Petyr Aleksey
Turn 1.5
Action 1: Dialogue with a Mechanical Man
It speaks, readily enough, and those scouts that made contact with it say it fidgets as it waits for their warlord to arrive.
It gives its name: Seeks Outer Shores, and claims origination at an unfamiliar place: the Iron...
Lin Feng
Turn 2
Action 1: To Train, One Must See Past the Self
Lin Feng once again seeks enlightenment through the fundamentals of meditation, the practice of technique, and focus on his true goal: to surpass even the god off this realm. As he seeks that fundamental incongruity, the...
Carcosa
Turn 2
Action 1: Raid on the Graughtsman's Laboratory
There are many names the people of your domain fear, the foremost in the western mountains being Namith Gheryon, a mad mage simply called the Graughtsman by those in the area. Known for capturing the beasts and monsters of the...
The Hand of Haimas
Turn 2
Action 1: A Stable for the Mule
As the last board was put in place, the Hand of Haimas felt a similar peace fall over him to that experienced at the wooden house on the lake. Perhaps it is through hands like his that godly actions are truly enacted?
Resting in...
Xavia
Turn 2
Action 1: Forming the Skeletal Legions
Through the application of a wealth of material and intellectual treasures, including the epitaph of a truly gigantic worm describing grand necromantic secrets, the dead have risen to serve Xavia once more. Though the populace is as...
The Golden Mound
Turn 2
Action 1: The Better to Learn With
Following the Golden Mounds academic interests and enablement of Deals in Honey to continue his experimentation on the public, a school is quickly built to establish some standardization of learning and education in the realm. It...
The Ghost of the Whispering Vale
Turn 1
Action 1: Exploring the Whispering Vale: An Encounter with the Eaters of the Dead
The Vale seemed, among other things, teeming with the souls of those not yet departed. Whether by love, loss, or heartbreak, these sorry few seem to linger on. She is...
Simon Whateley
Turn 1
Action 1: Explore Lost Carcosa for Magics (An Encounter with A Star-Maddened Naturalist)
Simon's travels across this domain he's descended upon have led to him encountering quite a few odd characters. Some magical beings had closed themselves off behind labyrinths full...
Dakota Duke
Turn 1
ACTION 1: THE HILTHEAD HIGHWAYMAN
Usually, when a man with a grudge comes to town, there's a scuffle, a duel, and that's that. But some men like as not think they're bigger than others, and strike out in rage against concepts. To the Hilthead Highwayman, the town of...
Xavia
Turn 1
ACTION 1: REBUILD THE AQUEDUCT - A RATTY MENACE
Luckily, it appears much of the aqueduct is still intact. With the influx of government funding to reconstruct the parts of it that have fallen into disrepair over the years, the structure has returned to functionality. What...
The Hand of Haimas
Turn 1
Action 1: Explore the Shadow of the Hand
The Shadow of the Hand is just as it always was, it seemed, the land of Halvos twisted into a mockery of its past glory by his very own hands. He walked the lands anyways, so see if anything was changed within to match the...
Turn 1
The Golden Mound
Action 1: Build a Hospital
A call to action was held, and the people of the Moundlands answered. In a rush to aid their compatriots, a hospital was quickly established, bringing the peak of the Moundlands' medical knowledge to the fore to resolve this issue. The...
Turn 1
Anomaly
Action 1: Travel the Dead Heat
Anomaly's travels brought them to many sights unfamiliar. Two men died at the end off one another's gun for a score decades in the making. A small antelope laid down in front of a sand cat, granting it the sustenance needed to continue on. A gang...
Turn 1
Lin Feng
Action 1: Meditate on the Sword
The blade Ritor pulses in your hands as you focus on the blade's essence. Your thoughts turn over what you know of the blade: its power, its form, its former master - something is missing. Your ruminations turn to Shax, the many armed giant whom...
Turn 1
Royce Brackett
Royce picked a scrap of meat of a meager bone, chewing it slowly. It... wasn't bad. The other chowed down with more gusto than he could accomplish. He was always a slow eater. Then again, he didn't really eat much these days anyways. The glisten of the fat on the bone...
"A thousand worlds pillaged from a thousand souls. The Uncreated have been beaten back by 108 burning spears each 108 meters in length. The Waste that Was is reformed, and the Temple of Mouths now rises again amidst the roil of ash and smoke.
A thousand souls pillaged from a thousand worlds...
Turn 1
Royce Brackett
Royce looked out over the fields. Golden and serene, the grasses twisted in the wind under his peaceful gaze. The house was a ways behind, a good half hour's trudge. He had been gone for hours, the sun welcoming him to stay the whole afternoon. He looked around...
THE GLIMMERHILL GIANTS
Turn 8
The scouts returned early in the morning. Jok was just getting done with his morning workout. Soon to follow was breaking fast with his kinsmen, then the midmorning workout, then brunch with the weewards (he brings his own, after some confusion was had the first...
Turn 5
A NEW SPRING
[[TEMPLE OF THE ACOLYTES, INFIRMARY]]
Cora hurt.
It hurt to move. It hurt to lie still. The offshoot of the Temple the Acolytes of the Dark philosopher had for medical research certainly could be a bit more welcoming. But all the warm beds and sunshine in the world...