Grey
Dialectical Hermeticist
Eotran Martial Arts
A monk may take only one Martial Arts Style in addition to Wrath of the Ancient's Style.
Wrath of the Ancients Style:
Feel the blessing of the Old Gods flow through you, internalise and channel their favour, their ideals. To understand their words fully is to unlock the secrets of the universe, and there is no foe which can stand before such knowledge.
1st Bar: Tooth of the Dragon
Adds + 1 die to all attack rolls with a Blessed Dagger
2nd Bar: Hide of the Dragon
Adds + 1 die to all defensive rolls with a Blessed Dagger
3rd Bar: Heart of the Dragon
Adds 1 die per bar in this style to the previous levels.
4th Bar: Eye of the Dragon
Martial Artist automatically dodges ranged attacks that they can see.
5th Bar: Fury of the Dragon
The Martial Artist is sanctioned to use a Blessed Sword, and has learned to dual-wield it with their Dagger.
Vengeful Dragon Style – Counter Attacks, Spears & Glaives
A Dragon is regal in aspect and pure in purpose. To strike one is to invite its wrath, and to be deserving of such punishment. Their enemies are but buzzing flies, to be cast aside with simple motions, or destroyed utterly for their persistence.
1st Bar: Vengeful Dragon Form
Player must have a spear or glaive equipped, and assumes a fluid, reactive stance that seemingly leaves them open to attack, but allows them to strike back with ease. Stance allows reflexive counterattacks per round equal to bars in this style using a number of dice equal to bars in this style – this does not detract from Combat Pool.
2nd Bar: Dragon's Regal Presence
The Martial Artist assumes a defiant pose, daring the enemy to hit them.
Roll 3 CP. Forces one enemy per success to attack the Martial Artist at -1 to hit per success.
3rd Bar: Sweeping Dragon Tail
The Martial Artist sweeps his polearm in a low arc to take the feet from under his enemies.
Roll full CP, allows the Martial Artist to trip up to three enemies on three successes.
4th Bar: Contemptuous Flick
Sacrifice 2 CP Dice to make, on reflexive counterattack provided by Vengeful Dragon Form, a sweeping uppercut that knocks the enemy back, causing a one turn penalty of -2 Dexterity
5th Bar: Dragon's Righteous Fury
With a moment's concentration, the Martial Artist lunges forward and drives their polearm through the body of their enemy.
Rolls full CP to to impale a single opponent regardless of armour on four successes.
Iron Warrior Style – Defensive, bare handed
The Mountain is immovable and eternal. It relies on no other, on no crutch or support, for it is that upon which the world itself is built.
1st Bar: Iron Warrior Stance
The Martial Artist assumes a balanced, closed stance, prepared to dodge or to parry.
User must have no weapon in hand. Gains + 1 to Combat Pool per Bar in this style. + 1 die on defense rolls.
2nd Bar: Fist of Iron
Long hours of practice have taught the Martial Artist to make more punishing blows in more vulnerable locations.
Unarmed damage is doubled.
3rd Bar: Roots of the Mountain
The Martial Artist has cultivated flawless balance, and cannot be shaken from their stance.
Martial Artist cannot be knocked down, and can Parry without a weapon.
4th Bar: Fist of Steel
The Martial Artist has learned to channel their will into their strikes, allowing them to hit with supernatural force.
Unarmed attacks take the “Crushing” damage type.
5th Bar: Relentless Boulder Cascade
Martial Artist can deliver a punishing flurry of blows by reserving two dice for defence, and gaining two attacks per two dice used in attack. For example, with a CP of six – two to defend, two attacks on two dice, two more attacks using the other two.
Sword of Heaven Style – Offensive, sword style
Chosen weapon of Eotre, the sword is a symbol of nobility, justice, truth, and determination. The weapon rebels in the hands of the unworthy, and mocks the blades of lesser foes. There is no enemy which can stand before the wrath of Heaven.
1st Bar: Avatar of Justice Stance
The Martial Artist assumes a disciplined dueling stance, effective at fending off other swordsmen.
User gains + 1 die on attack rolls versus other swordsmen.
2nd Bar: King of Weapons Technique
The Martial Artist knows the best means to defeat opponents using inferior weapons.
User gains + 1 die against any enemy not using a sword.
3rd Bar: Humble The Enemy
Rolls 3 CP to disarm the enemy on 2 successes
4th Bar: Shatter the Fortress
The Martial Artist focusses, and unleashes a mighty blow against an enemy to destroy their armour.
Rolling four CP, destroy a target piece of armour per success.
5th Bar: Wrath of Heaven
Rolling full CP, the Martial Artist leaps into the air, and brings their sword down on the enemy in a powerful vertical slash dealing double damage.
Storm of Fire Style – Versatile, staff weapon, multiple opponent style
To overcome the horde, be as the storm, as the raging fire. Let them underestimate you, let them strike against you only to hit the wind. Let dread creep into their hearts and shake their will. Finally, consume them, burn them and shatter them, leave but ashes in your wake.
1st Bar: Gathering Storm Stance
The Martial Artist stands ready, watching the enemy, learning their motions and weaknesses.
Gains additional dice on attacks based on the number of enemies who have already taken their turn.
2nd Bar: Churning Clouds Technique
The Martial Artist is constantly moving, their motions unpredictable.
Gains +1 to Dodge
3rd Bar: Ominous Rain
The Martial Artist strikes his foes lightly, warning them off, a taste of what is to come.
Automatic hits at ¼ damage on up to three enemies, CP reduced by 2.
4th Bar: Tempestuous Wind
The Martial Artist spins and dodges, whirling their staff to keep the enemy back.
Sacrifice CP and Turn to automatically defend against every attack that round, as long as there are at least 3 enemies.
5th Bar: The Raging Conflagration
The Martial Artist explodes into a devastating flurry of attacks and sweeping blows.
Rolling full CP and requiring 3 absorbed successes by Gathering Storm Stance, unleashes a double damage attack on all enemies in range but causes the Martial Artist to miss their next two turns.
Mirthless Whistling Wind Style - Archery
Without loyalty, restraint, or affection, the wind twists and blows. It knows neither obstacle nor ally, self-sufficient and uncompromising. It is ephemeral to those foolish enough to strike it, yet strong enough to fell mighty oaks.
1st Bar: Eye of the Hurricane Meditation
With absolute focus and practice, the martial artist can strike any target with relative ease.
Reduces Called Shot penalties by 1 per level in this style.
2nd Bar: Twisting Wind Defense
The martial artist is able to twist away from enemies who attempt to attack in close combat, punishing them for their insolence with a close range shot.
The martial artist suffers no penalties to Dodge while readying a shot and can reflexively retaliate with a 3 dice shot following a successful dodge.
3rd Bar: Curving The Arrow
With focus and faith, the martial artist can call upon the Old Gods to guide her arrow, allowing it to avoid allies and strike at foes.
Each Turn the martial artist spends aiming at a target adds one automatic success to the shooting roll, and after the first turn eliminates the risk of hitting allies in combat.
4th Bar: Spiteful Jab
The archer stabs an enemy who dares approach with an arrow to ward them off.
The martial artist can apply their Ranged skill to determine Offence in close combat in order to make an attack roll with their arrow and immediately afterwards make a standard shooting roll with remaining CP.
5th Bar: Wind Through Locks
Following one turn of concentration the archer can fire an arrow to pierce multiple enemies. The archer can apply a successful attack roll to a number of enemies equal to the successes rolled.
Harmony of Creation Style – Sword and Buckler
All things exist with purpose and in harmony. See that pattern, hear that music, and move with the heartbeat of creation. Fight with the world at your side, and knowing the enemy ultimately moves with you.
1st Bar: Harmony of Creation Stance
The Martial Artist allows their mind and focus to expand, taking in every detail of their surroundings, standing ready to react to every subtle cue – especially those of the enemy.
The Martial Artist gains a +1 die bonus on to Defend rolls, + 2 to Dodge, and + 2 to attack following any successful dodge.
2nd Bar: Improvised Weapon Assault
The Martial Artist knows that all things can be weapons, and can make one 3 dice attack using any nearby object without detracting from their combat pool per Turn
3rd Bar: Elegant Dancer Defense
The Martial Artist uses the environment to enhance their defense – ducking behind cover quickly and easily, kicking off from walls, stepping over ledges and out of reach. At Historian's discretion, the Martial Artist may add up to three dice to defensive rolls provided they use the environment to aid them.
4th Bar: Feeling the Heartbeat of Creation
The Martial Artist learns the motions of his enemy with every strike. For each Rounds the Martial Artist spends in combat with an enemy, their rolls increase cumulatively by + 1 die.
5th Bar: Perfected Inner Eye
The Martial Artist is able to add their Intuition to their Combat Pool.
Fang & Talon Style
Nature is red in tooth and claw, and Jura's enlightenment teaches no differently. All things strive to be – not to some ideal, not to improve, but to survive and express their personal legend.
Rank 1: Quick Hunter Stance
The martial artist gains +2 to their Dodge Rating, +2 dice on Stealth rolls. Furthermore, they can move at full Speed while sneaking.
Rank 2: Merciless Sudden Bite
The martial artist hits with 2 automatic successes if a target is unable to roll their defense.
Rank 3: Furious Desperate Energy
The martial artist gains +1 die on all combat rolls per point of Health missing.
Rank 4: Triumphant Bestial Howl
The martial artist gains an extra attack at 2 dice, one per turn, when they successfully cause Health damage to an enemy.
Rank 5: Thousand Dragon Talons
The martial artist doubles their Dexterity for the purpose of determining attacks per Round.
TO BE ADDED:
Falling Star Style, using thrown knives
LOST ARTS, MAY BE REDISCOVERED
Eternal Silence Style
Divine Judgement Style
Inescapable Spiral Style
Soul-Blade Synchronicity Style
A monk may take only one Martial Arts Style in addition to Wrath of the Ancient's Style.
Wrath of the Ancients Style:
Feel the blessing of the Old Gods flow through you, internalise and channel their favour, their ideals. To understand their words fully is to unlock the secrets of the universe, and there is no foe which can stand before such knowledge.
1st Bar: Tooth of the Dragon
Adds + 1 die to all attack rolls with a Blessed Dagger
2nd Bar: Hide of the Dragon
Adds + 1 die to all defensive rolls with a Blessed Dagger
3rd Bar: Heart of the Dragon
Adds 1 die per bar in this style to the previous levels.
4th Bar: Eye of the Dragon
Martial Artist automatically dodges ranged attacks that they can see.
5th Bar: Fury of the Dragon
The Martial Artist is sanctioned to use a Blessed Sword, and has learned to dual-wield it with their Dagger.
Vengeful Dragon Style – Counter Attacks, Spears & Glaives
A Dragon is regal in aspect and pure in purpose. To strike one is to invite its wrath, and to be deserving of such punishment. Their enemies are but buzzing flies, to be cast aside with simple motions, or destroyed utterly for their persistence.
1st Bar: Vengeful Dragon Form
Player must have a spear or glaive equipped, and assumes a fluid, reactive stance that seemingly leaves them open to attack, but allows them to strike back with ease. Stance allows reflexive counterattacks per round equal to bars in this style using a number of dice equal to bars in this style – this does not detract from Combat Pool.
2nd Bar: Dragon's Regal Presence
The Martial Artist assumes a defiant pose, daring the enemy to hit them.
Roll 3 CP. Forces one enemy per success to attack the Martial Artist at -1 to hit per success.
3rd Bar: Sweeping Dragon Tail
The Martial Artist sweeps his polearm in a low arc to take the feet from under his enemies.
Roll full CP, allows the Martial Artist to trip up to three enemies on three successes.
4th Bar: Contemptuous Flick
Sacrifice 2 CP Dice to make, on reflexive counterattack provided by Vengeful Dragon Form, a sweeping uppercut that knocks the enemy back, causing a one turn penalty of -2 Dexterity
5th Bar: Dragon's Righteous Fury
With a moment's concentration, the Martial Artist lunges forward and drives their polearm through the body of their enemy.
Rolls full CP to to impale a single opponent regardless of armour on four successes.
Iron Warrior Style – Defensive, bare handed
The Mountain is immovable and eternal. It relies on no other, on no crutch or support, for it is that upon which the world itself is built.
1st Bar: Iron Warrior Stance
The Martial Artist assumes a balanced, closed stance, prepared to dodge or to parry.
User must have no weapon in hand. Gains + 1 to Combat Pool per Bar in this style. + 1 die on defense rolls.
2nd Bar: Fist of Iron
Long hours of practice have taught the Martial Artist to make more punishing blows in more vulnerable locations.
Unarmed damage is doubled.
3rd Bar: Roots of the Mountain
The Martial Artist has cultivated flawless balance, and cannot be shaken from their stance.
Martial Artist cannot be knocked down, and can Parry without a weapon.
4th Bar: Fist of Steel
The Martial Artist has learned to channel their will into their strikes, allowing them to hit with supernatural force.
Unarmed attacks take the “Crushing” damage type.
5th Bar: Relentless Boulder Cascade
Martial Artist can deliver a punishing flurry of blows by reserving two dice for defence, and gaining two attacks per two dice used in attack. For example, with a CP of six – two to defend, two attacks on two dice, two more attacks using the other two.
Sword of Heaven Style – Offensive, sword style
Chosen weapon of Eotre, the sword is a symbol of nobility, justice, truth, and determination. The weapon rebels in the hands of the unworthy, and mocks the blades of lesser foes. There is no enemy which can stand before the wrath of Heaven.
1st Bar: Avatar of Justice Stance
The Martial Artist assumes a disciplined dueling stance, effective at fending off other swordsmen.
User gains + 1 die on attack rolls versus other swordsmen.
2nd Bar: King of Weapons Technique
The Martial Artist knows the best means to defeat opponents using inferior weapons.
User gains + 1 die against any enemy not using a sword.
3rd Bar: Humble The Enemy
Rolls 3 CP to disarm the enemy on 2 successes
4th Bar: Shatter the Fortress
The Martial Artist focusses, and unleashes a mighty blow against an enemy to destroy their armour.
Rolling four CP, destroy a target piece of armour per success.
5th Bar: Wrath of Heaven
Rolling full CP, the Martial Artist leaps into the air, and brings their sword down on the enemy in a powerful vertical slash dealing double damage.
Storm of Fire Style – Versatile, staff weapon, multiple opponent style
To overcome the horde, be as the storm, as the raging fire. Let them underestimate you, let them strike against you only to hit the wind. Let dread creep into their hearts and shake their will. Finally, consume them, burn them and shatter them, leave but ashes in your wake.
1st Bar: Gathering Storm Stance
The Martial Artist stands ready, watching the enemy, learning their motions and weaknesses.
Gains additional dice on attacks based on the number of enemies who have already taken their turn.
2nd Bar: Churning Clouds Technique
The Martial Artist is constantly moving, their motions unpredictable.
Gains +1 to Dodge
3rd Bar: Ominous Rain
The Martial Artist strikes his foes lightly, warning them off, a taste of what is to come.
Automatic hits at ¼ damage on up to three enemies, CP reduced by 2.
4th Bar: Tempestuous Wind
The Martial Artist spins and dodges, whirling their staff to keep the enemy back.
Sacrifice CP and Turn to automatically defend against every attack that round, as long as there are at least 3 enemies.
5th Bar: The Raging Conflagration
The Martial Artist explodes into a devastating flurry of attacks and sweeping blows.
Rolling full CP and requiring 3 absorbed successes by Gathering Storm Stance, unleashes a double damage attack on all enemies in range but causes the Martial Artist to miss their next two turns.
Mirthless Whistling Wind Style - Archery
Without loyalty, restraint, or affection, the wind twists and blows. It knows neither obstacle nor ally, self-sufficient and uncompromising. It is ephemeral to those foolish enough to strike it, yet strong enough to fell mighty oaks.
1st Bar: Eye of the Hurricane Meditation
With absolute focus and practice, the martial artist can strike any target with relative ease.
Reduces Called Shot penalties by 1 per level in this style.
2nd Bar: Twisting Wind Defense
The martial artist is able to twist away from enemies who attempt to attack in close combat, punishing them for their insolence with a close range shot.
The martial artist suffers no penalties to Dodge while readying a shot and can reflexively retaliate with a 3 dice shot following a successful dodge.
3rd Bar: Curving The Arrow
With focus and faith, the martial artist can call upon the Old Gods to guide her arrow, allowing it to avoid allies and strike at foes.
Each Turn the martial artist spends aiming at a target adds one automatic success to the shooting roll, and after the first turn eliminates the risk of hitting allies in combat.
4th Bar: Spiteful Jab
The archer stabs an enemy who dares approach with an arrow to ward them off.
The martial artist can apply their Ranged skill to determine Offence in close combat in order to make an attack roll with their arrow and immediately afterwards make a standard shooting roll with remaining CP.
5th Bar: Wind Through Locks
Following one turn of concentration the archer can fire an arrow to pierce multiple enemies. The archer can apply a successful attack roll to a number of enemies equal to the successes rolled.
Harmony of Creation Style – Sword and Buckler
All things exist with purpose and in harmony. See that pattern, hear that music, and move with the heartbeat of creation. Fight with the world at your side, and knowing the enemy ultimately moves with you.
1st Bar: Harmony of Creation Stance
The Martial Artist allows their mind and focus to expand, taking in every detail of their surroundings, standing ready to react to every subtle cue – especially those of the enemy.
The Martial Artist gains a +1 die bonus on to Defend rolls, + 2 to Dodge, and + 2 to attack following any successful dodge.
2nd Bar: Improvised Weapon Assault
The Martial Artist knows that all things can be weapons, and can make one 3 dice attack using any nearby object without detracting from their combat pool per Turn
3rd Bar: Elegant Dancer Defense
The Martial Artist uses the environment to enhance their defense – ducking behind cover quickly and easily, kicking off from walls, stepping over ledges and out of reach. At Historian's discretion, the Martial Artist may add up to three dice to defensive rolls provided they use the environment to aid them.
4th Bar: Feeling the Heartbeat of Creation
The Martial Artist learns the motions of his enemy with every strike. For each Rounds the Martial Artist spends in combat with an enemy, their rolls increase cumulatively by + 1 die.
5th Bar: Perfected Inner Eye
The Martial Artist is able to add their Intuition to their Combat Pool.
Fang & Talon Style
Nature is red in tooth and claw, and Jura's enlightenment teaches no differently. All things strive to be – not to some ideal, not to improve, but to survive and express their personal legend.
Rank 1: Quick Hunter Stance
The martial artist gains +2 to their Dodge Rating, +2 dice on Stealth rolls. Furthermore, they can move at full Speed while sneaking.
Rank 2: Merciless Sudden Bite
The martial artist hits with 2 automatic successes if a target is unable to roll their defense.
Rank 3: Furious Desperate Energy
The martial artist gains +1 die on all combat rolls per point of Health missing.
Rank 4: Triumphant Bestial Howl
The martial artist gains an extra attack at 2 dice, one per turn, when they successfully cause Health damage to an enemy.
Rank 5: Thousand Dragon Talons
The martial artist doubles their Dexterity for the purpose of determining attacks per Round.
TO BE ADDED:
Falling Star Style, using thrown knives
LOST ARTS, MAY BE REDISCOVERED
Eternal Silence Style
Divine Judgement Style
Inescapable Spiral Style
Soul-Blade Synchronicity Style