Search results for query: *

  1. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Slipstream RX by TerminusEst13 Found a thing, go have a look at it The tracks are placed on a square grid, I've noticed. So a lot of track configurations from Redout 2 (like plenty of Cloud Ocean) might just be impossible to implement
  2. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    I may have had a stroke of genius. You know how Genshin has a more orchestral soundtrack, while Redout’s is more EDM-ish? Well, guess who’s good at blending electronic and orchestral music together. This particular song might not fit in a racing game, though
  3. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Time for a test race! Track: Mt Fuji Rainbow Forest (thanks to a lack of jumps), craft: ESA-AGR Stats: Durability: 2 Thrust: 2 Top Speed: 7 Handling: 2 Path: 1: 0 SPT, start center, gas + boost 10/10 HP, 0/10 Heat, 0/5 Hyper 2: 3 SPT, 0:07 left, gas 10/10 HP, 3/10 Heat, 1/5 Hyper 3: 4 SPT...
  4. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Extra question. What happens when a player runs out of HP? We could, say, have an Arena mode and a standard mode. In Arena mode, you get knocked out, in Standard mode… you get placed back on the track? Thing is, there’s a discrepancy between Redout’s Arena mode and Wipeout’s standard mode of...
  5. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Then again, wouldn't an alternative solution simply be to have tighter security around the races? Electric fences around the track, racers requiring licenses to participate in official races, and thorough tests to make sure no direct weaponry is used? Though lobbying by the Abyss Order, or by...
  6. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    The Track The track is divided into multiple segments, each of which have multiple lanes. The segments are enumerated, and have descriptions for how far they bend, what surface properties they have, and what item pickups/boosters they have. Each turn, your ship will advance by a set amount of...
  7. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    ^Alright, cool! I was worried that the rules would start to get convoluted. The ESA-AGR now has these stats: Durability: 2 Thrust: 2 Top Speed: 7 Handling: 2 Strafe: 1.5 (corners might need some updating. Have you started writing the rulebook yet, Beetle? If not, can I post some rule text...
  8. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    So, what value ranges do we take the ship stats from? I'd suggest this for the initial test: - Durability: ranges from 0 to 4 - Thrust: ranges from 1 to 5 - Top Speed: ranges from 5 to 10 (Thrust and Top Speed I'm really uncertain about, but we'll see how it goes I guess) - Handling: ranges from...
  9. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Found this beautiful aerial shot of the Mars Memorial track from Redout 2 (credit: Grapes on the Redout 2 Discord) To do something meaningful, a list of weapons from the Wipeout series that seem worth considering: -Missile: locks on to another craft in front of you, then chases it down -Heavy...
  10. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Timestamps mark segment borders: start - 0.04 - 0.06 - 0.07 - 0.08 turn left with max. 2SPT (segments per turn) 0.10 left max 2SPT 0.11 - 0.13 booster right 0.14 dirt begins, booster left 0.16 - 0.17 right max 8SPT 0.18 metal, booster left and right 0.19 left max 5SPT 0.21 booster right, right...
  11. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    So where do we put the rules and resources for the vehicles and weapons, the Guidelines and Guides thread? And what about the "standard" league, do we bother emulating it (besides partially maybe, for the first race, until it quickly goes off the rails)? And by the way, do you know if Vision...
  12. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Last contribution for now, before I come up with weapon concepts: To keep track of racers, we need a ranking. If there are several racers in the same segment, the one with the highest ranking among them is considered the furthest ahead within that segment. We could focus the weapons around this...
  13. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Oh yeah, as for weapons, we could have the characters use their Elemental Bursts (or tech that they have built in, I’m sure Mantis would be down to do that) against each other, how’s that sound? We might have to tweak the Bursts a bit though. We could also have Mario Kart / Wipeout-style weapon...
  14. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Proposal: we divide the tracks into segments, which are less dense on straights and denser in curves. Instead of calculating speeds in km/h, each ship would have a speed of segments/turn, though this would trivialize slowing down in curves. Proposal 2: Segments of equal length, turn tightness...
  15. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    I'm not sure what Tevyat's people would think of any acronym - they'd probably prefer a name with a more poetic language. How about Lethal- err, Chaotic Racing League? But if that's what we pick, I want the league to live up to its name. :P As for the wheeled vehicles, there's also Grip...
  16. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Ooh, the heat missiles sound fun! Though maybe slightly overpowered. So, let's get to work on the weapons then! I already have some ideas for the first Tevyat-based race, we could have some "vanilla" racers that don't have visions, and the characters that do have visions use them to their...
  17. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Idea: Since steering and boost control might not be enough to make the RP mechanically engaging, we could go all in on RPG stats, like attacking (by ramming), defense, bringing back the active and passive abilities from Redout 1, Vision powers, Wipeout-style weapon systems based on magitek, and...
  18. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Actually, maybe you could do some testing? What are the crafts' top speeds, how much do they accelerate in five seconds? What's the max speed at which you can go through the first u-turn?
  19. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    Ohoho, feeling nutty eh? So, once the race starts, we'll start accelerating - for the sake of simplicity, let's go with five second intervals, and in each interval, the ships have constant speed. That results in a discontinuous speed graph overall, but we don't care. Update: I just tried to...
  20. EpsilonGreaterNull

    Fandom Genshin Impact x RedOut -// Festival of Velocity Dev Site

    None for the steering tutorial? Aw, too bad. We can try to go with Mt Fuji, then! I'm flying a stock ESA, what about you?
Back
Top