Actually, I forgot the weapons you can just carry.
Bore rifle, (Level 1 option and cost no bio points)
Light Cell Laser Rifle (Level 1 option and cost no bio points)
Both can just be carried and count for sniping.
(One other might count depending on the intent of the burst fire thing)
Sniper. This skill represents special training in long-range
shooting and marksmanship. Only weapons that can be made to fire a single round or blast can be used for sniping (no auto-matic/burst/multi-firing weapons). Acceptable weapons include
bow and arrows, crossbows and many of the larger...
IIRC, there are a few weird weapons which meat the sniper rules requirement.
I'm in the middle of a move and higher than the empire state building.
So I will check later, but it isn't a sure thing.
Is that just a flat twenty sided dice? I thought something got added but nothing I see on my sheet.
(also any bonus for my host armor having various vision bonuses I bought?)
Will post tonight.
Medical has very limited uses (Read none), we have patches that heal MDC, on our armor, weapons, and mounts.
If something gets past our armor, we just die.
Technically, very possibly, it might get past by only 1, and someone might have stacked enough physical skills to...
Hey I can't find my book but stupid question.
Is a dread guard allowed to leave here?
Like they are looking to kill people who need help.
Does the dread gaurd code prevent you from fleeing?
EDIT:
Literally the opposite found my book.
"War means sacrifice. Defend and help those you can, but...
Okay working on post was thinking about it.
IC how about we just fly up really high briefly to follow the tracks we have a variety of super vision and at 200 feet you can see 17.5 miles away. We could go high for a few seconds then dive into a low flight.