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  1. Swire

    Other RPNation: The Roleplay: The Most Meta Idea Ever Conceived By The Human Mind: The Game: The Meme™

    I'm a really weird way this kind of exists. Your are the king of memes on your profile. I really like this idea actually. But it would REALLY weird lol
  2. Swire

    Keeping interest in an RP

    I guess what you should do kind of depends on the RP, but I think having people you enjoy RPing with is a big one. They will have the same interests as you and will continue to RP as long as you do. Or a least help you find interest and make the RP better. I'm not a great fan of having to start...
  3. Swire

    Keeping interest in an RP

    So what if the RP isn't just story based but (I suppose you would call it) "open world". As an example: The RP let's people take over countries and your goal is to fight each other and take over the world!!(so generic lol) Nothing is really happening and people seem to be getting bored. Do...
  4. Swire

    Keeping interest in an RP

    Yeah that's true, for whatever reason I was imagining huge time skips. On the subject of interest as far as the plot what would you suggest? If we're using the same example, your half way through the clues to find X but people are beginning not want to continue the search anymore, but you...
  5. Swire

    Keeping interest in an RP

    Yeah I have noticed people use that, although if you time skip too many times than won't you lose the original meaning? I suppose if you only time skip one year it won't change much, unless you were part of a college/high school RP and then you could only skip 4 times. And what about...
  6. Swire

    Keeping interest in an RP

    I see a lot of RP's die because no one posted. Either they got stuck or they just don't find the RP interesting anymore. It's kind of sad seeing some RP's with great potential die without having a ending or resolution of any kind. So I guess my question is why? What do you use to keep an RP...
  7. Swire

    No class fighting/Death

    This was the basis for my idea when I created the post. I've changed some of the main parts and changed some of the environment and fighting aspects but none the less any input is helpful. Thanks
  8. Swire

    No class fighting/Death

    Ok I will look more into it. Thanks
  9. Swire

    No class fighting/Death

    This is the exact opposite of what I want. I was looking for advice to create my own system. I don't want to use someone else's. To be clear what I want to create something with a game based aspect to it but I want 60-70% to be story based, the rules are just to have a concrete way for death and...
  10. Swire

    No class fighting/Death

    Ok let pretend that I have never heard of any of that. I only started role-play a couple months ago. I won't know what "FATE core" is.
  11. Swire

    No class fighting/Death

    What if we made it simpler? Like for instance there is health and stamina. And I attack you with a "skill" then I would role dice ex.15-20(if you can do that?) and based on what I get depends on the damage. But no matter the damage the stamina has a set amount taken away. (Also this is a very...
  12. Swire

    No class fighting/Death

    Hmm you have a good point. I would like to try getting it on a forum because it seems easier to attract people here. I understand it's difficult to create this but I'm pretty sure it's possible and still keep the human relationship aspect combined with killing. Also I've never heard of GRUPS.
  13. Swire

    No class fighting/Death

    Hmm, last time @Alteras asked about this but the problem I saw before was everything wasn't the kind of system I want. The perfect system would combine creativity of writing and strictness of dice and death. I can understand why that's hard thou. I wouldn't mind creating my own but I would need...
  14. Swire

    No class fighting/Death

    <p> Lets say for a moment that I wanted to create a "hunger games" setup. I want 20-25ish people in different envirements(desert, forest, tundra, etc) fight for their lives. Winner is the last alive. Simple right? Wrong. This would be a VERY detailed fighting system. Something along the lines...
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