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Fantasy Path of Kings - Character Sheets

Birdsie

The God-Emperor of Mankind

A like means your character is accepted.

BASIC INFORMATION
Name
: (Their true name)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological age. How long have you been there?)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
Class: (Feel free to make your own, however, the basic, recommended list can be found here: http://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyCharacterClasses)

PERSONAL
Sexuality
: (Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
Relatives: (People that are biologically related to your character. Doesn't need detail, especially if they won't appear in the story.)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Personality: (At least 3 lines. Make sure the character has it's strengths and flaws.)
Backstory: (At least a solid paragraph. Keep it relevant.)

PHYSICAL
Appearance
: (Written, or a picture. If written, then at least a detailed paragraph of text)
Weapons & Armor: (Anything that the character uses for protection, or attack during combat)
Items & Personal Belongings: (Any other items that the character has, or belong to them)
Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket)
Spells & Magic: (Magical. Spells and magical abilities that the character has)
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
 
Spymaster

BASIC INFORMATION
Name
: Quincy Ailis D'ambra (pronounced "Da Umbra")
Aliases: Q (Only name known by all but his superiors); Multiple, throwaway aliases that tend to differ from city to city
Age: ???
Gender: Male
Race: Human
Class: Scout (will change as he gets stronger)

PERSONAL
Sexuality
: Bisexual
High Concept: The King's Eyes, Ears, and Bow
Character Alignment: King's word
Relatives: None (at the moment
Organizations\Affiliations: Stealth Corps (or whatever the intelligence squad's name)
Reputation: A silent, deadly
Personality: Quincy doesn't speak much and keeps a very low profile. He does absolutely nothing that can have him tracked down, as required by the king. He is merciful, but ruthless on the king's orders. He will try to avoid adding to the hit list on his own word, but won't hesitate on the king's word. He is charming and social when he needs to be (a disguise if you will).

He knows that his place and his crew's place is a position of trust and will kill anyone who violates that position of trust. He's very professional about his job. Personal feelings can't interfere with the mission or the King's orders

Backstory: No one knows where Q's story began, but the Stealth Corps can recall when he began. When he started, he seemed timid. Never spoke unless spoken to. Never smoked nor drank. He looked like a little boy. However, on missions, he was incredibly efficient. Gathering and extracting (torturing enemies) intelligence, persuading civilians utilizing charisma and not intimidation.

As Q rose through the ranks, he talked only marginally more. He put the trust in his superiors, subordinates, and squadmates. He just took orders as they came and no matter how ludicrous they were or how it seemed like they sent him to a suicide mission (the former spymaster did it once because he didn't like Q), he completed it with extreme efficiency.

Years later, when Q was promoted to Spymaster, he established iron hard, strict rules and there was no dishonorable discharge. Only death or complete memory destruction. Either they would die, or all their memories from the day they started completely and utterly destroyed. Not repressed or forgotten. DESTROYED.

PHYSICAL
Appearance
:
Snowsage.jpg

Weapons & Armor:
Mask: He wears one of about 200 masks every single time he goes out on orders.
Light Armor: He relies on deceit and speed, so his armor reflects that
Chain- A simple chain that's weighed at the end. For self-defense and incapacitation. Non-lethal unless he uses magic
Throwing Weapons: He relies on 3 different throwing weapons for different roles
  • Shuriken- His go-to throwing weapon. He carries an insane number of them
  • Spikes- To pierce armor
  • Kunai- to aim at the hearts of enemies and deflect projectiles. It dual functions as a dagger



Arsenal: Weapons that he can take with him if his other assassins aren't available to him. He doesn't commonly carry these weapons with him

Sniper Crossbow: For those extremely long assassination orders, a very powerful crossbow may be needed. This is the most cutting edge in ranged weaponry and the closest you can get to a sniper these days
Crossbow: Sometimes a crossbow needs to be used
Melee Weapons: Access to the King's ever growing armory of melee weapons. Swords, Maces, Flails, Axes, Spears, etc.
Bombs: Magic Bombs for siege collaboration missions






Items & Personal Belongings:
Money
Hit List
Intelligence (if he acquires it)

Skills & Abilities:
  • Trace: People hear everything he says in their own native tongue. He hears everything people say in his native tongue. This gives a mastery of every language without him knowing any other language
  • Ninjutsu: His fighting style is reminiscent of tricky ninjas. Ninjutsu is comprised of 18 disciplines, which he isn't a master of all of them, but knows a decent amount about them. Shurikenjutsu is his highest forte
  • Agile: He's very quick on his feet. Quicker than most. He could make it to a mounted machine gun without any cover to hide behind
  • Eagle-eyed: Even without his sight-based spells, he's insanely accurate with both his throwing and his archery
  • Herbal medicine: He doesn't know healing magic, but with an extensive knowledge of herbs and the ability to enchant them, he can heal injuries and make powerful toxins. He can't do anything drastic like healing bones though
  • Extensive survival skills: With extreme knowledge of survival, what and what not to eat/do, he can survive in pretty much any circumstance in most environments. Forests, deserts, mountains, whatever.
  • Expert level Magic knowledge: Q has extreme levels of knowledge of almost every school of magic. He doesn't cast spells from them though. He just knows most of how they work in order to overcome enemies who actually use the magic
  • Human Science mastery- Psychology, Physiology, Anatomy. He's mastered and heavily researches how the mind work, how the body works, and how they interact with each other

Spells & Magic:
  • Stealth-based Expertise- Any Stealth-Based spell he's mastered. He can completely cloak everything about him, including his magic signature
  • Sight Mastery: Spells that lets him see anything. Infrared, Thermal, Mana, Magic, Zoomed, Calculated
  • Hearing Mastery: Spells that, at most, allow him to hear a whispering conversation from a mile away in a noisy tavern through sound proof walls
  • Sensory hindering spells: Smoke, Blizzard, Darkness, Flash, Deafen, Numb etc. Spells, offensive or defensive that hinder one of the 5 senses
  • Expert Psychosis: Fear, hypnosis, illusion, berserk, happiness, etc. Spells that manipulate the enemy's psyche, he's mastered every one of them
  • Expert Illusion: He's mastered most if not all Illusionary Spells
  • Minor weapon summoning: Chains, Blowguns, Caltrops, Tekken (Brass knuckles)



Weaknesses:
While he's a great fighter, he's not good upfront against seasoned warriors
Can't take many hits due to his very little armor
No directly offensive magic. Most spells deal with manipulation or depend on his weaponry
Depends on thrown weaponry. Heavily armed enemies may be hard to deal with

FLUFF (Optional)
Stealth Corps info and rules
Emblem:
9d475dee7405a3215d2275b4d631fa0d.jpg

Creed:

From the shadows we look
Through the shadows we lurk
With the shadows we strike
I am the King's eyes in foreign land, his ears in every tavern, the arrow in his bow
We are the Stealth corps
Strike fast. Strike Silent
Make them talk and let them sleep
No one can hide from a wrathful king

48534577-Caduceus-symbol-of-god-Mercury-Highly-detailed-hand-snakes-wrapped-around-winged-staff-Hand-drawn-vi-Stock-Vector.jpg





Rules:

Breaking of rules will result in strict and harsh discipline.
Unforgivable = 0 Tolerance and will result in either death or Memory Destruction

  1. Obey all laws of the land. Jail time for breaking laws outside of the mission is Unforgivable
  2. No getting or being intoxicated in public. This is to protect classified information
  3. No relaying of classified information to civilians. This is unforgivable and will result in the death of all involved
  4. Never disclose a source to civilian or enemy. Unforgivable
  5. Classified intelligence is never to be in possession while participating in civilian activities outside of mission
  6. Unless authorized, never partake in civilian activities while on the clock
  7. Any intelligence must be encrypted in a civilian location
  8. All hit lists are to be kept on person
  9. Lost hit lists or intelligence are to be found in 24 hours and possessors killed or it becomes unforgivable
  10. Treason and conspiracy to Treason, sabotage, and friendly fire is unforgivable
  11. Unauthorized hits are unforgivable
  12. Disobeying the king is Unforgivable
  13. Abandoning post or the mission is unforgivable
Weaponry Rules:
  1. All weapons are to be kept in top condition. Rusted, blunt, and ineffective weapons are to be thrown out immediately
  2. No weaponry that allows the user to be tracked is allowed
  3. All blood, magic residue, and anything else unique to an individual is to be cleaned off the weapon immediately after use
  4. Newly acquired weaponry is to be reported
  5. All weaponry taken from the armory is to be reported. Lost and weapons made defective will be taken out of your pay
  6. Lies about what weapons taken from the armory is considered thievery and is Unforgivable
Birdsie Birdsie
 
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BASIC INFORMATION
Name
: Quincy Ailis D'ambra (pronounced "Da Umbra")
Aliases: Q (Only name known by all but his superiors); Multiple, throwaway aliases that tend to differ from city to city
Age: ???
Gender: Male
Race: Human
Class: Scout (will change as he gets stronger)

PERSONAL
Sexuality
: Bisexual
High Concept: The King's Eyes, Ears, and Bow
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
Relatives: (People that are biologically related to your character)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Reputation: A silent, deadly
Personality: Quincy doesn't speak much and keeps a very low profile. He does absolutely nothing that can have him tracked down, as required by the king. He is merciful, but ruthless on the king's orders. He will try to avoid adding to the hit list on his own word, but won't hesitate on the king's word. He is charming and social when he needs to be (a disguise if you will).

He knows that his place and his crew's place is a position of trust and will kill anyone who violates that position of trust. He's very professional about his job. Personal feelings can't interfere with the mission or the King's orders

Backstory: No one knows where Q's story began, but the Stealth Corps can recall when he began. When he started, he seemed timid. Never spoke unless spoken to. Never smoked nor drank. He looked like a little boy. However, on missions, he was incredibly efficient. Gathering and extracting (torturing enemies) intelligence, persuading civilians utilizing charisma and not intimidation.

As Q rose through the ranks, he talked only marginally more. He put the trust in his superiors, subordinates, and squadmates. He just took orders as they came and no matter how ludicrous they were or how it seemed like they sent him to a suicide mission (the former spymaster did it once because he didn't like Q), he completed it with extreme efficiency.

Years later, when Q was promoted to Spymaster, he established iron hard, strict rules and there was no dishonorable discharge. Only death or complete memory destruction. Either they would die, or all their memories from the day they started completely and utterly destroyed. Not repressed or forgotten. DESTROYED.

PHYSICAL
Appearance
:
Snowsage.jpg

Weapons & Armor:
Mask: He wears one of about 200 masks every single time he goes out on orders.
Light Armor: He relies on deceit and speed, so his armor reflects that
Chain- A simple chain that's weighed at the end. For self-defense and incapacitation. Non-lethal unless he uses magic
Throwing Weapons: He relies on 3 different throwing weapons for different roles
  • Shuriken- His go-to throwing weapon. He carries an insane number of them
  • Spikes- To pierce armor
  • Kunai- to aim at the hearts of enemies and deflect projectiles. It dual functions as a dagger



Arsenal: Weapons that he can take with him if his other assassins aren't available to him. He doesn't commonly carry these weapons with him

Sniper Crossbow: For those extremely long assassination orders, a very powerful crossbow may be needed. This is the most cutting edge in ranged weaponry and the closest you can get to a sniper these days
Crossbow: Sometimes a crossbow needs to be used
Melee Weapons: Access to the King's ever growing armory of melee weapons. Swords, Maces, Flails, Axes, Spears, etc.
Bombs: Magic Bombs for siege collaboration missions






Items & Personal Belongings:
Money
Hit List
Intelligence (if he acquires it)

Skills & Abilities:
  • Trace: People hear everything he says in their own native tongue. He hears everything people say in his native tongue. This gives a mastery of every language without him knowing any other language
  • Ninjutsu: His fighting style is reminiscent of tricky ninjas. Ninjutsu is comprised of 18 disciplines, which he isn't a master of all of them, but knows a decent amount about them. Shurikenjutsu is his highest forte
  • Agile: He's very quick on his feet. Quicker than most. He could make it to a mounted machine gun without any cover to hide behind
  • Eagle-eyed: Even without his sight-based spells, he's insanely accurate with both his throwing and his archery
  • Herbal medicine: He doesn't know healing magic, but with an extensive knowledge of herbs and the ability to enchant them, he can heal injuries and make powerful toxins. He can't do anything drastic like healing bones though
  • Extensive survival skills: With extreme knowledge of survival, what and what not to eat/do, he can survive in pretty much any circumstance in most environments. Forests, deserts, mountains, whatever.

Spells & Magic:
  • Stealth-based spells
  • Sight Mastery: Spells that lets him see anything. Infrared, Thermal, Mana, Magic, Zoomed, Calculated
  • Sensory hindering spells: Smoke, Blizzard, Darkness, Flash, Deafen, Numb etc. Spells, offensive or defensive that hinder one of the 5 senses
  • Psychological spells: Fear, hypnosis, illusion, berserk, happiness, etc. Spells that manipulate the enemy's psyche
  • Minor weapon summoning: Chains, Blowguns, Caltrops, Tekken (Brass knuckles)



Weaknesses:
While he's a great fighter, he's not good upfront against seasoned warriors
Can't take many hits due to his very little armor
No directly offensive spells. Most spells deal with manipulation or depend on his weaponry

FLUFF (Optional)
Stealth Corps info and rules
Emblem:
9d475dee7405a3215d2275b4d631fa0d.jpg

Creed:

From the shadows we look
Through the shadows we lurk
With the shadows we strike
I am the King's eyes in foreign land, his ears in every tavern, the arrow in his bow
We are the Stealth corps
Strike fast. Strike Silent
Make them talk and let them sleep
No one can hide from a wrathful king



Rules:

Breaking of rules will result in strict and harsh discipline.
Unforgivable = 0 Tolerance and will result in either death or Memory Destruction

  1. Obey all laws of the land. Jail time for breaking laws outside of the mission is Unforgivable
  2. No getting or being intoxicated in public. This is to protect classified information
  3. No relaying of classified information to civilians. This is unforgivable and will result in the death of all involved
  4. Never disclose a source to civilian or enemy. Unforgivable
  5. Classified intelligence is never to be in possession while participating in civilian activities outside of mission
  6. Unless authorized, never partake in civilian activities while on the clock
  7. Any intelligence must be encrypted in a civilian location
  8. All hit lists are to be kept on person
  9. Lost hit lists or intelligence are to be found in 24 hours and possessors killed or it becomes unforgivable
  10. Treason and conspiracy to Treason, sabotage, and friendly fire is unforgivable
  11. Unauthorized hits are unforgivable
  12. Disobeying the king is Unforgivable
  13. Abandoning post or the mission is unforgivable
Birdsie Birdsie
Wow, that was fast.
 
Name:
King Arkas the Bright

Aliases:
Your Highness, His Grace, My Liege, My Lord, Sire, Heir to the Sunlight Throne, Son of Heaven, Once and Future King.

Age:
19

Gender:
Male

Race:
Human

Class:
Heir of Sunlight

PERSONAL
Sexuality
:
Heterosexual

High Concept:
A young prince who's too sweet for this world, aka a cinnamon roll.

Character Alignment:
Lawful Good

Relatives:
King Charles the renewer ~ Father (dead)
Mother (not sure if she should be alive or not)
(And any other royal children)

Organizations\Affiliations:
Kingdom of Auretis

Personality:
Arkas is a very kind and caring young man. He's the kind of guy who wouldn't start a fight, or try to make anyone mad. Basically he's very passive and at times he will let someone walk all over him. Certainly not a good personality traits to have as a king, but growing up Arkas always feared the day that he would become king, he's shy and absolutely hates speaking in front of large crowds.

At first it seems like Arkas would make a terrible ruler, but the boy does have some redeeming qualities. As mentioned before Arkas is very kind and sympathetic twords others, he can relate to other people and help them with their problems. Arkas is also very intelligent, its hard for him to forget anything and he isn't afraid to learn anything new. And above all else Arkas is a natural born leader, though his skills as one are very very bad, in time he can become a great king.

Backstory:
Prince Arkas, first born child of King Charles and heir to the throne. Ever since he was a child Arkas has been pampered which isn't surprising since he's a prince, but the young boy never became a brat. Though it was apparent ever since his birth that Arkas wasn't like the other children, he was shorter and skinnier than the other boys. Even when he started to grow older Arkas could barely hold up a sword, he couldn't even swing the piece of metal. Where Arkas lacked physical strength he made up for it in mental strength, during his teenage years Arkas was always glued to a book, most of them being spell books, ya see Arkas has always had a talent with magic. He can memorize spells and different incantations. Though once his father became I'll Arkas became scared due to his father, and his eventual crowning as the next king.

PHYSICAL
Appearance
:
zen_wistalia_by_bloodypromises-d96jp5n.png

Arkas stands at a shorter Height of 5'6 with medium length white hair. His eyes are bright blue which stand put against his white hair and pale skin. Arkas is also skinny, he's actually quite small for his age.

Weapons & Armor:
Prince's sword
ts-medwarsrd.jpg
A shortsword given to Arkas when he was young. It's made from lighter metal so that he can swing without any trouble.

King's sword
c037e8ff4d5a14e39398924511329aeb.jpg
A much larger great sword that was passed down to Arkas when his father passed away.

If there comes a time where Arkas is on the battlefield then he'll have the Prince's sword on his hip and the King's sword on his back.

Items & Personal Belongings:
A golden ring that has been passed down from king to king, it's too big for Arkas's finger so he wear's it as a ring necklace.

Skills & Abilities:
Basic Swordplay, not really refined. He just knows the basics.

Deciphering, picking up patterns and solving Riddells come easy for Arkas.

Leading, while he's very bad at it now eventually he'll get the hang of it.

Spells & Magic:
Advanced healing spells, being able to heal some nasty wounds and curing poisons.

Intermediate wind magic, summoning large gusts of wind to knock projectiles or enemies away.

Weaknesses:
Large crowds, he tends to freeze up whenever he's the center of attention

Frail body, he can be easily overpowered by someone else

Nervousness, he tends to overthink things which makes him even more nervous and panicked.

FLUFF
Hobbies:
Reading
Reading
And even more reading
 
BASIC INFORMATION
Name
:
Clara Evermore
Aliases:
None
Age:
19
Gender:
Female
Race:
Human
Class:
Servant

PERSONAL
Sexuality
:
Straight
High Concept:
A girl who dreams of better life.
Character Alignment:
Neutral Good
Relatives:
Father
Mother - dead
Organizations\Affiliations:
None
Personality:
Clara is a kind, caring and supportive girl. She is also determined, sometimes persistent, frank and also adventurous and girlish. Because of her job, the people she works with and her father, she has become insecure. Clara is straight-forward and despite being emotional like many others at time, she will not give up on something until it's done. She also can be calm and is organized. Clara can be happy and energetic especially on good days. When it comes to love she becomes a bit flustered in the presence of someone she likes. Even though she has no love life of her own she seems to be good at giving advice.
Backstory:
Clara's life was good one at first. She was noble girl and lived with her mother and father. Her father was knight which was where the money came in. Life was pretty good until her father up and left with another woman. Her father left them with hardly any money left. Clara was heart broken. Now it was just her and her mother. Clara worked in a tavern with her mother to make some money. But they couldn't live they way they use to. When Clara was 16 her mother got sick and died. She was now left alone or so she thought. She went the castle to find her father but he didn't really care just to get her out of his hair he got her a job at the castle as a servant. Basically she does all the dirty work the maids didn't do. Now she works at the castle and she isn't treated the best the maids gossip about her knowing who she use to be. But she ignores them the best she can. She doesn't really know what she wants to do with her life. Right now she feels trap and just wants to leave this kingdom altogether and start a new life.

PHYSICAL
de4b8c3d816f73e8666ec60d806148c9.jpg
Weapons & Armor:
None
Items & Personal Belongings:
Her mother's necklace
Skills & Abilities:
Bartending
Cleaning
Cooking
Singing
Dancing
Spells & Magic:
None
Weaknesses:
Spiders
Snakes
Thunder storms
Insecure

FLUFF
Hobbies
:
She reads and sings
Quote\s:
"I hate this place! I hate this life! Why did this have to happen to me!?"
Theme:
 
NAME

Avrel Ichalus (ai-cal-us)
Titles: The Magus Scholar and The Fallen Ichalus
6953b4e71c32829652f4071c93b2b910.jpg
Basic & Personal Information
Age: 35
Gender: Male

Race: Human (Vampire)
A vampire is a being who drinks the blood or consumes the flesh of living mortals to gain power. They are one of the only few races that cannot be birthed, but made by another one of their own by forcing the power of vampirism through a ritual which involves drinking the vampire's blood directly from the vampire's body. In fact, vampires are not weak to the sun. It's just common for vampires to avoid light because they avoid being seen by mortals by hiding in the darkness.

By consuming flesh or blood, a vampire holds a stock of life energy that can be used to heal wounds near instantly, prevent aging, or even increase their physical capabilities. If a vampire doesn't have a regular stock of blood, they age and heal like a normal man or woman. They do not NEED to drink blood, but they have an urge to do so that can grow stronger with less life energy reserves. Their healing power can also stave off poison and disease and is proportionate to the healing ability's power.

Vampires are rather complicated. There are vampires who believe in a certain set of tenets and codes vampires should live by and there are those who live normal lives under identities of a mixed race. This causes vampires to be extraordinarily elusive.

Even though vampires can heal near instantly, this is easily countered with magic and curses such as enchanted weapons or just normal curses. This is because the fastest and easiest way to destroy a curse is to kill the one who cast it, and there are enchantments that can prevent vampires from healing.Vampires are weak to these: life draining, silver, enchantments, curses, and some holy magic.


Class: Red Mage

Sexuality: Heterosexual

High Concept: A knowledge hungry magus who gave up his humanity so he could continue studying magic for others and himself.

Character Alignment: Lawful Neutral

Relatives: He separated himself from the Ichalus family when he became a vampire. He has a mother, father, and five younger siblings whose age is from eldest to youngest: His brother Joseph, two fraternal twins Eliza and Alfred, Isabelle, and a baby sister named Linda.

Personality: A very sociable and refined man due to his noble heritage, Avrel is very friendly and believes in authority through the law which he obeys to keep up appearances due to being a vampire. He is very cunning and will do all he can to win a person he sees as fun or beneficial over. He is still cautious though, he likes to speak of his studies or other people as a way to avoid bringing up his being a vampire. He hates talking about it for various reasons, but he will talk about vampires in general due to him spending two years among an older one. He sees his studies not purely for self-interest, but he wants to help others with his works. He believes he is the primary source of his work and uses this quote often to defend his being a vampire: "Books can be burned, lost, and eroded after I die. If I live for centuries and cement my work as a legacy for eternity, what I wished to give the world will never be lost." He is very hopeful and puts a lot of stock into his goals. He will create any complex plan necessary to realize is pursuits, and he is loyal as in he will repay or help people out to the end. But to someone like him who expects to live a long time, it's a game to see how far his ambitions are capable of reaching.

Personal Strengths: Friendly, cautious, loyal, intelligent, and cultured.

Personal Weaknesses: Paranoid, has a huge lust for knowledge to the point of being nosey, likes to prove points.

Backstory: Born as the heir to the Ichalus house, he was drilled from a young age to take in all there is to be about being noble. When he was fifteen though, he discovered magic and many of it's variants. He was enthralled by it. The allure that knowledge could bring such power. He shortly left home to find out how to utilize magic by briefly studying under mages and magic users throughout the kingdom until he stumbled into a vampire while investigating some ruins. She had survived by dining on the critters and animals that found their way into her territory for many decades, maybe even centuries. Instead of fearing her, his curiosity was boosted upon finding such an elusive person and he questioned her of several things: Why did she leave people and fellow vampires to live as a hermit? What were vampires, and what was it like being one? Were the myths and stories weaved about vampires true?

He spent three years with the vampire until at the age of 25, he asked her to turn him into a vampire. She agreed on one condition, that he used the notes he took on her to help her so that maybe one day she could return to society after more than three hundred years as what she was. Avrel promised. Once he did he ceased to be human. He grew fangs and a taste for fresh blood. For his first two years as a vampire, he satisfied his bloodlust by drinking from criminals who would be given the death penalty for their actions. He then proceeded to give his knowledge as a gift and found great joy in doing so. Communities he visited would gain more knowledge and understanding of so much and be changed forever. He enjoyed it. Perhaps he could do more.

Eventually, Avrel found himself in the heart of the kingdom where he was able to become rich off of selling his knowledge in various forms. Using his family title he purchased and refurbished a mansion in the upper districts to become his base of operations for studying new magic and emptying the dungeons of useless criminals into his own where they will be sucked dry or used as test subjects. He is humane about this, but he is still doing this for an ultimate goal and ambition: Build a place where knowledge can be dumped, used, recycled, reused, and given. An academy to study magic. His ultimate goal, even if it takes him centuries, is to build a place where knowledge can be rooted without selfish magi keeping their knowledge all to themselves.

Hobbies
Drinking and conversing
Playing games such as chess
Studying
Collecting criminals on death row with no planned execution
Practical Information

Weapons & Armor: Avrel has a sword from his father.
Items & Personal Belongings: A flask and vials for containing blood, a cape/cloak, chalk, a silver needle, and several warding charms.
Skills & Abilities: Can drink the blood of the living to gain more energy/power, naturally resistant to disease and poison, can heal quickly, and incredible natural physical prowess (This will be diminished as a battle drags on or the longer he is deprived of things like blood and he is VERY hesitant to use his vampiric powers). Avrel is also fluent in reading & writing several different ancient languages.
Spells & Magic: Command over most (if not all) elements of magic, can summon demons, and is able to perform rituals and is minorly adept in illusion magic which he often uses to hide his fangs and eye color (red). As someone who is trying to find a practical use for all if not most magic, he knows a lot.

Weaknesses: Highly susceptible to his vampiric weaknesses, scared to use his own vampire powers, is easily angered or held back by using human shields in any way shape or form.


Affiliations:
Often gets live subjects from the Spymaster Quincy Ailis D'ambra to either feed his vampiric hunger or their secondary purpose which is that of human test dummies.

Is in touch with the Arch-Mage Eli as a fellow mage.



 
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BASIC INFORMATION
Name
: Eli Vol Glynmaer
Aliases: Court Magus, First Enchanter, Archmage, Archwizard, Arch Sorcerer, The Circle's Voice, Shepherd of the Winds, Farseer, Watcher in the Tower.
Age: unknown, though he claims he's around 28...
Gender: Male
Race: Elf
Class: The Red Mage

PERSONAL
Sexuality
: Heterosexual
High Concept: A vain and flirty mischief-maker, who just so happens to have a thirst for all things magic.
Character Alignment: Neutral Good

Relatives
:
Lore'lai Aliss Glynmaer [mother, whereabouts unknown, possibly deceased]
Jahmen Dorean Glynmaer [father, whereabouts unknown, possibly deceased]

Organizations\Affiliations
:
  • Kingdom of Auretis: Circle of Magi: Archmage/Court Magus

Personality
:
Eli is vain. He looks good, and he knows it -- he's definitely not above flaunting it either. He takes great care in his appearance -- from clothes and hair color to making sure his body is in top shape -- and takes insults to it rather personally, and can become quite sullen due to them. He is also quite the flirt, and can often be found hitting on various women, though he does his best to refrain from flirting with any of his students. Aside from that, he's generally an easygoing (yet stubborn) person who likes to cause mischief and crack jokes to lighten the mood. He often gets into trouble due to the practical jokes he carries out, but he thinks it's worth it for the laugh. After all, there has to be some light in an otherwise dark world, and he knows just how dark it can be. Sometimes, a bit of the darkness breaks through his light hearted exterior, revealing a more solemn and serious man. He sometimes seems to be a bit out of sorts, as if his mind is in another time or place.

Backstory:
There's something about magic that Eli just...gets. Ever since he was young, magic just came to him naturally, though this caused much trouble for his parents as they tried to raise the mischievous boy. From simple illusions to little sparks of flame, the young elf would teach himself new tricks either through trial and error, or by reading whatever books about magic that he could get his hands on. His parents tried to discourage this self-teaching of magic, wanting him to get a tutor and apprentice under an established mage, but the boy was stubborn and continued to learn as much as he could on his own, as the tutors his parents found for him either wouldn't put up with him, or were quickly outclassed by the young prodigy. This experimentation of his did not end well, as one day Eli, now just barely in his teen years, was trying out something new -- just a theory that he had about stars, and alignments, and a tweaking a certain magic symbol here and there...and suddenly, the boy had disappeared, with barely a trace of him. His own parents didn't even remember him being alive, so never searched for him, though even if they had, they would not have found him.

Eli doesn't remember anything from when he disappeared. He was just...gone. He awoke sometime later, and many things had changed. The world around him was different, though familiar. His body was the same age from when he had disappeared, yet many years, possibly centuries, had passed by. Not only that, but the boy had awoken with a new ability of premonition, and was often lost in what could be the past, present, or future. It took him years to learn how to perceive the world again -- how long, exactly, he is not certain, as time did not seem as a linear construct to him, though his body had fully grown by the time he was aware once more. When he finally regained enough awareness to know where and when he was, he met a mage who he had seen do great things through his visions that came to him. He stuck with this mage for a time, learning everything he could from her, and when he surpassed her, she sent him to the kingdom of Auretis to further his studies. He got into the circle of magi as an apprentice, and quickly rose through the ranks as he became stronger and allied himself more and more with the king due to his premonitions, until he became the archmage himself. He continues to experiment with magic on his own (though a bit more carefully now, and aided with many books found in the mage's tower library), teaches those who come to him to learn, and does his best to guide the kingdom in the right direction with his divination and other magics.

PHYSICAL
Appearance
:
upload_2017-7-12_20-25-25.png
He stands at 6'3". He often changes his clothing and his hair color. His natural hair color is a silvery white, however.

Weapons & Armor
:
  • N/A
Items & Personal Belongings:
  • Mage's Library: While not his personally, as Court Magus, Eli has access to all of the tomes in the Mage's library, including those that would be otherwise restricted.
  • Seer's Orb: AKA, a crystal ball. While he doesn't particularly need this for premonition or divination, it does help to focus his abilities to create a clearer picture.
  • Mana Potions: Simple potions meant to restore mana. He usually carries two or three with him wherever he goes, just in case. Though he naturally has a high pool of mana to pull from, it's always best to be prepared, after all!
  • Pouch of Herbs: A simple pouch filled with small vials of various herbs and plants. When asked about their uses, Eli usually just says that they are used to make tea. Some of the herbs do have magical properties, though they need to be put in a potion or used in some similar manner in order to actually be useful.
  • Pouch of Coins: Again, a simple pouch, this one filled with coins. While he doesn't keep most of his money on him, he does find it useful to carry some around just in case.
Skills & Abilities:
  • Quick Learner: Eli has a quick mind, and is quick to catch onto things. This is usually in the form of picking up on new spells or theories on magic, though can also apply to other, everyday things. Whether or not he actually pays attention to what he learns, though...
  • Charismatic: At least, sometimes. He can often get what he wants with a little bit of persuasion, sometimes with a bit of flirting or just a good-natured smile, though at the same time he often pushes things too far, which often results in him getting slapped.
Spells & Magic:
Being the Court Magus, and a prodigy at that, Eli has at the very least a vague understanding of most, if not all, schools of magic. In theory, he could use any of them, though he has some that he's better in than others. Also, he refuses to partake in certain magics, such as necromancy or blood magic, and refuses to teach his students magics such as these.
  • Divination/Premonition: The past, present, and future are not set on a linear plane, and Eli knows this all too well. He can see into the void of what was, what is, and what might be, though this is not an exact magic. He sometimes sees visions or has dreams, which are more clear through the aid of something such as a seer's orb. Other times, he is deciphering signs or omens from the gods. Either way, though regular divination is a relatively safe practice, when it is mixed with Eli's premonitions, he is at risk of becoming lost in time.
  • Expert Healing: Eli is a master of healing magic, able to stitch up wounds, fix up broken bones, so on and so forth. Of course, there are always some wounds that no one can come back from...
    • Mage Ward: A subset of healing and restoration magics. Though it continuously eats up mana while in use, the ward creates a shield that protects the user -- or the user's target -- from magic attacks. Weak magic spells will have no effect, while strong ones will have their effect lessened. Does not work against physical damage, or against things such as poisons.
  • Expert Illusion: Eli has mastered the use of illusion magic, able to cast spells such as darkness, invisibility, or soundproof, amongst others. He mostly just uses it to change the appearance of his hair color, though.
  • Proficient Elemental Spells: Eli is proficient in elemental spells, such as fire, water, earth, and wind.
  • Summon Sword/Summon Shield (Simple): Summons a simple sword/shield for physical combat, though this is usually used as a last resort. If he expends more mana into it, he can infuse the summoned object with another field of magic, though only one, and usually to only a single effect (such as infusing holy into the summoned sword to help banish the undead, or earth into the shield to prevent knock-back from blows).
  • Minor Alteration: Eli isn't as well-trained in this school of magic, but he can cast simple spells such as enhance speed.
Weaknesses:
  • Mana: Cast too many spells, and eventually he will run out of mana.
  • Physical Combat: While Eli is physically fit, he is not very good at fighting without his magic. He doesn't have the weapons training, and a trained soldier or knight would definitely be stronger than him. He usually knows just enough for some minor defensive tactics.
  • Experimentation: While not always a negative, Eli's experimentation can definitely cause him trouble. A spell not going as planned at a critical moment could have a devastating effect. Usually, Eli keeps his experimental spells for leisure time, using more established spells for fights or 'critical' situations.
  • Lost in Time: Occasionally, Eli's mind seems to just wander off, as he gets lost in the flow of time.
  • Sucker for a Pretty Face: While he is normally pretty sound of mind, Eli is definitely a sucker for a pretty face, allowing himself to be persuaded more than he should when a pretty girl is around. Sometimes his premonitions or divination will snap him out of it or warn him in advance if it's someone truly bad, but sometimes they don't...

FLUFF (Optional)
Hobbies:
Flirting
Studying Magic
Playing minor practical jokes

Quote\s:
"Perhaps you would like me to tell your future?"
"Your lips look lonely...would they like to meet mine?"
 
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BASIC INFORMATION
Name
: Augustus Salieri
Aliases: First of Ten Thousand, Lord/Lady Militant, Lord/Lady-Commander Militant, Tip of His/Her Spear, First Knight, Knight-Commander, Edge of the Blade, Royal Strategos.
Age: 42
Gender: Male
Race: Human
Class: Warmaster

PERSONAL
Sexuality
: Heterosexual
High Concept: The cold and efficient Lord-Commander of the Kingdom.
Character Alignment: Lawful Neutral
Relatives: None are known
Organizations\Affiliations:
  • The Kingdom of Auretis, Auretian Military, Lord-Commander
Personality: Augustus has no moral compunctions in how he deals with his enemies. He shares a strong sense of pride, honor, and integrity. He has an air of self-assuredness, poise, and downright coolness. A purposeful and swift stride, eye contact with strangers and a head held high with a slightly controlled swivel is a dead giveaway to anyone that doesn't know him that he is an important person. He is also very direct: In the military, every soldier is taught how to be direct to be as quick and time-efficient as possible. He is also overly protective about his secrets. He wouldn't tell his secrets to the King if he had the choice.
Backstory: Augustus was born from a noble bloodline in the Capital of Auretis. Since his youth, he had a deep love and appreciation for the work of the Military. As soon as he reached the age of 17, he joined the Auretian military to serve the country he loved the most. Due to his extreme proficiency in the heat of battle and in the War Room, he quickly climbed through the ranks, reaching the rank of General. He led the 8th Regiment into battle many, many times and achieved multiple victories in the King's name. This was noted by the old King who, before dying, assigned Augustus to the role of Lord-Commander, the Supreme Leader of the Auretian Military.

PHYSICAL
Appearance
: In and Out of armor appearance
b38293159008bf10f336b717b9b5b1df--character-concept-fantasy-characters.jpg
9cd454db582006bb50cdeb88c8dd1622.jpg

Weapons & Armor:
  • Adamantium Armor - An armor made out of Adamantium: extremely hard, medium-weight but also pretty vulnerable to ice magic.
  • Adamantium Sword - A sword that is as tall as Augustus' torso. It has the same properties as his armor. It is razor-sharp, being able to cut through paper with a mere touch.
Items & Personal Belongings:
  • An amulet that protects his mind from telepathy
  • Gold, lots of gold
  • Health potions
Skills & Abilities:
  • Strategical Mastermind - Due to his many years as Officer in the Military, Augustus developed a nigh-perfect strategic mind.
  • Charismatic - His charisma has reached such high levels that even someone that didn't even know him would respect one of his orders.
  • Blank mind - When in battle or in private, he learned to keep a blank mind. To not think about anything aside what was in front of him. This was to avoid spilling any military secrets to a nearby telepath that was reading his mind.
  • Master Swordsmanship - He is able to wield and use perfectly any kind of sharp-edged weapons such as axes, swords or daggers.
Spells & Magic: None
Weaknesses:
  • Ice magic
  • Magic in general

FLUFF (Optional)
Hobbies:
  • Reading books
  • Studying ancient history
  • Fishing
Quote\s:
  • "The path we have chosen for the present is full of hazards, as all paths are; but it is the one most consistent with our character and courage as a nation and our commitments around the world."
  • "We have before us an ordeal of the most grievous kind. We have before us many many long months of struggle and of suffering. You ask, what is our policy? I can say: It is to wage war, by sea, land, and air, with all our might and with all the strength that the gods can give us; to wage war against a monstrous tyranny, never surpassed in the dark, lamentable catalog of human crime. That is our policy." - Augustus during the speech before the Great Battle of Ursula.
Theme:
 
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Name: Lance Highwind

Aliases: Sir Highwind, The Quadragoon, The King's Dragoon,

Age: 25

Gender: Male

Race: Dragon Human Hybrid

Class: Dragoon

PERSONAL

Sexuality
: Heterosexual

High Concept: A knight with several paths before him he can either side with humanity or dragonkind but also could become a bridge of understanding between the two races.

Character Alignment: Neutral Good

Relatives:
High Dragon of Auretis(mother)
Father - Unknown


Organizations\Affiliations: Kingdom of Auretis, Auretian Military, Auretien Nobility, High Dragon of Auretis,

Personality: Lance takes pride in what he is a badass Dragoon, the great Quadragoon and the King's Dragon. He embraces his dragon lineage and loves just about everything dragon especially the fact he is part dragon. He has the very heart and soul of dragon, when his pride or something he cares about deeply is trampled on his very nature compels him to unleash his wrath. In battle fights in a state of tranquil fury unbridled emotion but channeled and focused emotion. He has a deep dislike of politics and corruption among the nobility.

Backstory: Lance was born from a dragon egg and originally was raised among dragons by the resident High Dragon of Auretis. It's believed the High Dragon had shifted into a human form and mated with a human before returning back to her dragon form. Naturally Lance originally thought he was a dragon and as such was a very feral looking child and very dragon like. The set of dragons he was growing up with increasingly became more unruly and dangerous for him to be around without growing into his dragon traits. The High Dragon decided he should be removed from this environment for at least a time. She shifting into her human form visited the King in secret and left Lance in his service explaining what he is and why she can't keep him.

After a huge controversy about what do with this child, Lance became a Ward of the King and was bestowed the name of Lance Highwind. It took a little while for the King to turn this feral child who grew up with powerful beast into a decent little boy. From that point on the King raised Lance as his own even alongside the Royal children. As Lance was older then them the King instilled the need to treat them as if they are his younger siblings and to protect them. When Lance became of age he was made to squire under a Silver Knight. It was apparent during his Squire years that he was far more gifted than most as he excelled naturally at anything physical be it combat, hunting, and even horseback riding. Lance would eventually become a talent swordsman and spearman able to dual wield both weapons, this earned him the name the Quadragoon. It was no secret that Lance was half dragon especially when he began to breath elements like dragons. He would eventually be Knighted into the Silver Knights as well as become the combat instructor for the Princess. He became Sir Lance Highwind the Quadragoon and King's Dragon as many would come to call him.

PHYSICAL
Appearance
:
3067005d7d75bff18241608717809db8c79ec3c4_hq.jpg



WIP
Weapons & Armor
: He doesn't like to wear the Silver Knight armor opting instead to wear his own personal leather armor for increase movement and mobility. Besides his personal leather armor just looks better in his opinion. He does have the crest of the Silver Knight on his leather armor in order to identify himself.
  • His set of spear one red and one yellow are Spears he forged himself with help of Blacksmith they were forged in the flames of his Dragon breath so naturally they are enchanted and high quality. He imbue then with his dragon elemental powers and they repel/negate magic due Dragon's natural magic resistance. They are normally attached to a magentic strap on his back when not in use.
  • His set of swords were forged in his dragon fire breath but they have normal colors. They also bear the same properties as his spears.
  • He has a normal dagger given to him by the Silver Knight Order, it's kind of last resort and not taking the fight seriously at all kind of weapon.
Items & Personal Belongings: None

Skills & Abilities:
  • Swordsmanship
  • Spearmanship
  • His ability to dual wield swords and Spears but to also wield a spear in one hand and sword in another keeps his fighting style varied and often keeps his opponents off balance and guessing.
  • Hand to Hand Combat
  • Hunting/Tracking
Spells & Magic:
  • He has superhuman physical capabilities such as strength, speed, and agility. He is able to jump very and high as well as leap very far distances like most dragoons. His senses are heightened as well part of the reason he is a good Hunter is his sense of smell, eyesight, and hearing all match those of a dragons.
  • He has so far manifested the ability to breath fire and lightning from his mouth. He also can manifest a layer of dragonscales over his body for increased defense and protection. For poisons and contaminents which if he gets some time to focus he can manually purge from his body. He has a natural resistance to magic.
  • He can communicate with dragons and dragon related creatures such as wyverns, dracolisks(horse like dragon creatures), and more.
Weaknesses:
  • He is vulnerable to anything containing the dragon slayer attribute such as Dragonslayer weapons, poisons, and dragon slaying magic.
  • High Dragons due have some pull over him as they can influence him and if he's not careful pull him under their control.
 
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BASIC INFORMATION
Name
: Ashlynn Gringe

Aliases
: Ash

Age
: 21

Gender
: female

Race
: The Ceril Race is a race of magic and Mystery. The Race is an anthropomorphic race that the people take attributes and some abilities of the animals they resemble. Every person of this race has a hidden ability unknown to any. The Race is religious to their god "Xeroth" although they don't really celebrate him with church and such as much as they they celebrate their god with talismans and amulets recreating his presence.

Class: The Inherent Gift Barbarian. Uses magic as she likes.


PERSONAL
Sexuality
: Bi (Goes either way)

High Concept: An adventurous Ceril that grew up in the church. After leaving she turned to the life of adventure.

Character Alignment
: Neutral good

Relatives
: Ashlynn is the Daughter of the Ceril High Priest Jinquo and Ceril High Priestess Kirea Gringe

Organizations\Affiliations
: Ceril Magna Church

Personality
: Ashlynn is a rebel from her parents, meaning she never wanted to be in the religious belief as much as they were. She always craves for an adventure into the world, wanting to see as much as she can before she is put into the ground. She is friendly and kind until she is provoked and that is when her true hell comes out. But she is now more reserved and wants to be alone. cant believe she is going to be ressurected again and again

Backstory
: Ashlynn was born into the church of Xeroth family. Her Mother and Father ran the High Church and she grew up somewhat like royalty due to the high-standing position her parents held. Eventually the "royal" life bored her and she decided to train herself to use her magic and abilities to her advantage. She wanted to leave the church life behind and adventure out into the real world, she wanted to know how life on the road was, how the feel of a sea breeze felt on her face. She finally left her home of Certa at the age of 16, leaving behind the church, family, and friends in order to start a new life. She has since grew in power with both Magic and Weaponry, training with criminals, royal guards, mages, mainly studying but she still learned.

PHYSICAL
Appearance
:
(New Normal)
429b3fc1fd997fc301583bef192ca409.jpg

(Adventuring)
13c5b67c5bc5bdc57f3a34d8570e7c6c.jpg


Weapons & Armor: She does not wear any armor, but she wields her trusty Heavy mace which turns into a large Halberd in a transformation. (Will wear armor if needed but prefers not to.
)

Items & Personal Belongings: Her necklace/choker she wears as her jewelry to represent Xeroth. Reminds her of home.

Skills & Abilities: Seductress, Agile, Strong enough to carry a full steel and bronze Halberd, Rage Mode

Spells & Magic: Her magic is Ice, allowing her to beat the heat and also do wild things. Her racial Magic is 9 lives, allowing her to come back from death 9 times only, but each time she "reincarnates" she changes her magic, causing her to relearn most spells.

Weaknesses: She has a fear of water, such as the ocean and large bodies of it. If her tail is pulled it.... just... don't pull her tail... When she comes back to life, her magic changes (EX. Holy to Nature. She still has some Holy spells but her body will adapt to her new magic and it will be stronger.) Would die to protect those she cares for.


FLUFF (Optional)
Hobbies: While travelling she picked up guitar from a bard. She cant do what bards can do but its a good past time.

Quote\s
: "For Xeroths sake!" "Can you please not stare at my ears?" "H-hey!! Hands off the tail!!" "How about we go ahead and... get out of here?"

Theme:
 
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BASIC INFORMATION
Name:
Princess Vysylyna of Auretis
Aliases: Vys
Age: 17
Gender: Female
Race: Human
Class: Knight

PERSONAL
Sexuality:
Bisexual

High Concept: The younger sibling with something to prove.

Character Alignment: Chaotic neutral

Relatives: King Arkas, Charles the Renewer (Father, deceased)

Organizations\Affiliations: Kingdom of Auretis

Personality: In the way that siblings sometimes do, it seems like Vys purposely became her older brother's opposite. She's loud and brash and flamboyant, with a strong personality and a charismatic, commanding presence. She's loyal and incredibly protective of the people she cares about, however, she's also deeply manipulative and more than a little ruthless, and ambitious as hell.

Backstory: Vys was always jealous of Arkas growing up--after all, Arkas was the heir, and she was the spare, even if she was spoiled about as much as he was. However, she always got along with Arkas and does genuinely love her brother, having figured out fairly early on that Arkas wasn't particularly happy about being king. Being the second born also gave her more freedom in figuring out what she wanted to do, and she settled on knight's training fairly early, which she's almost completed.

PHYSICAL
Appearance:
5'10, and lanky, wiry muscle. Stronger than she looks. She has a strong jaw and a long, straight nose, with shoulder length white-blond hair and green eyes. Has a nice big scar on her face from a training accident.

f1028fa53b09f36232810ec9af0951e9.jpg


Weapons & Armor: Shortsword, shield, lance, full plate armor

Items & Personal Belongings: WIP

Skills & Abilities:
Swordplay--she's still in training, but is a better than average swordsman.
Jousting--again, she's still in training, but she's even better with horse and lance than she is with a sword, and has won a few tourney competitions
Lying--she's had a lot of practice
Politics--while not officially involved in court politics, Vys has been watching and learning

Spells & Magic: n/a--Vys was never interested in magic the way her brother is.

Weaknesses:
Hot headed--prone to doing something stupid when angry
Ruthless--not unwilling to step over people to get what she wants
Fear of being forgotten/unimportant

FLUFF
Hobbies: WIP
Quote\s:
Theme:
 

BASIC INFORMATION
Name: Kimiko Hanagasaku
Aliases: Guard Captain, Kim, Best of Ten Thousand, The Shield before the Throne, The Sentinel, The Steel beneath Silk.
Age: 26
Gender: Female
Race: Human
Class: Samurai/Monk



PERSONAL
Sexuality: Heterosexual
Character Alignment: Lawful Good
Organizations\Affiliations: Silver Knights (Leader), Shinrei (Princess, Former)
Relatives:
Shin Hanagasaku (Father)
Mia Hanagasaku (Mother)
Renji Hanagasaku (Eldest Brother)
Shen Hanagasaku (2nd Brother)
Lyn Hanagasaku (Eldest Sister)
Mako Hanagasaku (3rd Brother)

fU3tJVM.jpg


PERSONALITY

Kimiko is a extremely loyal and honorable fighter. She is very disciplined acting very calm and collective able to control her emotions when it comes to doing her job. She can be extremely loyal to those who she feels deserve such respect being willing to put herself in harms way even in seemingly helpless situations. Despite her title she tends to view others as equals, not often to elect her position in conversation and only take charge when she needs to do so. She is known to be quite warm and welcoming to others, particularly in casual settings and can be very humble.


BACKSTORY

Kimiko was born the 5th child in the Hanagasaku royal family. She spent much of her childhood with her nation of Shinrei being suppressed by another nation forcing her family to stick in hiding and lead a resistance movement in order to attempt to reestablish control over their nation. She grew up learning to fight even at a young age being trained in order to primarily protect herself. She quickly garnished attention being quite a talented fighter herself even at a younger age.

When she was 14, a new hope was formed to bring back her nation from the oppressive force ruling over it. The kingdom of Auretis which had been secretly aiding and keeping in contact with the resistance had sent a part of their army in order to help the resistance regain control of their lands. In within a year they had managed to regain control of the nation once more reestablishing Shinrei as a small independent nation once more with a strong connection with the Kingdom.

Kimiko viewed what Auretis had done for her nation as something that would be difficult to repay. Being the 5th heir in the family and not one to likely inherit the kingdom, she elected to instead travel to Auretis to serve under King Charles. It was through this service she had quickly grown to prominence showing herself to be a strong fighter. She was elected by the king to become part of the Silver Knights where she ultimately became the Captain two years ago.



PHYSICAL

Weapons & Armor:
++++++ Howaitotaron: Kimiko's main Katana crafted by her nation's most talented sword smith. The
Howaitotaron is a elegantly designed weapon with a grey-ish white blade. It was crafted specifically for Kimiko.
++++++ Rem: A slightly shorter Katana named after her childhood friend who died during the war in her home country. The blade itself holds more of sentimental value being carried by her at all times although rarely used in combat.
++++++ Light Armor: While most tend to prefer protective armor, Kimiko's armor is made to be very light weight acting more for show although it can help to deflect attacks and provide some protection as needed.
Items & Personal Belongings: None
Skills & Abilities:
++++++ Charismatic: Kimiko has shown to be quite charismatic herself. Being a princess of the suppressed royal family in her nation she had grown to act as a symbolic figure for her people even at a young age. Her very down to earth and treating of others like equals rather then holding herself above the rest makes it easy for others to trust and follow her.
++++++ Spiritually Awakened (Chakra): Where Magic is a prominent source of power within the West, the Eastern kingdoms have developed in a different direction focusing on more spiritual connection with themselves. Kimiko can harness this power to bolster her physical strength and speed beyond her normal human limits. It can also be channeled into her attacks bolstering their strength. This ability can drain the user's stamina quicker then normal with each individual user having their own limits.
++++++ Agile: Kimiko is an extremely agile fighter focusing on utilizing a great deal of speed in order to dispatch her enemies. Her preferred technique of Iaijutsu often leads to her opponents being defeated within a single blow before they might have a chance to fight back. Being agile she tends to favor light armor or none at all, relying upon her own speed and flexible nature to evade an attacker.

++++++ Martial Arts: As part of tapping into her Spiritual side, a heavy focus on physical fitness was utilized. Kimiko is quite skilled in combat not just with a sword but also with her hands and feats able to take out many foes she faces without even drawing her blade.

Weaknesses:
+++++--Humble: While her humble nature can be beneficial, it also acts as a detriment. She can typically lead without much trouble although she isn't one to be forceful in her approach, something that can at times cause for a general weakness in those she leads relying much more upon personal responsibility. When it comes to a foe she isn't one who can easily intimidate those she stands against often coming off to be very soft being less likely to act as an imposing force that might work to her benefit in combat or through diplomatic means.

+++++--Compassionate: Kimiko tends to show a great deal of compassion to others. She avoids taking a life if possible often extending aid to others without questioning it. She will elect to take someone prisoner before killing if possible. She is protective of citizens and will do anything she can to ensure the innocent aren't harmed going so far as to put herself in danger. This can be something some might take advantage and use to their benefit.
+++++--Ranged Attackers: While her abilities allow her a great deal of speed and strength beyond what she might normally be capable, she is limited in her options when it comes to ranged foes. She lacks the tools outside of attempting to move close to deal with such attackers making her more vulnerable in fights with foes who can manage to keep a distance from her.
 
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BASIC INFORMATION
Name
: Jarvan Richore
Aliases: :Jarv
Age: 28
Gender: Male
Race: Human
Class: Paladin

PERSONAL
Sexuality
: Straight

High Concept: He will act however he believes is right for the castle and kingdom (but still following the order given), even through severing close friendships and gaining uncertain allies along the way. He would defend his city with his life unless he believes that any efforts in doing so would go to waste.

Character Alignment: Neutral Good

Relatives: Father and Mother (Dead)

Organizations\Affiliations: Castle Guard, The first line of defense.

Personality: Jarvan would usually be closed off, only speaking his mind when he feels necessary. When he gets told a command, he would proceed with it without much complains, and is normally seen as a loyal and straightforward soldier. No one knows much about his life other than he was trustworthy and would always get the job done. When asked about it, he would simply explain that he lived a simple life before becoming a castle guard, without going in depth.
Backstory: Through rough training and determination, Jarvan managed to earn a role in as a castle guard after fending off goblins that attempted to attack his village. Afterwards, he tended to the wounded with his limited knowledge of light spells, healing those in need. Through that, the town chief referred him to the guard captain and his bravery was noticed.
His strength and defensive abilities only grew the longer he served under the king, eventually becoming the tough and durable man he is now. He fights valiantly alongside his allies, a bond that built among his friends for the sake of the kingdom.

PHYSICAL
Appearance
:
paladin_by_murph3-d4cykg3.jpg
(more or less)
Weapons & Armor:
A mid-tier silver armour that increases his endurance and defence, with the ability to dispel weak magic that comes in contact with it.
He also carries an oval-shaped hammer, strong but heavy. (Nothing special)

Items & Personal Belongings:
Skills & Abilities:
Wrestling - He knows a number of tricks in an up-close fight, allowing him to gain the upper hand.
Heavy lifting - His strength allows him to carry heavy objects, and is stronger than most people.
Spells & Magic:
Healing: He can heal himself or others using his left hand.
Barrier: He can also create barriers to shield himself with he same hand.
Light: He can force a miniscule amount of energy into a focused area of light, just enough to light a small area up.
Weaknesses: His silence and straightforwardness would cause others to be annoyed at him at times, as in the battlefield he attacks through his own conscience. Along with his, his healing and barrier spells only last for a short time due to his lack of magical knowledge.

FLUFF
Hobbies
: Heading into the forest, resting, having any moment of peace.
Quote\s: "In this world, the able must do their part."
Theme:
 
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BASIC INFORMATION
Name
: Henry Gallows
Aliases: The Cheesemonger, Master of Cheese, Master Cheesemonger
Age: 40
Gender: Male
Race: Human
Class: Bandit

PERSONAL
Sexuality
: Bisexual

High Concept
: A violent and greedy man with a lust for power.

Character Alignment
: Neutral Evil

Relatives
: All dead and buried.

Organizations\Affiliations
: Cheesemonger Guild, Carpenter Guild, Blacksmith Guild

Personality
: He cares only about two things, himself and his property. He cares not about law and order and little things like morality or a conscious, they just get in the way of buisness. He has done terrible things to get where he is, and will do even more terrible things if that allows him to get what he wants.
Backstory: He is the bastard son of some noble or merchant or the like, and born to some whore who died in child birth. He grew up in the capital's only orphanage, and learned there that horrible things happen to everyone and everything. He left the orphanage when he was 14 and joined the Cheesemonger Guild. While the name may seem harmless enough to some, the Guild's main source of income comes from all manner of illegal jobs, from extortion to mugging, from moneylending to insurance fraud, and even being bodyguards for some or beating up people for a few coins. Everybody in the has done something violent to earn money, the main purpose of the Guild itself was to ensure that all the violence was contained, and that nobody got too big fpr themselves. Henry was the mostviolent and vicious of the group, taking any job that paid well, from beating up beggars that were sleeping in front of a shop, to burning down that shop for insurance money. He even punched a pregnant woman in the gut multiple times because she was carrying a nobleman's bastard and his wife was less than pleases. After years of this kind of work he slowly climved the Guild's ranks, eventually managing to gain control of the Guild from the old boss after the man died of disease. Now he rules with an iron fist, making sure every job gets done and that he gets paid a percentage.

PHYSICAL
Appearance
:
PZO8500Zarred.jpg

Weapons & Armor: Wears a simple metal chestplate and metal shinguards. Uses a waraxe for occasions when he needs to kill or maime and brass knuckles for everyday use.

Items & Personal Belongings:
A book containing names and numbers that only he can decipher.
A pouch full of coins from copper to gold.
A cheese knife.

Skills & Abilities:
Intimidation- He has learnt to use his very presence and shear force of will to make people fear him and do what he wants.
Bartering- He knows how to get people to give him their best price.
Unarmed Fighting- He knows how to fight without a weapon.
Opportunistic Fighting- He knows how to cheat in a fight using whatever is available.
Basic Weapon Skills- Knows just enough about how to wield a weapon to be deadly with it against people.
Breaking and Entering- Can force his way through doors and windows.
Cheese Making- Despite the fact that the Guild is mainly a front for illegal activity, many in it do know how to make great cheese enjoyed by the rich and poor alike.
Basic Literacy and Numeracy- he can just abput read and write without getting fancy and can do basic math.

Spells & Magic: None, he does not like magic.

Weaknesses
:
Greedy
Ambitious
Violent temperament
Hates magic and magic users
 
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Basic Information:
Name: Helena C. Osiris
Aliases: Monster Queen, Devil of the North, Yellow-eyed witch.
Age: 25 {Present age after birthed as familiar.}
Gender: Female
Race: Ascended Familiar: An animal-shaped spirit or minor demon believed to serve a witch or magician as domestic servant, spy and companion, in addition to helping to bewitch enemies or to divine information. This ‘fiend’ was often believed to be possessed of magic powers, such as the ability to change its shape. Helena’s ‘ascended’ status comes from her dissociation with enchanters or enchantresses, eliminating the bind that enslaved her to the original caster, now being ‘independent.’ without constriction. {She may have the status of a demonic entity but regardless she’s more comparable to that of a humanoid sorceress.}
Class: Beastmaster ~ Women or men capable of domesticating wild beasts as well as calling them to his/her aid when in an urgent situation. Often lone wandering and coming from several backgrounds and cultures, Beastmasters are capable of establishing friendships with these ‘creatures’ as opposed to ordinary people.

Personal:
Sexuality: Pansexual {Not opposed to dating a woman, man, etc.}
High Concept: Helena, a fiend once enslaved through magical properties now liberated and using her magical abilities to obtain a republic of creatures that are free from those that abuse the circle of life.
Character Alignment: True Neutral/Chaotic Neutral.
Relatives: None
Organizations\Affiliations: Beasts of Auretis ~ Identifies as ‘Monarch’ of the free-roaming creatures of the Kingdom.
Personality: Commanding and full of confidence, Helena is gifted in speaking with a forceful voice that beckons the attention of reverence when in a private audience with her but rarely does anyone get the privilege of speaking directly to this woman aside from the creatures of Auretis, even followers of Helena don’t often get the chance unless they’re a prominent figure along the chain of command. Despite being a mischievous creature in nature, Helena is quite serious as opposed to her impish race, voicing her own opinions with great regard and ruling those beneath her in a strict fashion. However there is a tenderness behind all of that hard exterior which usually comes out at times when asking for a favor from Helena or gaining her respect. Those that are at the end of her mercy will be given a chance to reveal their own intentions and be granted their favor, sometimes without any means of paying back Helena. Even though compassion maybe apart of this woman’s personality, make no mistake that she can be cruel when in the face of someone she finds despicable, mainly detesting those that play a negative role to the creatures that are considered her family.

Backstory: There was a time when Helena wasn’t the figure that she was now, but that was a time long before, before the fateful passing of the once King Charles ‘The Renewer’ in-fact it was during the time period of his birth when Miss Osiris became a relevant personage in the vast open kingdom of Auretis, out of all occupations she happened to be a hunter with no associations with witchcraft or animals, just a young independent woman that lived beside her mother and father in the small village of Istris, or the nickname for it anyway as its main ideogram comes from its ‘mascot’, a fascinating bird that soared through the skies above, circling around the heavens but only around the town. Eventually villagers became acquainted with this creature, feeding it from time to time and even offering it things like crafted nests for its younglings but one fateful day as a hunt took place it was Helena who had to take account of finding a feast for her siblings which she soon did, equipping herself with a sash filled around the rim with honed arrows and a sturdy bow before journeying out into the woods and coming across a humongous bird alike Istris but different in all regards. Not hesitating she took the shot and lead herself back into town only to figure out that Istris had left, appalled by what Helena had drug in as it was her own flesh and blood, soon the villagers took note of this tragedy, blaming her for the voluntary leave of the famous bird which resulted in traders leaving and the economy of the village plummeting into the ground.

Bewildered with rage, a group of townsfolk took matters into their own hands and decided to burn the house of Helena with her inside and sending her to an early grave for her mistake. Helena couldn’t help but feel heart-break for the creature but her spirit lingered only with vengeance as she conceived herself as unknowing of this fact. With that pent up vexation it was only a matter of time before it manifested itself into a malevolent spirit obsessed with retribution for her death, although revenge was swiftly postponed by the likes of fate, scrubbing away the memories she once had as she was placed into the shoes of a mindless slave of a witch who enacted a ritual in order to gain a familiar as a helping hand. Being a drone she had no other choice to do what she was expected of her until the memories she once had fluttered back, but this hatred mixed with sorrow was soon placed upon the witch, with Helena betraying the old hag and killing her as she laid asleep.Saddened and confused, she had no memory of what had once happened but the feeling of guilt had still plagued her until she came across something, Helena could still remember it to this day. A tiny bird ensnared inside of the witch’s iron-cage, not wanting to share such misery with another creature she freed the bird, giving her a strange sense of redemption that filled her with the long forgotten happiness she once had.

This had been her calling, a savior of beasts! Helena broke free from the witch’s hut and wandered the forestland of Auretis soon gaining influence throughout the kingdom as she enacted her rule as “Monster Queen”, a title kept with indifference held by many.

{Much has been lost about Helena's past, details regarding the way she lived throughout her days and moments before death will be stated as the story progresses.}


Physical:
Appearance:

Test.jpg

{Notable details:} The Monster Queen “Helena” stands at approximately 5’7 (67in-170.18cm), weighing around 120-125 lbs without any added accessories to appearance. Further distinguishable traits include her piercing eyes that dim with a soft golden-hue, complimented by her lavender locks of hairs that cause them to stand out. Additionally Helena isn’t one to outfit herself with overly concealing fabric or anything that constricts motion and will often wear anything that’s comfortable even if it means being partially exposed, sometimes taking in the idea that it helps her relate to the wild inhabitants.
Weapons & Armor: None ~ Relies on magic.
Items & Personal Belongings:
Smoke Bombs: Decorative bells tied around her gloves that often look for show but when released onto the ground with force the object releases a nauseating inky fog used for hasty getaways.
Crown of the Wild: Helena wears a series of vines around the top portion of her head as a symbol, indicating that she acts as a voice of the wild as well as a leading figure.
Amulet of Balance: Ying and yang ~ Dark and bright. Another symbol fixated around her chest is an amulet-piece that represents the balance between good and evil, often looked at as a reminder of where she morally stands.
Skills & Abilities:
~ Intimidation: She is definitely a force to be reckoned with, from posture alone that demands eyes be set upon her at all times to having a legion of terrifying creatures willing to shred someone to the bone, Helena is not be spoken down to.
~ Manipulating beasts: Anthromorphic beings such as Sirens, Nekos, and so forth can be swayed easier by her tongue but this does not mean they can be entirely controlled by Helena.
~ Leadership: Maybe not the best strategist when it comes down to it but she has a way with wording things when it comes to the men, women, and beasts that serve her. Morale is always high when being led by Helena.
Spells & Magic:
{Knowledge in the art of witchcraft was gained through multifarious methods including her time being the ‘pet’ of an infamous witch, but overall the fact that she is a familiar significantly improves her capabilities.}
~ Beast Magic: Users that can utilize this type of sorcery can manipulate animals to their own desire, doing free-will with them however they please. Examples include having them attack on command or become passive around their ‘master’.
~ Zoolingualism: Helena can understand any form of speech, emotions, and physical language presented by animal lifeforms, she is proficient in communicating to beasts via verbal communication or through telepathy.
~ Adept in Illusion: Rarely used unless in dire times does she ever use illusion, escaping by misleading opponents into attacking a replication or distracting them all together.
Weaknesses:
~ Inexperience with Offensive Magic: Whirling winds of fire, projecting ice, or using the ground itself as a way to impale enemies is something that Helena cannot do, unfortunately as a lesser demon, magic such as this is too consuming.
~ Physical combat: Unlike a brute warrior she is unable to confide any confidence in hand to hand combat or anything that involves improvised weapons such as blades or blunt objects because of inexperience.
~ Discrimination: Common-folk, especially religious find her to be a nefarious abomination and will look upon her with disgust. Anyone associating with Helena will often be frowned upon or will possibly be exiled from their church or home-town.
~ Social Position: Being titled as ‘Queen of Monsters’ will certainly do something to someone’s reputation, foot-soldiers think of the woman as being entirely evil, with bloodshed and annihilation being the sole purpose of her existence when in fact she is neutral.
~ Lesser Demon: Things such as ‘immortality’ do not apply to Helena as she is a lesser demon, immediately healing wounds or using strong supernatural abilities is something that she cannot do.

Fluff:
Hobbies:
~ Socially interacting with all sorts of fascinating creatures.
~ Being the ‘shepherd’ of followers, guiding them in the ways of the wild.
~ When not being bothered she has a tendency to sleep on the furry bellies of one of her monster friends.
Quote\s:
~ “You ask me for help? You and your contemptible men indiscriminately wander these plains slaughtering my family for sport, insisting that these beasts are but no more than trivial materials… Playthings for your own amusement! But now you ask me for assistance in your time of need?”
~ “Can’t you see? My family is everywhere, one does not have to be bound by blood but committed to being as whole instead, willing to selflessly act as opposed to serving their own accord.”
~ “We are all but beasts in our hearts.”
Theme:
 
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020c0fbd5249ffffe3fa82bed3b4593d.jpg
BASIC INFORMATION

Name: Rayna Dilaurentis


Aliases:
Raven, Witch of The Wilds, Sacrificer of Children, Evil Spawn of the Devil, Violet-eyed demon.


Age:
Physically she looks to be about 23, but she's been alive for centuries.

Gender:
Female


Race:
Fallen Angel


Class:
The Druid

PERSONAL
Sexuality:

Heterosexual


High Concept:
A legend and fabeled powerful witch that's rumored to live deep in a forest where few may dare venture.

Character Alignment:

True Neutral


Relatives:
Mother - Arcadia - Deceased - Old, powerful witch.
Father - Unknown - Alive - Human
Younger Brother - Cal - Alive - Angel
Siblings- Around a thousand others - Alive and Deceased - Unknowm


Organizations\Affiliations:
None



Personality:
Raven is sly, dark, beautiful, immortal, and at times, homicidal. But, by far, her best trait is her dry, often inappropriate, sense of humor. She is shown to be vicious, remorseless, and having a huge sadistic streak. She could only be described as sinister. She's ruthless and unsympathetic, has little regard for human life, and had no guilt or remorse with killing any of them. Very selfish, arrogant, proud, and manipulative.

Truthfully, Raven is impulsive but kind. She tries to act as if she doesn’t care but her humanity takes the best of her. She is a misunderstood sweetheart. She is sarcastic and funny, she might be passive aggressive but she cares, she cares a lot. She loves as much as she hates.



Backstory:
Raven has been alive for centuries and is only known in ghost stories and legends to scare your children. They say she's an evil witch, kidnapping kids from there beds and sacrificing them to stay younger, if they don't go to bed on time, or eat there veggies.

Her real name is unknown, though one book speaks of her name being Rayna. They say she lives deep in one of the most dangerous forest in the Kingdom of Auretis, few every come out alive due to the creatures roaming the forest, and the thick trees where it's easy to get lost. Wether it's true or not that she's real is unknown, for none have lived to tell the tale.

But what's the truth?

Raven was born human centuries ago, one of the many, many children of Arcadia, a very old powerful witch had, or was said to have had. Arcadia never mentioned other children to Raven. A few years after her birth came Cal, a younger brother. She grew up in the forests with Cal, and both started to develop signs of powers early on. However, due to their mothers reputation they were closed off from civilization. Arcadia was a strange mother, playing games with those whom hunted her down, she used her children as bait in most cases, but was a mother nonetheless. But one day, in the childrens teens, Arcadia suddenly disappeared. Where she went was unknown, and Raven figured her dead.

The siblings moved to the capital, and found human life hard to adapt to, how to greet someone, proper table manners, etc. At this time Raven was unknown to the world. Both her and Cal found difficulty getting jobs, and she turned to thievery. She became a practiced thief when she turned eighteen, where she joined up with a guild of thieves calling themselves "The Hidden Blades" where she met her first love. He a charmer, a thief, and a lover of mischief. The two went on guests together, fought together, defended each other and kept there secrets close. But thieves were thieves. The leader of the guild betrayed the guild. He turned Raven and her lover in for money, but the two refused arrest, refusing to spend the rest of there lives in jail, the two fought guards for ages, but they became overwhelmed, despite there abilities. Her lover was killed, as was she.

But her lover however, was not killed. He faked his death, pretending to have bled out so the guards would leave them, but it was too late and Raven was gone. Her body lay bleeding in the streets. He buried her and broken hearted, disappeared entirely. Nobody knows where he went. Raven was sent to heavens, originally an angel, but thinking her lover dead, she turned on mankind and used her holy powers to kill. She also refused to live in the heaven without her brother, and killed him too. However, the heavens disowned her for her murderous acts and she was cast down from the heavens as an immortal, fallen angel. To live forever and not age, to suffer. Raven retreated back to her home in the forest, changed forever. Truthfully she doesn't sacrifice anything, it's pure superstition and her power has rose greatly. Centuries have passed and Raven has only disappeared into scary stories.



PHYSICAL:
Weapons & Armor:
Raven relays on her magic for defense and offense, and few ever get close to her, but if they do, she keeps a curved dagger on her, strapped to her side at all times, she does not wear armor but rather robes instead, with feathers on them.
cfdb0300eef39eed27c073aae45ddc14.jpg

Items & Personal Belongings:
• A leather satchel
• A silver, cresant moon amulet she doesn't let anyone touch
• Some herbs for healing purposes
• 2x small healing potions
• 1x vial of potions
• 5x lock picks
• Small amount of currency



Skills & Abilities:
+ She knows how to travel the forest she lives in well
+ She's well known in herbs and poisons
+ She's a good lockpicker
+ Stealthy
+ Pickpocket
+ Acting
+ Lying
+ Due to centuries of knowledge, she has studied most beings, races and creatures and can identify them almost instantly.

Spells & Magic:
+ Shapeshifting into creatures and animals
+ The ability to feel or sense magic where others may not
+ Nature/Earth Elementalist
(Although she cannot heal nature or restore it of any sort.)
+ Dark Magic


Weaknesses:
- Weak against pure strength or muscle
- She's emotionally damaged, don't piss her off because she may go on a drunken killing spree.
- Being told she cares
- Someone pushing at her past
- Loving people
- Holy/Light magic

Hobbies:
She'll often roam the peaceful, dangerous forests and collect herbs. At night she shapeshift a unto an animal and watches the star, or shift into a bird and watch humans in there small towns. She also looks for ancient artifacts to preserve them so they are not destroyed by mankind.

Quote\s:
"You expect me to believe that you’re here in the woods planting peace trees?"

"You`re ruining our perfect day with your strange philosiphical babbling. "

"You know you were dreaming about me. Explains the drool. "

"I have a secret, a big one. But I’ve never said it out loud. What’s the point? It’s not gonna change anything. It’s not gonna make me good, make me adopt a puppy. I can’t be what other people want me to be. This is who I am."

"Don't mistake the fact that we haven't set you on fire in your sleep for trust."

Theme:


((Tell me if this is too OP and I shall change it, I'm a little unsure myself. ))

Birdsie Birdsie
 
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