@Tedronai Sorry I'm not as active responding to this thread anymore. Uh, I don't know why I thought about physical attributes anymore.
I think Reinhardt's testing out the combat system with Test of Fate, or I could be wrong. I'm unsure.
@MattieLee I understand what you mean. I spent an hour, or more in order to find a character that best matches my description. And even then, I had to add extra details, despite the extensive search. Although, a majority of my images are anime, I usually choose them from JRPGs, but even then...
Yeah an attempt is beneficial, but unless the GM doesn't state anything, or clarify appearance limitations, it's difficult to gauge whether a person is lazy, or they prefer images. @Umbrii
Well, I honestly think there's nothing from with a person using an image, rather than describing the face. Unless the GM, or character sheet specifies that they need a description, it shouldn't really matter. Although, I prefer descriptions + a picture, or at least a bullet point of key...
@Tedronai Skill trees relating to the crystal will be odd, unless we're just basing skills off only magical, elemental spells. I agree with you on allowing the players to create skills first, and then the GM balances everything out afterwards. Unless, of course, you all decide to make a...
For Skill Trees/Classes, it'll be difficult since final fantasy boasts like 30+ classes, or something. In fact, when I was working on my JRPG roleplay, I gave up on classes, as it was too difficult to balance everything. Skill trees are plausible, if they branch from the same skills that...
@Reinhardt Thank you for information on a numerical/descriptive stat system. However, if you add points into attack, does that make your character stronger? Like a character can carry more, or break down doors, etc.?
Oh, so NPCs are like side characters, or minor characters?
Well FFVI...
@White Masquerade I don't have a dice system for this RP. I do have a dice system for the JRPG-style roleplay I'm developing, which can be converted here, if Reinhardt wants a dice system, but I doubt it.
@White Masquerade Share what? Sorry I'm a little confused on what you mean by your comment, "You can go ahead and shares yours." The only reason I suggest mechanics is that Final Fantasy contains varying elements that distinguish classes/jobs from one another. I don't mind working on mechanics...
@Tedronai For Statement 1: Magic to cause side effects on one's own person sounds cool. You'll need to go into detail with that, since I've no idea how to create a combat system that encompasses different elements/status conditions, since I'm used to mages using fire, thunder, and blizzard...
@Tedronai For statement 1: I don't think that'll work, because a red mage knows lesser white/black magic; and a blue mage learns its skills from enemies. You can give the crystals' elements, but have them affect a spell-type such as water, fire, earth, etc. FF status conditions should be...
How will NPCS/monsters be controlled without an RNG system? Do the GMs just control all mobs/NPCS? That's one benefit of a dice system in that the players can roll for the actions of mobs, and not have to wait for GM approval. @Reinhardt
For Statement 1: Do you want stats to hold a numerical value, or a descriptive value? I have a system in the works that contains all the typical stats of an FF game. The one's you listed I already have incorporated into my system, except I call Attack = Strength, Magic = Magic, Defense =...
@Tedronai For statement 1: Crystals are a must in any FF RP. I doubt Reinhardt won't include them. When you ask for an interesting magical system, what do you mean? I think it'll be like the game, where white mages know white magic, or healers know white magic.
For Statement 2: I agree with...
For Statement 1: Alright, what mechanics do you want to focus on?
For Statement 2: If Crystals are not approachable at all, how would an antagonist manipulate a crystal? When I meant tangible connection, I mean the antagonists view the crystals differently than the characters. As well as the...