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  1. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    I see.. How would RedOut 1’s configurations work out? If it has to come to it, using only RO1’s circuits might simplify things slightly due to their relatively short length. Instead of track time-stamping for segments, we could maybe class the segments from short to long based on their...
  2. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    I’m gonna base it off of RO1 since the lore does give some characterization to the SRRL and say that: The SRRL does have decent qualities as shown by Sequoia’s lore, where officials had negotiations with the location’s residents before building the track. However, Rotorua points out how they...
  3. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Wipeout style justification could potentially come through the addition of Vision Wielders into participation in the league. Taking their ability into note, the less welcoming teams like either WRG or Behemoth would be the ones pestering league officials for a more level playing field. That...
  4. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    (It’s literally 3 in the morning for me lol, but sure, add any rule pieces ya need!)
  5. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Strafe as a separate stat could possibly work as some kind of defensive factor for evading certain types of weapons such as mines. I’m not too certain, but it could do since there’s no evasion tactics yet
  6. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    I’m gonna start reworking that page into a simplified rulebook for the racing mechanics, stats, and whatnot. Weapons and vehicles may be in there, but might also have entries in a separate Lore esque page containing information on tracks, teams, etc. I think as an experiment we could partially...
  7. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    I’m all in for Burst tweaks, as we could definitely get real creative. Proposal 2 sounds really good, though as for the Overshoot factor, the Ship’s hull stat could probably be a helping part of the formula. Merging Strafe, Steer and Stability into a simple category as Handling I’m also willing...
  8. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    One of their weapons, the Hydra (A multi-Micromissile launcher that makes targets lose grip), could be flavor-texted into a Cryo based weapon that forms a layer of slippery ice on the wheels of the target’s vehicle. Then there’s the Ramraider, most likely Anemo Based that pushes away nearby...
  9. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Heh, nice Lethal league reference Grip’s another strong candidate with a lot ready to be built off of, so yeah, I agree that Grip has great reference material
  10. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Hmm.. I think with this, something else could actually work really well. I remember there was a cancelled WipeOut prequel that had concept artwork featuring these unique cars that were able to drive up walls and such. They were seen in 2048’s intro movie as well.
  11. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    How does the name: T.R.C.E.R (Tracer) League sound? Teyvatian Redout Combat Elemental Racing League
  12. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Gonna be real bro, you just re-fueled the flame that was dying in my mind. Pilot XP could attribute not only to that, but also being able to recover faster from being rammed should their defence attempt fail. I might have a few ideas for the magitech weapons as well. One of these being a Pyro...
  13. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Got the 1st 3 for tonight, I'll continue tomorrow when I get the chance. Lunare - Top Speed: 581 MPH - 5 seconds: 516 MPH - Speed through U-Turn: Ranges within 430’s to 450’s Conq - Top Speed: 585 MPH - 5 Seconds: 540 MPH - Speed Through U-Turn: 460’s Helix - Top Speed: 576 MPH - 5 Seconds...
  14. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Awe, It's alright bud, it's not like we got WW3 impending anytime soon lol.
  15. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    I'll give stock Sulha a go Speed: 20 Thrust: 15 Durability: 2 Strafe: 5 Steering: 2 Stability: 2
  16. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    I got one for the Boosting tutorial
  17. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Been working on it, but I’ve been having to play catch up at my new school.. Sorry for not letting y’all know this earlier. I do have some design notes written down for the tracks and representing ships of Inazuma and Sumeru, but kinda stuck on Liyue at the moment. In terms of stats, Inazuma’s...
  18. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Post will be coming up later tonight (:
  19. Beetlebuggo

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Been busy with school lad, just finished up some spanish work so I’ll be whipping up a post within the next few hours. How are you btw?
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