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  1. Dragnar

    Request Children of Gaia(RPG development)

    Minor update: Gonna be taking one week (Starting tomorrow) off to work on some IRL stuff, then I'll get back with the last bits needed for initial combat testing.
  2. Dragnar

    Request Children of Gaia(RPG development)

    Next step, I need to actually sketch out some example abilities and equipment - not a lot, but enough to run a few practice combat rounds. This early in, I can do that myself even. But, before that, I'm gonna try and condense the last post a bit, make a sort of quick 'cheatsheet' to refer back...
  3. Dragnar

    Request Children of Gaia(RPG development)

    Updated the previous post with combat rules - still lacking in some example abilities/traps and a few details like how large a map grid is, but mostly finished. Also went on a bit of a tangent in the process of explaining randomness in RPGs.
  4. Dragnar

    Request Children of Gaia(RPG development)

    Ahh, finally back from the mountains. And of course some other issues have come up... Meh, nothing that'll get in the way of writing at least, just might keep me a little slow for a bit longer. More importantly, I think this has been enough babbling and brainstorming: Time to get to work...
  5. Dragnar

    Request Children of Gaia(RPG development)

    Gonna be a bit slow this week, on vacation with family. But, found some time to get a bit more work done earlier - went off on a bit of a tangent to the general organizing of thoughts, deciding to focus more on trying to figure out how to deal with point 2 in that last post. The rest I have a...
  6. Dragnar

    Request Children of Gaia(RPG development)

    Malifaux eh? Huh, never heard of that one, and I've got quite a library of semi-obscure games lying around. Will definitely take a look! Card-based systems are always interesting, no two of them really do things quite the same. Editing to avoid pointless double-post: After all that...
  7. Dragnar

    Request Children of Gaia(RPG development)

    Right, so, several distractions (*coughShadowrunReturnscough*) later, back to work: Today's goal, figuring out a basic framing of how gameplay will work - since this is a pretty specific system, for playing a single sort of character in a single setting, the entire thing will be revolving...
  8. Dragnar

    Request Children of Gaia(RPG development)

    Right, so, time to get started: Today's goal, getting some initial questions out of the way/organize my thoughts a bit. I have thought about this a bit, but only enough to figure out where I'm starting here - actual planning starts here. Nothing complex right now or anything, just starting to...
  9. Dragnar

    Request Children of Gaia(RPG development)

    While I do have an unfinished RPG lying around - the Alchemy Engine, posted here a few months back and currently awaiting final playtesting, finding someone to commission for cover art, and typesetting - most of the work remaining on it is going to take time. Time that's largely out of my hands...
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