -2 Dexterity and -3 Speed.
The Venerable Guard has a Condition of 30 and a blood reservoir of 15.
The Savaan are literate and educated, trained and disciplined. They are the citizen-soldiers and warrior-priests of Kroms. As such, they enjoy grandiose homes, excellent food, and personal staff. With this comes responsibility - the protection and spiritual guidance of the Ker Viteur, service to the Priesthood, obligation to family. For the Twilight Caste, life is tightrope walk through a banquet, balancing familial obligations against religious convictions, duty, and personal ambition.
There are two kinds of Savaan. The Twilight Guard are the most common: At birth, the placenta is taken away to the Iron Tower where the Priesthood enact strange rituals. In the meantime, the child is raised in luxury, but with a firm hand. At 8, when they are expected to be literate, they begin their martial and philosophical education. At sixteen, they are presented with the biomagical symbiote armour that has grown from their placenta. They will rarely ever remove it. At twenty-one, they are considered to be adults and given their first major responsibilities. They may have been groomed for specific postings, too - Capital Protection, missionary work, Chattel-wrangling...
Twilight Surgeons are those who have inherited vestigial sorceries from their family's connection to the Priesthood. Innately capable of understanding biology and with a limited power to shape and craft flesh, these highly honoured members of Savaan society are responsible for maintaining, designing, and sometimes even making the biomagical devices on which the Savaan rely. They are not fitted with armour, in order to allow more freedom of motion and room to experiment.
The Shades of the Divine are a secretive branch of elder Savaan who forego their family name to serve as the secret police of the Iron Tower. The Venerable Guard are those severely wounded Guards who are entombed in massively enlarged and armoured life-support suits.
Few Twilight Caste are unchanged by their service. Many accept the Gifts of the Living God, organic augmentions created by the Priests and implanted by the Surgeons. These range from extra limbs to better eyes, to special organs or integrated weaponry. While using these for personal amusement is considered frivolous, it does happen.
In their leisure time, Savaan enjoy philosophical and theological debate, literature, music, and martial artistry.
The Savaan must, however, imbibe a small amount of blood from their masters once every two months. They suffer terribly from withdrawal, should they be cut off from
supplies.
Armour
1st Rank
The flesh and bone armour provides protection equal to chainmail for the entire body, with no mobility penalties. It requires regular daily maintenance by Twilight Surgeons, and repairs after combat.
2nd Rank
The Armour is prepared to be integrated with Gifts such as Enhanced Form Compensation, One
With Weapon, or the Efficacious Disguise Graft.
3rd Rank
The Armour now provides protection as per Half-plate, but without mobility penalties. It also contains nutrient sacs, airfilters, chemical injectors, low-light vision enhancement, and a blood reservoir of capacity 5 with a wrist-mounted siphon spike for refilling. It can also be equipped with Gifts such as the Shardcannon or Cunning Infiltator Configuration
4th Rank
The armour provides the protection of full plate. The blood reservoir is now capacity 10.
5th Rank
Venerable Armour fully integrates the Guard, often because they were mortally wounded. They and the armour are one, until death. They become a twelve foot tall nightmare of muscle and bone, often outfitted with Gifts such as the Heavy Shardcannon or Scale Servitor Plating. They are, however, rather slow and clumsy, suffering -2 Dexterity and -3 Speed.
The Venerable Guard has a Condition of 30 and a blood reservoir of 15.
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