amberskies
delicate
trigger warning: this roleplay will contain violence, swearing, drugs, traumatic pasts and other dark themes, proceed with caution
It was somewhat early in the morning, and though the bustling city of New York was experiencing an outburst of life at around lunchtime, the warehouse perched at its outskirts was going through quite the opposite.
The warehouse itself was a rather small structure, considering it was meant to fit 9 people comfortably; the walls were made up of bricks, and the few windows that were shattered had been covered up with planks of driftwood. Though it was toward the borders of New York City, there was still a fair amount of life going on in the zone. The area wasn't the safest, but that only served as an advantage as it meant no one in the group would stand out. Secrecy was of the utmost importance to the heist group, for they were attempting to execute one of the biggest heists in the last decade, if not century. There were other abandoned warehouses and buildings nearby, though that did not mean they were not being used for illegal activities such as fighting matches, drug deals, prostitution, and more.
Everyone had been told to either leave behind their cellphone or keep it off at all times to prevent them from being traced if someone were to get caught at some point. Instead, their personal cell was replaced by a burner phone to maintain a line of contact between all of the members. Lydia was still in the process of getting used to said burner phone, seeing as she was used to her iPhone rather than a brick of a phone that looked as though it was produced in the early 2000s.
The brunette sat in the living room as she pushed the buttons of the phone, her eyebrows lifting up by a mere hair as she spotted the snake game on the main menu. Contemplating for a moment, she then hit the button corresponding to 'ok' to launch the ancient game. She didn't correlate it with nostalgia, as she was sure many other Americans did; not having a phone growing up meant she didn't know the game existed in the first place. Her poverty-stricken family had different priorities, and purchasing a phone for a teenager was not on that list. Regardless, it seemed like a fun game, seeing as she was sat in the corner of the living room couch, awaiting the arrival of the other heist members in the living room.
To be fair, it could hardly be considered a couch; the wooden front left leg was on the verge of splitting open and causing whoever was on the couch to topple down to the floor. The material was terracotta-coloured and clearly displayed signs of wear and tear with the various little holes that revealed the white stuffing of the cushions. It wasn't too bad, though; had it been smelly or gross in any way, Lydia would not dare sit on it.
Behind the couch was a boarded up window, blocking any rays of sunlight from lighting up the dim room. It should've been bright in the room at this time of day, but it was always ill-lit due to the lack of regular windows. There were a few armchairs scattered about in the vicinity, none of the colours matching with the large couch or one another. A coffee table sat in the middle, and though it was decent, it was rather small. There was no television, though it wasn't something Lydia complained about since they likely would be busy with other heist-related things. The other half of the space was a makeshift kitchen, which really only meant there were a few grey-coloured dusty counters, a mini-fridge, a microwave and a kettle. There was no stove, but rather one of those propane stove-tops for camping. Considering the rent was free, it wasn't too shabby.
The rooms weren't too bad; they were reachable via a hallway connected to the kitchen-living room combo. Each door in the hallway corresponded to a bedroom, with a grand total of 10 rooms. They were not grand by any means; each was quaint and small with a worn-down closet in the corner and a single bed pushed up against the wall. There were absolutely no decorations, though they were allowed to customise their rooms. The last two doors at the end of the hallway opposite one another were two bathrooms.
Lydia shifted momentarily on the couch as she tapped at the buttons of the burner phone, moving the snake around in her little game to eat up the fruits that would spawn. As the seating creaked loudly in response to her movements, she froze as she anticipated it breaking, though luckily nothing seemed to happen. Looking up from her curled up position in the corner of the sofa to see if anyone had shown up yet, her eyebrows lowered into a frown upon realising that her few moments of distraction resulted in her snake bumping into its own tail and ending the game.
They were meant to settle into their rooms with all of their belongings, and then gather in the living room to hear the Sparrow's introduction, rules and instructions. It seemed like Lydia was the first.
the ghost
lydia.
♡coded by uxie♡