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Info W.A.R.S.

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Wolf Rawrrr

Wolf-Knight
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Welcome to Wolf's Amaranth Reloaded System!

Amaranth always was, is, and will be, a traditional freeform roleplay. It is not a tabletop game. So why W.A.R.S.? Well, I have implemented this lightweight homebrew system specifically to augment Amaranth's existing traditional properties. To bring a little order into chaos, shall we say? Or to quote straight from the core book itself:


An important thing to note and keep in mind at all times is that W.A.R.S. isn't meant to be a proper tabletop RP system. Its purpose is to compliment and enhance the vanilla freeform experience by:
  • Helping the Storyteller to remain consistent with his decisions, especially combat-wise
  • Helping the players to better understand the reasoning behind the ST's rulings
  • Ensuring that the players understand what their characters can and cannot do


The system is comprised of the core handbook, which illustrates all of the necessary information to play the game, plus a set of specialized extension handbooks that describe different arcane skills and powers available to the characters. All players are required to read and familiarize themselves with the core handbook, while the extension manuals pertain only to those to whom they might concern. All W.A.R.S. documents, however, are freely available to all Amaranth players and may be browsed at will.


W.A.R.S. Documentation

Core Handbook v2.0 (link)

Miracles of Creationism Handbook v2.0 (link)

(remaining documents pending)


This section will soon include a quick, step-by-step reference guide for posting in combat situations.
 
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