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Fantasy Aurora - The Supernatural Continent - Settings/Locations

Doomshroud

𝔻𝕣𝕖𝕒𝕞𝕖𝕣
Frostreave:


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Frostreave, a frigid, unrelenting zone of wilderness, travel, and surprisingly, order. Its icy depths are host to some of the most petrifying creatures of undeath that the primeval realm has to offer. As it stands, Frostreave was previously the primary ruling place of the Overlord of the Nether, and thus, brimmed with beings raised from death to serve the Dark Phalanx. After his demise, the creatures held here have gone into frenzies, seemingly uncontrolled. Skeletons, wraiths, ghouls, abominations, and even snow drakes, Frostreave is host to many creatures, each of them more then capable of slaughtering living beings... and very willing to do so. Only desolation awaits here, and many have found their lives cut short at the hands of some of the most atrocious beings this world has to offer.


?????? Nexus:


Literally translated into Dragon Nexus, the Drakos Nexus, as the name may imply, is a place home to a significant amount of dragons, drakeflights, wyrms, and many other draconic creatures that have migrated to this place. The location itself is filed with rather steep mountains, caves, and other rocky areas where dragons are most likely to inhabit. While it is certainly not uncommon to see hordes of flights roaming across the skies at times, a considerable amount of the dragon population resides here. It is generally not advised to travel through this area. While some of the flights may be... well... tolerant of mortal exploration, others will send the unwary adventurer to a swift and most painful demise without so much as a second thought. However, there are a few paths here and there where one can stray away from particularly deadly wyrms and flights.


Beneath its depths, however, lies a city of foreign beauty that could rival even the finest of mortals constructs. The city, called Urbem by those that reside, welcomes drakeflights, wyrms, and dragons of all sizes, colors, and origins to come into its depths. However, regardless of its seemingly unperturbed atmosphere, Urbem was once not nearly as magnificent as it is today. Furious battles between humanoid factions and drakeflights once plagued its depths. It is because of this history, that most dragons possess a general distrust over mortal and humanoid beings.


Darkveil:


In the beginning, the location now known as 'Darkveil', was actually called, "Granveil." It was a great area for exploration and travel, with its soothing tenor and lack of violence. However, now, the constantly contested forest of Darkveil are home to an array of Union and True Phalanx soldiers, locked in battle in various parts of the forest for greater amounts of territory. Once exceptionally lush and filled with grandeur, there are mere remnants of the wide forest that remain free of corruption. The harbingers of the lurking Dark Phalanx, particularly arrays of demons and other beast, freely roam through other areas of Darkveil, seeking to push their corruption further...


El'Nathas:


El'Nathas, an unnaturally beautiful land of particularly lush forest, a large variety of wildlife, and multiple Elven Kingdoms divided between the land. Mystical power flows within the very plants and growth within El'Nathas, as though forcing the surroundings to remain in a state of consistent perfection. Undeniably embodying the perfection that many elves have strived for themselves, El'Nathas, albeit magnificent, has been seen by many as against the flow of nature itself, due to the constant use of magic within its society. Various Elven Kingdoms are active within this particular region. The most notable Elven Kingdom here is the one governed by the High Elves. El'Nathas neighbors the Region of Perpetual Twilight, and thus, is also something of a host to the, Midnight Elves, who have veiled their own areas in shadowy skies....


Region of Perpetual Twilight:


The Region of Perpetual Twilight, or simply Perpetual Twilight, is the homeland to the Midnight Elves, whom have chosen to distance themselves from their heretic arcane abusing counterparts. The land itself is filled with nature, though without the unnatural magics infused into it. Its landscapes are quite soothing, and its skies appear to remain a dark-bluish purple. The Midnight Elves, similar to the Pandar, are a rather peaceful species, though seeking to guard themselves from the perturbations of outsiders. However, they have more or less established an alliance with the Union, and will come to their aid if need be.


Pivot:


Renowned as one of the largest locations within Aurora, Pivot is actually one of the newer lands discovered, having only been around for a century. A vast array of forest areas and fields, Pivot is home to numerous human-lead kingdoms and factions, and is host to an array of humans and elves working within the Union. Its largest city, Stormcross, is the capital location for the Union. Those seeking entry into the faction would do well to come here, to request entry.


Anamor:


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Anamor consist of a group of slightly antiquated towns in the middle of a rather mountainy set of land. Smaller then Pivot by a considerably degree, Anamor is host to a copious number of humans wishing to live in a more secluded, peaceful environment. Rather then aspiring to truly aid the ranks of the Union, the Anamorians would much sooner preserve their own tranquil societies and maintain their ways of living purely on their own. However, this was certainly not to last. For as time went on, those who saw their king as unfit to lead his people into better times sought to remove him from the thrown by way of a coup. These particular dissenters were against seclusion from the other lands, but were aware of King Howlett''s firm stance on the matter. Thus, lead by Jon Domerio, previously a middle-class Anamorian, the rebellion against seclusion began, and to a fair extent, still persist, today.


Dunthinar:


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Dunthinar is nothing short of the second largest location within the Primeval World, second to Pivot. In direct contrast to Pivot's slightly more orderly surroundings, Dunthinar's possesses rougher, particularly more intimidating landscapes, symbolizing the more warlike methods of the True Phalanx. Consisting of numerous militaristic villages spread throughout it, Dunthinar is primarily host to the Orcs serving the True Phalanx, though other races are spread throughout the faction (Ex: Ichor Elves, Trolls, Tainted Eldar, Namodians, Sentient Desolated, and other races).


Knightforge:


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The large, snowy mountains and forest of Knightforge can be located west to the human lands of Pivot. A somewhat small location, geographically speaking, Knightforge remains an extremely remarkable place. In a similar fashion to Dunthinar, there are quite a few villages spread throughout, though with significantly different structures. As the name might imply, Knightforge is a place specifically designed to be gratifying to blacksmiths and forgers, particularly of Dwarven kind. The Dwarves of Knightforge are nigh-unparalleled warriors, and extraordinarily capable blacksmiths. They are highly sought out by members of the Union and the True Phalanx, and rightfully so....


Deadwood:


Deadwood is a location west to Pivot, directly across from a lake positively brimming with odd, fish-like creatures. A constantly darkened forest of many mysteries, Deadwood is a place holding much history. It is a place highly populated by the forces of Undeath, mindless, seeking only to rend the flash of those living. There are a few villages with heavy defenses throughout Deadwood, looking to end the constant threat of the Dark Phalanx. Near the center of the shadowy forest is a Fortress, surrounded by wraiths, and guarded by unearthly banshees. Necromancers of the Dark Phalanx have conjured creatures of all kind to defend the ignoble place. Rumor has it that somewhere beneath the fortress, there is a VERY peculiar and ongoing operation, possibly the source of the shambling horrors roaming the forest....


Fel-Land:


Fel-Land, as it was previously, was an area of land tainted by the vast demonic capabilities of the Dark Phalanx. Its depths were deemed a lost cause by the Union and the True Phalanx, and it was lost to hordes of demons, fel-lords, abyssal creatures, infernals, demons spawned from the hellish powers of the chaotic phalanx. Raid forces regularly were sent from the cesspit, past the eerie fortresses and rivers of flames and brimstone, out into the world beyond, to wreak havoc once more. However, in the sudden decline in infernal activities, most of the remaining forces stay within this area, endlessly clamoring through the mountains fiery depths in search of ways to resurrect their fallen masters. However, because of the threat that still looms over this land, most are warned to tread away from the area. Should one be forced to travel near it, they are advised to go around, to avoid even the outskirts...


The Unbound Desert:


The Unbound Desert is a searing, seemingly endless area of sand and powerful wind. Covered in ivory dunes, with very few sources of water. Sidewinders moving across the scorching ground, it's no wonder that many human beings have died of hunger and thirst here. However, for the strong-willed souls who manage to make it across, they may find things that are nothing short of beyond reckoning.....


Wu-Yishu:


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In the native language of the Pandar, Wi-Yishu actually means 'Mist Techniques', symbolizing the unique martial artistry capabilities that they have created, and their very way of life. Wu-Yishu is an exceptionally stunning island to the far south of Knightforge, and one that appears to be constantly in motion, oddly enough. Its structures are heavily ornamented, and boast quite the amount of temples and shrines used for meditation and cleansing. The people native to the sizable island, the Pandar, are an extremely placid species, though protect their island with ferocity, and with good reason. The Pandar have seen years of harmony for quite some time now, and resolve to keep it that way. However, with adventurers now reaching the island at last, only time will tell how long their harmony will be preserved....


Other Locations:


Aurora is a realm filled with many undiscovered locations, endless mysteries to be uncovered, and limitless bounds of magic to discover. Beyond these locations are places that remain unmarked, still shrouded in mystery. And it is up to you to uncover them...
 
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