The title says it all. Â You see, I have always felt a certain desire to play as an Abyssal necrosurgeon. Â I couldn't tell you why. Â Maybe it's the idea of creating gigantic killing machines from the flesh of my fallen enemies. Â Maybe it's the desire to create life, which may be a link to some kind of maternal feature in my personality. Â Maybe I'm reading into it far too much.
The point is, I would like to create a craft, and a few charms, which allow Solars to create minions of strength about equal to critters built through necrosurgery.
Now my question isn't about charms, that's easy enough. Â Copy/Paste the Abyssal charms that deal with Necrosurgery (only Bone Graft Technique springs to mind) and call it something else. Â The real question comes into play in regard to theme. Â Thematically, it makes perfect sense for a Daybreak caste Abyssal, for example, to be a Necrosurgeon, trained by his Deathlord to twist the flesh of man and beast alike to create a horrific automaton made of bad, bad things. Â That's not to say a Solar couldn't take Necrosurgery, that I have no problem with. Â I can safely say I have created a few Solars that would be happy to take Necrosurgery. Â
However. Â Thematically speaking, I want an idea for a craft that permits for similar flexibility, similar versatility and similar power levels in the creatures it produces, but with a less death-oriented feel to it.
Here are two ideas I've considered so far.
1) Â Imbuement- Â The art of using essence to shape inanimate objects and turn them into autonomous creations. Â Example: Using essence to shape a warbeast out of solid stone, create a butler out of saltwater or a golem wrought of dreams. Â Would probably use Book of Bone and Ebony as template for creations.
Pros: Simply cool, seems fairly in theme with the Solars. Â Loads of possibilities, remarkably different than necrosurgery.
Cons: Â While different from Necrosurgery, it seems to stink of regular craft, through which one can simply build an automaton. Â Has a bit of an elemental feel to it...which makes me think DB.
2) Warping- Â The art of modifying...well...anything, really. Â The idea is you'd use warping to give a person longer arms, better sight...or so far as giving them an exoskeleton made of adamant. Â The idea is you'd probably use Wyld mutations as a template for the powers.
Pros: Â Also cool. Â Seems to have that benevolent-but-easily-abused feature that is perfect for the Solar Exalted. Â
Cons: Â VERY similar to Necrosurgery, except using living tissue. Â Has a very Lunar-esque feel to it.
Alright, those are the two I have thus far.
The point is, I would like to create a craft, and a few charms, which allow Solars to create minions of strength about equal to critters built through necrosurgery.
Now my question isn't about charms, that's easy enough. Â Copy/Paste the Abyssal charms that deal with Necrosurgery (only Bone Graft Technique springs to mind) and call it something else. Â The real question comes into play in regard to theme. Â Thematically, it makes perfect sense for a Daybreak caste Abyssal, for example, to be a Necrosurgeon, trained by his Deathlord to twist the flesh of man and beast alike to create a horrific automaton made of bad, bad things. Â That's not to say a Solar couldn't take Necrosurgery, that I have no problem with. Â I can safely say I have created a few Solars that would be happy to take Necrosurgery. Â
However. Â Thematically speaking, I want an idea for a craft that permits for similar flexibility, similar versatility and similar power levels in the creatures it produces, but with a less death-oriented feel to it.
Here are two ideas I've considered so far.
1) Â Imbuement- Â The art of using essence to shape inanimate objects and turn them into autonomous creations. Â Example: Using essence to shape a warbeast out of solid stone, create a butler out of saltwater or a golem wrought of dreams. Â Would probably use Book of Bone and Ebony as template for creations.
Pros: Simply cool, seems fairly in theme with the Solars. Â Loads of possibilities, remarkably different than necrosurgery.
Cons: Â While different from Necrosurgery, it seems to stink of regular craft, through which one can simply build an automaton. Â Has a bit of an elemental feel to it...which makes me think DB.
2) Warping- Â The art of modifying...well...anything, really. Â The idea is you'd use warping to give a person longer arms, better sight...or so far as giving them an exoskeleton made of adamant. Â The idea is you'd probably use Wyld mutations as a template for the powers.
Pros: Â Also cool. Â Seems to have that benevolent-but-easily-abused feature that is perfect for the Solar Exalted. Â
Cons: Â VERY similar to Necrosurgery, except using living tissue. Â Has a very Lunar-esque feel to it.
Alright, those are the two I have thus far.