TanteRegenbogen
Cuddly enby auntcle
Plot: Hundreds of years ago, in the early middle ages of the world of Ataras, the demons waged war against the other sentient races. Under heavy losses on both sides, the demons lost and the other sentient races came out on top. To make sure they would never be a threat to the rest of the world again, the demons were cursed, greatly reducing their reproduction ability and gradually reducing the qualities that were rather unique to demons such as brute strength/physique, monstrous appearances and red or onyx skin. Only every tenth child would become female due to the curse. Gradually the demons not only became more similar in appearance to humans or elves, but the men lost their bulk and often their masculine traits with the most masculine among the demons becoming pretty boys (bishounen/model like) and the less masculine ones becoming androgynous, appearing almost female (femboyish), rivalling even the looks of the women.
The results of these changes however were catastrophic, as the demons were originally hunters and warriors who would hunt for food alone. Eventually the demons turned to agriculture and hunting in groups. Due to slow adaptation, the demons numbers dwindled, child mortality skyrocketed and it set the civilization back to the bronze ages. Hadn't they changed their ways, they would have devolved to the stone age or even gone extinct. On the demon home island, population has become stable around 15,000 with child mortality still rather high and average life spans only ranging into the 50s (before the curse, demons could become twices as old as humans with average life spans of 140 years). Most demons live in villages of 200 to 600 people with the larges settlement having 750 people.
The other sentient races (humans, elves, demihumans) only know demons from history classes and from tales and believe that they either have become extinct or that the remnants of demonkind interbred with the other races to the point that there are no pure demons anymore. Even if one of the demons were to be spotted in the nations of the other races, then they will likely only be confused for someone from an obscure elven tribe due to their pointed ears and their horns might be mistaken for tribe specific adornments/accessories.
A number of demons have left the island to explore the outside world, but recently only a few have returned. The rest are expected to be deceased on their journies or lost without knowledge of how to return back to the island. The returners however speak of vast cities and infrastructures, of powerful weapons and unknown magics. It gives some of them ideas on how to improve living standards of those on the island and maybe reunify the island, not only infrastructurally but also politically as the island consists of many tribes, most of which are friendly to one another.
There is also a recent phenomenon of some demons stating they had lived previous lives in another world, them often having a special gift or helping their tribes improve their life standards.
Demons: Demons nowadays are tall and rather feminine. They appear similar to humans in physique but have pointed ears like elves and can have horns of varying sizes. In old times, horns determined rank, but nowadays horns don't mean much anymore. When mating, some partners prefer small horns and others large horns. Demon males range from pretty boy to feminine in appearance. Most are tall but some can be petite. Even voice range can range from human masculine to feminine. Demon women tend to be slightly shorter than demon men. For human standards, demon women are quite beautiful. Demons tend to have bright eye colors with blue, red, purple, pink and lime green being the most common. Hair colors can be brown, black, pink, orange blonde, silver, white and purplish. Most demons nowadays are a light tan color but can range from caramel brown to creamy white often with coastal demons being darker in skin color, whereas demons from colder climates such as mountains tend to be lighter. It isn't unusual for feminine demon men to dress in a feminine way.
Tsumz'tral: The island of Tsumz'tral is a large island in the Wild Ocean. The other races rarely come to the Wild Ocean because it is dangerous and weather on the open sea can be unpredictable. On the numerous islands of the Wild Ocean, there still tend to be smaller settlements and trading posts of the other races. Tsumz'tral is generally avoided though as the other races say it is a cursed place that will bring certain death to whoever sets foot on it. Tsumz'tral is a mostly tropical island that takes two weeks to cross on foot (or three days on the back of a riding fox (like a horse sized fox that demons use to travel quickly)). Boats rarely travel to other islands, but when they do, only to neighboring islands to drop off travelling demons who will catch their next boat from a settlement of the other races. Snow is only seen in the highest of mountains on Tsumz'tral. Otherwise the landscape is either flat and forested or hilly. Non-forested plains tend to be in use for farming. The only known desert is shortly before the mountains and is only a long strip that is only a couple kilometers wide.
Fauna: There are numerous dangerous beasts on the island. The usual ones found between villages are dire wolves, monitor lizards and bobcats and are usually easily dealt with. More dangerous beasts such as wyverns, tigers and lesser dragons are found in areas that are rarely traverse by demons and they usually dont attack demons or settlements unless attacked first or unless demons get too close to their breeding grounds. These beasts can only be dealt with in large groups or by skilled magic users. There are also a wide variety of docile creatures on the island such as riding foxes, songbirds, green buffalo and bush kittens.
Villages: Demons live in villages of 200 to 600 people with only one being the exception at 750 people. Nearly each village represents a tribe. Most villages/tribes are friendly to one another. Some villages/tribes have disputes or hostilities, however there hasn't been an actual war in possibly 100 years and disputes are usually carried out in either wrestling matches or competitions. In honesty, most tribes cant afford to kill each other as they cannot replenish their numbers that easily. Villages/tribes usually have an elected chief who acts as an advisor and a judge in tribe matters. Most villages are built in a circular way with usually the center either being a village plaza or gathering house on a hill and the houses are built around the hill. Beyond the houses are usually farms and fields. Villages are also usually built near water sources such as lakes or rivers.
Technology: The demons are in the bronze age, mostly using spears, bows and short swords. Rarely are long blades/greatswords used and when they are, they usually are of simple design. Homes are thatched roof wooden houses, sometimes with mud and clay. Clothing is made of animal skins, fur and plant fibers and tends to be a bit more advanced for the standards. Clothing can be died in black, red, blue and purple. Pure white clothing is usually made from plant fibers. Armor is usually leather, wood or simple bronze plates. Irrigation is unheard of and in dry periods, farmers will carry clay or stone containers full of water to the fields to water them. Magic is limited to simple elemental and healing magic. Common magics used are "tinder" (to start fires), "move water" (to move water from containers), "extinguish" (to extinguish fires), "calm" (to calm stressed animals) and "heal" (to heal simple injuries). Usually only one or two people in a village can use more magic than the standard spells. Roads are usually unpaved paths made of dirt and sand.
Starting point: Village of Zimskand in the hills not far from the eastern coast.
The results of these changes however were catastrophic, as the demons were originally hunters and warriors who would hunt for food alone. Eventually the demons turned to agriculture and hunting in groups. Due to slow adaptation, the demons numbers dwindled, child mortality skyrocketed and it set the civilization back to the bronze ages. Hadn't they changed their ways, they would have devolved to the stone age or even gone extinct. On the demon home island, population has become stable around 15,000 with child mortality still rather high and average life spans only ranging into the 50s (before the curse, demons could become twices as old as humans with average life spans of 140 years). Most demons live in villages of 200 to 600 people with the larges settlement having 750 people.
The other sentient races (humans, elves, demihumans) only know demons from history classes and from tales and believe that they either have become extinct or that the remnants of demonkind interbred with the other races to the point that there are no pure demons anymore. Even if one of the demons were to be spotted in the nations of the other races, then they will likely only be confused for someone from an obscure elven tribe due to their pointed ears and their horns might be mistaken for tribe specific adornments/accessories.
A number of demons have left the island to explore the outside world, but recently only a few have returned. The rest are expected to be deceased on their journies or lost without knowledge of how to return back to the island. The returners however speak of vast cities and infrastructures, of powerful weapons and unknown magics. It gives some of them ideas on how to improve living standards of those on the island and maybe reunify the island, not only infrastructurally but also politically as the island consists of many tribes, most of which are friendly to one another.
There is also a recent phenomenon of some demons stating they had lived previous lives in another world, them often having a special gift or helping their tribes improve their life standards.
Demons: Demons nowadays are tall and rather feminine. They appear similar to humans in physique but have pointed ears like elves and can have horns of varying sizes. In old times, horns determined rank, but nowadays horns don't mean much anymore. When mating, some partners prefer small horns and others large horns. Demon males range from pretty boy to feminine in appearance. Most are tall but some can be petite. Even voice range can range from human masculine to feminine. Demon women tend to be slightly shorter than demon men. For human standards, demon women are quite beautiful. Demons tend to have bright eye colors with blue, red, purple, pink and lime green being the most common. Hair colors can be brown, black, pink, orange blonde, silver, white and purplish. Most demons nowadays are a light tan color but can range from caramel brown to creamy white often with coastal demons being darker in skin color, whereas demons from colder climates such as mountains tend to be lighter. It isn't unusual for feminine demon men to dress in a feminine way.
Tsumz'tral: The island of Tsumz'tral is a large island in the Wild Ocean. The other races rarely come to the Wild Ocean because it is dangerous and weather on the open sea can be unpredictable. On the numerous islands of the Wild Ocean, there still tend to be smaller settlements and trading posts of the other races. Tsumz'tral is generally avoided though as the other races say it is a cursed place that will bring certain death to whoever sets foot on it. Tsumz'tral is a mostly tropical island that takes two weeks to cross on foot (or three days on the back of a riding fox (like a horse sized fox that demons use to travel quickly)). Boats rarely travel to other islands, but when they do, only to neighboring islands to drop off travelling demons who will catch their next boat from a settlement of the other races. Snow is only seen in the highest of mountains on Tsumz'tral. Otherwise the landscape is either flat and forested or hilly. Non-forested plains tend to be in use for farming. The only known desert is shortly before the mountains and is only a long strip that is only a couple kilometers wide.
Fauna: There are numerous dangerous beasts on the island. The usual ones found between villages are dire wolves, monitor lizards and bobcats and are usually easily dealt with. More dangerous beasts such as wyverns, tigers and lesser dragons are found in areas that are rarely traverse by demons and they usually dont attack demons or settlements unless attacked first or unless demons get too close to their breeding grounds. These beasts can only be dealt with in large groups or by skilled magic users. There are also a wide variety of docile creatures on the island such as riding foxes, songbirds, green buffalo and bush kittens.
Villages: Demons live in villages of 200 to 600 people with only one being the exception at 750 people. Nearly each village represents a tribe. Most villages/tribes are friendly to one another. Some villages/tribes have disputes or hostilities, however there hasn't been an actual war in possibly 100 years and disputes are usually carried out in either wrestling matches or competitions. In honesty, most tribes cant afford to kill each other as they cannot replenish their numbers that easily. Villages/tribes usually have an elected chief who acts as an advisor and a judge in tribe matters. Most villages are built in a circular way with usually the center either being a village plaza or gathering house on a hill and the houses are built around the hill. Beyond the houses are usually farms and fields. Villages are also usually built near water sources such as lakes or rivers.
Technology: The demons are in the bronze age, mostly using spears, bows and short swords. Rarely are long blades/greatswords used and when they are, they usually are of simple design. Homes are thatched roof wooden houses, sometimes with mud and clay. Clothing is made of animal skins, fur and plant fibers and tends to be a bit more advanced for the standards. Clothing can be died in black, red, blue and purple. Pure white clothing is usually made from plant fibers. Armor is usually leather, wood or simple bronze plates. Irrigation is unheard of and in dry periods, farmers will carry clay or stone containers full of water to the fields to water them. Magic is limited to simple elemental and healing magic. Common magics used are "tinder" (to start fires), "move water" (to move water from containers), "extinguish" (to extinguish fires), "calm" (to calm stressed animals) and "heal" (to heal simple injuries). Usually only one or two people in a village can use more magic than the standard spells. Roads are usually unpaved paths made of dirt and sand.
Starting point: Village of Zimskand in the hills not far from the eastern coast.
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