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Fantasy Blood in the Sand [A Gothic Weird Western] [Open]

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Sleipnir

The Eight-Legged Norse Horse
"You know, those of us who have been here know the West was always wild, but not like this. There were always deserts, always bears and mountain lions and flash floods— but the real monsters, those are new.

The old timers'll tell you it was a man from out East who started it. He came out here from Maryland, they say, looking for a fortune. He hopped on the train and thought he’d find it in the mines— building mineshafts, hiring pit ponies, hiring men to work ‘em. He sought gold, he sought coal… he found it at first. But the veins dried up real fast. The money stopped coming. Well, he didn’t know how to cut his losses— and they say you can teach a poor man to be rich, but you can’t teach a rich man to be poor. And he’d do anything to keep from being poor, including making a deal with the devil himself. They say he sold his soul to him… his own, and the souls of the twelve men working in the mines that day.
When that mineshaft collapsed and Satan took those twelve men, well… Hell really did break loose. Nearly indescribably monsters started crawling out of the ground: Out of cracks in the sandstone cliffs, out of the mines, out of caves— anywhere they could get out. They’d come into town, drag folks down into the ground with them. They’d destroy fields, kill livestock, raze towns given the chance, and oh, it changed the face of the west. They brought witches and magic of all kinds with them.

Everyone manages our new world a little different. Some embraced the witchcraft. They make charms and potions and elixirs to help or harm others. Some threw their lot in with the devils and the undead, taming shambling corpses or making pacts with demons. The government opted to send the army out here, hoping to handle it that way. They stationed officers and soldiers in larger towns, and in outposts, and sometimes it helps, but sometimes it doesn’t. Some folks didn’t do anything special at all, except decided someone had best do something about the packs of skeleton outlaws and hellhounds, and it might as well be them.

That’s the west we live in now. We live in a world where rough riders accompany travelers, run supplies, and protect towns from demons, walking skeletons, corpses and monsters beyond name... There’s plenty of danger to go around. Anything outside a military outpost, city, or particularly well-guarded town is subject to the horrors that lay just below the surface.

Now, there's a little town called Grafton out on the river, situated between enormous sandstone cliffs and bluffs. Pretty little place, I'll tell you. Problem is, it's sitting at the mouth of this mighty red-walled canyon, and that canyon is just full of cracks in the walls. Deep cracks. Bleak, dark slot canyons that go into the sandstone for miles, where creeks pour out and meet the river. And Grafton's not exactly the most well-suited town for times like these. That's a cattle town, a goat town-- they hunt, sure, but it's just a sleepy little farming town and that's all. So naturally, they called for help when their goats started to disappear, or turn up dead. Then a few cattle. And occasionally, a person would go missing. No one's sure just yet what's responsible for these disappearances and deaths, but it's about time some folks look into it."

Not Yet Started.
Character Sign-up can be found HERE.
 
Hi k questions?

- So are witches more like mutants in that they have a power? So like no spells and rituals?
- what part of America are we in and what decade? Or is it Sorta just like a mishmash of western kinda tech and ideas?
- are we some kinda bounty hunter group already or are we just meeting for first time
- I see your char has an undead horse? Is this the kinda world where you can buy things like that ? Or is it really rare to get.magical things and mounts?
 
Spells and rituals are certainly fine. The concept of magic is a relatively new one, and learning to harness witchcraft is something people are pioneering. Powers are fine, but so are rituals and charms and other sorts of witchcraft.

The time period precisely is a little foggy. Think anywhere from civil war to about the 1880s— all things considered, it’s alright if it isn’t strictly accurate. Right now we’re going to be starting in the American southwest (southern Utah specifically), but going forward I plan to have plenty of opportunities to visit other regions if we want.

If people want to have characters who are bounty hunters working together, that’s totally cool with me. The idea right now is that we’re meeting in the town of Grafton and there for whatever reasons you see fit for your character. I know Hawke intends to play a hunter who arrives with the intention of finding and slaying demons. My character is mostly there because, despite having some bitterness with the town, he feels obligated to bring medicine and other tools to them safely. Heck, you could just LIVE there if you want!

Charmed or enchanted tools and weapons are simply A Thing now— people learned real quick how to kill monsters and demons and started getting those tactics widespread right away, so buying enchanted objects of various types is pretty commonplace. Sundial, the horse, is a little weird because he’s undead, but necromancy is also a thing that certainly exists out there— so undead companion animals aren’t out of the realm of possibility if someone wanted to seek that out or else was willing to bring their beloved mount back from the dead. Your mileage may vary on how good or evil that process ends up being, depending on who brings them back, though!
 
Spells and rituals are certainly fine. The concept of magic is a relatively new one, and learning to harness witchcraft is something people are pioneering. Powers are fine, but so are rituals and charms and other sorts of witchcraft.

The time period precisely is a little foggy. Think anywhere from civil war to about the 1880s— all things considered, it’s alright if it isn’t strictly accurate. Right now we’re going to be starting in the American southwest (southern Utah specifically), but going forward I plan to have plenty of opportunities to visit other regions if we want.

If people want to have characters who are bounty hunters working together, that’s totally cool with me. The idea right now is that we’re meeting in the town of Grafton and there for whatever reasons you see fit for your character. I know Hawke intends to play a hunter who arrives with the intention of finding and slaying demons. My character is mostly there because, despite having some bitterness with the town, he feels obligated to bring medicine and other tools to them safely. Heck, you could just LIVE there if you want!

Charmed or enchanted tools and weapons are simply A Thing now— people learned real quick how to kill monsters and demons and started getting those tactics widespread right away, so buying enchanted objects of various types is pretty commonplace. Sundial, the horse, is a little weird because he’s undead, but necromancy is also a thing that certainly exists out there— so undead companion animals aren’t out of the realm of possibility if someone wanted to seek that out or else was willing to bring their beloved mount back from the dead. Your mileage may vary on how good or evil that process ends up being, depending on who brings them back, though!
k tysm for answers!

right so like i have a few ideas for a witch but like is shapeshifting possible as a witch power? one of the ideas im gravitating towards is a woodsy type that grew up in like the mountains away from civilization and was raised by skinwalkers? she is raw and uncivilized and uses primitive weaponry.
 
So I don’t have a problem with the idea of a shape-shifting wild child necessarily, but the appropriation of skinwalkers is generally pretty serious to a lot of southwestern folks, so I’m gonna be steering clear of using them in any context.
 
So I don’t have a problem with the idea of a shape-shifting wild child necessarily, but the appropriation of skinwalkers is generally pretty serious to a lot of southwestern folks, so I’m gonna be steering clear of using them in any context.
K sooooo like any word yet on my charrie boss?
 
So I hadn't looked too much into the characters just yet because the past couple weeks at work have been a little wonky and I've had other stuff taking my attention.

I'm definitely looking for a western vibe in the characters, but more than anything, I think I might also write up a lore page, because I don't think I've offered nearly as much as I thought I did for folks(which is, of course, on me, seeing as it isn't unusual for me to simply not make the connection that no one can read my mind), just in case anyone wants it/wants to use it/tweak from it.

Other than that note -- everyone who has a sheet up looks alright.
 
OOC can now be moved HERE.

"...And finally, all remaining goods will be delivered to the town of Grafton, south of Rockville and east of Virgin."
Judas Cloud repeated the words out loud to himself as he read the contract he had signed once again. Hell-- as if he didn't have it memorized. He'd read it over and over since he left the big city to the north to run supplies in the first place. Of course it sounded like a horrible proposition to him. He'd just as soon never go back to Grafton as long as he lived after spending some six or seven years there.

But his bad experiences there didn't justify letting anyone there starve, or go without the bullets that could save their loved ones. He'd learned in the past couple years that sure, he could be a bad person himself sometimes... but obviously, he wasn't the worst, if he had empathy enough to protect others in the hellhole the southwest had turned into right before his very eyes. People had enough to worry about, after all, without him holding up stagecoaches or starting trouble. He'd be better utilized as a roughrider-- as a protector.

So there he stood, leaning against a big cottonwood tree near the sandy, gravelly river bank in the town of Virgin. Not everyone who left the city with him had signed on for the whole run, after all, so he waited near the few covered wagons and oxen that were resting near the main street of town. It was clear what he and those wagons were there for: The folks running these supplies were loading up on food, weapons, ammunition, medicine. They were waiting for others to join them, be that as protectors, or just looking for safety as they moved from one town to the next. It always made him jittery, he had to admit -- Judas had run supplies in that area before. Not far to their west, the sandstone canyons were inundated with deep, dark slot canyons, so narrow in places even he had to turn sideways if he wanted to slide into them. Just the kinds of places demons liked to crawl out. He couldn't help but think Grafton might have trouble with them. He figured he sure would.

So he pulled a cigarette out of a pack, trying to settle the jitters that wracked him, and lit it. He wasn't an avid smoker by any means -- he didn't care for the scent of tobacco. But it was too early for a glass of bourbon and Judas couldn't pretend the waiting didn't make him nervous. It would all be over soon, though, he reminded himself. They'd be gathering up and headed to Grafton soon enough. It would only be one day of travel to get there, if all went according to plan and they didn't end up caught in one mess or another.

With the stories coming out of Grafton, of strange sickness and folks disappearing, who could tell, though?
 
Ranger
Calamity Colter

Location: Virgin
Wearing: x
Aesthetic: x Playlist: x
Interactions:
Sleipnir Sleipnir

Calamity shifted the broad hat from her face to gauge the sun's position from her place in the brush. She huffed and returned her face to shadow, rolling a stem of sage between her teeth. Several feet away her horse snorted his boredom into the scrub he picked at. She clicked her tongue against the back of her teeth, making his ears swivel to her. “Soon, Tauri.” She had no intent of leaving her place in the dirt anytime soon. It was nice to lay down even in the heat.

The town of Virgin had been hospitable enough. She'd lingered for several days, waiting. She owed someone a favor, and her services had been called upon.

Grafton wasn't unfamiliar to her, and it sounded like something was wrong. The escort of goods was almost a convenience, so she couldn't disagree with traveling with the convoy. She had had business in Virgin anyway…

Tauri stepped closer, very carefully reaching out to her hat. The big paint thought himself sneaky. As carefully as he could he reached out and then grabbed her hat in his lips before jerking away and whinnying his victory. Cal shot up with a growl, throwing her hands in the air. “Fine! Okay! You win!”

In truth, Tauri had been hers for a long time, and she considered him her only true friend. He didn't shy away from her like most animals did, and that was enough to leave her grateful, but he also had a personality about him that kept her light. He trusted her, and she him.

“Come back here, you góchi!” Cal leapt to her feet as Tauri pranced away, tossing his head to brandish his trophy.

-

It took Cal an uncomfortably long time to convince Tauri that she wasn’t going to lay back down once she reclaimed her hat, and in fact, it wasn’t until the ranger was back in the saddle and they were headed back towards town, Tauri trotting a pleased little show-pony hop, that he turned back to offer it to her.

Hat squarely on her head and horse significantly less troublesome, they cut through Virgin. She had already resupplied earlier in the day and was more than ready to meet the caravan. She found them lined alongside the river, on the main street. A few wagons, oxen, and plenty of supplies. A chill crept up Calamity’s spine, though there was no placing its cause. Just a feeling. For the moment, she would choose to ignore it. Storm-gray eyes searched the busy movement of runners before she found the outlier.

“Cloud?” she asked as she approached the man committed to a cottonwood and his cigarette. “You’re moving this train to Grafton, yeah?”

She looked rough, but there wasn’t much terribly noteworthy about her. Her skin was sun-loved and her saddle worn. She carried with her all the things one might expect a cowboy or drover to have, including a revolver on her thigh and a long gun tucked in a scabbard on her saddle, likely a Winchester of some kind. That said, there was a strangeness to her too. In the wrong shadow her eyes reflected light oddly, like liquid silver. And woven into her hair was the feather of a hawk or some other predatory bird, but it had been cut halfway down its shaft, leaving a sad remnant of what was once surely a beautiful feather. It marked her as a half-blood at least, and at worst, to eyes with knowledge, a traitor.
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