The Empress of Ice
Shitpost Overlord
DISCLAIMER; This is not the finished version and is in need of major editing, as it was posted more than a few months ago!
Hello!
So I've been thinking a lot lately about making this 'How to guide'. And personally there are MILLIONS of ways you can achieve that 'perfect' post. Practice, natural-genius or getting influenced by someone with a better experience in this area usually are the solution to how to make a long, descriptive and slightly touching post. And when I say touching I mean; something that makes sense, inspiration for your post to be made. A post that gives you multiple choices for action rather then two; Interact or simply don´t.
The question is though... How? Well I don´t even believe I will achieve the 'perfect' post or the title of RP 'guru' any time soon but this will at least check that little 'Make a how to guide' on my before you die list.
Also BEFORE you start reading the text below please do know that I won´t jump to how to make a post directly but the direction to make that post; what brings that one post to life? Now if you have any questions feel free to PM me since I rather this be just a flow of lessons through out the thread.
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Lesson one; The starting line. The Role-play. The host.
Now think about our little journey as a race to the finish line. The finish line being the perfect post. Before we start the race we need to train, practice our stamina if you´d say so. We want to be ready to dash and win! That 'practice' is what most people call a character skelly. The bones that our meat hang on. The base of all actions our characters come to make are based on that little information we usually give in a sign-up for a rp. The rp itself could be called the host.
To participate in this race you´d have to have experience, good health and flattery to win 'him' over. Some hosts can be easily overthrown; not asking for much but some are cruel, demanding Kings/Queens accepting none but the brutal, cold assassin for this life-changing mission.
So how do you make that host soften up for you, give you a loyal spot in this brutal war for a place in the race? Well give them what they want would be one...But we want something that benefits us too. Basically a satisfying character sheet without the constant need for change. That leads us to experience.
Experience in this term doesn't really have to mean what knowledge you have about role-playing but why you joined the RP. Read the plot; understand the plot. Ask questions if you don´t understand a certain part rather then quit the thought of entering a character skelly. Read the rules; accept them and do remind yourself to follow them strictly.
Usually there are a rule pointing out that the GM [Game Master/HOST] words are ULTIMATE but you are allowed to ARGUE your point. You are allowed for an opinion but the GM is in the end the one with the plot twists and thus your idea may just affect the plot in a negative way and may be refused. If the role-play sparks an interest look at the character skelly. Don't write it , don't even think about filling it out but just stare at it. See what is needed. See what you want to work with.
An RP can have powers as its focus; The characters developing them through out the story. So concentrate on that power. Find its faults, its strengths, weaknesses and make it your own. Make the simple power of fire so much unlike the original idea that one could only think of it as his/her power. Your power.
Then you develop the basic questions; gender, name, age etc. And soon enough you come to the most crucial part; history/background. Is your character the usual Jane or James or are they the wild traumatized Angelo or Francesca? How does it affect their personality, their point of view? Can they trust anyone, are they themselves trustworthy? Could a certain episode in their life change all the decisions thereafter?
Make sure to be in control of you background. At times a 'host' would only require some information but others want the load of it. From 0 - 100 +. If you feel the need to conceal a certain part of your characters background, do tell since that popping up in the middle of the rp would upset the GM just like the host would be mad if you suddenly decided to ditch the race in the dirt.
When we have figured out our experience quality we have this weird thing called health check-up. That little needle making sure you don't go on steroids? Yeah, it exists in the role-playing world too. Good health means control to the maximum. Knowing what the hell your character is about.
For example you have put Bipolar in the personality description on your skelly. Now you can´t just show up in an rp thinking bipolar is practically an excuse to everything or not knowing how it affects your character. If you have bipolar as part of your characters personality you'd have to change parts in your background, develop your character so this disorder fits in and isn't something you just made up on the spot. You have to do some research and if you feel bothered by that fact then DON´T include it in your character skelly. No excuses! Thus good health means the fact that you know what you are doing; taking care of your characters needs if you may say so.
Now the last part of today's lesson; Flattery! Now don´t get me wrong when I use the word flattery because kiss up ain't going to hook you up in the rp. Flattery is dedication! Dedication is respect, understanding and simply showing that you care enough to be worth the bother. One reason for this small gesture; Someone took their precious time making this amazing rp and you're not dedicated enough to actually write sufficient posts, being inactive, in other words, will just simply show disrespect. Many GM have a rule including activity; mentioning that this role play will probably take time to finish.
How would you feel if someone showed up promising a million roses the very next day and the only thing you receive is a pot of rotten meat; hanging on a dead skeleton?
This is all the basics of making sure you win a host over but here is one last advice; Feel for the character; make sure that character will forever be THAT character. After all a figment of imagination is another part of you that we don´t want to lose
Next lesson is about body language O.o Wait what?
((Pm me if you have any questions you want me to answer, I´ll always post questions as anonymous ))
Hello!
So I've been thinking a lot lately about making this 'How to guide'. And personally there are MILLIONS of ways you can achieve that 'perfect' post. Practice, natural-genius or getting influenced by someone with a better experience in this area usually are the solution to how to make a long, descriptive and slightly touching post. And when I say touching I mean; something that makes sense, inspiration for your post to be made. A post that gives you multiple choices for action rather then two; Interact or simply don´t.
The question is though... How? Well I don´t even believe I will achieve the 'perfect' post or the title of RP 'guru' any time soon but this will at least check that little 'Make a how to guide' on my before you die list.
Also BEFORE you start reading the text below please do know that I won´t jump to how to make a post directly but the direction to make that post; what brings that one post to life? Now if you have any questions feel free to PM me since I rather this be just a flow of lessons through out the thread.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Lesson one; The starting line. The Role-play. The host.
Now think about our little journey as a race to the finish line. The finish line being the perfect post. Before we start the race we need to train, practice our stamina if you´d say so. We want to be ready to dash and win! That 'practice' is what most people call a character skelly. The bones that our meat hang on. The base of all actions our characters come to make are based on that little information we usually give in a sign-up for a rp. The rp itself could be called the host.
To participate in this race you´d have to have experience, good health and flattery to win 'him' over. Some hosts can be easily overthrown; not asking for much but some are cruel, demanding Kings/Queens accepting none but the brutal, cold assassin for this life-changing mission.
So how do you make that host soften up for you, give you a loyal spot in this brutal war for a place in the race? Well give them what they want would be one...But we want something that benefits us too. Basically a satisfying character sheet without the constant need for change. That leads us to experience.
Experience in this term doesn't really have to mean what knowledge you have about role-playing but why you joined the RP. Read the plot; understand the plot. Ask questions if you don´t understand a certain part rather then quit the thought of entering a character skelly. Read the rules; accept them and do remind yourself to follow them strictly.
Usually there are a rule pointing out that the GM [Game Master/HOST] words are ULTIMATE but you are allowed to ARGUE your point. You are allowed for an opinion but the GM is in the end the one with the plot twists and thus your idea may just affect the plot in a negative way and may be refused. If the role-play sparks an interest look at the character skelly. Don't write it , don't even think about filling it out but just stare at it. See what is needed. See what you want to work with.
An RP can have powers as its focus; The characters developing them through out the story. So concentrate on that power. Find its faults, its strengths, weaknesses and make it your own. Make the simple power of fire so much unlike the original idea that one could only think of it as his/her power. Your power.
Then you develop the basic questions; gender, name, age etc. And soon enough you come to the most crucial part; history/background. Is your character the usual Jane or James or are they the wild traumatized Angelo or Francesca? How does it affect their personality, their point of view? Can they trust anyone, are they themselves trustworthy? Could a certain episode in their life change all the decisions thereafter?
Make sure to be in control of you background. At times a 'host' would only require some information but others want the load of it. From 0 - 100 +. If you feel the need to conceal a certain part of your characters background, do tell since that popping up in the middle of the rp would upset the GM just like the host would be mad if you suddenly decided to ditch the race in the dirt.
When we have figured out our experience quality we have this weird thing called health check-up. That little needle making sure you don't go on steroids? Yeah, it exists in the role-playing world too. Good health means control to the maximum. Knowing what the hell your character is about.
For example you have put Bipolar in the personality description on your skelly. Now you can´t just show up in an rp thinking bipolar is practically an excuse to everything or not knowing how it affects your character. If you have bipolar as part of your characters personality you'd have to change parts in your background, develop your character so this disorder fits in and isn't something you just made up on the spot. You have to do some research and if you feel bothered by that fact then DON´T include it in your character skelly. No excuses! Thus good health means the fact that you know what you are doing; taking care of your characters needs if you may say so.
Now the last part of today's lesson; Flattery! Now don´t get me wrong when I use the word flattery because kiss up ain't going to hook you up in the rp. Flattery is dedication! Dedication is respect, understanding and simply showing that you care enough to be worth the bother. One reason for this small gesture; Someone took their precious time making this amazing rp and you're not dedicated enough to actually write sufficient posts, being inactive, in other words, will just simply show disrespect. Many GM have a rule including activity; mentioning that this role play will probably take time to finish.
How would you feel if someone showed up promising a million roses the very next day and the only thing you receive is a pot of rotten meat; hanging on a dead skeleton?
This is all the basics of making sure you win a host over but here is one last advice; Feel for the character; make sure that character will forever be THAT character. After all a figment of imagination is another part of you that we don´t want to lose
Next lesson is about body language O.o Wait what?
((Pm me if you have any questions you want me to answer, I´ll always post questions as anonymous ))
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