Birdsie
The God-Emperor of Mankind
Character SheetName: Mordred
Titles/Aliases: n/a
Age: 10
Gender: Female
Height: 127cm
Weight: 31kg
Heritage: Human-Dragon
Likes: Eating
Dislikes: Not eating
Talents: Stealing food
Parameters:
Strength: C
Endurance: C
Mana: A++
Agility: C
Luck: D
Willpower: C+
Combat Skill:
Unarmed: E
Melee Weaponry: A
Ranged Weaponry: E---
Magecraft: C
Other Skills:
Military Strategy (C)
Military Tactics (D)
Charisma (D)
Logistics (D)
Riding (B)
[Supernatural] Magic Resistance (D)
[Supernatural] Mana Burst (D)
[Supernatural] Instinct (C)
Magecraft: Mordred shows promise in magecraft. Although he can't accomplish complex feats of thaumaturgy like projection, or advanced alchemy, he can still perform basics things like basic reinforcement, structure analysis, elemental (fire, lightning, and wind) attacks of basic power, and even basic scrying. He also has a few other skills, but all of them are weak.
Elemental Affinity: Fire, Lightning.
Origin: Betrayal.
Other: n/a
RelationshipsFather, King of Londinium; Lot - Acquaintances: They’ve met, but there’s no solid connection.
Mother, Morgana Le Fay and Queen of Londinium - Acquaintances: They’ve met, but there’s no solid connection.
Brother, Gawain - Close Friends: They share a lot of activities with each other.
Brother, Agravain - Loose Friends: They spend some time with each other, but there is no strong attachment.
Sister, Gaheris - Close Friends: They share a lot of activities with each other.
Brother, Gareth - Friends: They get along well with each other, and passively seek each other out.
Chef Maximilian - Neutral: They know each other, but aren't either friendly nor unfriendly.
The Servants - Neutral: They know each other, but aren't either friendly nor unfriendly.
Count Elemor - Acquaintances: They’ve met, but there’s no solid connection.
Other Beginnings
Titles/Aliases: n/a
Age: 10
Gender: Female
Height: 127cm
Weight: 31kg
Heritage: Human-Dragon
Likes: Eating
Dislikes: Not eating
Talents: Stealing food
Parameters:
Strength: C
Endurance: C
Mana: A++
Agility: C
Luck: D
Willpower: C+
Combat Skill:
Unarmed: E
Melee Weaponry: A
Ranged Weaponry: E---
Magecraft: C
Other Skills:
Military Strategy (C)
Military Tactics (D)
Charisma (D)
Logistics (D)
Riding (B)
[Supernatural] Magic Resistance (D)
[Supernatural] Mana Burst (D)
[Supernatural] Instinct (C)
Magecraft: Mordred shows promise in magecraft. Although he can't accomplish complex feats of thaumaturgy like projection, or advanced alchemy, he can still perform basics things like basic reinforcement, structure analysis, elemental (fire, lightning, and wind) attacks of basic power, and even basic scrying. He also has a few other skills, but all of them are weak.
Elemental Affinity: Fire, Lightning.
Origin: Betrayal.
Other: n/a
RelationshipsFather, King of Londinium; Lot - Acquaintances: They’ve met, but there’s no solid connection.
Mother, Morgana Le Fay and Queen of Londinium - Acquaintances: They’ve met, but there’s no solid connection.
Brother, Gawain - Close Friends: They share a lot of activities with each other.
Brother, Agravain - Loose Friends: They spend some time with each other, but there is no strong attachment.
Sister, Gaheris - Close Friends: They share a lot of activities with each other.
Brother, Gareth - Friends: They get along well with each other, and passively seek each other out.
Chef Maximilian - Neutral: They know each other, but aren't either friendly nor unfriendly.
The Servants - Neutral: They know each other, but aren't either friendly nor unfriendly.
Count Elemor - Acquaintances: They’ve met, but there’s no solid connection.
Other Beginnings
Welcome to this quest! It is inspired by the Nasuverse portrayal of the Arthurian legend but is original in the sense that a lot of the stuff we see in Fate won't happen here because I decide that way-no discussion-let's get to it!
What to expect:
-- Cool magic and shit.
-- Chivalry and virtue.
-- Merlin being a troll.
-- Combat and medieval politics to some degree.
-- And a lot of other stuff.
-- Dice rolls when I can't decide stuff that may or may not be affected by your stats.
Now, pick adventure you will be playing, the module you will be using, as well as difficulty. I want to point out: Don't be swayed by the implications of some of the adventures' names and descriptions. Trust me when I say all of them are almost equally interesting, and some might, in-fact, seem completely uninteresting but they are actually better than the rest. This choice is crucial and you shouldn't let your judgment be clouded by things like "because that seems to be the best choice."
What to expect:
-- Cool magic and shit.
-- Chivalry and virtue.
-- Merlin being a troll.
-- Combat and medieval politics to some degree.
-- And a lot of other stuff.
-- Dice rolls when I can't decide stuff that may or may not be affected by your stats.
Now, pick adventure you will be playing, the module you will be using, as well as difficulty. I want to point out: Don't be swayed by the implications of some of the adventures' names and descriptions. Trust me when I say all of them are almost equally interesting, and some might, in-fact, seem completely uninteresting but they are actually better than the rest. This choice is crucial and you shouldn't let your judgment be clouded by things like "because that seems to be the best choice."
- The Path of the Servant. You are but a mere servitor, a serf. But your master... he's on another level. He is a Knight of the Round Table, but which one? That is the question.
What to expect: Being insulted and pushed around (because you're a filthy peasant,) in varying degrees depending on your master, growing into an important person over time, being overpowered once you mature, a more fresh and interesting story than the below, a very relatable protagonist. - The Path of Pretty Flowers. Lilies, but also peons! And they all smell niceu-aru! Ahh~~... so pretty and pink like my room's wallpaper!! Tee-hee~!!
What to expect: Nothing at all. This path is a surprise to be taken only by the brave and adventurous. You shouldn't know what to expect. - The Path of the Once and Future King. You are the chosen King of Britain and its Promised Ruler. The one who will pull out the sword out of the stone. You are Arthur Pendragon.
What to expect: Lots of chivalry, unless you decide to go for the "Tyrant King" route, having lots of internal disputes and argues with the Knights of the Round Table that you need to keep in charge, being overpowered once you mature. - The Path of the Knight of Treachery. You are the High King's son, and your mother, the Queen of Londinium also happens to be an evil witch who appears to be using you for her evil plans. How delightful.
What to expect: Tough choices, having more intrigue available to you, and being overpowered once you mature. - The Path of New Horizons. Write-in an idea for a path. Be reasonable, we can't play a hippogriff. And it will take some time for me to apply my own characters and ideas if you go overboard, too.
- [Recommended] Fate: All stats and skills are ranked from E to A, A+, A++, A+++ and finally EX. Skills are more general.
- Fate-F Grade: All stats and skills are ranked from F to A, A+, A++, A+++ and finally EX. Skills are more general.
- Fate-Alter: All stats and skills are ranked from E to A, A+, A++, A+++ and finally EX. Skills and traits make a wider appearance.
- Fate-Alter: F Grade: All stats and skills are ranked from F to A, A+, A++, A+++ and finally EX. Skills and traits make a wider appearance.
- [Less Recommended, but still] Fate/Heresy: Everything is ranked from 1 to 100+, with 60 being the barrier for peak-human skill. Skills and traits are wide and are split into three dynamic states of (Untrained) and (Trained) and (Trained+[number]) that affect checks.
- Super Easy: Bonus to all rolls. Enemies are easier to defeat.
- Easy: Small bonus to all rolls. Enemies are easier to defeat.
- Default: Normal difficulty. Britain, or as sailors call it; Albion, is just as challenging as it should be.
- Hard: Small penalty to all rolls.
- Very Hard: Small penalty to all rolls. Enemies are harder to defeat.
- Once and Future King: Penalty to all rolls. Enemies are harder to defeat. You can't use Excalibur at full power if you pick the Path of the Once and Future King. Other paths receive different penalties unique to them.
- Once and Future King+: As above, but twice as severe.
- Rebellion Against My Beautiful Father: As above, but more severe. In addition, all Knights of the Round Table join Mordred in his rebellion regardless of prior relationships. Only Merlin remains loyal.
- Rebellion Against That Little Fucker: As above, but Merlin is also a traitor, because fuck tyranny. (I'm implying you have to be a tyrant to survive this difficulty, which is both a challenge and a valid statement to y'all fuckers reading this.)
- Arthur/Mordred/You Must Die: As above, but you choose one person to remain loyal other than Mordred, Agravain, or Lancelot. In addition, more severe roll penalties.
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