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Fantasy LIFE Encyclopedia

Shin Positron Laser

Guardian of the Old Ways
Here you will find all information about Monsters, plants and animals that are unique to the World of Elegos.​
If you wish to submit a new flora or fauna, please use the format below. Once you have completed the form, you may submit it in the SUBMISSION THREAD for evaluation and approval.

List of FAUNA
DEVEELOS CONGERS
ANTARNAE
VINDUR BEAR
WOLFEN FANG
PAPAOPAMUS
ANDALUSIAN
GRIFFON
WINGED DRAKE
WIGHT VULTURES
SERPENTYNE
JAGAS
HIGHLAND WARG
CLOUD EMPEROR
DUSK DRIADE
SENECA
SCAEL GORRILA
BLUTBATZ
NORHCEROS
BONE LIZARD



List of FLORA
WEST ISLEY
KAILU
GRAVE SIGN
RABBIT VINE
MYSTHERBE


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List of Indigenous Fauna on Elegos



List of Indigenous Flora on Elegos
 
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[SIZE=10.5pt]Form for Flora[/SIZE]


 


[SIZE=10.5pt]Picture:[/SIZE]63398-3d-flower.jpg


[SIZE=10.5pt]Name: [/SIZE][SIZE=10.5pt]West Isley[/SIZE]


[SIZE=10.5pt]Type:[/SIZE][SIZE=10.5pt] Flower[/SIZE]


[SIZE=10.5pt]Season: [/SIZE][SIZE=10.5pt]Spring[/SIZE]


[SIZE=10.5pt]Length of life:[/SIZE][SIZE=10.5pt] Annual. Germinates, pollinates, and dies in one year.[/SIZE]


[SIZE=10.5pt]Environment:[/SIZE][SIZE=10.5pt] Tepid plains North-East of the Western Empire, as well as recent colonies in the valleys and plains within in the Northern Kingdoms, where they grow in sprawling meadows spanning acres across the land.[/SIZE]


[SIZE=10.5pt]Appearance Description: [/SIZE][SIZE=10.5pt]For most of the year, they appear as simple low growing weeds with many leaves. During the Summer, their lavender buds begin to form before fully blooming in early Spring. Their flowers radiate both light and faint Spiritual Energy, which in mass meadows can be quite overwhelming for the spiritually sensitive.[/SIZE]


[SIZE=10.5pt]Special Aspect:[/SIZE][SIZE=10.5pt] The West Isley is an infamous stealer of Spiritual Energy. They lay waste to many other species of flora and fauna in the Northern Kingdoms, as it is not native to the ecosystem as it is in the Western Empire. Their roots slowly steal the SE from rich soil in their annual life cycle, eventually leaving it barren of nutrients and energy after many generations. The flowers themselves contain the SE stolen from the land, which grants a minimal amount of SE in surprisingly spicy nectar. [/SIZE]


[SIZE=10.5pt]Other: [/SIZE][SIZE=10.5pt]A.S.A.R.M.S have been quoted to say that without proper containment of the West Isley, the Northern Kingdom could be overrun with this weed. Thankfully, they have been enclosed by surrounding forests and other natural barriers, and have not threatened to spread into the more vital grazing lands. Not yet at least.[/SIZE]


[SIZE=10.5pt]Many kingdoms in the North have banned its personal usage and transportation to halt its spread. Herbal remedies concocted to grant SE from this flower are illegal and hard to come by, but some may find it in black markets of select lands.[/SIZE]
 
[SIZE=9.5pt]Form for Flora[/SIZE]


[SIZE=9.5pt]Picture:[/SIZE]   il_fullxfull.313140610.jpg


[SIZE=9.5pt]Name[/SIZE][SIZE=9.5pt]: Kailu[/SIZE]


[SIZE=9.5pt]Type[/SIZE][SIZE=9.5pt]: Flower[/SIZE]


[SIZE=9.5pt]Season[/SIZE][SIZE=9.5pt]: Glacial[/SIZE]


[SIZE=9.5pt]Length of life[/SIZE][SIZE=9.5pt]: One season, if without exceptions.[/SIZE]


[SIZE=9.5pt]Environment[/SIZE][SIZE=9.5pt]: Kailu are especially picky when it comes to a place to settle, flourishing only in the most bitter of winters. They rely on freezing ice as nutrition, firm roots digging into the cracks of icicles in order to extract frost and stay alive. Its dry exterior is unaffected by snow or harsh winds in its cold environment.[/SIZE]


[SIZE=9.5pt]Appearance Description[/SIZE][SIZE=9.5pt]: Kailu petals are fragile and brittle, due to its harsh growth surroundings. The ice that runs through its thin stem and veins causes it to sometimes pulse with a ghostly light, but Kailu are ordinarily white most times, distinguished only by its jagged edges.[/SIZE]


[SIZE=9.5pt]Special Aspect[/SIZE][SIZE=9.5pt]: Once plucked from its stem, Kailu flowers will last forever, intact as if frozen in shape.[/SIZE]


[SIZE=9.5pt]Other[/SIZE][SIZE=9.5pt]: Though Kailu flowers have no medical nor magical use, they are sought after for their rarity and beauty; and are also highly respected as they symbolize endurance and eternity.[/SIZE]
 
Form for Flora



Picture:FOXGLOVE.jpg



Name: Grave Sign


Type: Vine Flower


Season: Fall


Length of life: Biannual


Environment: Specific to the Northern Kingdoms. They thrive in the southernmost greenlands of Maxwell and Welwyn where it is most humid, warm, and shaded. A patch of Grave Signs living amidst the blazing sun is rare, and very telling of an enriched source of nutrients in the soil nearby. This is usually a decomposing corpse of at least a baby Andal or a weighty human in mass.


Appearance Description: Grave Signs are stalky flora with straight shoots carrying sparse amount of leaves. Both their bulbs and flowers carry vibrant purples and pinks. The interior of their finger-sized flowers are spotted.


Special Aspect: A Grave Sign’s nectar carries a dangerous poison which targets the cardiovascular and respiratory systems if introduced to the blood stream through direct contact or digestive means. A few drops of a single flower can kill many wandering insects. A fermentation of a dozen flower’s worth (50ml) is enough to kill several people (-1 HP damage until 0 is reached). Direct contact, as oiled onto darts or arrows, is much more potent and fast acting than digestion or skin contact. There is a species of fly, known as the Grave Fly, which is exclusively immune to Grave Signs, of which is the only means of pollination for this flora. More on those buggers elsewhere.


Other: Expeditions by particularly nasty assassins have tried to propagate Grave Signs onto their native land for easy cultivation. While their liking of shaded and warm climates lends it to logically not grow well in the Northern Kingdoms, they almost always die in both captivity and the wild in every other continent. This is most likely due to natural pollinating bugs of other ecosystems not being able to survive coming in contact with the flower, preventing reproduction. Botanists that can artificially pollinate Grave Signs are few and far between, especially those who don’t end up getting themselves killed.
 
[SIZE=9.5pt]Form for Flora[/SIZE]


[SIZE=9.5pt]Picture:[/SIZE]  



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[SIZE=9.5pt]Name[/SIZE][SIZE=9.5pt]: Rabbit Vine[/SIZE]


[SIZE=9.5pt]Type[/SIZE][SIZE=9.5pt]: Vine[/SIZE]


[SIZE=9.5pt]Season[/SIZE][SIZE=9.5pt]: Spring, Summer, Autumn[/SIZE]


[SIZE=9.5pt]Length of life[/SIZE][SIZE=9.5pt]: 20-35 years[/SIZE]


[SIZE=9.5pt]Environment[/SIZE][SIZE=9.5pt]: Rabbit Vine will grow on almost anything. It's rapid growth can encompass a manor in less than two years if left unattended. Rabbit vine will grow on trees, structures, or any stationary surface that it can climb on. It has been known to grow throughout the Northern Kingdoms and the Eastern Union.[/SIZE]


[SIZE=9.5pt]Appearance Description[/SIZE][SIZE=9.5pt]: Rabbit vine grows thin, they have narrow trunks and cordons, but many more canes and shoots than other vine species. This is the reason they appear to "curtain" on walls, because they grow more leaves and shoots due to their thin and prolific trunks.[/SIZE]


[SIZE=9.5pt]Special Aspect[/SIZE][SIZE=9.5pt]: The only thing special about Rabbit Vine is that it is responsible for employing thousands of landscapers every year. During the growing seasons farmers and landscapers have to battle with the quick-growing vine in order to keep their buildings from decaying due to its weight and plant erosion. [/SIZE]
 
Deveelos Congers
Ffviii-leviathan-640x539.jpg



Type:Fish
Diet:Carnivore
Habitat:Shallow Coasts/ Coral Reefs
Average Height: 20cm
Average Length: 150cm
Average Weight: 8 lbs
Lifespan: 3 years
Top Speed: 30KPH

Behavioral and Historical Description:
They are aggressive and efficient hunters. Territorial in nature, one swarm will quarter off up to 4km2 and actively fight other swarms of the same species. Territory disputes are waged on full swarm-on-swarm, though deaths are few.
Appearance Description:
They have 6 total fins which they use to swim up to 30kph in 4 second bursts to catch prey. The appendages extending from the base of the skull are used to ward off predators with electrical currents. They possess tiny teeth, and a sharp nose and under-jaw bones they use to stab into prey. During mating season, the areas tipped with red are pumped with blood and flare under the Glacial moon cycle. This is used to attract females, who possess duller tips and are unable to glow. They migrate up stream into brackish water swamps where they mate, lighting up the night with a blood red glow of aquatic love.


Special Abilities: NONE


Other: Freshly caught Deveelos are sold at high rates, as they make for expensive sushi for wealthy connoisseurs
- cokemonster cokemonster

 
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ANTARNAE ; Crawlies, Death Weavers

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Type: Invertebrates
Diet: Carnivore
Habitat: Antarnae commonly make their homes in caves throughout the world.
They are also known to live in other low light areas such as dark forest and abandoned buildings.
Average Height: 75 cm
Average Length: 90 cm
Average Weight: 5 lbs
Lifespan: 4 years
Top Speed: 30KPH


Behavioral and Historical Description:
Artarnae are nocturnal creatures. Smaller ones are known to live in colonies, with up to several hundred individuals living in one area. They never venture too far from their homes. The entrances of their domains are usually marked by layers of web and the remains of their prey. On the occasions that something bigger than them gets caught in their web, several Antarnae, if not the entire colony, are known to swarm on it.


Larger Antarnae are a completely different matter. It takes decades to grow to their immense size, and in that time they become solitary creatures. Their larger bodies require more sustenance on a more regular basis, so they don't limit themselves to waiting for something to get caught in their web like their smaller brethren. During certain points in the night, greater ones will leave their homes and silently prowl in the dark. It seems their age has also given them some intelligence, as there are reports of some individuals repeatedly attacking the same farm for livestock, laying in wait near high traffic paths to ambush whatever comes by, and even laying web traps. They're relentless attackers who very rarely wait for their venom or web to take effect. It's more often for them to pin their prey down with many legs and proceed to maul them with repeated bites from their fangs.
Appearance Description:
Most Artarnae are rather small, usually the size of a house cat. They have eight legs, eight eyes, and a rugged body. Their fangs vary in size and shape, mostly depending on their diet and age, but all will ooze a venom as a signal to show they're ready to eat. Larger Antarnae have been known to be the size of men, with rare individuals growing even larger. There are a few old tales speaking of Antarnae the size of houses, but none of that size have ever been encountered. Their bodies tend to be different colors depending on their region. Standard individuals in more temperate climates tend to black or dark brown. Northerners tend to be grayer, while ones in more arid regions have a light brown hue.


Special Abilities: Vemon: Although not nearly as potent or lethal as other similar species, their venom is a great paralyzing agent. Usually delivered by a bite, they are also know to spit it, and larger ones will lace their webs with it. A person inflicted will immediately feel a burning sensation, which is soon replaced by numbness. Their movements will become sluggish, and within two minutes the person will be unable to move altogether. The effects of this venom will usually wear off in a day or two if the person happens to survive.


Other: Even though it's hard to get, their silk is durable and can fetch a pretty penny if sold. It's usually turned into high end clothing.
- Created by @Kai Kontra

 
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VINDUR BEAR
238_runeclawbear.jpg


Type: Mammal
Diet: Omnivore
Habitat: Forests and Woodlands.
Average Height: 2-3 m
Average Length: 3-4 m
Average Weight: 600-800 lbs
Lifespan: 20 years
Top Speed: 60KPH


Behavioral and Historical Description:
Vindur bears are generally calm and elusive creatures who over time have adapted to being mobile beings who tend to avoid humans whenever possible. They can be a bit territorial, specially during mating and birthing season. Since they are omnivores, they generally live off of vegetation and fish, but I would not recommend leaving food out or dropping your gaurd around a hungry bear. The vindur bear is a rare, but still prominent species only found in the Kingdom of Maxwell. Due to human expansion and extermination, their species migrates with the seasons. During the winter their figures are seen flying in the northeast to Lanark's Windsor pass. Using the great snowcapped mountain passes as protection. During the warmer months of the year they migrate inland toward maxwell to hunt in Sherburge forest and fish in Lake maxwell and the country's surrounding port cities. Although not as often as Maxwell where a food sources are still plentiful and close to Lanark, their residence for hibernation, they have been seen in Selkirk's Owenwoodland. Some have been seen passing through Adanaque's Argyle range.
Appearance Description:
The Vindur bear is heavily built with roll of fat which have been said to take the brunch of actual human artes. Their claws and stomach has a calm serene glow when calm, but said glow can be described as a tempest of rage when threatened. When at peace, people attuned to animals and spirit energy can see the flow of the bear's own as it lives. But when angered the grooves become sharper and pronounced, almost becoming like grooves. A vindur bear can be described as a being broadly built with a deceptively lean appearance when calm. Males have four mandibles and razor sharp talons capable of skewering larger prey. Females have less pronounced features when pregnant,but generally have curled hair toward their head at all times.

Special Abilities: Flying, roars which can produce powerful gusts, adaptable as roaches

Other: Pelts can be used for airship masts
Created by Bacon is fluffy Bacon is fluffy

 
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WOLFEN FANG
e7116c98ad3f403f48e6f84d12959dd9354420d7_hq.jpg


Type: Mammal
Diet: Carnivore
Habitat: Commonly found in colder areas of the northern and southern hemisphere of Elegos.
They still near forests or mountain terrains
Average Height: 2m
Average Length: 5.5m
Average Weight: 500 lbs
Lifespan: 15 years
Top Speed: 70 KPH


Behavioral and Historical Description:
It always travels in packs of about 10-20. They are ferocious beasts but usually stay away from humans. Many times it is difficult to even catch glimpses of them up close, though the marks they leave behind are obvious. A unique characteristic is the fact that they possess more than one tail. Researchers believe that the number of tails is used as a sort of Caste system with 1 tail being the leader. At the most ever recorded a wolfen Fang may possess up to 5 tails. A one tailed is extremely rare and though have been reportedly seen, no official documentation of the sightings has been recorded.
Appearance Description: They are large and yet quite rare to spot. Often their ears are perked upwards. Their fur is warm and around 10-30cm thick in certain areas. Their retractable claws are anywhere from 20-40cm long.

Special Abilities:
Shoots a blast of cold air from it’s mouth.
Claws sharper than swords
Fur resistant to Water,Wind and Ice. Weak against Fire


 
PAPAOPAMUS
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Type: Mammal
Diet: Herbivore
Habitat:
Temperate Climates.
While they are capable of living in extreme heat and cold, they prefer somewhere in between because of the abundance of plants and grass from these temperate regions.
Average Height: 1.75m
Average Length: 3.5m
Average Weight: 1000lbs
Lifespan: 12 years
Top Speed: Unburdened 50KPH / Caravan: Heaviest Load 30KPH


Behavioral and Historical Description:

Domesticated Papaopamus are very docile and submissive. Because of this abusive trainers or riders are rarely ever harmed. They are hard workers built for strength and endurance. Their main reason for domestication is for the pulling of caravans and wagons as well as farming trailers of sorts. Trainers, breeders and riders with long standing relations with such beasts often are rewarded with a fierce loyalty from the animal, often protecting these ones in dangerous situations. They are very parental like in nature, and have been recorded to protect the lives of children during creature attacks.

Appearance Description: This gentle beast is pure muscle. A year after birth their horns start to grow in and can grow up to 2 feet. Their legs are short compared to their bodies in general and they are mostly covered in a light fur that is no more than 10 cm thick. Their hooves are strong as Iron and can crush small rocks due to their immense weight.

Special Abilities: NONE

Other:
-Their Skulls are said to have reinforced layers capable of handling massive shocks.
- In herds, when they stampede it causes a small earthquake.


 
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ANDALUSIAN ; ANDALS
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Type: Mammal
Diet: Herbivore
Habitat:
They usually eat and live in the wide open of fields and dessert and grasslands.
A nest is normally located within the cover of bushes and trees for sleeping and raising young.
Average Height: 2m
Average Length: 3.5m
Average Weight: 700 lbs
Lifespan: 15-25 years
Top Speed: 70 KPH


Behavioral and Historical Description:

Andalusia's or Andals as they are often nicknamed, are a domesticated animal that can be used in pulling wagons to having individual riders. It is a staple war animal because of their speed and agility. Even when the animal itself is fully armored and their rider is as well, they can still gallop at a comfortable 40kph for a long period of time on flat terrain. When trained for use of a rider, they tend to become picky in who they let ride on them or even those who get close to them. In many Eastern and Southern cultures, an Andal acts as a watchful guardian for the riders family often sleeping in the tents of Nomad cultures, and female Andals feeding young children with their milk. Fully grown Wild Andals are difficult to train making those trained from birth ideal.

Appearance Description: Solid color Andals have been reserved mostly for military and messenger use as they are faster than their interbred counterparts which are usually used by the general populace and farms.

Special Abilities: It is said that a closeness between Andal and Rider can bring out the hidden potential within the beast, enabling it to surpass its Top speed limitations and go over speeds of 120kph. Scientists and Medical experts attribute it to the Riders and the Andals Spirit energy melding into another.


 
GRIFFON
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Type: Hybrid Bird
Diet: Omnivore
Habitat:
-High Mountain Ranges
-Triple Canopy Forests
- Floating Islands
Average Height: 2.5m
Average Length: 3.5m
Wing Span: 7 m
Average Weight: 500 lbs
Lifespan: 18-22 years
Top Speed: Unburdened: 100KPH / With Armored Rider: 65 KPH


Behavioral and Historical Description:

Behavioral Description: In the Wild Griffons are extremely territorial. They are not often met with danger from other creatures because of the inaccessibility of their nests in high to reach areas. So when they are confronted, they will attack without hesitation. The most common way of dealing with predators or prey is to fly to a high enough altitude and release their target and having it die from the fall. Griffons are difficult to train and domesticate. Trainers must start at a young age, before they learn to fly even which is at age 2. After that, it takes another 2-4 years before they become large enough and strong enough to carry a single rider. Because of this very few places use Griffons as a means of travel, transportation or military use. The Northern Kingdoms are the only Domain where the use of Griffons are made in the Military. Griffon Squadrons will always be paired with a Rider that can use Spirit Energy. This combination of agility, speed and supernatural powers, have been known to take on airships.

Appearance Description: Head of a Bird. Quadruped that can be clumsy walking too long on the ground. It has Sharp Talons fore legs and Large pair of Wings with feathers almost 45cm long.

Special Abilities: Their feathers have a strong resistance against Wind, Water and Ice

Other: The feathers they shed have often been used in stuffing of pillows and blankets, and other furniture.

 
WINGED DRAKE
dragons+dragoes+dragao+by_sk8rnik-d5kgdim.jpg


Type: Dragon Family
Diet: Carnivore
Habitat:
- Isolated Mountain Ranges
- Elevated Valleys
- Floating Islands
Average Height: 3 m
Average Length: 7 m
Wing Span: 10 m
Average Weight: 1500 lbs
Lifespan: 20-30 years
Top Speed: Unburdened: 75 KPH / With Armored Rider: 45 KPH


Behavioral and Historical Description:

The Winged Drake, or Drake for short, are considered extremely dangerous in the wild. It is considered an apex predator with nearly no natural enemy. Male Drakes lead solitary lives once they become old enough to mate, whereas females tend to live in groups with the young raising and feeding them. Maturation of young Drake's take 5 years. In the North, because such creatures live long and have nearly no predators, when they thrive, it can be a plague upon a land, especially where people live. Because of this, traditional nesting grounds were not too far from a military outpost. When the became too populous, they were culled to avoid disaster. During those times, it is said a Knight of Adanaque was rescued by a young Drake from Vindur Bears in the Argyle Range. This Drake then continued to follow the Knight, and he soon realized that the Drake had lost his mother during a cull. The Knight began to train the Dragon as his mount. Eventually, the Knight came to become the First Dragoon, the Dragon Rider of Adanaque. From then on, Knights from all over changed from culling the beast to breeding and raising them to be mounts of War.


Special Abilities: They are immune to Fire. They also breath Fire


 
WIGHT VULTURES
213-160629162F5-50.jpg



Type: Bird
Diet: Carnivore
Habitat:They nest and rest in high trees but are nomadic traveling to where food can be foudn
Average Height: 80cm
Average Length: 1.4m
Average Weight: 25 lbs
Wing Span: 3 m
Lifespan: 3 years
Top Speed: 30 KPH


Behavioral and Historical Description:

Wights are mostly scavengers who are frightened of other animals and people. They behavior changes when food is found however. They seem to bicker among themselves for the food, but if another predator or someone approaches them, even unintentionally, the Wight Vultures will band together and defend their find. Alone they pose no great threat, but in a horde, they can cause some serious problems. When a horde is frenzied, they will often give chase until the target is dead, or they are dead, either killed by the target or they die of starvation and over exertion. They can be found often in areas after a battle, or places with sacked villages or mass murdered livestock.

Appearance Description: They have a 2m wingspan. Razor sharp claws. Their eyes glow ominously at night. They look like skin and bones but the outer skeleton acts like armor.

Special Abilities: They are resistant to Dark Elemental artes. Their PHYS ATK's will drain 2 SE


 
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SERPENTYNE


Type: Reptile
Diet: Carnivore
Habitat: They tend to stay in dense forests and travel between those areas via tall grass
Average Height: 2m
Average Length: 14m
Average Weight: 500 lbs
Lifespan: 20 years
Top Speed: 60 KPH


Behavioral and Historical Description:

Born out of a small nest of no more than 3, after 6 months, Serpentynes venture out on their own. for the next 3 years they rely heavily on their stealthiness to survive. It is during this time that they start to grow their dorsal armor and gain hunting skills. At the end of the 3 year growth period, Serpentynes will have become fierce hunters and have matured to adulthood.

They are quite capable of taking down large prey and have become a bane to farmers and their livestock. However they will hardly attack communities of people. Only should a person or animal wander into their home will they actively pursue them. With their speed and strength a chase may last mere seconds.

Appearance Description: Their Dorsal armor is tough as steel and is constantly renewing itself. The scaly underbelly is much softer but still a tough hide. They have razor sharp teeth and a spike for a tail.

Special Abilities: They use a venomous spray to attack their prey head-on.

Other: TBD

 
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DON'YUKU JAGA; JAGAS
ab8e3ee14c5fe7eb468f5b9cded9047b.jpg


Type: Mammal
Diet: Carnivore
Habitat: Savannah plains and deserts of The Western Empire.
Average Height: 1.5m
Average Length: 4.5m
Average Weight: 250 lbs
Lifespan:10 years
Top Speed: 60KPH


Behavioral and Historical Description:

The Don’yoku Jaga is a highly intelligent, solitary mammal who has a keen love of fine jewelry. This seems to be a learned trait of both males and females, and has no bearing on their mating behavior. They hunt alone, quartering off up to 10km2 of savannah plains. Many decades of human interaction have led them to be rather friendly towards humans, some roaming human settlements akin to simple alley cats. They rarely attack humans, and even then they only ever rob them of any spark-lies they happen to possess.

Wealthy warlords and kings alike across the world buy and keep Jagas as pets, much to the dismay of the Hottos. The big cats don’t seem to mind being loyal to their captures so long as they are quickly given offerings at a steady pace.

Appearance Description: The Don’yoku Jaga is a lean, compact, muscled apex predator of various coloration ranging from bright yellows to dark beiges and browns. Their spot patterns carry a mark of familial code which they and human naturists can use as individual and familial identification. They possess sharp fore and hind paws, and a powerful jaw used to penetrate necks of prey as well as delicately pilfer purses.


Special Abilities: N/A


Other: Created by cokemonster cokemonster
Depicted above is a Jaga near Hotto Tochi, a thriving villa deep in the deserts of The Western Empire. Citizens hold a festival every 5 summers in their name, regaling a time when these greedy animals saved the villa from destruction. Aspiring whitesmiths across the world travel to make a name for themselves by competing to create the best Jaga Jewelry, which is then judged and fitted onto the Jagas that gather outside the city. Alpha males especially will claim the best metal for themselves, inadvertently naming that whitesmith the winner as a result.



 
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HIGHLAND WARG
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Type: Hybrid Mammal
Diet: Carnivore
Habitat: Forests, highlands, Mountain ranges.
Average Height: 2.5 m
Average Length:7.5 m
Average Weight: 400lbs
Lifespan: 25 years
Top Speed:50MPH


Behavioral and Historical Description:

They are a highly adaptable species going and living in nearly any climate. They travel in herds of 15 or 20 others and roam around the lands in treks that could be anywhere from 100-900 miles before settling. They are intelligent, able to think and plan as a group to trap their prey before killing it. They are Highly aggressive and will kill anything, animal and Human, if their territory is trespassed. Sometimes, they also will kill for fun. It has been proven that a long time ago people would train Wargs as Mounts to ride on, but despite being domesticated they still show to be very aggressive

Appearance Description: resembling a massive dog. Short hair, sharp teeth. Very large and powerfully built. The females are pale in color, and smaller than the much larger Male's that have brown fur.


Special Abilities: NONE


Other: Created by Jack Rakan Jack Rakan


 
CLOUD EMPEROR
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Type: Sky Creature
Diet: The Cloud Emperor is a carnivorous animal thought to feed on all manner of flying creatures that it can fit into its 'mouth', the central hole underneath the dome of its body. It has been theorized that cloud emperors could feed on ground creatures, but this has never been witnessed.
Habitat: In the sky, typically just beneath or inside of clouds. They are home to warmer climates and are most frequently spotted above the Western Empire and above tropical islands.
Average Length: 15m
Average Weight: 50 lbs
Lifespan: Unknown
Top Speed: 30KPH


Behavioral and Historical Description:

The Cloud Emperor is one of the most mysterious beings in the world. So little is known about it that it still appears in many indigenous religions where it is commonplace to appear. Because they spend all of their time in the air, and so few bodies actually survive the fall to the ground, much is unknown about their anatomies and their behavior. It is documented that several airships have physically encountered Cloud Emperors. It is noted here that in every case with surviving witnesses, the airship unknowingly traveled into the tentacles of the Cloud Emperor, because they possess the ability to change their transparency seemingly at will. This is thought to be done in order to camouflage themselves in order to ambush their pray, the relatively slow movement of the Cloud Emperor would seem to support this trap-ambush theory of hunting. The surviving airship crews report that in order to escape, they were forced to sever the tentacle connections before the flight arms could envelop the ship. The Emperor's wounds seeped a multi-colored jelly like substance, which has unknown properties and is an extremely expensive collector's item. Cloud Emperor's are almost always witnessed in small groups when traveling or hovering about in the sky, this leads some scientists to believe they have some form of social exchange, the more extreme theories suggest primitive telepathic capabilities. It is also entirely unknown how the Cloud Emperor reproduces, an act of mating has never been documented, nor have any Emperors been sighted that appear much smaller or younger than any others. It is certain that until a greater method of observation and acquisition can be innovated, the Cloud Emperors will continue to be one of the greatest mysteries and fascinations known to Elegos.

Appearance Description: Though it is extremely rare to discover the body of a Cloud Emperor, those that have fallen to the surface and haven't deteriorated too much to examine have held the following qualities. The 'dome', or main body of the Cloud Emperor has been found to be between 8 and 12 meters in diameter. This fluctuates, as the Emperor uses its lightweight and flexible body to propel itself about in the air. The dome of the Cloud Emperor is extremely lightweight and flexible, most are orange, yellow, or nearly colorless in appearance. The material that their domes are comprised of are transparent and flimsy, most harvested Emperor bodies are nearly destroyed by the time they touch the ground. The Cloud Emperor has three other known body parts. The 'flight arms' are long, wispy appendages that the Emperor uses to maneuver itself in the sky, as well as to scoop paralyzed prey into its 'mouth'. The flight arms are extremely lightweight, seeming to be comprised of colored clouds themselves. The flight arms of collected Cloud Emperors have been found to be between 10 and 17m. The 'electro-tentacles' are the next part of the Cloud Emperor. These are perhaps the most recognizable of its body parts, as other animals are documented to have similar appendages. These are narrow, tubular appendages that carry an electric current in them. The Emperor uses these for defense, as well as to paralyze its prey for consumption. The Emperor is known to be able to regenerate these tentacles, as has been experienced in the few unfortunate airship collisions that are known to have taken place. The average tentacle shock is thought to be enough to paralyze a human being, though repeated shocks would surely mean imminent death. Of the harvested Cloud Emperors, their electo-tentacles varied from 11 to 14 meters in length, each recovered Emperor possessed dozens of tentacles. The 'mouth' of the Cloud Emperor is a small opening in the center of the undercarriage of the dome. It is thought to be where digestion and expulsion takes place. The average size of the mouth of the Cloud Emperor is 4m in diameter. This is also covered with a thick, rubbery flap that prevents beings from entering of exiting the Cloud Emperor without its permission.


Special Abilities: Regeneration: The Cloud Emperor can regenerate simple wounds and regrow tentacles, a mysterious multicolored 'jelly' blood seeps out of open wounds.
Electrocution: Cloud Emperor tentacles can electrocute anything they touch.
Constant flight: A living Cloud Emperor has never been seen landing, they are theorized to never actually touch the surface.


Other: Created by Proletariat Proletariat


 
DUSK DRIADE
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Type: Insect
Diet: feeds on spirit energy of plants. sometimes you can see small patches of dried up or dead leaves where they were feeding.
Habitat:dense forests or jungles
Average Length : 1m
Average Height: 80cm
Average Weight: 10lbs
Lifespan: 5 years
Top Speed: 20 km/h but if they are in a jet stream they can follow the flow without trouble.


Behavioral and Historical Description:

They have no fear of other creatures, and many animals do not harm them. It is said that if an animal does attack one, since they travel in large groups, the whole lot of them will glow together so brightly that they actually blind the attacker. they are not nocturnal but prefer to travel or feast at night than in daylight. as they glide the skies the extra energy falls away like dust particles. they can travel high up in the sky and have been known to when traveling the world, many times they ride in the wake of airships to ease their ride. they are rumored never to visit the same place twice.

Appearance Description: these insects have 4 wings average length from tip to tip can be 1 meter. at night they are practically invisible as they appear see through or camouflage, we arent quite sure, but when feeding or just finished feeding, they start to glow luminously, especially when it is dark.


Special Abilities: N/A


Other: Created by Andromeda Arc Andromeda Arc


 
SENECA
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Type: Mammal
Diet: Herbivore
Habitat: Deciduous Forests and Tundra.
Average Length : 2.2m
Average Height: 1.4m
Average Weight: 200lbs
Lifespan: 15 years
Top Speed: unantlered 40 KPH / Antlered 20 KPH


Behavioral and Historical Description:

The Seneca is at the center of the Northern Forest food chain. Their white coat makes it easy for other fauna to spot them in forested areas, while the leaves sprouting from their extensive antlers works the same way in the depths of a tundra. This may seem counter-intuitive to its survival, but it actually wants to be seen. Year round, the green plantae produces copious amounts of nutrient rich nectar through photosynthesis and what the body eats. This nectar attracts many species of bees, insects, birds, other mammalian herbivores, and even predators. Those who feed on the Seneca’s nectar form a sort of symbiotic relationship with it the same as the plantae has with the Seneca itself. As a Seneca grows out its antlers, the slower it becomes yet the less it needs to runaway, for it is able to attract more and more Animalia to act as “Defenders” on the choice predators that do prey on their meat.

Of course, these defenders will prey on each other, so each Seneca usually has a choice set of animals that attach themselves. You won’t see a Seneca feeding both a herd of Papaopamus and a nest of adolescent Griffons. In times of disparity, packs of competing predators will fight for “possession” of these vital sources of food, and farm them through harsh winters or food shortages.

Their antlers can also be used as a defense mechanism, protecting most of its body besides its hind-quarters. When being preyed upon, it may detach its precious horns in a last ditch attempt to run away. Even if they escape, it is rare that they survive long after they lose their horns.

Farming Seneca is not viable. They require too much food for modern agriculture to facilitate. Additionally, they will usually panic and detach their antlers if kept penned in a small area. The odd farmer may keep one semi-pinned in their backyard, but the many Defending animals that feed on the nectar make it difficult to cultivate.

Appearance Description: The Seneca is a white coated herbivore. Both genders wield grandiose antlers which house a plantae considered a part of the animal. Their coats are soft and luxurious, lending them to be the prime choice of quality fabric.



Special Abilities: The production of a healthy nectar-paste that heals 1 HP per 100ml. Produces 2 Liters per day. (Total 2000ml a day.)


Other: Created by cokemonster cokemonster
The flora and Seneca seem have once been two independent organisms now melded together. Seeds are rooted in the horns of the fauna at birth, lending it to be now be considered one mammal for simplicity. It may have started as a parasite feeding on the animal’s life, but has sense grown to live with it as one. This along with the strange way it survives has made the Seneca a symbol of peace and generosity. Why can’t everyone just get along like the Seneca does?


 
Scale Gorilla
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Type:Mammal Hybrid
Diet: Omnivore
Habitat: Dense Jungle/Forest
Average Height: 3 m
Average Length: 3 m Body/ 3m tail
Average Weight: 1200lbs
Lifespan: 50 years
Top Speed: 40km/h

Behavioral and Historical Description:
- Scaled Gorilla's are fiercely territorial
- Females are about 40% smaller in size and weight.
- Females also live in Families with other females are children.
- Males are mostly solitary except when mating.
- These Gorilla's will have been known to pursue territorial aggressors for 10km
Appearance Description:
- Their Scales can be found mostly around the areas with no fur, the hands, feet, tail and face.
- The Tail is the hardest and strongest part of their body and a primary means of inflicting harm.
- Males possess a large mane of hair and Antlers. Whereas females lack these features.

Special Abilities: ??????????

Other:
- Their Antlers have a special property inside the bone that is used as an ingredient in a special elixir.
- The scales have been used as an extra layer to leather armor as they are lighter and as strong as iron.
- Their Teeth have been claimed by hunters as a trophy for surviving or even winning against a beast.

 
Blutbatz
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Type: Monster Mammal
Diet:Carnivore
Habitat: Dense Jungle/forest, Dark Caves
Average Height: 30-40cm
Average Length: 30-45cm
Wingspan : 120-150cm
Average Weight: 2-5lbs
Lifespan: 5 years
Top Speed: 80-120km/h in hunting flight

Behavioral and Historical Description:
- Blutbatz are mostly active at Night, but can function in the day when provoked.
- Blutbatz would rather take flight than fight an enemy unless it is prey worthy.
- Hordes of Blubatz can be dangerous even to large animals or groups of people
- These creatures work in groups as small as 15 to records of 10000
- Intense, prolonged loud noises can be an effective deterrent against attacks.
- They are hardly migratory but in the event of loss of home, they will seek out new surroundings.
- The wings of these animals produce a durable leather great for gloves and boots.
Appearance Description:
- They have large noses that are 100 times stronger than humans. They are geared toward scenting blood of any kind.
- They have humanoid looking arms and legs with 3 digit claws at the extremity.
- The large ears can pick up the faintest sounds and are used in navigating dark areas.
- They have razor sharp teeth easy capable of tearing unprotected flesh.

Special Abilities: Content

Other: Content

 
Norhceros
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Type: Mammal Armored
Diet: Herbivor
Habitat: Plains regions, flatlands
Average Height: 3.5m
Average Length: 7m
Average Weight: 5000lbs
Lifespan: 40 years
Top Speed: 40KPH
Behavioral and Historical Description:

As far back as 1500 years, the Norhceros has been behind the naming of all entities entitled Norhad. In the Northern Kingdom, they roam free among the plains area bearing their name. They also exist in parts of the flatlands of the Southern Republic and the deserts of the Western Empire. Historically, Norhceros have not been the best animals for domestication, in comparison to their numerous and more adaptable counterparts the Papaopamus. They can however be domesticated as they are usually very docile in nature. Their only enemies are apex predators, who are mostly migratory ones, or humans.

Due to expansion and hunting Norhceros are endanger of extinction. It is mostly in part because of hunting. Their hides were a valuable war resource as they were much faster to acquire and fashion into armor then the process of refining ore, and forging protection. It was sometime in 800s CYAD that the Great Spirit Association claimed responsibility for the protection and revitalization of the Norhceros. Now, many small herds are located in well protected privately owned fields. The GSA also enacted a program to loan land from nobles for the raising of young Norhceros in exchange for exemption from the Spiritual Tithe.

Appearance Description: IT is widely recognized by its large head horn and the protruding rock-like. While it's eyesight is no better than our own, the ears are capable of rotating 180 degrees to give it that hearing awareness from all over. The protruding jagged like rocks are hardened skin over the hide. It is unknown how the spikes come to form. The hide of this majestic beast is capable of withstanding piercing arrow and gunfire.

Special Abilities: None

Other: None

 

Bone Lizard


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Type: Reptile

Diet: Carnivore

Habitat: Coastal Areas

Average Height: 2 Ft

Average Length: 5 Ft

Average Weight: 110 Lbs

Lifespan: 50-60 Years

Top Speed: 14 Mph or 22.5 Kph


Behavioral and Historical Description:

The Bone Lizard is the result of many years of evolution. It's one of the largest coastal lizard species in the Northern Kingdoms, it's size is one of its greatest assets. The creature is a natural hunter, quick enough to prey on birds on beaches, they also eat crabs if they can find them. The Bone Lizard is known to wreck havoc on coastal pastures, preying on sheep and chickens. The Bone Lizard can usually be seen basking in the sun on the rocks on the coast. The Bone Lizard is considered a pest to some, herders offering money to those who hunt them. There has been a decline in their populations but has recently seen a slight rise.

Appearance Description: The Bone Lizards features are quite unique. Unlike other lizards, the Bone Lizard has bone fragments covering it's spine, head and back. It offers protection against potential predators and humans. The skin of the Lizard is rough and their claws are big and sharp enough to easily caught it's preys throat. When it comes to their teeth, the only have small razor sharp teeth as they swallow their prey whole.


Special Abilities: None


Other: The Bone Lizard is also called locally by some as the Skull Lizard.


 
MYSTHERBE
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Type: Sentient Plant

Season: All year

Environment: Anywhere grass can grow, Mystherbe can survive

Average Height: Main body 18cm / Crown of leaves 25cm long

Average Length: Main body has an 18cm dia

Lifespan: 5 year / Immortal

Top Speed: 0.5 KPH


Appearance and Historical Description:

Mystherbe are small sentient plants that populate the world of Elegos. Ancient legends and cultures viewed the Mystherbe as beings containing the souls of the dead summoned back to Elegos by the planets lifeforce. Other ancient civilizations did not view it as alive and therefore, were the subject of indifference in their treatment to Mystherbes. Observation over the millennia has led to the conclusion of sentience although in a limited capacity, it can understand feelings, awareness towards others and even a limited consciousness.

In the last 1000 years, the Great Spirits Association and the Arbiters of Nature, both leading religions of that time period, set the standard of treatment and respect towards many other sentient lifeforms of Elegos including the well known Mystherbe. The growth of Mystherbe from seedling to sentient plant requires at least a year. But this process can be hastened through the rebirth cycle.

They are also known as the plant of rebirth. When the body is destroyed by any means, the decomposing remains serve as means to propagate the species and grow new plants. In a natural death, where the plant may grow old, it can sometimes find an isolated area, bury itself and a few days later, emerge young again. Early reports of this behavior have led some to believe its immortality, but further research has revealed that the main body does indeed die, but from its core interior, can grow a new mystherbe, at a much faster rate than starting anew.

The Mystherbes main body is surrounded by a layer that has the texture similar of a peach. Their crown shares similarities to that of dissiduous tree leaves. Their eyes serve as another means to collect sunlight, like other plants. Their mouth serves as a means to collect air and water. Their feet can dig into the ground no problem and act as roots.

Secular Usage: Mystherbe Crown leaves are harvested like wool to create elemental sails for airships and naval vessels. Plucking a few off the crown does not seem to injure the plant in any way and buds can be seen grown within a day.


Special Abilities: Their light weight nature and gravity defying crown of leaves make it so they may sometime fly away with a strong gust.


Other: Content


 

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