Oh, lol, that I did not know.
I don't mind discussing the plan here, though. This way you can keep everyone updated. Unless that's a forum requirement. I dunno. I'm still new here.
I understand your concern, but my initial impression with this plot was 'storytelling first, conflict second', and that it its setting was one of a fragile peace. If you wanted a solely war-based RP, there's an entire section of the website devoted to that, via the Arena forum. I would also go...
That might work perfectly. See, I just got a PM suggestion saying that one of the plot points could be that one side of the villain group (not the pandering, money-grubbing, weapons/illegal tech, mercenary side) wants to set humanity back a few centuries to prevent another environmental crisis...
If I may interject, that's not how nations really work. There are all kinds of rules and decorum that bind countries. A small but powerful syndicate would not need to abide by such rules. Give them the ability to corrupt the infrastructure of nations, whether it be their internet or their...
I don't know if that's a good idea. Well, it's a terrific idea. But, making me the 'big bad' is not a good idea. I get WAY too carried away. You'd catering to the side of me who wants nothing more than to build a massive doomsday facility on the moon, where I can store a massive collection...
Oh, sweet! I was thinking more of a neutral money-motivated and/or favor-motivated organization. Can be good. Can be bad. Walks in the grey a lot; not everything is necessarily black or white in terms of their morals. The organization I will play with have a professional understanding with most...
Holy carp, I've done something like this before. Well, ish. I didn't necessarily play a country, more like a global mercenary organization that countries would hire to do their dirty work. I wouldn't mind doing so again, but it feels like this is a strictly country-only RP. Unless I'm mistaken.