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  1. Karcen

    Fandom Command & Conquer: Warlords Act 1

    Comander stats Intelligence 2 Command 0 Strategy 1 Bureaucracy -1 Buildings Tiberium Garden: +1 tiberium 2 Tiberium Refinery + 4 Credits Hatchery: Makes units Hive: +2 Credits, +1 Energy, +1 Tiberium 4 tiberium pools +12 tiberium 2 Bio reactor +4 energy Watchtower +5 defence...
  2. Karcen

    Fandom Command & Conquer: Warlords Act 1

    Comander stats Intelligence 2 Command 0 Strategy 1 Bureaucracy -1 Buildings Tiberium Garden: +1 tiberium 2 Tiberium Refinery + 4 Credits Hatchery: Makes units Hive: +2 Credits, +1 Energy, +1 Tiberium 4 tiberium pools +12 tiberium 2 Bio reactor +4 energy Tiberium Supply: either...
  3. Karcen

    Fandom Command & Conquer: Warlords Act 1

    Comander stats Intelligence 2 Command 0 Strategy 1 Bureaucracy -1 Buildings Tiberium Garden: +1 tiberium 2 Tiberium Refinery + 4 Credits Hatchery: Makes units Hive: +2 Credits, +1 Energy, +1 Tiberium 3 tiberium pools +3 tiberium 2 Bio reactor +4 energy Tiberium Supply: either...
  4. Karcen

    Fandom Command & Conquer: Warlords Act 1

    Comander stats Intelligence 2 Command 0 Strategy 1 Bureaucracy -1 Buildings Tiberium Garden: +1 tiberium 2 Tiberium Refinery + 4 Credits Hatchery: Makes units Hive: +2 Credits, +1 Energy, +1 Tiberium 2 tiberium pools +2 tiberium 2 Bio reactor +4 energy Tiberium Supply: either...
  5. Karcen

    Fandom Command & Conquer: Warlords Act 1

    Comander stats Intelligence 2 Command 0 Strategy 1 Bureaucracy -1 Buildings Tiberium Garden: +1 tiberium Tiberium Refinery + 2 Credits Hatchery: Makes units Hive: +2 Credits, +1 Energy, +1 Tiberium 2 tiberium pools +2 tiberium 2 Bio reactor +4 energy Tiberium Supply: either +2...
  6. Karcen

    Fandom Command & Conquer: Warlords Act 1

    Comander stats Intelligence 2 Command 0 Strategy 1 Bureaucracy -1 Buildings Tiberium Garden: +1 tiberium Tiberium Refinery + 2 Credits Hatchery: Makes units Hive: +2 Credits, +1 Energy, +1 Tiberium 2 tiberium pools +2 tiberium Bio reactor +2 energy Tiberium Supply: either +2...
  7. Karcen

    Fandom Command & Conquer: Warlords Act 1

    Comander stats Intelligence 2 Command 0 Strategy 1 Bureaucracy -1 Buildings Tiberium Garden: +1 tiberium Tiberium Refinery + 2 Credits Hatchery: Makes units Hive: +2 Credits, +1 Energy, +1 Tiberium Units 2 Koth swarms 1 Zik Warriors 1 Ghek Creepers The Forgotten Swarm...
  8. Karcen

    Fandom Command & Conquer: Warlords Act 1

    Comander stats Intelligence 2 Command 0 Strategy 1 Bureaucracy -1 Buildings Communications Hub + 1 manpower Core uplink Facility +1 manpower Basic Assembly Line Tiberium Refinery +2 credits Construction yard + 2 credits + 1 energy +1 manpower Drone Assembly + 1 manpower Power...
  9. Karcen

    Fandom Command & Conquer: Warlords Act 1

    The GDI 1st Autonomous War Division Comander stats Intelligence 2 Command 0 Strategy 1 Bureaucracy -1 resources by end Credits 9 Energy 0 Manpower 2 Buildings Communications Hub Core uplink Facility Basic Assembly Line Tiberium Refinery Construction yard Units 2 Arae...
  10. Karcen

    Dawn of Man (Orders)

    Alkira tribe day 4 Valneer did not like the visions she was given by Xeras-lgy the last night. They were visions of horror and death, humanity made slaves by the scoal. The blood tribes had roused the wrath of their enemies long before the tribes were ready. The Alkira could not fight and...
  11. Karcen

    Dawn of Man (Orders)

    Night 3 The Alkira The Ancient magic that had enveloped the small tribe as they journeyed with dwarven friends finally dissipated after what had seemed like an eternity spent in blinding light. This had likely only been a few moments in truth and none were surprised by this sudden...
  12. Karcen

    Dawn of Man (Orders)

    Day 3 Bonereapers heralds of the scion The contact with the scion had been useful as now their control over bone had grown and soon they could make practical clothing and armor from bones around them. The news of a dark being becoming interested in them was a set back, but there was more...
  13. Karcen

    Dawn of Man (Orders)

    Night2, Bonereapers heralds of the scion The discovery of the dead elders fading was disturbing to say the least something in the valley seemed to be trying to steal away the dead from their afterlife. It would seem something more evil than their enemies dwelled in this valley and would have...
  14. Karcen

    Dawn of Man (Orders)

    Day 2, Bonereapers heralds of the scion Night had come and gone the monster of the night far from the tribe and new people had come to the banner of the bonereapers. Still Deyas wondered if any other tribes aside from those she knew of had survived. That was a question to be answered another...
  15. Karcen

    Dawn of Man (Orders)

    Night 1, Bonereapers heralds of the scion Deyas was intrigued by the fallen scion, the being seemed to be one of the dead, but she distrusted it some given it had not been human. Still she assumed it was some local spirit instead of a none humans, thus she had little real hate of it, the scion...
  16. Karcen

    Dawn of Man (Orders)

    With dawn came relief as the horrors of the night would retreat to whatever they called home. This left the bonereapers slightly saddened at the loss of the elders, but they were with the dead now and that was some solace in what would have been otherwise grim news. The island and it's huge...
  17. Karcen

    Dawn of Man (Orders)

    Deyas was glad that her people had not expected to stay with the others, she along with them had planned to leave the larger group as news of a necropolis guarded by giant Popotam. Deyas did not believe they could take them now, but she would rather stay away from the fires of the living and be...
  18. Karcen

    Dawn of Man (Orders)

    Deyas doubted they had really escaped their enemies, they had a short break at most, something they needed to take advantage of to find someway to fight back against them. The valley was a good place, but she would rather have a place closer to the dead to draw upon their wisdom. Still there...
  19. Karcen

    Dawn of Man (Tribe Management Thread)

    Night 4 Attak was pleased with the deal with their possible patron, though while she had little love for none humans she did regret such a creature that clearly could teach much would have to die for the deal. Still attak had to do what was best, or what she thought was best and getting a...
  20. Karcen

    Dawn of Man (Tribe Management Thread)

    day 4 Night had passed and the Bonetakers now had even more members with the addition of the dead. that was a good sign to all and had raised spirits, in truth the tribe was feeling better than it had in a long time they all felt they were building to something, that they would finally be rid...
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