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Ancient World 320 BCE Nation RP

Pman

Junior Member

It is 320 BCE


Alexander the Great's mighty empire has fractured and his Generals are fighting among themselves for power


The playing field is ripe for a new empire to emerge


Will it be you?


Rules and other information

This RP will be nation building and will be using a similar moderation style used in Lordvader59's WWII Rp.


The differences will be the exclusion of research and a increase on how much time turns cover (1 turn= 6 months)


You can choose between a city state/kingdom, nomad group or make your own Kingdom  from a city state of your choice and by the mod's approval. I will be making a sign up thread soon after the posting of this RP 


This RP will be using Skype for discussion and trade if your nations are close enough to the nation you're trading to, please either create an account(it's pretty easy) or PM me your name so I can invite you to the room.


Currently nations taken:


Blazefire2000- Corsica city state


Lordvader59- The Republic of Rome


AdmiralKerkov- Scythian Nomads


Lord TacoBell- the Macedonian state of Egypt


List of static nations for choosing


 (Set governments (Not necessarily a monarchy) that have a permanent city for a capital) Kingdoms:


Carthaginian Empire (Mediterranean; North Africa/Spain)


Iberia (Spain)


Etruscan Kingdom (Italy)


Umbaria (Italy)


Samnite Kingdom (Italy)


Dardanian Kingdom (Greece)


Macedonia (Greece)


Kush (Sudan)


Sabaean Dynasty (Arabia)


Seleucid Empire (Iran)


Chera Dynasty (India)


Kalinga (India)


Pandyan Empire (India)


Han (China)


Chu (China)


Lu (China)


Qi (China)


Qin (China)


Wei (China)


Xie (China)


Yan (China)


Yue (China)


Zeng (China)


Zhoa (China)


Zhou (China)


Van Lang (Vietnam)


Gojoseon (Korea)


 Nomad groups and your own kingdoms/city states/ villages will be accepted if you provide the necessary information. 

 
 
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Kingdom of Macedonia


Army Size:


99,000 in total:


9,000 companions


3,000 Hypaspists


44,000 hoplites


18,000 peltast


14,000 archers


300 gastraphetes (crossbow men and yes this is legit)


1,200 Companion cavalry


3,300 Thessalian cavalry


6,000 light cavalry


Navy:


5,000 sailors


122 triremes


Internal:

  • Within three years after alexander's death, many of his generals scatter to claim parts of his glorious empire.Antipater who was appointed as regent of the macedonian kingdom has now taken full control after the unfortunate death of Alexander. Luckily enough about 1/4 of alexander's troops return with their loyalty intact to Macedonia, however the rest have turned traitors and joined the other pretenders. Macedonia is somewhat weak after its long funding of alexander's campaign, however its military is still strong and will be utilized to contain whatever control it has in greece.
  • Macedonia will send diplomats down to the south and to check the loyalties of all city-states, if any show signs of disloyalty they will be met with an army at their doors. Those who still show signs of loyalty will be given a reward for supporting Alexander's great campaign.
  • Veterans of Alexander's campaign will be given the task to help drill and discipline the inexperienced soldiers.
  • A search for more suitable mining area's will be of importance.
  • More farms to be established
  • Train 500 hoplites
  • The funeral of alexander will be put in public in a military parade, there will also be a large statue dedicated to him.
  • Send 40,000 hoplites, 1,000 companion cavalry, 7,000 archers, 6,000 light cavalry, 1,000 archers, and 10,000 peltast to the south and await for the answers of the city-states.

External:

  • Send a message to all Generals that have disgracefully taken parts of Alexanders lands that they are to show their loyalty by coming to the capital city and swear allegiance to macedonia once again. If they don't comply they will be announced as traitors and may the gods curse them for their betrayal and traitorous acts.
  • Establish trade with carthage and any Italians that are willing to trade.
  • Establish a colony in the north-east coast of Italy, more then 600 hoplites will be sent and 1,000 citizens.
 
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The Frankish Chiefdom


Army Size:


Total: 4692


4266 Raiders


426 Horsemen


Navy:


NA


Internal:


The recruitment of four thousand more raiders, trained as swiftly as possible and armed with bronze or spare iron weaponry.


The preparations for the uniting of the Frankish Tribes (Mining Iron and Bronze, forging new weapons and helmets, sewing new tunics)


External:


Send forth one fourth of the men to the nearby Golvatii tribe, who recently lost most of their army to a Gaulic counter-attack.


Offer nearby tribes a mighty leader and no death or destruction of lands if they join the High Chief Angilbart


Prepare three-fourths of the army to attack the strongest chief in the area, who has two thousand raiders and twenty-five thousand folk under his hold
 
Odrysian Kingdom


Army Size:


10,000 light infantry


10,000 hoplites


7,000 heavy infantry


10,000 skirmishers


5,000 light cavalry


3,000 heavy cavalry


Internal:

  • Commence athletic competition and horse races throughout the major cities of the Kingdom in honor of the great conqueror Alexander as well as the Odrysian's who died fighting in his campaigns just as it has always been, but on a much larger scale.
  • Use the celebrations to more strongly unify the Odrysian tribes so that a stronger sense of ethnicity can be created.
  • Using the fervor of the celebrations, recruit and train 250 light cavalry and 500 light infantry
  • Move 3,000 light infantry, 1,000 heavy infantry, 2,000 skirmishers, and 500 light and heavy cavalry to the banks of the Danube River to watch the northern borders with the Dacian tribes.
  • Move 2,000 light infantry, 500 heavy infantry, 1,000 skirmishers, and 100 light and heavy cavalry to the Macedonian border to ensure the kingdom doesn't harass the local population.
  • Establish more farms along the Danube River under the protection of the forces stationed there.



External:

  • The current king will take the journey to Macedon, declaring his loyalty to the neighboring kingdom though he will request a greater amount of autonomy in return for such loyalty and further military support to Macedonia in the likely wars to come against the fracturing kingdoms.
  • Trade is to be established with Carthage and Scythian Tribes to increase positive relations.
 
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[FONT= 'Times New Roman'][SIZE= 36px]Seleucid Empire[/FONT][/SIZE]


[SIZE= 20px]Army Size[/SIZE]


[FONT= 'Times New Roman']Infantry[/FONT]


Soldiers-29,250


Archers-3,250


Total-32,500


Cavalry


Armored Cavalry-3,250


Un-armored Cavalry-8,450


Total-11,700


Specials


Onagers/Catapults-12


Ballistae-7


Total-19


Internal

  • [FONT= 'Times New Roman']Seleucus I hastely returned to Babylon and there declared it's Independence[/FONT]
  • [FONT= 'Times New Roman']Satrapy of Babylon was renamed to Seleucid Empire[/FONT]
  • Improvement of Drainage and Irrigation System
  • Construction of more Canals
  • The Circular shields were replaced by long Rectangular ones that has a spike in the middle
  • Farms to be built near the euphrates and tigris river
  • Soldiers to undergo another and much more extensive training for marching, combat and formations. 
  • [FONT= 'Times New Roman']Soldiers will be strictly disciplined and be punished if they act unmanly or if they disobey the rules. They were taught to keep formation at all times and not break it at all cost[/FONT]
  • Towers will be build along the walls of each city in Mesopotamia and walls wil be strengthened
  • Seleucus I dissolved the idea of the Macedonian Phalanx and created a new one.
  • They paraded around Babylon in honor for Alexander.
  • 1000 Citizens were trained to be soldiers as Seleucus feared an attack from Macedonia due to their declaration of independence.
  • 250 Un-armored cavalry was sent to the eastern borders to report for any attacks

External

  • A messenger was sent to macedonia that the Seleucid Empire would declare it's loyalty to them if they will be given autonomy and the whole eastern lands(persian) peacefully.
  • 5,000 Mercenaries were recruited by King Seleucus I
  • A messenger was sent to Egypt and Scythia in order to establish trade and an alliance
 
Turn 1 320BC Jan-Jun


Southern Iberian Chiefdom


Leader(s): Chief Fazaar II


Army Size:


23,300 Basic Infantry


61900e2b352e6de00577620b861b0e62.jpg



6,000 Calvalry


0cb88f6f3401aa6aac91eae355b61b55.jpg



Internal:

  • A surge of fervor in the Southern Iberian chiefdoms, and the Chief Faazar II holds the first meeting of the Bastetani, Oretani, Edetani, and Contestani tribes, about unification prospects...
  • The Southern Tribes start more mining, mainly Iron and other things, preparing to unite the entirety of Iberia.

External:

  • A few Scout Ships sent to the Mediterranean by the Southern Chiefdom, flying the flag of Chief Fazaar II. They pass by Roman waters.
 
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Turn 1 320BC Jan-Jun


Kingdom Of Macedonia


Internal:


  • [SIZE=13.333333333333332px]Within three years after alexander's death, many of his generals scatter to claim parts of his glorious empire.Antipater who was appointed as regent of the macedonian kingdom has now taken full control after the unfortunate death of Alexander. Luckily enough about 1/4 of alexander's troops return with their loyalty intact to Macedonia, however the rest have turned traitors and joined the other pretenders. Macedonia is somewhat weak after its long funding of alexander's campaign, however its military is still strong and will be utilized to contain whatever control it has in greece.[/SIZE]

  • Macedonia will send diplomats down to the south and to check the loyalties of all city-states, if any show signs of disloyalty they will be met with an army at their doors. Those who still show signs of loyalty will be given a reward for supporting Alexander's great campaign.

(It is done)


  • Veterans of Alexander's campaign will be given the task to help drill and discipline the inexperienced soldiers.

  • A search for more suitable mining area's will be of importance.

(Men are sent out to find areas that make good mines and areas that can be changed into good mining areas)


  • More farms to be established

(Food production increases)


  • Train 500 hoplites

(It is done, my lord)


  • The funeral of alexander will be put in public in a military parade, there will also be a large statue dedicated to him.

(Pella along with the rest of Macedonia is in mourning of their king


  • Send an army of 20,000 hoplites, 2,000 peltast, 1,000 archers, and 3,000 light cavalry to be sent to the eastern border. Also send 20,000 hoplites, 1,000 companion cavalry, 7,000 archers, 3,000 light cavalry, and 8,000 peltast to the south and await for the answers of the city-states.

(It is done and the city states to the south and east will remain loyal to you. Lands that are of farther distance from you may or may not rebel)


External:


  • Send a message to all Generals that have disgracefully taken parts of Alexander's lands that they are to show their loyalty by coming to the capital city and swear allegiance to macedonia once again. If they don't comply they will be announced as traitors and may the gods curse them for their betrayal and traitorous acts.

(A messenger is sent to Bablyon)


  • Establish trade with carthage and any Italians that are willing to trade.

(The diplomatic ships have been sent. Carthage is willing to trade


  • Establish a colony in the north-east coast of Italy, more than 600 hoplites will be sent and 1,000 citizens.

(See events)


 

The Frankish Chiefdom


Internal:


The recruitment of four thousand more raiders, trained as swiftly as possible and armed with bronze or spare iron weaponry.


(3 turns)


The preparations for the uniting of the Frankish Tribes (Mining Iron and Bronze, forging new weapons and helmets, sewing new tunics)


(Preparations are being made)


External:


Send forth one fourth of the men to the nearby Golvatinib tribe, who recently lost most of their army to a Gallic counter-attack.


(The chief, although wary, accepts the additional warriors


Offer nearby tribes a mighty leader and no death or destruction of lands if they join the High Chief Angilbert


(Some tribes agree to join you but the majority believe you bluff and refuse)


Prepare three-fourths of the army to attack the strongest chief in the area, who has two thousand raiders and twenty-five thousand folk under his hold


(The forces prepare to attack, they will move out on your command. Be wary though, it will be a hard fight)


 

[SIZE=13.333333333333332px]Odrysian Kingdom[/SIZE]


[SIZE=13.333333333333332px]Internal:[/SIZE]


  • [SIZE=13.333333333333332px]Commence athletic competition and horse races throughout the major cities of the Kingdom in honor of the great conqueror Alexander as well as the Odrysian who died fighting in his campaigns just as it has always been, but on a much larger scale.[/SIZE]

[SIZE=13.333333333333332px](It is done)[/SIZE]


  • [SIZE=13.333333333333332px]Use the celebrations to more strongly unify the Odrysian tribes so that a stronger sense of ethnicity can be created.[/SIZE]

[SIZE=13.333333333333332px](The people are more unified and have a slight feeling of ethnic superiority over other peoples)[/SIZE]


  • [SIZE=13.333333333333332px]Using the fervor of the celebrations, recruit and train 250 light cavalry and 500 light infantry[/SIZE]

[SIZE=13.333333333333332px](Recruitment occurs and thanks to the competitions and races, the order of recruitment is filled with 10 additional men added to each group requested)[/SIZE]


  • [SIZE=13.333333333333332px]Move 3,000 light infantry, 1,000 heavy infantry, 2,000 skirmishers, and 500 light and heavy cavalry to the banks of the Danube River to watch the northern borders with the Dacian tribes.[/SIZE]

[SIZE=13.333333333333332px](it is done)[/SIZE]


  • [SIZE=13.333333333333332px]Move 2,000 light infantry, 500 heavy infantry, 1,000 skirmishers, and 100 light and heavy cavalry to the Macedonian border to ensure the kingdom doesn't harass the local population.[/SIZE]

[SIZE=13.333333333333332px](It is done but Macedonian forces nearby eye your camps and troops, visually worried) [/SIZE]


  • [SIZE=13.333333333333332px]Establish more farms along the Danube River under the protection of the forces stationed there.[/SIZE]

[SIZE=13.333333333333332px](It is done)[/SIZE]


[SIZE=13.333333333333332px]External:[/SIZE]


  • [SIZE=13.333333333333332px]The current king will take the journey to Macedon, declaring his loyalty to the neighboring kingdom though he will request a greater amount of autonomy in return for such loyalty and further military support to Macedonia in the likely wars to come against the fracturing kingdoms.[/SIZE]

  • [SIZE=13.333333333333332px]Trade is to be established with Carthage and Scythian Tribes to increase positive relations.[/SIZE]

[SIZE=13.333333333333332px](Messengers are sent)[/SIZE]


 

Seleucid Empire


Internal


  • Seleucus I hastily returned to Babylon and there declared it's Independence

  • Satrapy of Babylon was renamed to Seleucid Empire

  • Improvement of Drainage and Irrigation System

(Your architects need more specifications)


  • Construction of more Canals

(Your architects and builders need more specifications)


  • The Circular shields were replaced by long Rectangular ones that has a spike in the middle

(This doesn't occur due to our no research rule, not trying to be mean just keeping people from "designing" chain mail armor and other medieval weapons)


  • Farms to be built near the euphrates and tigris river

(It is done)


  • Soldiers to undergo another and much more extensive training for marching, combat and formations.

(Your troops are now better trained)


  • Soldiers will be strictly disciplined and be punished if they act unmanly or if they disobey the rules. They were taught to keep formation at all times and not break it at all cost

(Discipline increases but your men will break these rules if certain conditions are met)


  • Towers will be build along the walls of each city in Mesopotamia and walls will be strengthened

(Construction begins, 4 turns- 2 years)


  • Seleucus I dissolved the idea of the Macedonian Phalanx and created a new one.

(A new what? Need more information)


  • They paraded around Babylon in honor for Alexander.

(Troops march around Babylon, people feel safer)


  • 1000 Citizens were trained to be soldiers as Seleucus feared an attack from Macedonia due to their declaration of independence.

(1000 Hoplites will be trained)


  • 250 Un-armored cavalry was sent to the eastern borders to report for any attacks

External

  •  

  • A messenger was sent to macedonia that the Seleucid Empire would declare it's loyalty to them if they will be given autonomy and the whole eastern lands(persian) peacefully.

(The messenger is sent, you will receive a response next turn)


  • 5,000 Mercenaries were recruited by King Seleucus I

(5,000 Mercenaries have been recruited)


  • A messenger was sent to Egypt and Scythia in order to establish trade and an alliance

(They are sent)


Internal:


  • A surge of fervor in the Southern Iberian chiefdoms, and the Chief Faazar II holds the first meeting of the Bastetani, Oretani, Edetani, and Contestani tribes, about unification prospects...

(None of the tribes are interested in unification. Try again after some time has passed and you’ve improved yourself)


  • The Southern Tribes start more mining, mainly Iron and other things, preparing to unite the entirety of Iberia.

(Iron mining inceases)


External:


  • A few Scout Ships sent to the Mediterranean by the Southern Chiefdom, flying the flag of Chief Fazaar II. They pass by Roman waters.

(You now have accurate maps leading up to where the Roman coast is located)
 
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Internal:


The Franks, seeing the need of a central stronghold to provide a sense of unity for the Frankish tribes, begin the construction of a stone fort on the steepest hill within reason, the hill having a width of 500 feet and a length of 1200 feet. The first constructions of walls reach only 200 feet in diameter, with a small village inside the walls and a main hall for the High Chief. The fort is being built in the centermost area of the Frankish tribes, where, when completed, it will provide a hearth and food for parties of other chieftains travelling to other chieftain's lands. It is named Kastell Starkewände


The greater unity of the recently brought in chiefs, with marriages between the chieftains having shown themselves to be more loyal than the rest and the High Chieftain using the High Chieftain's daughters (Him having six of them)


New farms on the recently incorporated lands along the Rhine.


External:


The attack begins on the stronger enemy, with the Frankish raiders hiding in a forest, a select few armed with slings. The attack begins when the first stones are thrown, sending a barrage. The ones in the small town below were to be killed. When night came, soldiers would move quickly with hay stacked up under their arms. The ones who made it to the walls would set the hay down and wait the signal, many dying by rocks being dropped on them. The survivors took up two flints from the small leather band on their waists and lit the hay, burning the walls. Anyone who fled from the gate would be greeted by some of the slingers, and if they did not surrender they were killed. When the walls were sufficiently burnt, the next morning the men would be given a good breakfast and some extra rest before the assault on the fort would begin, with one last chance being given to the chieftain.


Scouts are sent south, west, and southwest to determine the layout of the lands and try to find other tribes.
 
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Turn 1 Events


The colony started by the Macedonians has be the focus of many raids for the last couple of months. Skirmishes, between the Hoplites send to protect the colonists and the Celtic people are continuous and is beginning to wear on them. Their crops have been burned and because of the location of the colony near the mouth of the River Po(a river known for heavy flooding), all crops have failed. Not all if gloom for the colonies have found fishing to be an effective way to get food and hunting as well. But still unless additional supplies and men are sent or a nation comes in to assist, the colony will fail in 2 turns. 


Losses: 50 Hoplites dead due to fighting Celts, 40 injured, 10 dead due to mal-nourishment, 7 bed ridden, 20 dead due to flooding, 30 injured


80 colonists dead due to celts, 80 injured, 8 dead due to mal-nourishment, 20 bed ridden, 30 dead due to flooding, 40 injured


Low moral across the board but it is savable 
 
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(finished) 


Turn 2


Southern Iberian Chiefdom (Bastetani)


Leader(s): Chief Fazaar II


map:


2000px-Iberia_300BC-en.svg.png



(The Bastetani Tribe)


Army Size:


23,300 Basic Infantry





6,000 Calvalry


0cb88f6f3401aa6aac91eae355b61b55.jpg



Internal:

  • Chief Fazaar II starts holding many public speeches, travelling through the tribe, with his wife and five daughters and one of his sons, encouraging people to start working together as a united people. The direct translation is "Oneness"
  • Along with the mining of Iron, much Stone is requested for new buildings in the Chiefdom, including a heavily-fortified fort on the border with the Contestani tribe and a few new Military Training Plazas. Construction starts
  • (accompanies last turn) Have 50 miners scour the land in search of more Iron and Mineral mines, accompanied by 5 soldiers each.
  • After the Chief's speeches, many people hired by the Chief go to the various towns and request for more soldiers to "defend the Bastetani Honor" . Mainly Archers (basic archers) and heavy soldiers (armed with Iron armor and shields... equivalent of ancient Riot Police)
  • Have Archers and Heavy Soldiers be their own part of the military, and start recruiting. (See last post)



External:

  • Send a ten more scout ships packed with food and water, ready for a long voyage. They will sail to the Strait of Gibraltar, and 5 will head North, up the Northern Iberian coast and explore, and 5 will stop at the land named Fazaaria (modern day Tangier) and get ready to set up a small colony. Have fishing start and attempt farming.
 
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