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  1. QuickSmasherEXE

    Dice OOC - Rifts New Western Adventures

    Amen. I will patiently await any updates, of course, and they would be appreciated if he's able. If not, all the best to him regardless.
  2. QuickSmasherEXE

    Dice OOC - Rifts New Western Adventures

    It seems that he was quite preoccupied, so if he's not able to respond now that's fine.
  3. QuickSmasherEXE

    Dice OOC - Rifts New Western Adventures

    Unfortunate for us, but understandable. Have a lovely and productive time with your other endeavors! *** As for myself, I do have a couple additional questions while I look through my skill options. Is there a skill for Indian languages, or do they speak the "American" language? Is that...
  4. QuickSmasherEXE

    Dice OOC - Rifts New Western Adventures

    I very much do get the meaning, because that's how I feel. Y'know, the running skill looks pretty good in this situation. It has quite a few other nice bonuses that would be helpful, I think. I suspect I shall go with the Deputy Sheriff idea, and I shall dub him John Lawmanson. Seeing that...
  5. QuickSmasherEXE

    Dice OOC - Rifts New Western Adventures

    Here's what I'm reading on that page: Knockout/Stun: Anyone hit by a knockout or stun attack will be temporarily dazed or incapacitated. The victim is not necessarily unconscious, just dazed - reduce attacks per melee round to one and no combat bonuses for a stunned/dazed character for 1d4 melee...
  6. QuickSmasherEXE

    Dice OOC - Rifts New Western Adventures

    I'd appreciate any guidance anyone can offer!
  7. QuickSmasherEXE

    Dice OOC - Rifts New Western Adventures

    I've come up with more questions. I'm planning to go with the preacher character for now, but I'm open to feedback or suggestions. What are knockout (not knockdown) attacks? Are those just ones that reduce HP to 0 or less, but are non-lethal? How does one mechanically determine if you can...
  8. QuickSmasherEXE

    Dice OOC - Rifts New Western Adventures

    Me, suddenly considering the fairy companion idea again:
  9. QuickSmasherEXE

    Dice OOC - Rifts New Western Adventures

    Good to know, thank you. I did go through the power list in Ultimate Edition, I just wasn't sure if other abilities were added elsewhere. Funny this comes up- while it sounds like @Dannigan has already settled on a character concept, I was actually waiting to see what others picked to help...
  10. QuickSmasherEXE

    Dice OOC - Rifts New Western Adventures

    Right, it appears I have once again accidentally said the opposite of what I meant to. Thankfully Alchemist's initial reply does seem to answer the question ("doesn't have that perk" implying overflow damage from SDC does carry over to HP, which is what I intended to ask). So it all works out...
  11. QuickSmasherEXE

    Dice OOC - Rifts New Western Adventures

    I have come up with questions based on my short reading. When physical SDC is broken, does excess damage overflow to hitpoints? I read a clause saying this is true for MDC, but I don't remember seeing anything for SDC. The opening post states that MDC of 200 or higher is too much for this...
  12. QuickSmasherEXE

    Dice The Stupendous Screwups - open - play by post - prowlers and paragons

    Sounds pretty neat. Simple often works very well for these kinds of things because it's easier to know what you're doing and you can more properly play around with expectations, which is what the "atrocious past" idea seems to be. What kinds of powers are you thinking of going for? The standard...
  13. QuickSmasherEXE

    Dice The Stupendous Screwups - open - play by post - prowlers and paragons

    Right, got it. ... Ahem. Well, that took a while, sorry. I did add all the finishing touches as described on page 72 of the document you posted, except for one. I don't want to be the first guy to state how my character relates to another character, that seems a bit awkward, but anyone who...
  14. QuickSmasherEXE

    Dice The Stupendous Screwups - open - play by post - prowlers and paragons

    Aye, understood that too. So, when will we get to the part about establishing the character relations and such?
  15. QuickSmasherEXE

    Dice The Stupendous Screwups - open - play by post - prowlers and paragons

    Very nice. I think I've put together something which is...pretty good. Everything is done, totaled up to 125 points and calculated out, at least.
  16. QuickSmasherEXE

    Dice The Stupendous Screwups - open - play by post - prowlers and paragons

    "Truss me love, bet not to have feelin's." Keith's abilities are almost completed, but I do have some more questions. Does Stun with the EMP con affect powered armor?
  17. QuickSmasherEXE

    Dice The Stupendous Screwups - open - play by post - prowlers and paragons

    I wasn't sure I could apply Resisted to Blast, since I don't know what counts as a power which inflicts special effects. However, I'm alright with it if you are. There's definitely something funny about this emotional wreck being so good with boomerangs he literally doesn't miss.
  18. QuickSmasherEXE

    Dice The Stupendous Screwups - open - play by post - prowlers and paragons

    Does the Weak con affect the rank for this purpose? I'm trying to see if there's an active defense version of Penetrating (halves active defenses against it rather than passive ones), and while I could be missing it I don't see one.
  19. QuickSmasherEXE

    Dice The Stupendous Screwups - open - play by post - prowlers and paragons

    Robots are pretty cool. Not as cool as chronic alcoholism, but pretty cool nonetheless.
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