• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy The Fated Ones [REBOOT][CS][CLOSED]

Raku

Four Thousand Club

Name :

Age :

Gender :

Appearances : Place a picture for their human and bestial form

Clothing Style : The usual stuff they were or type a clothing they'd wear. Clad in armor? Dress like a rouge? Garb of a ranger?

Spirit Beast : What animal?

Personality : At least a paragraph with a sum up of their personality.

History : General rundown. No need to go too far into detail. At least a good paragraph though.

Weaponry :

Abilities : Of course, they'll have the ability to shift into their bestial form, but they will also have some abilities that are respective to their Spirit Beast that show in human form. Maximum of 3, minimum of 2.



If you have any questions about the CS and it's expected contents, ask me in the OoC. Keep this thread limited to only characters. A like from me will mean your character is accepted.

Links
OoC - The Fated Ones [REBOOT][OOC][CLOSED]

IC - The Fated Ones [REBOOT][IC][CLOSED]
 
Last edited:
Name :
Asha Craven

Age :
31

Gender :
Female

Appearance:
57db12f654de2086bcb01c8eb576352d--character-concept-character-ideas.jpg

a6af29db7728c1f7df938eeaab25fbd1--bird-paintings-crow-painting.jpg


Clothing Style :
Asha can always be found wearing black. Be it her armor, her traveling clothes, and even her evening dress. When on the job Asha prefers to wear leather armor over plate or chain mail due to the mobility and flexibility it provides her. She wears plate gauntlets though for the occasional smack and to block a light weapon. Her armor also consists of a lot of straps and cape. Why? Cause it looks cool, that's why.

Spirit Beast :
Crow

Personality :
Despite having a crow for a spirit animal and being an assassin by trade, Asha is quite a peacock. She absolutely abhors looking lame and would rather go for an eye catching look than a sensible clothing. She can be a bit vain, though saying that to her face would earn you a dagger on yours. Asha prefers style over practicality, and if it were not for her skills, she would have long died in her line of work. She's the type to give a small monologue before slitting your throat, and she gets upset if you disturb her well thought out taunt.

If there's anything bigger than her ego, it's her greed and love for treasure. While she won't sully herself for it, she's not above shanking you in an alley to get it. She's not in it for simple coin, oh no, Asha's more than that. While she certainly won't refuse coin, she's more interested in valuable oddities and trinkets. She goes nuts for those, and she'll either buy, steal, or kill for things that catches her eyes. She's quite generous with her money though, which is weird when you think about it. She's a big spender, usually for good food, nice clothing, and wonderful trinkets.

History :
Asha was born to a poor family. Her family was so poor in fact that she was sold to a shady syndicate just so her parents could afford to eat for a week. You see, she was born in a city filled to the brim with corrupt men and greedy people. Groups of bandits and thieves rule the alleys and the greedy mayor lets them be in exchange for protection fee. And so Asha grew up as a petty thief, having to steal for the syndicate to avoid punishment.

While her situation is bad, it turns out that Asha had the talent for it. Not only that, but as she grew older, Asha found out that she loves to do it. She gets a sense of superiority and thrill whenever she successfully enters a house undetected and leave with her spoils. Being in this line of work meant that Asha did a lot of unsavory things, and taking a life was one of the things she had to do to survive. As she grew in skills Asha's line of work began to branch out. She soon got jobs as an assassin, and while the first times had been difficult, Asha soon got use to it. She even added flair and theatricality to it, bringing beauty to the art of dealing death.

Weaponry :
Asha wields a variety of daggers, some long and some short, ones for stabbing, a few for slashing, and others for throwing. Asha also has a pair of sabres for those wielding heavier weapons her daggers can't handle.

Abilities :
Goddess of Crows: Asha is able to command every crow within the vicinity. The more crows she tried to order around, the less control she has and vice versa. So, when commanding a murder of crows, she would only be able to give them simple and straightforward commands while, when only commanding one or two crows, Asha can attempt to give them more complex and complicated orders.

Featherstorm: Asha is able to conjure a pair of black crow wings proportional to her size. She can’t, however, fly using the wings. She is able to hover for a while, but flying uses up too much energy. She can glide using them however, which is the next best thing. Asha is also able to fire feathers from her wings, the feathers being razor sharo and comparable to daggers.


 
Last edited:
Name:
Alexander Löwe

Age:
30

Gender:
Male


Appearances:
[Human]
YgubrWbrCXnYQhATPo171m4HijAFlKCiO_qRPmkJloPZMdks1baOwyTqXx8bTeNR83JAHt67WgOgEnxTabz-KwGvlMRCw9KmtPRmk-ADSjRGoI-qV6u-lpJe2VfL56LgVvQd4E8-

Stands at the mighty height of 6'5" with thick, shaggy blond hair cupping a strong-featured face. High cheekbones and a bearded, firm jaw. Broad shoulders accompany a wide chest, slimming inward at the waist for a desirable appearance. Strong brow and an intellectually straight bridge of the nose - seemingly unbroken. Large palms, calloused from using weapons and labouring are always warm, akin to his actual body temperature which seems above average for a human. Never one to complain about the cold. Muscled and built, at the weight of 210 lbs, making for an intimidating opponent. His eyes remain the same as his bestial form (featured below).

[Beast]
deaedb63361a08f85a0cdc88231d1dcf.jpg

Bigger and heavier than a normal lion, and certainly more fierce. Alex's bestial form is something which heavily resembles the man himself, most notable being the unchanging colour of his eyes.

Clothing Style:
Heavily armoured in steel-plates, Alexander makes the weight of them seem like nothing. Its craftsmanship is top tier work, with the addition of artistic flourishes to recognise what coat of arms he belongs to; a belt snakes around his waist with the buckle of gold-plated metal, in the depiction of a lion. A complex albeit impressive layering of padding, chainmail, and steel. Little else is featured on the breast or back plates.

Spirit Beast:
Lion
"Panthera leo"

Personality:
Alexander is a confident, mature, and sincere character. More often than not reflecting the traits of his own beast, although his ego isn't what people assume. Being a humble, upright sort of man who's not fond of throwing around his weight to show off. Nevertheless, an inspiring and decisive figure, good with making necessary choices, some have said Alex to be a born leader - but even then, he believes this aspect could use more work. The same thing he's been telling himself since the beginning of his career. As courageous and brave as a fairytale knight one reads about; as charismatic as a thief, and as stubborn as a mule. He persists even when the future has little hope. For dedication lives in his heart, and goodwill to see something out to the finish line. The weaknesses are hidden in his strengths he so embraces, and thus more than once has been warned of the dangers that lurk in wait for good men. Yet, one must always remember, as calm and patient as Löwe is, bountiful in his kindness, - there are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.

History:
Alexander was born into a long line of noblemen, knights, and mercenaries. Fighting lived in their blood, it flooded their veins and drove the paternal line of Löwe into battle. They say it's a family curse and that the firstborn son of any Löwe name will go insane with the allure of war if he doesn't leave to fight by the age of eighteen. An old wives tale and tradition in all reality, but it happened to Alex as much as it did the firstborns before him, and those before them. His father had died in combat prior to his eighteenth and was guided by the hand of his uncle instead.

Being a child of summer, it is said that Alexander's eyes (a deep, mellow gold, surrounded by a darker brown almost black ring) were the cause of his mother taking too much sun. However, rather consequently - perhaps they were foretelling of something else. Something far more primal and worthy than the golden meadows of August. As the eldest of seven children, four who would proceed to die of 'The Great Sweat' (Sweating sickness outbreak), Alex took upon his father's mantle as the in-resident Sir Löwe. A title he carries with care, knowing that the name carries reputation - something that will be passed down for generations to come.

Nevertheless, enjoying a good military career. the Knight inspired bravery and loyalty in his men. Not knowing that upon the anniversary of the Necromancer Surge, this would be tested - or worse yet - broken.

Weaponry:
- Broadsword: Plainly decorated but kept in immaculate condition with obsessive and regimented care from Alexander. Family heirloom.
- Dagger: Slightly more visually pleasing, with a handle of engraved vines and wickedly pointed blade. Long enough that it can easily pierce the heart through the upper ribcage or cause other such damage.

Abilities:
- Tracking: Alexander is like most predator-based shifters when it comes to tracking prey, an expert at it. From the smallest scuffles of dirt to broken blades of grass, he can accurately map the direction and path someone has taken. Nevertheless, this relies on truthful evidence and can be tricked if someone knows they're being tracked and/or is disguising their tracks.
- Senses: Due to his bestial form, he inherits the complex and exceptional ability to see and smell further than any human being, including great night vision.
- Strength: Lions have been recorded throughout the centuries as the King of Beasts, and for that, they're right. Able to break the backs of hyenas, zebras, humans, and even leopards. Some accounts regaling that a King's royal lion was even able to kill a Russian brown bear. Thus, it only serves that Alex has an edge in this department.
 
Last edited:
Name: Katherina "Katie" Limilka

Age: 29

Gender: Female

Appearances :
anime-girl-sword-pixiv-fantasia-wallpaper-hd-owl-1920x1080.jpg

715290.jpg


Clothing Style: Katie can be usually found wearing a wide dress, as is shown on the picture. Important is, that those do not hinder her in any way. They are usually a combination of white, black and purple. Another thing about her is the mask, that covers about half her face. It hides one eye. Katie is not the phantom of the opera, though her mask is used to hide a major crippling as well. Katie lacks her right eye, instead, there is a gem that seems black and colorless. When she wears the mask, it looks like her second eye is just hidden in the darkness of the mask.

Spirit Beast : Owl

Personality :
Katie can be very closed off and cold, but also very warm and caring. There seems to be no real pattern. Some words seem to trigger her more cold personality to show, yet there does not seem to be a real rule to when she shows which side of hers. She has yet to be seen sad or angry, however.

History :
Katie's back story is a pretty big mystery. She one day showed up at the guards with abilities with her blade, that were outstanding. She always acted and appeared like she had a noble background. Despite her secrets, she seems to be a just as dedicated as the other guards.

Weaponry: Katie possesses a long sword, that can either be used with one or two hands. That sword is about all weaponry she has.

Abilities :

1. Katie has the ability to summon normal sized owls, that scout the battlefield for her. She can summon one at a time, but it has no time limit to stay. It can however be killed like any normal owl.

2. When an owl is scouting for her, that gives Katie the ability to spot a targets weak spot. She can combine spotted weak spots of until 5 targets and then dash out to hit them in a swift strike combo. She needs a moment to prepare it and the gem under her mask will glow red as she does.

3. Further, sometimes, the owl will warn Katie of an opponents moves, making her able to counter any incoming attack for a few seconds, unless it is of magical nature. When able to counter, the gem will glow blue.
 
Last edited:
Name : Armac Ormon

Age : 27

Gender : Male

Appearances : Armac stands a little bit on the short side at 5'9". He has a lighter build and weighs about 165 pounds. He has black, medium length, and usually messy hair. His eyes are an unusually deep brown color. A notable 'feature' of his is that his is missing half of his ring finger on his right hand. He also has a few scars on his chest where he was hit by a few grazing arrows. Another thing to be noted (After the Spirit Beast enters him of course), Armac has slitted pupils like a fox.

DMvBNk2VAAEq_58.jpg

fox.jpg

Clothing Style : Armac typically wears tight fitting cloth shirts underneath a leather vest. He wears sturdy leather pants and is sometimes seen with a black cloak on.

Spirit Beast : Silver Fox (Just a melanistic red fox)

Personality : Armac typically boasts a cold expression on his face, but it is quite misleading. He is truly a nice and welcoming person to those he wishes to greet. To those he wants to talk to, he is rather respectful, courteous, and kind, but never seems to smile. Despite being a hunter, it is surprising how sophisticated and educated he is. Armac doesn't tend to have a temper, but there are days when he is a little more irritable. Something that people can tell from the start is that he is a natural leader. He is observant, calculating, and above all, holds those around him to high expectations. Towards those that get close enough to be called friends he is rather defensive of because of some situations in the past regarding his short time in service.

History : The Ormon blood line had always had a history with the bow, so it was no surprise that Armac's dreams were based around it. From a young age, after his father lost his finger and was forced to retire from his position as a ranger, had been trained with the bow. By the time he reached 17, he was already going for the Royal Army as a ranger. He's spent the majority of his adult life as a ranger. With that being said, he's had many heartbreaks. While he was out in battle, he had lost many friends, so he values and protects the one he earns now. Unfortunately, Armac suffered a similar fate to that of his father's. One day in combat, only a few months prior to the present, he engaged an enemy at close range. To his misfortune, the enemy soldier managed to slash off his right ring finger. To be honest, it could have been worse. His commander felt that it would be unfit to have a wounded archer supporting his troops and sent Armac home. He didn't understand as he could still shoot just fine, but had to abide by his commanders orders. Nowadays, he lives alone in a cabin out in the forest, often hunting to supply himself and the local butchers for money.

Weaponry : A long bow and quiver holding 15 arrows. He also carries a dagger for close quarters.

Abilities

Enhanced Night Vision : (Of course, this will happen after the Spirit Beast enters his body) With the slitted pupils of a fox, Armac now possess enhanced low-light vision.

Increased Agility : Armac is now much more agile than what he was before.

Enhanced senses : This is self explanatory. Armac has the enhanced hearing and sense of smell that a fox would have.​
 
Olivia Mason
8a1f9f9e93b37cce54bd153c414a97fd.jpg

Name : Olivia Phoebe Mason

Age : Twenty-five

Gender : Female

Clothing Style : Olivia is normally seen wearing a dirty white shirt with a low v-neck, with criss-crossing laces across the gap in the neck. Over her shirt, she wears orange suspenders to hold up her olive pants, which have brown patches sown onto both knees, with the ends tucked into her dark brown leather boots. She wears a small white scarf around her neck, as well as a pair of orange gloves with dark grey straps and a multicolored, striped scarf hanging from the left pocket of her pants. Aside from this, she prefers wearing clothes that focus more on comfort and maneuverability than anything else, otherwise would be too restricting for her taste.

Spirit Beast : Inland Taipan (Oxyuranus microlepidotus)

images

Personality : Olivia is a very kind, polite, and caring person, a result of her humble upbringing at her family's vineyard. These characteristics are said to be her greatest strength, while her greatest weakness would be her weak and timid nature. However, she also has a much darker side to her personality, one that only becomes apparent during times of danger and peril. While in this mindset, Olivia is plenty more ruthless and manipulative than she appears to be, and is very capable of using underhanded methods to reach her goals. While it may seem like she has split personalities, there's a possibility that the colder version of her is her real personality while her timid side is the fake one.

History : Olivia had been raised in her family's vineyard under the loving care of her parents, miles away from civilization. Growing up, you could say that she led an uneventful life; waking up at the break of dawn, tending to the vines under the heat of the scorching sun, laying to rest after a hard day's work, only to start the cycle again the next day. That is, if it weren't for the fact that her parents were far from being normal farmers. Growing up, her mother and father, both former mercenaries, taught her how to fight, how to hold her ground against opponents she will no doubt encounter during her life, especially in a world so full of danger like the one she lived in. Now, years later, with her parents long gone, Olivia spent her days taking care of the winery, only occasionally going into town to sell the wine she made.

Weaponry : Olivia's one and only weapon is a long walking cane, made from black cherry wood with gold embellishments. While aesthetically pleasing, with its finely carved patterns along its handle depicting the grapevines she and her family had nurtured, it hides a frighteningly sharp blade within it's shaft, acting as a concealed weapon in case of combat.

Abilities :
• Poisonous Fangs - Olivia has a pair of long, sharp fangs that secrete a very deadly poison, which, depending on the dosage, can kill a full grown man within a matter of minutes. These fangs can retract back into her mouth when out of combat.
• Rangefinder - Olivia's senses of sight, smell, taste, hearing and touch have been enhanced to that of a snake's. Not only does this give her night vision, but it also allows her to sense even the slightest of changes in the environment, allowing her to be ready for danger before it even comes close.
• Flexibility - Inheriting the flexibility that all snakes have, Olivia can contort her body in ways that shouldn't even be possible for a regular human. It wouldn't be strange to call her boneless with the fluidity of her movements.
 
Last edited:
Name : Lucy White

Age : 21

Gender : Female

Appearances :
[Human]​
young_viking_female_concept_by_mis_yula-d8qe1nq.jpg


Lucy comes in at 5'6" and a weight of 150 pounds. She has a rather dirty face with brown hair that hangs down to around her shoulder blades and blue eyes. Her body has a few major scars that are located on her right shoulder, her solar plexus and a major one on her back that runs from her left shoulder blade down to the center of her back. Her muscles are toned from running and climbing with her arm muscled being a bit more meaty from swinging axes every day.

[Beast]​
honeybadger_08_by_animalphotos.jpg


Clothing Style : Lucy wears simple clothing which consists of a pair of worn leather boots, brown cloth pants and a red cloth shirt. The only armor that she wears are a pair of leather shoulder guards, and even then she prefers not to wear them as she claims that they mess with her weight.

Spirit Beast : Honey Badger

Personality : Lucy is very straightforward and free, not mincing words when she wants to say something. For Lucy there is no people that she hates more than those who prattle on about morals and duty and all of that crap. Being bound to do something just because you should? That's madness in her opinion. All that matters is living life how you want to no matter what anyone says. She does have a soft spot for children and isn't entirely above helping someone out. But don't mistake that for her being a good person, she would punt that kid like a ball if it meant her gaining something. She's a total dick, but only when she'll benefit from being a dick.

History : Lucy was born from a family of bandits that lived in the woods in an area outside of one of the larger towns. They would routinely hit and sack villagers for their food, money and any other valuables while they were traveling through the forest. They made sure to spread out their attacks to avoid the full force of the towns guards, but made sure that they never went hungry. When Lucy was eight her father took her on her first raid. She played the distraction, acting distressed and lost as a group of travelers came upon her her family struck. It was over before they could even react as Lucy's father congratulated her on a job well done. That was until one of the travelers who was a little less dead than previously thought fired a crossbow that hit Lucy in her shoulder. She passed out from both the pain and blood loss and awoke two days later.

A few years passed after that when Lucy was in town one day purchasing supplies. Some nutjob priest was shouting out some nonsense about a higher power and their duty to serve it. Lucy felt particularly pissed at that thought and voiced her opinion. Turns out that this priest was more nut than job and had one of his followers restrain her while he drew a jagged knife. Prattling on about heathens and purifying. He began to carve some sort of symbol into her back, with her thrashing and screaming the whole time. He got halfway through finishing it when the local guard tackled him off of her and restrained him. She spent a few days in the local hospital before she was released. When she returned home to her parents she decided against telling them about her encounter for fear of them barring her from going into town again.

Then finally when she was twenty her father took her into town to celebrate a rather large score. While at the local tavern she might have had too much to drink and made a dare that she could flick a knife in the air and catch it with her teeth. The good news was that she didn't kill herself, the bad news was that she sliced her chest open pretty bad. Moral of the story is never make bets while drunk. Anyway after getting herself patched up her and her family were finally driven out of the woods by a band of heroes and they were forced to relocate. Traveling across the continent they ended up settling in yet another forest outside of a large town. And so life continued just like it had, with Lucy content to spend the rest of her life sacking innocent travelers. Unfortunately for her it seemed like her world was about to get a lot bigger, and not in a good way.

Weaponry :

Hand axes: Two axes with wooden handles and curved steel axe heads with small pike on the end which are sharpened routinely. (If needed here's a picture for reference)
96c9ef7c4c2424710bd85c3d34faa0f2.jpg
Skinning knife: While not a primary weapon Lucy does carry a curved skinning knife with a wooden handle and steel blade.

Abilities :

- Berserker: By allowing rage to take over and cloud her mind Lucy can enter a berserker rage which makes her even more of a threat. The berserker mode allows Lucy to tank staggering blows and keep on going and only gets even more dangerous the angrier she gets. She'll mindlessly hack, slash and claw at her opponent until they're nothing more than a bloody corpse. Note that this doesn't allow her to simply ignore all injuries, it's more like she can't feel any pain while in this state and any damage her body takes will still remain.

-Thick skinned: Lucy's skin is tougher than your average humans. Blunt weapons have a lesser effect on her while most sharp objects need more force to pierce her skin.

- Heightened smell: Lucy's sense of smell has been seriously amped up. She can pick out certain scents and track them for a certain distance, and can use it to sniff out possible ambushes.
 

Users who are viewing this thread

Back
Top