MsPolite
The Ass Kicking Beast woman
আত্মা is mana. The life essence of all living things. But only a few have been bestowed with enough mana to manipulate it.
Mana Energy- Is a hard light that can be transformed into any of the elements and combined to make more. Hard light properties are able to charge items that require Energy and can be used to make novice spell that can negate most other spells regardless for the element and to harm others through force. Energy does not burn nor freezes. Is not hot or cool, does not produce wind or break objects. It is a Force.
Mechanics of Basic Magic
Magic is a complicated process which one transforms and manipulates raw mana energy into various forms and elements then wills it into being. Each element has a particular emotion attached to it that helps will a spell into being. Fire based spells rely more on anger.
Water based spells rely on sadness. Air based spells rely on fear. And Earth based spells rely on joy. Tapping into these emotions is essential when performing spells, but be warned, being overly emotional will allow a spellcaster to lose control and too little the spell will not perform.
Combinations
- Fire/Water
- Alcohol & Steam
- Air/Earth
- Poison & Sand
- Fire/Earth
- Explosion & Magma
- Water/Air
- Ice & Mist
- Water/Earth
- Mud/swamp
- Fire/Air
- Lightning
- Fire > Earth > Air > Water> Fire
- Water = Earth & Fire = Air
- Darkness/Light > Energy
Spell Types
-Offensive: Spells aimed to directly harm or destroy things or people.
-Defensive: Spells aimed to Directly protect things or people from harm.
-Alteration: Spells made to alter one's surroundings or objects, or people.
-Illusion: Spells made to deceive or alter one’s or another's senses.
-Healing: Incantations used to mend wounded lives or empower them.
-Sealing: Hexes used to restrain, capture or incapacitate.
-Summoning: runes carved to call forth otherworldly beings, or infuse a soul fragment to an inanimate object.
-Transport: To be able to move from point a to point b as quick or easily as possible.
Now in order to perform Elemental magic, one must call out its name in the ancient tongue of control. For example if one wants to produce a fire, one must say আগুন. When said the word will manifest itself as written mana spewing from your mouth. Then one must will it to you catalyst in order to produce a flame. Of course chaining multiple words will provide for more complex spells, such as
আগুন বিস্ফোরণ, which is a means fire blast and allows the user to blast fire to a given location.
Spell Types
-Offensive: Spells aimed to directly harm or destroy things or people.
-Defensive: Spells aimed to Directly protect things or people from harm.
-Alteration: Spells made to alter one's surroundings or objects, or people.
-Illusion: Spells made to deceive or alter one’s or another's senses.
-Healing: Incantations used to mend wounded lives or empower them.
-Sealing: Hexes used to restrain, capture or incapacitate.
-Summoning: runes carved to call forth otherworldly beings, or infuse a soul fragment to an inanimate object.
-Trasport: To move from point a to point b as efficiently as possible
Elemental Spell Affinities: += easier, -= harder, Strike through= can't be done
Fire
- +Offensive
- -Defensive
- -Alteration
Illusion
- +Healing
Sealing
- -Summoning
- -Transport
- -Offensive
- -Defensive
Alteration
- -Illusion
- -Healing
- +Sealing
- +Summoning
Transport
Offensive
- +Defensive
- +Alteration
- -Illusion
Healing
- -Sealing
- -Summoning
- -Transport
- -Offensive
Defensive
- -Alteration
- +Illusion
- -Healing
- -Sealing
Summoning
- +Transport
- +Offensive
Defensive
- -Alteration
- +Illusion
- +Healing
Sealing
Summoning
- -Transport
Dark
Offensive
Defensive
- +Alteration
- +Illusion
Healing
- -Sealing
- +Summoning
- -Transport
- Fire/Water
How to phase magic
{Element}{spell type}{action/description}{action/description}
For example; If one wants to do a fire ball then one would write the spell as
{fire}{offense}{ball} which is আগুনদোষবল
if you want a water bubble shield then it would be
{water}{defense}{shield}{bubble} which is জলপ্রতিরক্ষাবুদ্বুদঢাল
all spells are written in Bengali, I would advise all to use a translator.
Summoning Magic
Summoning spells are divided into three types
- Direct summoning
To do this one must draw, write or carve a seal. A summoning seal can done anywhere but must be of adequate size for the being you want to summon. Because of this most witches that specialize in direct summons often carry scroll varying in sizes ranging from, as big as the summoner themselves, to small note sized papers. Once a seal is created a sacrifice must be offered on the seal. Again depending on the being one wants to summon, one must have the appropriate sacrifice. Sacrifices can range from wheat, to ones own human blood, to burnt animals or a specific flower, while some of the most sinister summons require a human sacrifice. Lastly to keep control of the being that one summons, one absolutely must put a seal of ownership, otherwise the being will not be tied to the summoner's will.
- Golem making
Golem making is the act of bonding a fragment of a soul to an inanimate object. The act of bonding is in itself simple. One must just infuse mana to the soul fragment and then into an incantation that has been written on the object you wish to animate. It is obtaining the soul fragment that is not only mechanically difficult, but mental and emotionally straining. First one must obtain a soul of a human by sealing a soul into either a soul gem that can be found naturally in crystal formations; or acquire an object that can trap more than one soul (such as a soul lantern). Once the soul has been captured then you must proceed to fragment it by torturing it. Of course you cannot physically torture it, so one must set up scenarios withing its consciousness with illusion magic that torments the soul into break pieces of it away. These fragments will never be full personalities and usually have one characteristic at first. They can vary from overwhelming anger, to a need to protect others or a want to learn. But over time golems can develop full personalities.
- Calling
জীবনের দেবী দ্বারা নির্ধারিত হিসাবে ক্রমাঙ্কন
(The Hierarchy as ordained by the goddess Vita)
I. Goddess Vita
II. Angels & Saints of Vita
III. The High Council of Matriarchs of the Vita Authority
IV. The Vita Authority Judges
V. Matriarchs of the Noble Houses
VI. Ladies of the Noble Houses
VIII. Daughters of the Noble Houses
VIV. Practicing Witches
X. Lords of the Noble Houses
XI.Sons of the Noble Houses
XII. Ladies of Manors
XIII. Wealthy Merchants
XIV. Artisans
XV. Peasants
XVI. Livestock
XVII. Serfs
XVIII. Plants
XVIV. Fertilizer
XX. Cultist, Rebels and Dissidents
The Odite Exodus
20 years ago there was a matriarch named Sahar Favilla. She was a mighty witch and her house Favilla was prosperous. But as her wealth grew, so did her power; and when her power grew, so did her ego. Sahar Favilla began throwing parties once a month as if to flaunt her status and wealth, but soon her monthly parties became weekly bashes. But then soon soon the Favilla house was living day to day in hedonistic pleasure. The Matriarch soon began neglecting her duties, and when the fall harvest came in the peasants soon found out they may be starve for the winter yet the Matriarch did nothing. The peasants were getting fed up with the Favilla’s and so stormed the Mansion. Sahar Favilla did not take kindly to this and slaughtered the peasants that dared raise a hand against their Matriarch. A servant girl of the Favilla’s saw all this and was filled with rage. This servant girl was 16 years old, and her name was Odite, and she was a witch. Odite took out her hidden wand and engulfed the matriarch in flames burning her alive. Then began the Odite Exodus. Odite led many people south towards Ember lake to make a home for the now displaced people and herself. But as more and more people left the land began to rot, for without people for the land to feed mana off of it would simply decay. Many witches went to stop Odite but many failed and were killed. Once the people arrived to their new home Lovetta Odite declared herself the new matriarch of House Odite. The peasantry loved her for saving them and eagerly submitted, none of it would of been possible without the next-in-line Matriarch, Gem Flamma who funded her and fought with her against the witches that were sent to stop them.
- Luceat
- Fuligo
- Quatuor
- Flamma
- Calidi
- Odite
- Pruina
- Dolor
- Navis
- Proditor
- Sui'luris
- Bonum
- Viribus
- Aura
- Mendacium
- Quassatio
- Liber
- Deasaevio
- Clara & Interitus
history
History
History
Flamma is an Ancient name. So old in fact that legend holds that the Flamma family was one of the first Houses to be led by a matriarch. Of course that is just legend. Still the name Flamma can still evoke emotion by those who care. Some may hold it in high regard out of respect for its history. Others may hold it in contempt as the name the aided the Odites 20 years ago. While others may snicker and giggle as a once mighty Name is barely a footnote in modern politics. In fact in comparison the House is one of the poorest and produced few note worthy witches in the past century. Flamma saw much of its land be taken in small increments by her two neighbors Calidi and Quatuor. It was 20 years ago when the Flamma name was spoken once more by the aristocracy during the Odite Exodus. Gem Flamma was 16 at the time when she heard of a servant girl named Lovetta Odite, the girl who "murdered" Matriarch Favilla in rebellion. Gem quickly came to Lovetta's aid when the Exodus started as Gem truly believed Odite was changing things for the better, and finally saw an opportunity to take the first step. Lovetta and Gem became quick friends and through the years Flamma and Odite fought against all odds to build up each other and take the land that rightfully belgong to them and to this day you can find no better friends than the Odite Family and Flamma family
History
History
History
The Aqua Archipelago was, is and always has been quite. The Houses and people are content with living their lives learning and is, in home to the most prestigious University in all of Cantio; The Syreni Academy of the Arcane Arts. And the island it calls home is Dolor. Dolor is always on the forefront of learning new spells and pushing the boundaries of science. the Dolor Family had founded the Academy near the end of the Century Crusades as a protest to the zealotry displayed by House Clara and opened the University to all students of magic, science and Alchemy. Of course this was when the Islands were united under the name of Mare. Now it was about 300 years ago when the House of Navi Broke away in response to lack of and heir to the house of Mare. Soon Prunia followed suit. Only Dolor stayed with the Mare family and put down any rebellions that sought to break away. But soon the Queen of Mare died and house Dolor stepped in the Mare's Family stead. The Dolor family held no ill will to the other families that left and they all soon to continued to work together. To the outside world it would seem as if they were one entity. Now it was 100 years ago when a dispute of fishing rights came about in the Fosta sea. Calidi intruded onto Navis and Dolor waters and then went to war over ownership. It was then that the Proditor family, subordinates of the house of Calidi occupied islands belonging to Dolor and Navis. It was also then that Proditor Made their own house and relabeled themselves as water elementalists. Dolor, Navis and Prunia took this as a slight and refuse to recognize them as one of them to this day.
History
History
History
Bonum rose to prominence hundreds of years ago controlling All of Terra at one point. It was Called the Yedamin Empire before, but that doesn't really matter right now. It was during the 1st upheaval, that the Empress of Yedamin failed to quell a coup and was replaced by the Bonum family. The Bonum family exasperated by the numerous wars the last empress was waging, and began suing for peace to her neighbors, and when they obliged the Bonum family then began trying to dismantle serfdom and improve the living standards. But two noble families didn't like the power they we loosing with the Bonum family so they rebelled. These to families were Sui'Luris and Viribus. Sui'Luris was content with keeping her lands and asked for peace soon after a Bonum accepted. But Viribus continued to war and pushed the Bonum family to the north of Terra. The war last for a 70 years up to the 2nd Upheaval where all the families of Cantio was loosing its mana to the constant shifting of refugees during the wars. The rot began to set in and was threatening to devour the Land of Cantio. It was Bonum and Aura, to long rivals that proposed a central Authority to keep order and mediate between the Houses. After the Vita Authority was created Bonum and Aura were the first two houses to be commended and lauded by the public. Those two were the 1st to be ordained the title, Arbiters of Vita and Protectors of the Tree of Life. Now it was 20 years ago during the Exodus Crisis that Lady Bonum the Daughter of Matriarch Bonum went to Duel Odite and Stop her Exodus. But Lady Bonum lost the duel and her life, leaving a Daughter less than a year motherless.
History
House Aura is a Strong and powerful house that has a long history of famous witches. It was about 400 years ago when the House became the largest most powerful house on Caelum, which at the time was not very large when compared to the Yedamin Empire to the west of the Clifs Sea. But it was 11 years after Aura’s rise to power when Aura began quelling the squabbling tribes of Caelum during the Century Crusade. Many of the prominent houses at the time looked upon House Aura with delight as they were the first to answer Clara’s call for a holy war, and it was this newly gained approval by the Noble community that afforded them the power to pacify the “Air Clans” of Caelum. Aura achieved this monumental task by enlisting the help of one clan, the Mendacium. With the Mendacium recruiting witches to crusade and convert the heathens in Tenerbris, House Aura came to influence if not directly rule over all of Caelum. But as the Century crusade came to a close so did the unity. Many matriarchs of Caelum came back to see their clans gone or absorbed into new budding House of Caelum. The ex-matriarchs felt betrayed waged war with Aura. The would be known to House Aura and to the rest of Caelum as the Tribal Revolt. Meanwhile house Aura was in a moment of weakness as they were constantly competing with the new Bonum House that took the place of the Yedamin Empire, and to add to the pressure Aura’s long time ally Mendacium betrayed them and began swallowing up lands that once belonged to Aura. All across Cantio wars, rebellions and migrations were taking place in an event that would be called the 2nd Upheaval. This was causing the land to lose mana and therefore The Rot began to fester and spread. Aura Along with Bonum together put their differences aside and sought to create central government that would monitor the populations shifts so nothing like this would occur again. With that Aura became a founding member of the Vita Authority and then an Arbiter of the Tree, protector of balance throughout the world. But troubled times were still up ahead for the prominent House of Aura. During the Odite Exodus 20 years ago, Matriarch Noonu Aura who was 65 years old went to confront the rebel Lovetta Odite along with the Matriarch Marceline Mendacium of House Mendacium. But when Noonu confronted Lovetta Odite, a fight erupted. Noonu was greatly outmatched and was to old to keep up with the younger Lovetta, but when Matriarch Noonu Aura called for help Mendacium just looked down below upon her broom and watch her die. Because of Noonu’s death, her daughter Loura Aura at the young age of 21 had to take up the mantle of Matriarch of House Aura. To this day House Aura bitterly hates Mendacium for the betrayals and loathes House Odites for her hand in the murder.
History
History
Liber is quite a young Family; at least compared to the other families. In fact they are the second youngest family with only the Odites being younger. The Liber family roots can be traced back to one of the nomadic tribes that roamed Caelum. "We where the wind takes us." a common saying amongst the nomadic tribes, and for the most part it was true. They were often looked upon by the other Kingdoms and Houses as a backwards people with very little in development of their magics. But something that they had mastered was natural Alchemy. Many of the diseases that plagued other parts of Cantio had been cured in caelum due to the passing down of the Arts of Natural Alchemy. But much the nomadic life style would come to an end when the House Aura began to "civilize" the tribes of Caelum. This colonial effort was met with stiff resistance at first due to not wanting to be subjugated, but when the a Crusade was being called by the House of Clara, many witches of the tribes left to fight for the Goddess Vita. The Crusades would last a century, but 10 year before the end one tirbal Matriarch left at the young age of 15 to fight against the demonic forces of Tenerbris. This witch was name Tanya Liber. 10 years she fought until a peace accord was reach, then Liber returned to her home only to find it gone. Her tribe was relocated to plots of farmland to work for House Aura or immigrated to villages to find a better life. Either way Liber was distraught as everything she fought for was gone. Tanya Liber, along with many other matriarchs and witchs led a revolt against Aura. The raged on for years when the Low House of Mendacium betrayed their master and began helping the tribes. With this Aura called for peace. House Mendacium was grant large tracts of land from House Aura and the tribes people had there land back. Now Tanya Liber did not want to go back to a state of oppression, and therefor new the tribes had to unite. The tribes had a general election to vote on one family to rule as Matriarch, and another general election to vote on consuls in order to keep tradition and make sure no matriarch would ever comet o dictate the way they lived. Tanya with an overwhelming majority was voted in as Matriarch and therefore the lands the tribes call home was name Liber. To this day the Matriarch is still a hereditary title but also has a senate where council members are elected. Liber is still the only House that has abolished serfdom, the only house that has an elected ruling body, but is one of the poorest houses as well. Lastly Liber never forgot the day Mendacium helped the people of Liber and therefore still thanks them for helping deliver them to freedom.
MsPolite, A moment ago
History
House Clara is The oldest House currently living and active. And that is due, in part, by House Clara and the island Lux as being the Cultural epicenter and birthplace of the Holy order of Vita. Because of that fact, no nation or house would wage war on them as to do so would attract the wrath of every house in Cantio. It was 400 years ago when the 1st long range teleportation spell began being used when Explorers from Lux went out to explore the strange enigma called Tenebris. None had ever dared to go to that island as it was a natural swamp land and smelled of rot. As well many explorers before went but never came back. But one Explorer from Lux named Illuminous Interitus dared to go with a small team. The Brave Witch was gone for 10 years Illuminous Interitus was pronounced dead and the House of Clara grieved Illuminous was a good friend of the next in line Matriarch, Karissa Clara. But one day Illuminous Interitus appeared one day to everyone's surprise and awe. But she was different. No longer did Illuminous have the shining gleam of gold in her eye, and no longer did her Auburn hair radiate like the sun. Her once bronze skin was pale, her eyes grey, and her beautiful hair turned snow white. Yet most horridly of all she came raving like a lunatic (by some accounts. Records are doubtful) blabbering on about a new magical art that could be used without the sun or light. And this new dark arts was even powerful enough to raise the dead. Karissa Clara was stunned by her once best friend’s heretical words. Matriarch Karissa Clara could not believe it… no Would not believe her friend would denounce Vita and the Holy Order. Matriarch Clara stood up with tears in her eyes and pointed at Illuminous, shouting with the sun's fury the matriarch said “You are not Illuminous Interitus, but a demon who seeks to lead us astray! You shall be washed burned with the righteous light of Vita!” It was recorded that Illuminous began spewing incantations that turned her eyes a glowing green, and a few noticed tears were in here eyes. But in an instant her body evaporated into a black smoke and disappeared. A year later Illuminous announced that Interitus was now the ruling house of Tenebris and invited any who wished to practiced the dark arts to her island. Matriarch Clara, infuriated, called for a holy crusade against the evil worshipers of the Dark arts in the name of Vita. This would be the start of the Century Crusade and the Start of a long bitter rivalry between Interitus and Clara.
It was only 50 years ago that the older wise matriarchs began to work together to ease the tensions between the families, and because of this Matriarchs Erinn Clara(98 yrs) and Aliza Interitus (91 yrs) refuse to give up the seat to “finish their work”
Now the reason Clara despises the House Sur'luris is because they are the only House who doesn't have a Grand temple in the Name of vita and worships Vita outside, which is seen as uncouth.
Time Line- current year 221 V.A.E.
The Forgotten Centuries (500-600 years of a knowledge and history black out)
Age of Upheaval
1 A.U - the Holy order of Vita is founded to protect the Tree of Life
10 A.U - the Ingius Empire Unifies the continent of Igni
11 A.U - the canal construction projects are started
13 A.U - Light witches are discovered on the island of Lux
25 A.U - Aquatic rebellion splits the empire between north and south
27 A.U - Canal projects are completed. Aquatic witch hunt occurs within the Ignius Empire
50 A.U - Ignius Empire collapses with the death of the Empress
63 A.U - House Clara is founded
100 A.U - 1st summoning in recent history
208 A.U - Healing magic becomes widely known
374 A.U - Clara capital is sacked by unknown cultist
500 A.U - House Luceat is Founded
739 A.U - House Fuligo is Founded
988 A.U - Yedamin Empire is formed
992 A.U - Yedamin Empire Unifies Terra
1000 A.U. - House Aura rises to prominence
1002 A.U. - 1st long distance teleportation is successful
1112 A.U. - The House of Interitus is founded
1013 A.U. - Century Crusades begins, Caelum Pacification begins
1057 A.U. - 1st Upheaval Begins, Yedamin Empire Collapses, Bonum Family rises
1058 A.U. - House Sui’luris and Viribus are founded
1059 A.U. - Terran Civil Wars Begin
1076 A.U. - 1st Upheaval is pacified
1088 A.U. - The Syreni Academy of the Arcane Arts is founded in Dolor
1102 A.U. - Navis secedes the Mare Union
1104 A.U. - Prunia leaves the Mare Union
1132 A.U. - the Mare Union officially dissolved
1114 A.U. - Century Crusades ends,
1115 A.U. - Tribal Revolt Begins
1121 A.U. - 2nd Upheaval Begins, Terran Civil War ends
1134 A.U. - 2nd Upheaval is pacified
Vita Authority Era
1 V.A.E - The Vita Authority is founded, 2nd Upheaval ends,
120 V.A.E - the Fosta Dispute occurs
121 V.A.E - Proditor House rises
201 V.A.E - The Favilla line dies, Odite Exodus Occurs
202 V.A.E - The Odite House is founded
210 V.A.E - the Cult of Decay are branded heretics
221 V.A.E - Current Year
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