Toll Town - Oakridge, Oregon [Approved]

KamiKahzy

Tectonic Nomad
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Nation/Faction Name:


Toll Town (Oakridge, Oregon)


Leader(s):


Elected Mayor: Jacob Layton - Male - Caucasian - Age 35


Sheriff/Militia General: Hunter Flynn - Male - Caucasian - Age 32


Judge: 'Mama' Leyanne Winters - Female - African American - Age 41


Chief Engineer - Benjamin Dawson - Male - African American - Age 40


Toll Keeper: Dennis Harper - Male - Caucasian - Age 36


Doctor: Jessica Mathers - Female - African American/Caucasian - Age 30


Schoolmaster: Tanya Lopez - Female - Hispanic/Caucasian - Age 33


Population:


Total: 1,036


Standing Militia: 500


Political Structure:


Toll Town works on a small-town mindset: Everyone knows each other so everyone gets a say. The Town is run politically by an elected Mayor and council of advisors. The council is typically comprised of older members of the community but sometimes younger councilors make it to court when they show promise among their peers. The Mayor is responsible for proposing and delegating new city projects, proposing new laws or alterations to old laws, meeting with representatives of other settlements, and making public announcements when necessary. Beyond the Mayor there are a few other positions of authority, all of which are filled by elected officials following a majority vote. Toll Town's Sheriff is responsible for keeping law within the town and commanding the militia if the need arises. Toll Town's Judge is responsible for maintaining and interpreting the law, which has been considerably simplified from its pre-war origins. The Chief Engineer is responsible for inspecting and maintaining Toll Town's infrastructure as best they can. There are other members of note that hold positions of knowledge and respect within the town, but the only other position of authority is the Toll Keeper. As per Toll Town's namesake, the town sits right on the major road between Eugene and Central City, making it a perfect toll booth for any parties wishing to travel the road. The Toll Keeper is responsible for manning and maintaining the toll road, and for haggling a fair toll from any travelers passing through.


Since Toll Town is so small and everyone considers each other like family legal matters are handled loosely, and any problems that arise can be solved relatively quickly following a town meeting. It's worked so far, and as long as the population doesn't get too large there shouldn't be a need to change things anytime soon.


Social Structure:


Toll Town is a very relaxed place, and its society reflects that. There isn't much of an 'upper class' or 'lower class' as everyone lives in the same relative living conditions, and everyone does their part to help the town. Everyone farms, everyone hunts, everyone fishes, everyone makes repairs, everyone stands guard duty, everyone does something to help out. Plenty of Toll Town's citizens choose to become specialized in certain skills, but thanks to the Schoolmaster's curriculum everyone in town learns the basics of all the skills necessary to guard and maintain their home. Everyone learns how to survive in the woods, treat a wound, patch a leak, and most importantly how to defend themselves. If need be practically the entire town could be trusted to fight competently to defend their home, and Toll Town's citizens have proven their tenacity time and again when raiders and poachers come poking at their borders.


Toll Town's economy does utilize a currency system, a hand-crafted one that was produced after melting down all the coins in the town's banks to make new ones. These new coins are referred to as Bells in honor of Mayor Franklin Bell, the man that organized and secured the town back when the bombs dropped. Bells have little to no value outside of town, so visitors are encouraged to spend as much as they can while they stay. Toll Town is self sustaining by means of farming, livestock, fishing, lumbering, and hunting. Raw metal, firearms and ammunition are often in demand and can go much further as toll offerings.


Religiously the town still follows its hearty Christian roots, though many have taken to a more liberal interpretation of the bible. "Love thy neighbor" is a common phrase used in town, and the underlying principle of the people is "If you're not hurting anyone, you're fine by us."


Toll Town citizens are often wary of new travelers using the toll road, but repeat customers with decent attitudes are treated with respect and often friendship. The highest level of trust one can earn from Toll Town's citizenry is to be offered a permanent home inside their community.


Military Structure:


Toll Town runs its military as a loose militia, with only 100 or so men continually armed to maintain law and protect the borders. A standing militia of 500 men is regularly maintained and documented in case an emergency occurs, and in dire circumstances about 85% of the population could be drafted as competent soldiers.


All Toll Town children are taught how to defend themselves during their school years. These include basic hand-to-hand skills, firearm training and bow training. Ammunition is scarce these days so traditional weapons like bows and spears were seen as a more prudent option. Typically these weapons are used for hunting but they work just as well against human targets too in this wooded environment.


Toll Town does breed horses for transport, labor and battle, but given the mountainous nature of their home they can only maintain about 30 mounts at a time. However, the pride and joy of Toll Town's citizens is their unique breed of working dogs. About 90 years ago the remnant's of Toll Town's original survivors decided that they should keep breeding their dogs as hunting animals and guard hounds. It started with some German Shepherds and Bloodhounds, eventually mixed in with some Labrador and even a little Collie, and at one point a crazy/inspired hunter managed to trap a wild Gray Wolf and mix that into the gene pool. After decades of selective breeding and rigorous training, Toll Town managed to create a nearly perfect all-purpose working dog that they named the Fir Hound. A jack-of-all trades dog, the Fir Hound can track, hunt, retrieve, shepherd, and even stand guard duty unsupervised. And since the hound stands about 3 feet tall at the shoulder, it's an animal you do not want attacking you. The Fir Hound is such a good breed that travelers from other settlements will make the trip just so they can purchase a litter of puppies for themselves.


Alliances/Rivalries:


TBD


Other:


Toll Town's defining feature, the Toll Road, is a well fortified trench that was formed along the main highway that runs through town. Decades were spent fortifying it, at first with shoddy scrap materials, but now the road is lined with hardy packed earth and rough stone. Eight foot earthen walls line the two-lane highway, following the road until they flare out at the edge of town and form a barrier at Toll Town's borders. The only way in or out of town is to get past those walls. The Toll Road gates are made of heavy fir logs, reinforced with metal paneling and barbed wire. At each end there are two sets of gates. The first open up to an 'antechamber' of sorts where the Toll Keeper can parlay with the travelers and work out a fair toll. Once a deal has been struck the inner gates are opened and the travelers are free to continue. It takes either four men or two horses to open the gates fully, and thanks to these fortifications Toll Town has remained safe from attack for the last century.
 
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