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Fantasy Angelic Musician's Idea Storage

Cat.Chrestomanci

¯\_(ツ)_/¯ Not a Bad Slime
Magic The types of magic that can be found in this world are elemental magics, summoning magics, healing magics, cursed magics, miscellaneous spells, both advanced and basic, and sacred beast magics. Potential is required in order to do any sort of magic and affinity is required to do magic well.
Elemental Magic
Elemental magics are innate and cannot be learned by one without Potential or Affinity. Elemental magics are not inherited by blood but there is a slight increase in the likelihood of the child having Affinity if both parents are multi-element mages. Elemental Mages cannot use Cursed magics. Being able to use one or even two elements is common but being able to use three or even all four is quite rare.
Healing Magic
Healing magics are very specialised and are passed down by blood, although there is a very slight chance that and outsider to the bloodline can learn the magic, 1 in 1,000,000. Some healing magics are in the form of regeneration spells and direct application while others come in the form of potion mixing. Families that have mastered healing magics almost always keep their work hidden from prying eyes, despite the fact that the likelihood of one outside the bloodline being able to utilise the magic is very slim. These families also specialise in shielding and hiding magic to protect their secrets. A mage cannot have Elemental and Healing magic as the two in conjunction overload the user and consume lifeforce in exchange for the power. Those who have both the Affinity or Potential and a Healing bloodline can only hone one or the other skill and leave the remaining skill dormant. Any mage who attempts to hone both will die either the day the mage turns 12 years of age or, if older than 12, the instant the mage attempts to use the other type of magic. Cursed magics are also incompatible with those with healing magics.
There are three strains of healing magic: temporal reversal, cellular manipulation, and creation. Temporal reversal removes the time in which the injurious event occurred and is the most difficult to use. Cellular manipulation uses mana to aid the body in naturally healing or can manipulate the body to expel poisons or toxins in a safe way. Creation is a method that converts mana into a form that would heal the target, including generation of cells or antitoxins.
Battle clerics are healing mages that can also utilise basic battle techniques or magic. This usually manifests in the form of a summoner or one who uses classical spells. They are capable of both healing and doing battle simultaneously. The title of Battle cleric is not easily gotten, for even if a healer is proficient in both offensive and healing arts, only the best of the best are awarded the title.
Cursed Magic
Cursed magics are magic that has been attained through a pact with a higher power, be them seraphs or demons. These beings create pacts with the users of cursed magics. The details of the pact are that the being will lend the mage their power in exchange for life force. The mage is marked with the symbol of the being with which the pact is made and the symbol grows as it consumes life force. At the same time, as the curse progresses, the mage’s power increases. The power of the mage peaks around the time when three-quarters of the curse is complete. Upon completion of the curse, the mage will die. Those with a greater Nature, innate power and life force, are able to harness a curse to its full potential, able to support the curse for longer and gain more power from it, taking in more of the curse than those with a smaller Nature.
Magic of the Old Religion
Magic of the Old Religion is a runic magic that uses written words as a base for its spells. This is passed down through bloodlines but full utilisation of the power requires a series of crests to be engraved on the body. Mages of the Old Religion are unable to use common magic or curses but can use their own spells to amplify the effects of spells of another mage. Overall, the power of this magic is stronger than that of common magic magicians, but the casting time is not instant. Mana is used in order to invoke the spell but if the writing is stopped before the spell is finished, the mana expended will not return.
Summoning Magic
Summoning magics can be used on any sort of object or creature, excluding sacred beasts, human hybrids, or humans. Most mages who specialise in summoning magics either master creature summoning or weaponry and armour summoning as years of study are required to master either type. Creature and armour summoning have completely different methods of summoning despite the fact that they are technically in the same magic family. While theoretically anyone can learn summoning magic, it requires minimal latent ability to perform effectively. Summoning magic is not inherited.
Avatar Summoning
Avatar summoners are different sorts of summoners. They are able to manifest an aspect of their soul into a tangible form. This can be in the form of a humanoid or something else depending on what aspect of their soul is manifested. It is usually an emotion and when the user feels that emotion, the avatar's strength is increased. Summoning takes a lot of energy. The first time, the amount of energy and mana expended can render the user incapacitated for days. The avatar can then be stored in an object made of a special mineral (Seraphite) capable of holding the spirit for future summonings. They are incapable of using any other branch of magic, including the sort that can be utilised by normal lay people. These bloodlines cannot be mixed with any other magical bloodlines. Secondary summonings after storage in Seraphite charms still consumes energy but not nearly as much as the initial summoning.
Sacred Beasts Sacred beast magics can be utilised only by the beasts themselves and their descendants. Unlike Healing magics, these magics cannot be utilised by those outside the bloodline. The purity of the blood in such a mage must be very high in order for the mage to utilise the magic. Dragon magics are fire based and mages do not have Potential or Affinity. If a mage is from a Healing bloodline and a sacred beast bloodline, both magics can be utilised by the mage, but this is quite the rarity. Unicorn magics are earth based. Griffin magics are air based. Leviathan magics are water based.
Dragons
Dragons are native to the mountainous regions, making nests in the crags of the mountains. There are two major variations of the extant dragons. One variation resembles a serpent closely. The other variant resembles a lizard with large leathery wings. Dragons are associated with the element of fire and in some regions are considered the deities of fire.

Dragons can create hybrids with mages called Dragors. They are unable to create human-Dragon hybrids. Dragors have wings and tails and are able to access a dragon form for limited periods of time alongside being able to use dragon magic. ½ Dragors have wings and tails but cannot take on dragon forms and are able to use dragon magic. ¼ Dragors only have access to dragon magic. The more the dilute the bloodline, the less powerful the individual.

Serpentine Dragon:
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Lizard Dragon:
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Griffins
Griffins are native to plateau areas of desert regions. There are many variants of griffins with different avian origins. This origin affects their general physical capabilities but their magical capabilities are similar. Griffins are associated with the element of air and have magic based upon controlling it. They are also capable of communicating with other avian species.

Griffins can create hybrids with mages called Gryphins. Gryphins have the wings of an eagle and the tail of a lion. They are able to access their griffin forms for limited periods of time alongside being able to use griffin magic. They are able to use air magic. The pattern of ability to use magic follows a similar pattern to that of other sacred beast hybrids.

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Leviathans
Leviathans are native to marine environments. They have two variants depending on which region they hail from. One variant appears similar to a serpent and the other variant is closer in anatomy and appearance to an octopus. The serpents have a greater affinity for ice magic and the ones with the cephalopod appearance have a higher affinity for water magic. A uniting magical trait among leviathans is the ability to read and redirect currents in any body of water. They are also able to call and control any aquatic organisms.

Leviathans can create hybrids with mages called Leviaths. Leviaths have the tail of either a sea serpent or the fins of a fish. They are able to partially transform into leviathans when exposed to water without fully transforming. They are able to access their leviathan forms for limited periods of time alongside being able to use leviathan magic. magic. They are able to use water magic. The pattern of ability to use magic follows a similar pattern to that of other sacred beast hybrids.

Cephalopod Leviathan:
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Serpentine Leviathan:
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Unicorns
Unicorns, in addition to having earth-based magic, are also proficient healers.

Unicorns can create hybrids with mages called Unicornia. Unicornia have the iridescent white hair and horse ears. They are able to access their unicorn forms for limited periods of time alongside being able to use unicorn magic. They are able to use earth magic. The pattern of ability to use magic follows a similar pattern to that of other sacred beast hybrids.
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Supernatural Abilities The world is filled with ether. Ether is in the air, in all organisms, and even in the earth. Not all are attuned to the ether; however, there are some who are able to control it and bend it to their will. By extension, they are able to bend the laws of physics and are granted an almost unreal power. Some are able to channel the ether directly, others are able to write spells made of runes in order to control it. Most technology is based upon a mixture of using the ether and using another source of power. There are several categories of ability users.
Rune Users
Rune users are the least ethically inclined of those able to utilise the ether. They are able to channel it only by writing spells with runes and do not have a strong direct connection. Because their abilities are facilitated by runes, their power is weaker. They are; however, able to use any type of etheric ability equally.
Enhancers
Enhancers are able to enhance physical capabilities of a person or object. This includes speed, strength, durability, regeneration, the etheric abilities of others etc. This is the easiest ether ability to use and can be used by almost anyone with aptitude. Enhancers are strongest at utilising emitter or transmuter skills and have a low aptitude for manipulator and conjurer skills.

Enhancers are usually determined and simple. Most of them never lie, hide nothing, and are very straightforward in their actions or in their thinking. Their words and actions are often dominated by their feelings. They are generally very selfish and focused on their goals.
Transmuters
Transmuters are able to transform physical objects that are non-living. This only works when the base object and the target object are similar in composition. This ability has a medium level of difficulty for natural ability users. Transmuters have a high aptitude for conjuration and low aptitude for manipulation.

Transmuters are usually whimsical and prone to deceit. Transmutation users have unique attitudes, and many are regarded as weirdos or tricksters. Often they put forth a facade while hiding the truer aspects of their personalities. Even when they don't hide their personalities they rarely reveal their true intentions.
Conjurers
Conjurers are able to summon objects either living or inanimate. These must be objects that already exist and cannot be made up. This ability requires significant aptitude to learn. Conjurers have a high aptitude for transmutation and low aptitude for manipulation and emission.

Conjurers are typically high-strung or overly serious and stoic. They are often on guard as to be cautious. They are very observant and logical, rarely falling into traps. Being able to analyze things calmly is the strength of Conjurers.
Emitters
Emitters are able to produce ranged attacks that are either elemental or physical (such as flying or ranged weapons). This is a more basic ability but still takes time for those without aptitude to learn. Emitters have a high aptitude for enhancement and manipulation and low aptitude for transmutation and conjuration.

Emitters are usually impatient, not detail-oriented, and quick to react in a volatile manner. Many of them are quick-tempered and hot-blooded. They resemble the Enhancers in building their impulsivity, but the difference with them, they probably tend to calm down and forget easier.
Manipulators
Manipulators are able to control other living things. Able to control space-time, which includes teleportation. This is the rarest and most difficult ability to use even for those with an aptitude for it. There are some aspects that can only be learned by those with aptitude and not by those who rely upon runes. Manipulators have a high aptitude for Emission and low aptitude for transmutation.

Manipulators are usually logical people who advance at their own pace. They are all for arguments and tend to want to keep their families and loved ones safe. On the other hand, when it comes to pursuing their own goals, they do not listen to what others might have to say about it.
Specialists
Specialists are the miscellaneous category. It includes things like summoning and producing avatars. It also includes the transformation of living things, the conjuring of imaginary objects, and telekinesis. Most specialist techniques are unique aside from avatar-summoning abilities. Save for avatar summoning, these abilities can only be used by specialists or those with similar base abilities (eg. Manipulators can learn how to use telekinesis). Specialists have a high aptitude for manipulation and conjuration but low aptitude for emission or transmutation.

Specialists are usually individualistic and charismatic. They won't tell you anything important on them, and refrain from being close friends, but, because of their natural charisma that draws others, they are always surrounded by many people.
Avatar Summoners
To utilise an avatar, the soul is split and the new spirit is endowed with some aspect of the personality. It takes a lot of preparation and energy to do this but the summoning is only required once. The avatar is then stored in an object composed of quintessium. From that point forward, the avatar can be summoned at will. The avatar has special abilities in and of itself independent of its owner but the ability is related to its origin. Emotions are able to enhance the projection.

Avatar summoners are often emotionally unstable due to the fact that they feel one emotion much more strongly than any of the others. This emotion can drive them insane in some situations.
 
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Tree of Life Multiverse

Premise In the beginning, there was a seed. This seed would later grow to become the Tree of Life that held the multiverse in its branches. While there were many different worlds in the Tree of Life, only thirteen of them developed into unique worlds. These were later come to be known as the Thirteen Greater Domains by those aware of the nature of the world and the Tree of Life. From the thirteen main branches, there were many twigs that branched in the form of alternate timelines. Most of these timelines were dead ends.

In some of the Domains, the Tree of life was common knowledge, while in others, it was a secret held by few. There are were another eleven that became the Lesser Domains. While they had unique compositions and developments, they were not as distinct as the Greater Domains. The Greater Domains are: Alpha, Beta, Gamma, Delta, Zeta, Theta, Lambda, Rho, Sigma, Tau, Chi, Psi, and Omega The lesser Domains are: Epsilon, Eta, Iota, Kappa, Mu, Nu, Xi, Omicron, Pi, Upsilon, and Phi.


Domains

Alpha
A domain completely void of any sort of magic. Any connections to the Tree of Life are attained through the power of science.

Heroes summoned from this world have enhanced physical capabilities compared to their existence in the Alpha Domain.
Beta

A domain that has both technology and basic magic. The magic that can be used is reliant upon ether in the environment that can be utilised to perform spells. Technology and ether are sometimes used in tandem to enhance the overall effect.

Heroes summoned from this world have enhanced physical capabilities but their etheric abilities are similar to those from their original world. The etheric abilities are adapted to the world's native environment, save for the Alpha Domain, in which etheric abilities are lost.

Ether in an external material that can be controlled by psychics directly. Those without psychic abilities can use technology to utilise the energy to perform magic.
Gamma
A domain that has technology and basic magic. Magic is reliant upon mana, which can be found within an individual. Magic and technology are two separate spheres and do not rely upon one another in any way. Practitioners of magic are secluded and magic is not common knowledge.

Heroes summoned from this world have enhanced physical capabilities and their magic abilities are similar to the abilities they hold in their original world. It is preserved in the Alpha Domain because the Dragon Force is similar to energy in the Alpha Domain.

Mana can be used to manipulate the Dragon Force in the environment. Dragon Force is similar to the Ether found in the Beta Domain.
Delta
A domain that had basic magic. The magic is reliant solely upon internal life force called Karma. Magic and technology are separate for the most part but there are those who have created a rough interface between the two. While only about half the population are able to access internal Karma, there is no particular animosity between the two groups.

Heroes summoned from this world have enhanced Karma reserves but similar physical capabilities to their original Domain. Karmic abilities are preserved in the Alpha Domain.

Karma is an internal force and is more powerful than Dragon Force but extended exertion can negatively affect an individual's life span.
Zeta
A domain that has supernatural abilities based upon willpower. Individuals living in this Domain have two discrete forms that are connected. There is the Vessel and the Spirit. The Vessel is the source of willpower that fuels the Spirit. The Spirit is able to manifest the will of the Vessel. While the two parts are separate entities, they have an emotional and mental connection.

Heroes summoned from this world have higher physical capabilities of the Vessel but lower capabilities of the Spirit. In the Alpha Domain, the Spirit carries the same capabilities it had in its original world.

The limits of the Spirit are the boundaries of the imagination of the Vessel but the greater the warping of reality, the more mental strain on the psyche of the Vessel. Spirits have fantastical shapes while Vessels have more common appearances.
Theta
A domain without magic but in which individuals have strange abilities and appearances. The connection to the Tree of Life is limited to very few.

Heroes summoned from this world have enhanced physical abilities but the magnitude of their innate special abilities are roughly equivalent to their capabilities in their original domain. Abilities are not lost when they are transferred to the Alpha Domain.

The individuals from this world can have strange appearances that are not conventional in many of the other Greater Domains.
Lambda
A domain with advanced magic that is reliant upon Xeraphim energy. Magic is common and almost all individuals are able to use it to some degree. Magic is able to compensate for what technology would provide. Magic can be used by incantation, rune, or thought, depending on the level of the individual.

Heroes summoned from this world have roughly the same physical capabilities as in their original domains. Only runic magic can be utilised in the Alpha domain.
 
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Sacred Beasts Sacred beast magics can be utilised only by the beasts themselves and their descendants. Long ago, mages were able to create mage-beast hybrids but that art was lost long ago. While bloodlines exist that are of mage-beast descents, they are unable to mix with humans or mages and are a separate race. Due to their hunting to extinction, what few sacred beasts that are left have secluded themselves to various remote areas of the country.


Four Sacred Beasts
Griffins
Native to plateau areas of desert regions. There is slight variation within their species that is manifested in their magic. While their appearances do not vary substantially, griffins with the heads of falcons have a tendency toward offensive air magic and are capable of controlling the weather, including providing rain and dropping bolts of electricity from clouds that have been gathered through their magical means. Griffins with eagle heads have a tendency toward combining earth and air magic to create natural disasters such as mudslides, earthquakes, and sandstorms. Griffins with the heads of crows have a tendency toward earth magic. Although they are capable of flying and have a basic affinity for air magic, they specialise in earth magic. They are able to terraform. Their magic is mostly defensive. They are all able to control again animals.

Griffins hybrids are called Gryphins. Gryphins have the wings of their parent bird and the tail of a lion. They are able to access their griffin forms for limited periods of time alongside being able to use griffin magic. They are able to use air and earth elemental magic.
Leviathans
Native to marine environments. They have two variants depending on which region they hail from. One variant appears similar to a serpent and the other variant is closer in anatomy and appearance to an octopus. The serpents have a greater affinity for ice magic and the ones with the cephalopod appearance have a higher affinity for water magic. A uniting magical trait among leviathans is the ability to read and redirect currents in any body of water. They are also able to call and control any aquatic organisms.

Leviathans hybrids are called Leviaths. Leviaths have the tail of either a sea serpent or the fins of a fish. They are able to partially transform into leviathans when exposed to water without fully transforming. They are able to access their leviathan forms for limited periods of time alongside being able to use leviathan magic. The magic depends on their parentage due to the variation present within the species. They are also able to use water and ice elemental magic.
Unicorns
Native to the tropical forests. They have a few variants in the species. The variants with darker coats and feathering have a higher affinity for earth elemental magic. Variants with lighter coats have a higher affinity for plant magic and light magic. While the darker variants are still able to use light magic, they are less effective at it. The earth unicorns have more offensive capabilities and are endowed with greater strength than the plant unicorns. Plant unicorns have healing abilities and can affect growth of plants and animals alike.

Unicorns hybrids are called Unicornia. Unicornia have the iridescent white hair and horse ears. They are able to access their unicorn forms for limited periods of time alongside being able to use unicorn magic. They also have a partially transformed form that presents itself as a centaur. They are able to use earth and plant elemental magic in addition to light magic.
Dragons
Native to the mountainous regions, making nests in the crags of the mountains. There are two major variations of the extant dragons. One variation resembles a serpent closely. The other variant resembles a lizard with large leathery wings. The serpent variety have an affinity for ice and air magic. They are able to summon natural disasters such as snowstorms and hurricanes. In addition to that, they have increased agility. The lizard variety have an affinity for fire and shadow magic. They are able to call forth forces such as fear and pain assault enemies. Their colours can vary substantially but have no real effect on which elements they have an affinity for.

Dragon hybrids are called Dragors. Dragors have the tails of their parents and can either have leathery wings or horns depending on whether they are the lizard or serpent variants respectively. They are able to access their dragon forms for limited amounts of time alongside being able to use dragon magic. They are able to use the same magic that their parents are able to use. There is hardly ever any interbreeding between the variants and the power available to the hybrids is based upon which side of the family the appearance manifests from.


Precious Stone Dragons There are 14 types of dragons, each based off of a precious stone. The dragons are coloured in a way similar to the stone they represent. In addition to their elemental powers and latent abilities, each dragon type also has a special magic that is strong against the dragon below it in the list. Garnet > Amethyst > Aquamarine > Diamond > Emerald > Pearl > Alexandrite > Ruby > Peridot > Sapphire > Opal > Topaz > Turquoise > Zirconium. That being said, Garnet is not necessarily weak to Aquamarine or that sort of thing.


Garnet
Earth based powers
Stronger than any other dragon types
Largest dragon type with a standard quadrupedal European dragon appearance
Up to 15 m tall
Amethyst
Ice based powers
Affinity for mathematics and solving puzzles
Wyvern appearance.
Between 8 and 10 m tall
Aquamarine
Water based powers
Serpent-looking dragon: long, thin, and lithe
Only dragon that cannot fly but can swim very well
Between 3 and 7 m long
Diamond
Air based powers
Ability to heal any injury
Bipedal European dragon
Between 4 and 6 m tall
Emerald
Plant based powers
Bipedal European dragon
Between 1 and 3 m tall
Pearl
Water based powers
Smallest dragon type
Bipedal European dragon
Between .5 and .75 m tall
Alexandrite
Darkness based power
Ability to take the appearance of other dragons but does not take on their abilities or size
Appearances vary
Between 2 and 9 m tall
Ruby
Fire based powers
Wyvern appearance
Between 2 and 5 m tall
Peridot
Fire based powers
Ability to control the weather
Eastern Dragon
Between 11 and 14 m tall.
Sapphire
Darkness based powers
Ability to hide from any other creature
Quadrupedal European dragon
Between 5 and 8 m tall
Opal
Light based powers
Ability to counter the power of any other dragon
Eastern Dragon
Between 2 and 4 m tall
Topaz
Lightning based powers
Fastest moving dragon
Eastern Dragon
Between 5 and 8 m tall
Turquoise
Ice based powers
Ability to purge poisons
Wyvern
Between 4 and 8 m tall
Zirconium
Light based powers
Able to imitate any magic experienced from another magical being
Wyvern
Between 3 and 5 m tall


Other Creatures
Kitsune
It is a sort of magical creature that also has a human forma. Their base forms are those of giant foxes that possess either three, six, or nine tails with varying colours. Their base form is roughly the size of a lion. Their human forms are approximately the size of a normal human but they are thinner and lighter. They all have golden eyes and long hair that is traditional with a braid of some sort within it. They have half forms in which their tails and ears appear.

They usually stick to rural villages outside of human civilisations, not interacting very much, as there is significant bias against them and they are treated as second-class citizens.

They are capable of using fire-based magic. The most common manifestation of this magic is foxfire, a small ball of fire that can appear in different colours to show the different properties.
Nekomata
It is a sort of magical creature that has human forms. Their base forms are those of large, two-tailed cats of varying breeds. The base form is roughly the size of a leopard. Their human forms are slightly smaller and significantly lighter than a normal human. They also have slitted pupils and eyes that glow in the dark. They have half forms in which their tails appear, as do their feline ears and retractable claws.

While they are treated as second-class citizens, they are not particularly bothered by it. They do not need to rely upon human civilisations but some choose to live there for the relative convenience, despite certain biases against them.

They are capable of using lightning based magic.
 
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⠀♡coded by uxie♡
[div class=title][div class=titletext]The War
[/div][/div][div class=tabcontainer] [div class=tab1][div class=tabtitlec1][div class=tabtitle1]Premise[/div][/div][/div][div class=tab2][div class=tabtitlec2][div class=tabtitle2]Mechanics[/div][/div][/div][div class=tab3][div class=tabtitlec3][div class=tabtitle3]Misc[/div][/div][/div] [/div] [div class=contentcontainer][div class=tabcontent1] The world is populated by two types of humans. There are the Lackluster, who rely upon technology to live their lives and then there are those who are blessed with supernatural powers. Over time, the Lackluster were able to subjugate the Blessed with anti-blessing technology and rose to the upper echelons of society, pushing the Blessed to the periphery of society. Over time, an elite group was designed to enforce the subjugation, known as the Knites.

It was rumoured that there were those blessed with words that could warp the very fabric of reality, those that change the course of history, were they to abuse their powers. Some could be used as warriors that would overturn the regime that oppressed the Blessed and others could be used to destroy the Blessed in their entirety. The Knites kept an eye on the Blessed to make sure that any hints of rebellion were crushed before a movement could grow. They were watchful over any Blessed with abilities that might be a threat or that might prove to be an asset to the cause of wiping out the Blessed.
[/div] [div class=tabcontent2 style=display:none] The Blessed are those who are endowed with the powers derived from the great Goddess. The powers are based upon a word that can be found in the form of a tattoo somewhere on the body. These people are able to perform incredible feats that seem to defy the laws of nature. They are able to control the ether around them and manipulate the very world around them. The limitation of a Blessing is only the imagination. A Blessing can be utilised by picturing an image that is related to the word. [/div] [div class=tabcontent3 style=display:none] I have no idea what to write here for now [/div]
[/div][/div] [class=container] height:530px; width:370px; margin:auto; cursor:default; background-color:white; [/class] [class=contentcontainer] height:218px; width:348px; margin:auto; position:relative; top:-17px; overflow:hidden; padding:10px; border-bottom:1px solid #e2e2e2; border-right:1px solid #e2e2e2; border-left:1px solid #e2e2e2; [/class] [class=tabcontent1] overflow-y:scroll; height:100%; width:100%; padding-right:50px; margin-left:8px; [/class] [class name=tabcontent1] font-size:12px; color:black; text-align:justify; [/class] [class=tabcontent2] overflow-y:scroll; height:100%; width:100%; padding-right:50px; margin-left:8px; [/class] [class name=tabcontent2] font-size:12px; color:black; text-align:justify; [/class] [class=tabcontent3] overflow-y:scroll; height:100%; width:100%; padding-right:50px; margin-left:8px; [/class] [class name=tabcontent3] font-size:12px; color:black; text-align:justify; [/class] [class=title] height:45px; min-width:90px; background-color:white; margin:auto; position:relative; top:45px; left:108px; display:inline-block; padding:10px; padding-right:12px; border-radius:1.8px; padding-top:8px; [/class] [class name=titletext] font-size:40px; color:#3a3a44; text-align:center; font-weight:bold; text-shadow: 1px 2px #b37aba; font-style:italic; position:relative; top:-8px; left:-1px; [/class] [class=tabcontainer] height:100px; width:370px; position: relative; left:0px; top:-17px; [/class] [class=tab1] height:100px; background:url('https://66.media.tumblr.com/a9ea9cd7def122155d8fecad8f5081d2/tumblr_ooq2di7ePF1vuwyz4o1_250.gif'); background-size:cover; position-relative; margin-right:5px; background-position: -2em 0em; display:inline-block; cursor:pointer; [/class] [class=tabtitlec1] height:100px; width:120px; display:inline-block; opacity:0; transition:0.7s; position:relative; [/class] [class name=tabtitlec1 state=hover] opacity:0.87; [/class] [class=tabtitle1] height:22px; width:66px; background-color:white; position-relative; left:25px; padding:4px; font-size:14px; color:dimgray; font-stretch:condensed; text-align:center; position:absolute; top:35px; left:21.5px; border-radius:1.8px; [/class] [class=tab2] height:100px; background:url('https://i.pinimg.com/originals/4e/5f/74/4e5f74957a0cd057d2566d1f44c61941.gif'); background-size:cover; position-relative; margin-right:5px; background-position: 0% 40%; display:inline-block; cursor:pointer; [/class] [class=tabtitlec2] height:100px; width:120px; display:inline-block; opacity:0; transition:0.7s; position:relative; [/class] [class name=tabtitlec2 state=hover] opacity:0.87; [/class] [class=tabtitle2] height:22px; width:72px; background-color:white; position-relative; left:25px; padding:4px; font-size:14px; color:dimgray; font-stretch:condensed; text-align:center; position:absolute; top:35px; left:19.5px; border-radius:1.8px; [/class] [class=tab3] height:100px; background:url('https://i.pinimg.com/originals/86/68/35/8668350ff8c5da10313626f3b4ce0599.gif'); background-size:cover; position-relative; background-position: 10% 20%; display:inline-block; cursor:pointer; [/class] [class=tabtitlec3] height:100px; width:120px; display:inline-block; opacity:0; transition:0.7s; position:relative; [/class] [class name=tabtitlec3 state=hover] opacity:0.87; [/class] [class=tabtitle3] height:22px; width:70px; background-color:white; position-relative; left:25px; padding:4px; font-size:14px; color:dimgray; font-stretch:condensed; text-align:center; position:absolute; top:35px; left:21.2px; border-radius:1.8px; [/class] [script class=tab1 on=click] hide tabcontent2 hide tabcontent3 show tabcontent1 [/script] [script class=tab2 on=click] hide tabcontent1 hide tabcontent3 show tabcontent2 [/script] [script class=tab3 on=click] hide tabcontent1 hide tabcontent2 show tabcontent3 [/script]
 
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[class=fyuriwrapper] position:relative; [/class] [class=card] position:relative; z-index:0; width:300px; height:500px; margin:auto; background:#9b9ba1; border-radius: 10px 10px 10px 10px; -moz-border-radius: 10px 10px 10px 10px; -webkit-border-radius: 10px 10px 10px 10px; text-align:center; overflow:hidden; [/class] [class=img] pointer-events:none; [/class] [class=name] position:absolute; top:20px; left:0; z-index:1; width:100%; box-sizing:border-box; background:#da1445; padding:5px; color:#fff; font-family:'Roboto Condensed'; [/class] [class=hver] position: absolute; bottom: 20px; left: 0; z-index:1; width:100%; box-sizing:border-box; background:#da1445; padding:5px; color:#fff; font-family:'Roboto Condensed'; font-size:10px; [/class] [class name=cardinfo] position:absolute; top:0; left:0; z-index:2; width:300px; height:495px; margin:auto; box-sixing:border-box; background:rgba(155,155,161, 0.0); border-radius: 10px 10px 10px 10px; -moz-border-radius: 10px 10px 10px 10px; -webkit-border-radius: 10px 10px 10px 10px; overflow:auto; text-align:justify; transition: all 1s ease-out; color:transparent; padding:5px 10px; 5px 5px; font-family:'Roboto Condensed'; [/class] [class name=cardinfo state=hover] position:absolute; top:0; left:0; z-index:2; width:300px; height:495px; margin:auto; box-sixing:border-box; background:rgba(155,155,161, 1.0); border-radius: 10px 10px 10px 10px; -moz-border-radius: 10px 10px 10px 10px; -webkit-border-radius: 10px 10px 10px 10px; overflow:auto; text-align:justify; transition: all 1s ease-out; color:#fff; padding:5px 10px; 5px 5px; font-family:'Roboto Condensed'; [/class] [class=textparent] width:280px; height:495px; [/class] [class=textchild] width:280px; margin:auto; padding-bottom:5px; [/class] [class=fyuricredit] width:300px; margin:auto; opacity:0.3; font-size:11px; [/class]
[div class=card][div class=cardinfo][div class=textparent][div class=textchild]Sorcerers, Magi, and Contractors are closely related races and can be grouped under the classification of Magicians. They are distantly related to Ephemerals but there is a distinct enough difference between the two groups. They are not related to the Humanoids.

Alchemists, Blessed, and Mundanes are closely related races and can be grouped under the classification of Ephemerals. They are distantly related to Ephemerals but there is a distinct enough difference between the two groups. They are not related to the Humanoids.

Beast Morphs, Divinities, and Ghouls are related races and can be grouped under the classification of Humanoids. They are not as closely related to one another as the other classifications. Beast Morphs are closely related to both Divinities and Ghouls but Ghouls and Divinities are not as closely related to one another.

Reapers are not closely related to any particular race but are able to pass for most. Artefact amalgams are more closely related to Ephemerals but they also share qualities with contractors. They are fairly uncommon and are not often classified. They are able to pass as Mundanes, Alchemists, and Contractors under the right conditions.
[/div][/div][/div][div class=name]Relations[/div][div class=img]
729ba2b48b28d94df8b5a111ea934f14.jpg
[/div][div class=hver]HOVER FOR MORE[/div][/div][div class=fyuricredit]code by @Fyuri[/div]
 
[class=Background] background:url('https://static.zerochan.net/Rin-shiba.full.1337008.jpg'); position:relative; padding:20px; height:25vh; width:35vh; transition: width 3s, height 3s; [/class] [class=BackgroundFull] height:60vh; width:100vh; transition: width 1s, height 1s; [/class] [class=Hide] display: none; [/class] [class=Image] float:left; margin-right:20px; border:2px SOLID #92C9ED; line-height:0; width:25vh; height:25vh; border-radius:50%; overflow:hidden; background:url('https://i-h1.pinimg.com/564x/ab/7d/0e/ab7d0e9098b08dbc11b91c734383c710.jpg'); background-size:100%;background-position:center;background-repeat:no-repeat; background-position: 20% 5%; cursor:pointer; transition: width 3s, border-radius 3s, height 3s; [/class] [class=ImageFull] width:40vh; height: 60vh; border-radius:10px; overflow:hidden; background-position: 20% 5%; background-size:cover; background-position: 20% 5%; background-repeat:no-repeat; transition: width 3s , border-radius 3s, height 3s; [/class] [class=Name] float:left; width:53vh; font-size:3em; text-align:center; color:#92C9ED; [/class] [class=Title] font-family:Noto Serif SC; font-size:1.5em; color:#92C9ED; text-align:center; position:absolute; margin:auto;center; margin-left:30vh; z-index:25px; opacity:0.9; [/class] [class=Text] float:left; background-color:rgba(77,77,76,0.7); width:53vh; height:46vh; overflow:scroll; overflow-x:hidden; padding:10px; font-size:1em; color:#92C9ED; box-shadow: 0px 0px 5px 10px rgba(77,77,76,0.6); [/class] [Script class=Image] set addedClass 0 set fadedIn 0 [/script] [Script class=Image on=click] if (eq ${addedClass} 0) (addClass ImageFull) (removeClass ImageFull) if (eq ${addedClass} 0) (addClass BackgroundFull Background) (removeClass BackgroundFull Background) if (eq ${addedClass} 0) (set addedClass 1) (set addedClass 0) if (eq ${fadedIn} 0) (fadeIn 1000 Name) (fadeOut 1000 Name) if (eq ${fadedIn} 0) (fadeIn 1000 Text) (fadeOut 1000 Text) if (eq ${fadedIn} 0) (fadeOut 1000 Title) (fadeIn 1000 Title) if (eq ${fadedIn} 0) (set fadedIn 1) (set fadedIn 0) [/script] [div class="Background"] [div class="Image"][/div] [div class=Title]


士[/div] [div class="Name Hide"] Sorcerer [/div] [div class="Text Hide"] Sorcerers are beings who use a variety of casting styles in order to utilise spells. They use life energy in order to cast spells. While a majority of spells consume energy in a similar manner to exercise, consuming calories, there are some spells that are able to consume vitality. This shortens the caster's lifespan. The spells that consume vitality are exponentially more powerful but they tend to be more dangerous to cast. They are easy to intercept and can incur rebound.

Sorcerers are not bout by elemental abilities and usually do not rely upon spells that utilise elemental qualities. This makes their casting more versatile. They tend to be more powerful than the average supernatural being by sheer raw power but due to the high price of their casting, they are limited in their movements. Drawn out battles can prove to be a problem.

Sorcerers tend not to interact with other supernatural groups and live lives with Mundanes.
[/div][/div] [div class="Line"][/div]
Code by @AgWordSmith






Exalted
M
61
Sorcerer
Accepting

Sorcerers are a race that is vaguely accepting of outsiders. Travel is commonplace into and out of the country but the time alotted to travellers is limited and there is no method to become a citizen for outsiders. The exception is families who lived abroad and then decided to return generations later. Because sorcerers are not as secretive, related races are able to slip through the cracks and become citizens of the country.

Sorcerers are goverend by an Exalted Sorcerer who acts as the primary monarch but who is supported by a court of elected officials.

The country is peaceful and is on decent terms with its neighbours. The sorcerers of pure bloodlines are powerful enough to defend themselves from outside forces and maintain their country.


code by @pasta
 
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[class=Background] background:url('https://static.zerochan.net/Rin-shiba.full.1337008.jpg'); position:relative; padding:20px; height:25vh; width:35vh; transition: width 3s, height 3s; [/class] [class=BackgroundFull] height:60vh; width:100vh; transition: width 1s, height 1s; [/class] [class=Hide] display: none; [/class] [class=Image] float:left; margin-right:20px; border:2px SOLID #92C9ED; line-height:0; width:25vh; height:25vh; border-radius:50%; overflow:hidden; background:url('https://i-h1.pinimg.com/564x/39/5f/23/395f232ba7c0dccc87a6ef0e4b8dc812.jpg'); background-size:100%;background-position:center;background-repeat:no-repeat; background-position: 20% 5%; cursor:pointer; transition: width 3s, border-radius 3s, height 3s; [/class] [class=ImageFull] width:40vh; height: 60vh; border-radius:10px; overflow:hidden; background-position: 20% 5%; background-size:cover; background-position: 20% 5%; background-repeat:no-repeat; transition: width 3s , border-radius 3s, height 3s; [/class] [class=Name] float:left; width:53vh; font-size:3em; text-align:center; color:#92C9ED; [/class] [class=Title] font-family:Noto Serif SC; font-size:1.15em; color:#92C9ED; text-align:center; position:absolute; margin:auto;center; margin-left:30vh; z-index:25px; opacity:0.9; [/class] [class=Text] float:left; background-color:rgba(77,77,76,0.7); width:53vh; height:47vh; overflow:scroll; overflow-x:hidden; padding:10px; font-size:1em; color:#92C9ED; box-shadow: 0px 0px 5px 10px rgba(77,77,76,0.6); [/class] [Script class=Image] set addedClass 0 set fadedIn 0 [/script] [Script class=Image on=click] if (eq ${addedClass} 0) (addClass ImageFull) (removeClass ImageFull) if (eq ${addedClass} 0) (addClass BackgroundFull Background) (removeClass BackgroundFull Background) if (eq ${addedClass} 0) (set addedClass 1) (set addedClass 0) if (eq ${fadedIn} 0) (fadeIn 1000 Name) (fadeOut 1000 Name) if (eq ${fadedIn} 0) (fadeIn 1000 Text) (fadeOut 1000 Text) if (eq ${fadedIn} 0) (fadeOut 1000 Title) (fadeIn 1000 Title) if (eq ${fadedIn} 0) (set fadedIn 1) (set fadedIn 0) [/script] [div class="Background"] [div class="Image"][/div] [div class=Title]獣




人[/div] [div class="Name Hide"] Beast Morphs [/div] [div class="Text Hide"] Beast Morphs are a race of beings who do not have a very unified population. They are a group that is composed of individuals that are able to shift between a Mundane form and a beast form. In some cases, partial transformations are also possible. While the beasts themselves are normal, different groups of animals have different supernatural abilities which range from inhuman strength to foxfire. Most Beast Morphs are unable to access their supernatural abilities in Mundane form; however, with practice, a Beast Morph can gain the ability to use their powers even in Mundane form.

Because of the heterogenous population, Beast Morphs can be divided into rough factions based upon species that the Morphs are able to shift into. The groupings can be divided into birds, predators, aquatics, and herbivores. The groups have their own motivations and ways of doing things but will come together against a common foe if there is an external threat. There are occasional spats and infighting between the different groups but things always get sorted without extreme casualties. There is a hierarchy within the species and it is followed fairly strictly.

They hide their presence from Mundanes and coexist in the Mundane world but they are not especially careful when interacting with other supernatural beings. They have high offensive abilities and certain individuals within the population have various kinds of sensing abilities. There are favourable and unfavourable matchups between Beast Morphs and other groups, but in standard conditions, Beast Morphs have the advantage. They are easy to defeat by simply planning ahead and setting up the location.
[/div][/div] [div class="Line"][/div]
Code by @AgWordSmith






Champion
F
21
Beast
Secluded

Beast morphs are concentrated in ___; however, they can be considered a vagrant population and can be found in countries that have large mundane populations as well.

They have no single authority that the entire population answers to but each tribe is led by a champion who fought the previous leader for the right to control the tribe.

Their country is one of an uneasy balance that could be tipped at any moment given the right conditions. While there is a basic heirarchy between the different classes, there are multiple tribes of the same class and so the order of power is not set in stone.



code by @pasta
 
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[class=Background] background:url('https://static.zerochan.net/Rin-shiba.full.1337008.jpg'); position:relative; padding:20px; height:25vh; width:35vh; transition: width 3s, height 3s; [/class] [class=BackgroundFull] height:60vh; width:100vh; transition: width 1s, height 1s; [/class] [class=Hide] display: none; [/class] [class=Image] float:left; margin-right:20px; border:2px SOLID #92C9ED; line-height:0; width:25vh; height:25vh; border-radius:50%; overflow:hidden; background:url('https://i-h1.pinimg.com/564x/6e/13/38/6e13381e1e63276480ae4e6d1d1a90d3.jpg'); background-size:100%;background-position:center;background-repeat:no-repeat; background-position: 20% 5%; cursor:pointer; transition: width 3s, border-radius 3s, height 3s; [/class] [class=ImageFull] width:40vh; height: 60vh; border-radius:10px; overflow:hidden; background-position: 20% 5%; background-size:cover; background-position: 20% 5%; background-repeat:no-repeat; transition: width 3s , border-radius 3s, height 3s; [/class] [class=Name] float:left; width:53vh; font-size:2.75em; text-align:center; color:#92C9ED; [/class] [class=Title] font-family:Noto Serif SC; font-size:1.5em; color:#92C9ED; text-align:center; position:absolute; margin:auto;center; margin-left:30vh; z-index:25px; opacity:0.9; [/class] [class=Text] float:left; background-color:rgba(77,77,76,0.7); width:53vh; height:46vh; overflow:scroll; overflow-x:hidden; padding:10px; font-size:1em; color:#92C9ED; box-shadow: 0px 0px 5px 10px rgba(77,77,76,0.6); [/class] [Script class=Image] set addedClass 0 set fadedIn 0 [/script] [Script class=Image on=click] if (eq ${addedClass} 0) (addClass ImageFull) (removeClass ImageFull) if (eq ${addedClass} 0) (addClass BackgroundFull Background) (removeClass BackgroundFull Background) if (eq ${addedClass} 0) (set addedClass 1) (set addedClass 0) if (eq ${fadedIn} 0) (fadeIn 1000 Name) (fadeOut 1000 Name) if (eq ${fadedIn} 0) (fadeIn 1000 Text) (fadeOut 1000 Text) if (eq ${fadedIn} 0) (fadeOut 1000 Title) (fadeIn 1000 Title) if (eq ${fadedIn} 0) (set fadedIn 1) (set fadedIn 0) [/script] [div class="Background"] [div class="Image"][/div] [div class=Title]グ


[/div] [div class="Name Hide"] Ghoul [/div] [div class="Text Hide"] Ghouls are a race of beings that are considered to be strange. They eat only meat and they tend to eat human flesh. While the majority of them do not eat live mundanes, they usually pillage morgues or the like, places where the humans will not be missed but where the humans are still fresh. Several serial killers throughout history have actually been ghouls. Ghouls appear similar to Mundanes; however, there are definite differences between the two if you know what to look for. Ghouls all have pale skin tones, thin figures, and dark circles around their eyes. Under certain circumstances, their eyes turn unnatural colours.

Ghouls do not have any innate abilities of particular note except for a skill that allows them to appropriate the abilities of their prey for a limited amount of time. If they were to consume another supernatural being, they would be able to use the abilities of that supernatural being. The greater the power of the being, the shorter the time span the ghoul would be able to utilise the skills. The other notable ability that Ghouls possess is intangibility. They can selectively go intangible like a ghost and are able to take items with them. When intangible, the ghouls can either be invisible or transparent. They cannot be invisible and eat at the same time. They are unable to eat homunculi. A less notable ability of ghouls is that they have superhuman strength.

Ghouls are not a particularly united race because they have low numbers and no unifying ideal or lifestyle. They tend not to interact with other members of the supernatural world. If there is a murder that has a particular modus operandi, the first ones to be blamed are the ghouls because they are weaker and easier to blame. It is not unheard of for Ghouls to befriend homunculi.
[/div][/div] [div class="Line"][/div]
Code by @AgWordSmith






Leader
M
24
Ghoul
Vagrant

Ghouls are a vagrant population with no country to call home. They live wherever there are Mundanes and blend in with them.

While there is no overarching leader of ghouls, they tend to travel and live in small groups or tribes and each tribe has a leader.


code by @pasta
 
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[class=Background] background:url('https://static.zerochan.net/Rin-shiba.full.1337008.jpg'); position:relative; padding:20px; height:25vh; width:35vh; transition: width 3s, height 3s; [/class] [class=BackgroundFull] height:60vh; width:100vh; transition: width 1s, height 1s; [/class] [class=Hide] display: none; [/class] [class=Image] float:left; margin-right:20px; border:2px SOLID #92C9ED; line-height:0; width:25vh; height:25vh; border-radius:50%; overflow:hidden; background:url('https://i-h1.pinimg.com/564x/1c/a0/ac/1ca0acf14403b188faa2a80883da60af.jpg'); background-size:100%;background-position:center;background-repeat:no-repeat; background-position: 20% 5%; cursor:pointer; transition: width 3s, border-radius 3s, height 3s; [/class] [class=ImageFull] width:40vh; height: 60vh; border-radius:10px; overflow:hidden; background-position: 20% 5%; background-size:cover; background-position: 20% 5%; background-repeat:no-repeat; transition: width 3s , border-radius 3s, height 3s; [/class] [class=Name] float:left; width:53vh; font-size:2em; text-align:center; color:#92C9ED; [/class] [class=Title] font-family:Noto Serif SC; font-size:1.5em; color:#92C9ED; text-align:center; position:absolute; margin:auto;center; margin-left:30vh; z-index:25px; opacity:0.9; [/class] [class=Text] float:left; background-color:rgba(77,77,76,0.7); width:53vh; height:46vh; overflow:scroll; overflow-x:hidden; padding:10px; font-size:1em; color:#92C9ED; box-shadow: 0px 0px 5px 10px rgba(77,77,76,0.6); [/class] [Script class=Image] set addedClass 0 set fadedIn 0 [/script] [Script class=Image on=click] if (eq ${addedClass} 0) (addClass ImageFull) (removeClass ImageFull) if (eq ${addedClass} 0) (addClass BackgroundFull Background) (removeClass BackgroundFull Background) if (eq ${addedClass} 0) (set addedClass 1) (set addedClass 0) if (eq ${fadedIn} 0) (fadeIn 1000 Name) (fadeOut 1000 Name) if (eq ${fadedIn} 0) (fadeIn 1000 Text) (fadeOut 1000 Text) if (eq ${fadedIn} 0) (fadeOut 1000 Title) (fadeIn 1000 Title) if (eq ${fadedIn} 0) (set fadedIn 1) (set fadedIn 0) [/script] [div class="Background"] [div class="Image"][/div] [div class=Title]錬


師[/div] [div class="Name Hide"] Alchemist and Homunculus [/div] [div class="Text Hide"] Alchemists are the most human of the known supernatural races, only slightly removed from the mundanes. They rely mostly upon script spells in order to execute their abilities. They conduct themselves more similarly to scientists than sorcerers. In most cases, they are not especially remarkable, given that their abilities are mostly used for enhancement or transmutation as opposed to synthesis. Only very talented or very lucky alchemists are able to achieve syntheses such as homunculi.

--

Homunculi are fake humans, brought about by experimentations with alchemy. They have very few differences from humans. Overall, they have better physical specs including strength and ability to withstand impacts such as being hit by a car. They do not appear to age after a certain point, however, they have shorter lifespans than humans, approximately seventy-five years. The homunculi created in earlier experiments were not able to move very fluidly but current homunculi appear just as other humans do. The majority of older homunculi are deceased.

All homunculi have a core which is the essence of the homunculus. These cores determine the general nature of the homunculus. The older homunculi use cores similar to golems and are simply objects engraved with complex runes that dictate the structure and function of the homunculus. Although their origins are synthetic, they function the same as humans and develop in a similar manner. Newer homunculi have been known to have experimental cores that are able to imbue the homunculus with other abilities, including the use of runes themselves or even transformative abilities. When the core of a homunculus is removed, the individual will die within hours unless a replacement is created. The standard cores are easy enough to synthesise; however, the experimental cores often contain not only specific runes but they also contain rare materials.
[/div][/div] [div class="Line"][/div]
Code by @AgWordSmith






Director
M
26
Alchemist
Diverse

Alchemists are a very open race. Their country has few limitations on travellers, the only requirement being that they are not criminals. They have several large cities scattered throughout the country that encourage traffic of outsiders, being technological hubs that encourage the exchange of ideas and technical information. They do not discriminate against any other races and frown upon racially-based discrimination and arguments. They have close ties to the Magi population and some are even privy to the whereabouts and details of ___.

There is no one ruler of the people and instead the country is governed by a legislative body of elected officials. All citizens are allowed to vote and citizenship can be attained by those of foreign races. Cities and towns are governed on more of a meritocracy basis, with the head of a given locale based upon skills in a specific area that is essential to the prosperity of the area.

Their country is peaceful despite having such a diverse population living there. This is upheld by anti-supernatural technology that is able to nullify the more dangerous abilities of those that might enter the country. The nullification technology is strictly for defensie purposes.


code by @pasta
 
Last edited:
[class=Background] background:url('https://static.zerochan.net/Rin-shiba.full.1337008.jpg'); position:relative; padding:20px; height:25vh; width:35vh; transition: width 3s, height 3s; [/class] [class=BackgroundFull] height:60vh; width:100vh; transition: width 1s, height 1s; [/class] [class=Hide] display: none; [/class] [class=Image] float:left; margin-right:20px; border:2px SOLID #92C9ED; line-height:0; width:25vh; height:25vh; border-radius:50%; overflow:hidden; background:url('https://i-h1.pinimg.com/564x/a6/75/16/a675166cfc0e65e7e43ba2aaa79927f1.jpg'); background-size:100%;background-position:center;background-repeat:no-repeat; background-position: 20% 5%; cursor:pointer; transition: width 3s, border-radius 3s, height 3s; [/class] [class=ImageFull] width:40vh; height: 60vh; border-radius:10px; overflow:hidden; background-position: 20% 5%; background-size:cover; background-position: 20% 5%; background-repeat:no-repeat; transition: width 3s , border-radius 3s, height 3s; [/class] [class=Name] float:left; width:53vh; font-size:2em; text-align:center; color:#92C9ED; [/class] [class=Title] font-family:Noto Serif SC; font-size:1.5em; color:#92C9ED; text-align:center; position:absolute; margin:auto;center; margin-left:30vh; z-index:25px; opacity:0.9; [/class] [class=Text] float:left; background-color:rgba(77,77,76,0.7); width:53vh; height:47vh; overflow:scroll; overflow-x:hidden; padding:10px; font-size:1em; color:#92C9ED; box-shadow: 0px 0px 5px 10px rgba(77,77,76,0.6); [/class] [Script class=Image] set addedClass 0 set fadedIn 0 [/script] [Script class=Image on=click] if (eq ${addedClass} 0) (addClass ImageFull) (removeClass ImageFull) if (eq ${addedClass} 0) (addClass BackgroundFull Background) (removeClass BackgroundFull Background) if (eq ${addedClass} 0) (set addedClass 1) (set addedClass 0) if (eq ${fadedIn} 0) (fadeIn 1000 Name) (fadeOut 1000 Name) if (eq ${fadedIn} 0) (fadeIn 1000 Text) (fadeOut 1000 Text) if (eq ${fadedIn} 0) (fadeOut 1000 Title) (fadeIn 1000 Title) if (eq ${fadedIn} 0) (set fadedIn 1) (set fadedIn 0) [/script] [div class="Background"] [div class="Image"][/div] [div class=Title]天
使


魔[/div] [div class="Name Hide"] Divinities [/div] [div class="Text Hide"] Divinities are beings of special origin who are endowed with magic from birth and gifted with very unique beauty. They are beings who use a variety of casting styles in order to utilise spells. They use life energy in order to cast spells. While a majority of spells consume energy in a similar manner to exercise, consuming calories, there are some spells that are able to consume vitality. This shortens the caster's lifespan. The spells that consume vitality are exponentially more powerful but they tend to be more dangerous to cast. They are easy to intercept and can incur rebound.

Divinities are not bound by elemental abilities and usually do not rely upon spells that utilise elemental qualities. This makes their casting more versatile. They tend to be more powerful than the average supernatural being by sheer raw power but due to the high price of their casting, they are limited in their movements. Drawn out battles can prove to be a problem. Divinities are also able to transform into an avian creature. The manifestation of transformation is discovered at an early age and the ability is honed such than basic spells can be cast from a non-human form.

Divinities are loosely allied with the sorcerers given the similarity in their existences, both as those who wield magic.

--

Seraphim:

Seraphs are a subset of divinities who are said to have descended from the heavens. Seraphs are born when Mundane prayers of similar intent come together and while they are not bound to fulfil the wishes, their personalities are forged by them. Surprisingly enough, Seraphim are not often brought into the world and are few and far between. Because they are associated with being angelic, they can be haughty, believing themselves to be superior to most other races. On the whole, they have rather troublesome personalities. While no physical features can be pinned down as being associated with Seraphs, there is a natural aesthetically pleasing aura about them.

--

Fiends:

Fiends are similar to Seraphim; however, if Seraphim were to have descended from the heavens, Fiends crept up from the shadows and from the fears of humans. Fiends are born of Mundane ill will and a strong lust for vengeance. While Fiends come from such unsavoury backgrounds, they are not beings of the same evil intent that brought about their birth. They are not even pitiable creatures. In mindset, they are more similar to Mundanes than the Seraphim and more humble than their heavenly counterparts. They harbour no particular opinions of the other races and usually fall to the shadows of the Seraphim. Fiends are about as common as Seraphim, possibly a tad more so. On the whole, their name is a tad bit of a misnomer. They have a sort of cruel beauty that is more easily identifiable: sharp features and a general sense of foreboding; although the sense of foreboding is not necessarily directed toward Fiends, it is more general increased awareness of one's surroundings.
[/div][/div] [div class="Line"][/div]
Code by @AgWordSmith






Priestess
F
96
Seraphim
Exclusionist

Divinities are a secluded race that separated themselves from the rest of the general population long ago. While they are completely self-suficient and have a general mindset of being better than the other races, they still engage in trade and allow travellers and merchants to pass through the country with the proper authorisations. Border towns screen travellers and decide the sort of pass that will be granted through the country. There are hardly any cases of Divinities living or even travelling abroad.

The population answers to a high priestess, who rules as the monarch of the people.

While their country is quite peaceful, there is significant social stratification. The general system is a meritocracy but one's worth is determined by his or her abilities from birth.


code by @pasta
 
[class=Background] background:url('https://static.zerochan.net/Rin-shiba.full.1337008.jpg'); position:relative; padding:20px; height:25vh; width:35vh; transition: width 3s, height 3s; [/class] [class=BackgroundFull] height:60vh; width:100vh; transition: width 1s, height 1s; [/class] [class=Hide] display: none; [/class] [class=Image] float:left; margin-right:20px; border:2px SOLID #92C9ED; line-height:0; width:25vh; height:25vh; border-radius:50%; overflow:hidden; background:url('https://i-h1.pinimg.com/564x/f8/84/b9/f884b90336b1e30c6fcf4fc1bf3c79cd.jpg'); background-size:100%;background-position:center;background-repeat:no-repeat; background-position: 20% 5%; cursor:pointer; transition: width 3s, border-radius 3s, height 3s; [/class] [class=ImageFull] width:40vh; height: 60vh; border-radius:10px; overflow:hidden; background-position: 20% 5%; background-size:cover; background-position: 20% 5%; background-repeat:no-repeat; transition: width 3s , border-radius 3s, height 3s; [/class] [class=Name] float:left; width:53vh; font-size:3em; text-align:center; color:#92C9ED; [/class] [class=Title] font-family:Noto Serif SC; font-size:1.5em; color:#92C9ED; text-align:center; position:absolute; margin:auto;center; margin-left:30vh; z-index:25px; opacity:0.9; [/class] [class=Text] float:left; background-color:rgba(77,77,76,0.7); width:53vh; height:46vh; overflow:scroll; overflow-x:hidden; padding:10px; font-size:1em; color:#92C9ED; box-shadow: 0px 0px 5px 10px rgba(77,77,76,0.6); [/class] [Script class=Image] set addedClass 0 set fadedIn 0 [/script] [Script class=Image on=click] if (eq ${addedClass} 0) (addClass ImageFull) (removeClass ImageFull) if (eq ${addedClass} 0) (addClass BackgroundFull Background) (removeClass BackgroundFull Background) if (eq ${addedClass} 0) (set addedClass 1) (set addedClass 0) if (eq ${fadedIn} 0) (fadeIn 1000 Name) (fadeOut 1000 Name) if (eq ${fadedIn} 0) (fadeIn 1000 Text) (fadeOut 1000 Text) if (eq ${fadedIn} 0) (fadeOut 1000 Title) (fadeIn 1000 Title) if (eq ${fadedIn} 0) (set fadedIn 1) (set fadedIn 0) [/script] [div class="Background"] [div class="Image"][/div] [div class=Title]魔

使
い[/div] [div class="Name Hide"] Magus [/div] [div class="Text Hide"] Magi are a race of supernatural beings who channel the magical essence in the environment known as ether. They are able to gather and manipulate magicules of ether in order to achieve an outcome that could be called magic. On the whole, they are a weaker race; although their method of casting is more efficient. They have a stronger connection to their magic and to sensing other supernatural beings in their environment. They use their abilities in order to hide their presence and tend to avoid confrontation. Their strong suit is hiding.

A magus will have an affinity for a given element: light, shadow, earth, fire, water, or air, and that dictates their abilities. Magi are capable of transportation magic, healing magic, battle magic, and some are even able to create magical projections of their spirits that are able to act independently like familiars.

Magi tend to stay neutral during conflicts such as wars; however, in the event that a war is being waged directly against them, they will retaliate to the best of their abilities. They are averse to creating alliances and involving themselves in politics despite the fact that they are not able to easily stand up against the more powerful groups that might turn against them. The population is divided as to how to interact with other groups of supernatural beings. Many Magi prefer to isolate themselves; however, there are some who would want to befriend others. Those who do wish to interact with those in other groups disguise themselves as other supernatural beings or even disguise themselves as Mundanes.
[/div][/div] [div class="Line"][/div]
Code by @AgWordSmith





Sage
F
52
Magus
Exclusionist

The Magi are composed of a divided populace. While some of them confine themselves to the isolated country of ___, the others are spread throughout the world. Some have adopted a traveler position, either as merchants or some other vagrant occupation. Others hide in foreign countries under the guise of being a member of a different race. While there are stark differences between Magi and the other magical races, they have found ways to blend in with others.

While the vagrants and those who have left the country have separated themselves geographically, they are still able to be called by the Sage of the Magi, the leader of their people.

Their native country is a peaceful place. Despite having sealed itself off from the rest of the world, they still managed to progress at a similar pace technologically, taking different routes in some cases due to their magical limitations.

A perception filter has hidden the country from those without any ties to a Magus bloodline. The area that the country occupies appears to be void of any population of humanoids; however, the perception filter has a quality to it that prevents settling of the area. It is not highly populated to begin with, so travellers who do not stray from the main roads do not come into contact with any towns or cities.


code by @pasta
[class=Background] background:url('https://static.zerochan.net/Rin-shiba.full.1337008.jpg'); position:relative; padding:20px; height:25vh; width:35vh; transition: width 3s, height 3s; [/class] [class=BackgroundFull] height:60vh; width:100vh; transition: width 1s, height 1s; [/class] [class=Hide] display: none; [/class] [class=Image] float:left; margin-right:20px; border:2px SOLID #92C9ED; line-height:0; width:25vh; height:25vh; border-radius:50%; overflow:hidden; background:url('https://i-h1.pinimg.com/564x/f8/84/b9/f884b90336b1e30c6fcf4fc1bf3c79cd.jpg'); background-size:100%;background-position:center;background-repeat:no-repeat; background-position: 20% 5%; cursor:pointer; transition: width 3s, border-radius 3s, height 3s; [/class] [class=ImageFull] width:40vh; height: 60vh; border-radius:10px; overflow:hidden; background-position: 20% 5%; background-size:cover; background-position: 20% 5%; background-repeat:no-repeat; transition: width 3s , border-radius 3s, height 3s; [/class] [class=Name] float:left; width:53vh; font-size:2.5em; text-align:center; color:#92C9ED; [/class] [class=Title] font-family:Noto Serif SC; font-size:1.5em; color:#92C9ED; text-align:center; position:absolute; margin:auto;center; margin-left:30vh; z-index:25px; opacity:0.9; [/class] [class=Text] float:left; background-color:rgba(77,77,76,0.7); width:53vh; height:47vh; overflow:scroll; overflow-x:hidden; padding:10px; font-size:1em; color:#92C9ED; box-shadow: 0px 0px 5px 10px rgba(77,77,76,0.6); [/class] [Script class=Image] set addedClass 0 set fadedIn 0 [/script] [Script class=Image on=click] if (eq ${addedClass} 0) (addClass ImageFull) (removeClass ImageFull) if (eq ${addedClass} 0) (addClass BackgroundFull Background) (removeClass BackgroundFull Background) if (eq ${addedClass} 0) (set addedClass 1) (set addedClass 0) if (eq ${fadedIn} 0) (fadeIn 1000 Name) (fadeOut 1000 Name) if (eq ${fadedIn} 0) (fadeIn 1000 Text) (fadeOut 1000 Text) if (eq ${fadedIn} 0) (fadeOut 1000 Title) (fadeIn 1000 Title) if (eq ${fadedIn} 0) (set fadedIn 1) (set fadedIn 0) [/script] [div class="Background"] [div class="Image"][/div] [div class=Title]魔

使
い[/div] [div class="Name Hide"] Magus [/div] [div class="Text Hide"] Magi are a race of supernatural beings who channel the magical essence in the environment known as aether. They are able to gather and manipulate magicules of aether in order to achieve an outcome that could be called magic. They have a strong connection to their magic and are able to sense other supernatural beings in their environment with incredible accuracy. They only use a fraction of their aetheric abilities.

A magus will have an affinity for a given element: light, shadow, earth, fire, water, or air, and that dictates their abilities. Magi are capable of transportation magic, healing magic, battle magic, and some are even able to create magical projections of their spirits that are able to act independently like familiars.

Long ago, there was an incredibly powerful magus who was able to single-handedly turn the world on its head. After a drawn-out battle, the individual was defeated. Because of the potential a magus possesses, it was decided that the rest of the race would be destroyed. In the chaos following the fall of the magus, the magi retreated to the shadows and hid their identities from the rest of the world, blending in with the other races that harness the aether. Many of the families merged into the alchemist communities. History recorded the magi as a viscious race that had almost destroyed the world, despite the fact that it was only one individual. In addition to that, there were even some magi who opposed the regime and fought for the sake of thew world.
[/div][/div] [div class="Line"][/div]
Code by @AgWordSmith
 
Last edited:
[class=Background] background:url('https://static.zerochan.net/Rin-shiba.full.1337008.jpg'); position:relative; padding:20px; height:25vh; width:35vh; transition: width 3s, height 3s; [/class] [class=BackgroundFull] height:60vh; width:100vh; transition: width 1s, height 1s; [/class] [class=Hide] display: none; [/class] [class=Image] float:left; margin-right:20px; border:2px SOLID #92C9ED; line-height:0; width:25vh; height:25vh; border-radius:50%; overflow:hidden; background:url('https://i-h1.pinimg.com/564x/da/3d/5e/da3d5e151ab62e0534c2e611df577558.jpg?b=t'); background-size:100%;background-position:center;background-repeat:no-repeat; background-position: 20% 5%; cursor:pointer; transition: width 3s, border-radius 3s, height 3s; [/class] [class=ImageFull] width:40vh; height: 60vh; border-radius:10px; overflow:hidden; background-position: 20% 5%; background-size:cover; background-position: 20% 5%; background-repeat:no-repeat; transition: width 3s , border-radius 3s, height 3s; [/class] [class=Name] float:left; width:53vh; font-size:3em; text-align:center; color:#92C9ED; [/class] [class=Title] font-family:Noto Serif SC; font-size:1.5em; color:#92C9ED; text-align:center; position:absolute; margin:auto;center; margin-left:30vh; z-index:25px; opacity:0.9; [/class] [class=Text] float:left; background-color:rgba(77,77,76,0.7); width:53vh; height:47vh; overflow:scroll; overflow-x:hidden; padding:10px; font-size:1em; color:#92C9ED; box-shadow: 0px 0px 5px 10px rgba(77,77,76,0.6); [/class] [Script class=Image] set addedClass 0 set fadedIn 0 [/script] [Script class=Image on=click] if (eq ${addedClass} 0) (addClass ImageFull) (removeClass ImageFull) if (eq ${addedClass} 0) (addClass BackgroundFull Background) (removeClass BackgroundFull Background) if (eq ${addedClass} 0) (set addedClass 1) (set addedClass 0) if (eq ${fadedIn} 0) (fadeIn 1000 Name) (fadeOut 1000 Name) if (eq ${fadedIn} 0) (fadeIn 1000 Text) (fadeOut 1000 Text) if (eq ${fadedIn} 0) (fadeOut 1000 Title) (fadeIn 1000 Title) if (eq ${fadedIn} 0) (set fadedIn 1) (set fadedIn 0) [/script] [div class="Background"] [div class="Image"][/div] [div class=Title]



人[/div] [div class="Name Hide"] Blessed [/div] [div class="Text Hide"] The Blessed are those who are endowed with the powers derived from the great Goddess. The powers are based upon a word that can be found in the form of a tattoo somewhere on the body. These people are able to perform incredible feats that seem to defy the laws of nature. They are able to control the ether around them and manipulate the very world around them. The limitation of a Blessing is only the imagination. A Blessing can be utilised by picturing an image that is related to the word.

While they are gifted with incredible amounts of raw power, it is a skill that must be honed over time. Without significant training, use of great power can put a great strain on the psyche. Straightforward uses of the word can be utilised even by children; however, abstract manipulations of their abilities can take a toll on the mind. The Blessed have a very brittle nature.

They are known to have shorter lives than mundanes. After the mind shatters, the body soon follows. Despite an individual's best efforts to protect their psyche during usage of their blessing, it will still take a toll that will eventually lead to mental degradation and then death.
[/div][/div] [div class="Line"][/div]
Code by @AgWordSmith






Queen
F
42
Blessed
Accepting

Blessed are a race that is accepting of outsiders. Travel is commonplace into and out of the country but the time alotted to travellers is limited. There are only certain races that can be granted citizenship within the country.

Blessed are governed by a matriarch who is advised by a court and supported by a legislative body.

The country is fairly neutral when it comes to politics. While the race is not the most powerful due to their limitations, they have enough power to support themselves as a sovreign nation.



code by @pasta
 
[class=Background] background:url('https://static.zerochan.net/Rin-shiba.full.1337008.jpg'); position:relative; padding:20px; height:25vh; width:35vh; transition: width 3s, height 3s; [/class] [class=BackgroundFull] height:60vh; width:100vh; transition: width 1s, height 1s; [/class] [class=Hide] display: none; [/class] [class=Image] float:left; margin-right:20px; border:2px SOLID #92C9ED; line-height:0; width:25vh; height:25vh; border-radius:50%; overflow:hidden; background:url('https://i-h1.pinimg.com/564x/45/49/0b/45490b5741bcdb304b44f90d1131df0c.jpg?b=t'); background-size:100%;background-position:center;background-repeat:no-repeat; background-position: 20% 5%; cursor:pointer; transition: width 3s, border-radius 3s, height 3s; [/class] [class=ImageFull] width:40vh; height: 60vh; border-radius:10px; overflow:hidden; background-position: 20% 5%; background-size:cover; background-position: 20% 5%; background-repeat:no-repeat; transition: width 3s , border-radius 3s, height 3s; [/class] [class=Name] float:left; width:53vh; font-size:3em; text-align:center; color:#92C9ED; [/class] [class=Title] font-family:Noto Serif SC; font-size:1.5em; color:#92C9ED; text-align:center; position:absolute; margin:auto;center; margin-left:30vh; z-index:25px; opacity:0.9; [/class] [class=Text] float:left; background-color:rgba(77,77,76,0.7); width:53vh; height:46vh; overflow:scroll; overflow-x:hidden; padding:10px; font-size:1em; color:#92C9ED; box-shadow: 0px 0px 5px 10px rgba(77,77,76,0.6); [/class] [Script class=Image] set addedClass 0 set fadedIn 0 [/script] [Script class=Image on=click] if (eq ${addedClass} 0) (addClass ImageFull) (removeClass ImageFull) if (eq ${addedClass} 0) (addClass BackgroundFull Background) (removeClass BackgroundFull Background) if (eq ${addedClass} 0) (set addedClass 1) (set addedClass 0) if (eq ${fadedIn} 0) (fadeIn 1000 Name) (fadeOut 1000 Name) if (eq ${fadedIn} 0) (fadeIn 1000 Text) (fadeOut 1000 Text) if (eq ${fadedIn} 0) (fadeOut 1000 Title) (fadeIn 1000 Title) if (eq ${fadedIn} 0) (set fadedIn 1) (set fadedIn 0) [/script] [div class="Background"] [div class="Image"][/div] [div class=Title]契

者[/div] [div class="Name Hide"] Contractors [/div] [div class="Text Hide"] Contractors have magical circuits embedded in their bodies that allow for bonding with a chain and becoming a vessel. Chains are nearly immortal creatures that inhabit vessels upon forming a contract. Once a contract has been formed between a chain and a vessel, two spirits reside in a single body. While the vessel's soul still inhabits the body, it is no longer the dominant spirit and can be overtaken by the will of the chain at any time. Vessels with stronger souls are able to suppress the surfacing of the chain but the chain will always triumph over the vessel in the end. Chains will forge contracts with new vessels when their current one dies. In the event that there are no suitable vessels, there are pocket dimensions that can be utilised while the chain bides its time waiting for a new contractor. The pocket dimensions can be accessed through spirit mirrors. Vessels that are inhabited by chains have shorter life-spans due to the load on the body with two spirits inhabiting it. The more harmonious the relationship between the chain and the vessel, the longer the life. When the vessel dies, the chain is expelled from the body. A chain can die if it is captured while searching for a new vessel. Chains are born from strong wishes that could not be fulfilled in life and these wishes give characteristics to the chain that is born. Chains do not aim to fulfil the desires that they were born from.

Chains have their own forms aside from the vessels that they inhabit. Vessels are able to adopt the form of the chain by channelling their essence. Depending on the relationship between the chain and the vessel, the vessel may also be able to utilise the transformation but it is more common for the chain to take control when the greater form has been adopted. Chain shapes and sizes vary but they are almost always larger than the vessel's form, with only a handful of special cases. The chain form is stronger than the vessel form. Chains come with their own innate abilities. Vessels have their own innate abilities but unless the abilities match with the chain's abilities, they are cancelled out. If the abilities between the vessel and chain are related, the effects are amplified. Contracts are not formed before the age of 12 when the magical circuits have fully developed. If a chain attempts to create a contract with an underaged vessel, the contract will be incomplete. The vessel will have an extremely short life and the chain will not be able to access its full abilities.

More powerful chains often stay within a family and are passed down between generations. Lesser chains are known to move between families, searching for the most powerful vessel they can find. Over time, a chain is able to gain more power through the vessel they inhabit. It is not uncommon for a chain to evolve over generations. A once-weak chain could develop and grow its powers over the decades until it comes to be quite strong.
[/div][/div] [div class="Line"][/div]
Code by @AgWordSmith





Heiress
F
19
Contractor
Accepting

The country of ___ is ruled by contractors; however, the population is varied, with multiple related races living within its borders. Travel is commonplace into and out of the country. Citizenship is available to outsiders but the country of origin and race can determine the ease with which one can attain citizenship.

Contractors have an aristocratic system with several ruling families which are each headed by the vessel containing the most powerful chain in the family. While the system is primarily hereditary, there have been adoptions of vessels housing powerful chains into the elites.

The country is fairly neutral when it comes to politics. Although there are many ideological differences between the contractors and other races, they stay amiable enough through trade, alliances, and the like.



code by @pasta
 
Last edited:
[class=Background] background:url('https://static.zerochan.net/Rin-shiba.full.1337008.jpg'); position:relative; padding:20px; height:25vh; width:35vh; transition: width 3s, height 3s; [/class] [class=BackgroundFull] height:60vh; width:100vh; transition: width 1s, height 1s; [/class] [class=Hide] display: none; [/class] [class=Image] float:left; margin-right:20px; border:2px SOLID #92C9ED; line-height:0; width:25vh; height:25vh; border-radius:50%; overflow:hidden; background:url('https://i.pinimg.com/564x/c2/51/74/c25174bed27a68ec010658cdcf8f15c8.jpg'); background-size:100%;background-position:center;background-repeat:no-repeat; background-position: 20% 5%; cursor:pointer; transition: width 3s, border-radius 3s, height 3s; [/class] [class=ImageFull] width:40vh; height: 60vh; border-radius:10px; overflow:hidden; background-position: 20% 5%; background-size:cover; background-position: 20% 5%; background-repeat:no-repeat; transition: width 3s , border-radius 3s, height 3s; [/class] [class=Name] float:left; width:53vh; font-size:3em; text-align:center; color:#92C9ED; [/class] [class=Title] font-family:Noto Serif SC; font-size:1.45em; color:#92C9ED; text-align:center; position:absolute; margin:auto;center; margin-left:30vh; z-index:25px; opacity:0.9; [/class] [class=Text] float:left; background-color:rgba(77,77,76,0.7); width:53vh; height:46vh; overflow:scroll; overflow-x:hidden; padding:10px; font-size:1em; color:#92C9ED; box-shadow: 0px 0px 5px 10px rgba(77,77,76,0.6); [/class] [Script class=Image] set addedClass 0 set fadedIn 0 [/script] [Script class=Image on=click] if (eq ${addedClass} 0) (addClass ImageFull) (removeClass ImageFull) if (eq ${addedClass} 0) (addClass BackgroundFull Background) (removeClass BackgroundFull Background) if (eq ${addedClass} 0) (set addedClass 1) (set addedClass 0) if (eq ${fadedIn} 0) (fadeIn 1000 Name) (fadeOut 1000 Name) if (eq ${fadedIn} 0) (fadeIn 1000 Text) (fadeOut 1000 Text) if (eq ${fadedIn} 0) (fadeOut 1000 Title) (fadeIn 1000 Title) if (eq ${fadedIn} 0) (set fadedIn 1) (set fadedIn 0) [/script] [div class="Background"] [div class="Image"][/div] [div class=Title]ア



ム[/div] [div class="Name Hide"] Artefact Amalgam [/div] [div class="Text Hide"] Amalgams are beings that are merged with parasitic technology. The artefacts that are merged with the beings are only compatible with amalgams due to a special composition of the bodies of the amalgams. Amalgam bodies are naturally adaptive, being able to absorb elements from the environment to strengthen or nourish themselves. In most cases, an artefact amalgam is a harmonious relationship between the artefact and the amalgam; however, there are cases in which the amalgam and the artefact are in opposition. When there is a conflict between the amalgam and the artefact, the being with the stronger will is the one that ultimately emerges victorious. Not all amalgams are inhabited by artefacts.

Artefacts are an ancient technology that was long ago lost. There are relics scattered throughout the world but the craft has long been forgotten and the relics are limited. Relics come with all sorts of abilities from mechanical functions to magical applications. In some areas, they are rare collector's items. The technology is a living thing in itself but is unable to act without a host. When the host is lost, the artefact will fall into an inactive state. This state can be broken when an amalgam comes within a certain distance of the artefact.

Artefacts are silent but they are able to communicate with any amalgam within telepathic range. Some artefacts have the ability to control amalgams from a distance but most are only able to exert control when attached. Artefacts are able to move in the direction of a nearby amalgam even when not attached when the amalgam has come within the area of influence. Artefacts are able to communicate with not only their host but also with nearby amalgams. Most amalgams are able to choose whether they will host an artefact but in the case of the more powerful artefacts, they are unable to resist the call.
[/div][/div] [div class="Line"][/div]
Code by @AgWordSmith





Head
F
32
Amalgam
Vagrant

Amalgams are a vagrant race that usually hide within mundane populations. They are considered to be valuable research subjects by certain sects of alchemists and prefer to avoid the regions dominated by those that research their kind.

Amalgams exist as families with varying degrees of establishment in the countries in which they live. The leader of a given family is simply the head of the family.



code by @pasta
 
Last edited:
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使[/div] [div class="Name Hide"] Reapers [/div] [div class="Text Hide"] Reapers are elusive beings that appear in the ancient texts of many civilisations. In some stories, they are part of creation myths and in others, they are deities to be worshipped at alters scattered throughout the land. They are associated with death, darkness, and night; however, this is not entirely the case. They have abilities associated with both life and death, being those with control over the two aspects of a mortal's life. They are not as grandiose as actual gods of life and death, but they are still able to exert power as such.

They are few and far between, living amongst the short-lived beings as normally as they can. They are incredibly long-lived and refrain from staying in a region for more than a generation. Although they live under the guise of being mundanes or even alchemists in some cases, they quite far removed by way of relation.

While they are technically immortal, Reapers are not impervious to injury and can even be killed. There are those who have grown tired of living their extensive lives of near solitude. There are also those who wish to settle down and forsake their status as Reapers.
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Code by @AgWordSmith





Founder
M
Unk
Reaper
Vagrant

Reapers are a vagrant race with no land to call their own. They hide amongst the ephemeral races, never staying in any one location for too long. Decades pass in the blink of an eye to this old race with many in the population aged well over a millenium. While there are only a few scattered throughout the land, their population is not static. A group is led by a founder. Founders are reapers who have broken off from their original group and established their own. Founders usually occur when the previous Founder dies, which is a rarity, but it is not unknown for a Founder to leave a group before their own Founder expires. They prefer to stay in countries dominated by ephemeral races, but they can pass for Magician races and Divinities as well.



code by @pasta
 
Last edited:

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