We beseech our Maker to bless this working with his guidance and favor.
We submit to his exacting judgment, so that we may always improve.
We call to his Minister of Curiosity to enlighten us with his ways and means.
The litanies continue on. It is an interesting quirk of the language that...
It is a flash of... memory? for Deunan. A treatise she had written? On the Languages of the Maker's Creations that had detailed the fact that no language could completely deviate from the godspeak of what was becoming known as Old Realm.
But that would have been a heretical document and...
Color me impressed.
Do you have a fact you're introducing then, or are you just challenging that it's unknown?
Excellency cannot double your specialty, so I do have to take away a die. Sucks that your last and third to last die are both 10s, since one of those is normally what I'd take...
As a longer term project, sure. You've had around ten minutes of exposure to a portion of an unknown language.
I'd need 30-40 successes to brute force something you don't even have a key to decipher it from.
But yes, you can shoot for it.
If you want to try one big roll, minimum difficulty...
It's an actual unknown language. The glyphs don't have any notable link to another language, including even the language being a precursor to any language you know or can recognize.
Duenan's vision, already good, seems to sharpen for a moment as tiny little features seem writ large. The glyphs are pictorial, much like Old Realm, however that is where the any similarities end. Even following a single string of them for quite a few feet, you see that some symbols repeat...
You still don't have an official backstory, you have a major positive tie to the people of Whitewall. The unofficial backstory I've got sitting in my message box says your people traded with Whitewall.
Yes, I realize Linguistics 0 means you can't read.
If you'd please, at least put your...
I'm definitely against doing a solo game for anyone's motivation, even a defining. But it's a fine downtime activity, or something you come at from another perspective (beat every slaver to death, for example). The slavery thing was made an example of because everyone reacted in a similar vein...
For systems that are dice heavy. Exalted, Dungeons and Dragons, etc. Dice heavy systems generally break the genre mold because you can put them in fantasy/sci-fi/modern.
Honestly, it is hard to stay in the mindset that Exalted calls for. You can be better. and all that jazz. It requires a story just as grand as the players, because both feed off of each other. I provide the stage, and you all provide the actors. I will admit, the game that defined Exalted...
It takes Deunan but a moment to recall an old lesson from her previous life on the Blessed Isle about Gethamane, and a quick look around to center herself before she is able to guide the others outside of the plaza and towards a particular outcropping of rock. It only takes a moment to notice...
Alright, so this is probably more my fault in expectations than anyone elses (and the fact that we're barely a page into the game) and this is probably going to sound like a stupid rant, but Exalted. As the Storyteller, I expected and marshaled my defenses against my players immediately coming...
As it turns out, Deunan knows quite a lot about Gethamane, including the fact that slavery is, sadly, legal. Slavery does tend to be reserved for the wealthier citizens, as a slave is not considered a citizen of Gethamane and therefore does not receive a food allotment from the Gardens. In an...