Hercynia
Island of Thoughts
Please take note that this is a nation. Some technology is mentioned but not described, and that's deliberate. I plan on holding my cards close to my chest.
Synthesis Coalition
General DescriptionThe Synthesis Coalition, or SynCo is a collection of three nations. The first is SynLabs, a multi-pentillion laboratories business that made huge strides in technology. The business originated on the home planet of the humans, and helped develop the first star drives. Sincee making first contact they've accepted several other alien species and continued to improve and sell designs. SynLabs is the primary moneymaking and engineering part of the Synthesis Coalition.
Next, the United Federation of Archeus, or UFA. This part of the Synthesis Coalition is the primary form of government, dealing with any and all forms of democracy. The UFA were formed when a group of likeminded individuals studying law decided to create their own faction, and travelled around, solving disputes through negotiation, and were eventually invited into the Coalition by SynLabs.
And, Finally, the Nova Confederacy. The Nova Confederacy was a huge private military firm that any individual that proposed a good enough deal could hire. They were notorious for their work as police forces or overseers, and especially for their habit of trying and incarcerating criminals in their prisons. They were approached later, when the UFA and SynLabs decided they needed a military and exploratory part in the Synthesis Coalition.
All these nations work together, yet each manage their own internal affairs. They wilfully provide tech, and money, effectively making them one nation. They do their best to remain completely unbiased and neutral towards all other nations, however firing upon them will be classified as an act of war, and requests must be made before entering their space.
Species Description
The Synthesis Coalition has multiple species in it, but the main ones are specified below.
Cybernetically Modified Beings
Cybernetically modified beings are the norm in the Synthesis Coalition, usually working in the SynLabs or Nova Confederacy. Interestingly, mostly just humans like the idea of implanting themselves with tech, and cybernetics are not required to gain access to the Confederacy, but because of how accessible they are, and how much easier they make life, alot of people have them. These range from cerebral implants to prosthetics, and are often used and fitted specifically for whatever occupation the user has. Nanotech is also widely used, generally in a reparitive function to keep people from dying as easily.
Tekkyd
The Tekkyd are a race that noone has ever actually seen outside their containment suits, which seem to be modelled on humanoid species. It's theorized that they may be Cyborgs, or AI inside the suit. Nonetheless, they've proven a peaceful species, and work best with Science and Democracy, seeming to mostly dislike violence, apart from a select few, who happen to be extremely good at tactics, making them high ranking members of the Nova Confederacy part of the Coalition. Their suits have several inbuilt functions, which seem to vary from Tekkyd to Tekkyd. They are about 6-7 feet tall, and different Tekkyd speak with male and female voices, although this seems to just be a preference, rather than a gender. Their voices are generally calm, although they do have emotions, or at least simulate them.
Kileesai
The Kileesai are exclusive to the UFA, loving to negotiate, and making it their mission to spread peace. Despite their threatening appearance, they have a sense of humour, and have electrical glands running through their bodies, allowing them to generate electricity on a whim. Their name, and appearance have been proof of many Xenophobics saying they wish to destroy humanity, and a few strikes by a xenophobic agency caused them to seek protection from the NFA.
T'sinlohan
The T'sinlohan are an insectoid race that work primarily as scientists and negotiators along with the Tekkyd. They communicate with other species entirely through telepathy, apart from the Tekkyd, who they communicate with using special communicators. They come from a huge ring-planet, and made contact with SynLabs shortly after humanity made their first star drives.
Chaiak
The Chaiak are a small, furry, bipedal species that look very similar to koalas. They are about half the height of the average human, and can get very provoked very easily, due to their fur being itchy. They operate almost exclusively in the Nova Confederacy, generally not being captains, as they tend to act rashly and impulsively, but often manning turrets and fighters. They look cute enough, but if you stroke one, you will regret it, presuming you live long enough afterwards for that to happen.
Humans
Ah, good old Humanity. Humanity comprises about half to a quarter of the Nova Confederacy and some of SynLabs. Very few humans are in the UFA, due to their violent nature, although there are exceptions. The majority of humans also have cybernetic implants, although very few other species do.
Next, the United Federation of Archeus, or UFA. This part of the Synthesis Coalition is the primary form of government, dealing with any and all forms of democracy. The UFA were formed when a group of likeminded individuals studying law decided to create their own faction, and travelled around, solving disputes through negotiation, and were eventually invited into the Coalition by SynLabs.
And, Finally, the Nova Confederacy. The Nova Confederacy was a huge private military firm that any individual that proposed a good enough deal could hire. They were notorious for their work as police forces or overseers, and especially for their habit of trying and incarcerating criminals in their prisons. They were approached later, when the UFA and SynLabs decided they needed a military and exploratory part in the Synthesis Coalition.
All these nations work together, yet each manage their own internal affairs. They wilfully provide tech, and money, effectively making them one nation. They do their best to remain completely unbiased and neutral towards all other nations, however firing upon them will be classified as an act of war, and requests must be made before entering their space.
Species Description
The Synthesis Coalition has multiple species in it, but the main ones are specified below.
Cybernetically Modified Beings
Cybernetically modified beings are the norm in the Synthesis Coalition, usually working in the SynLabs or Nova Confederacy. Interestingly, mostly just humans like the idea of implanting themselves with tech, and cybernetics are not required to gain access to the Confederacy, but because of how accessible they are, and how much easier they make life, alot of people have them. These range from cerebral implants to prosthetics, and are often used and fitted specifically for whatever occupation the user has. Nanotech is also widely used, generally in a reparitive function to keep people from dying as easily.
Tekkyd
The Tekkyd are a race that noone has ever actually seen outside their containment suits, which seem to be modelled on humanoid species. It's theorized that they may be Cyborgs, or AI inside the suit. Nonetheless, they've proven a peaceful species, and work best with Science and Democracy, seeming to mostly dislike violence, apart from a select few, who happen to be extremely good at tactics, making them high ranking members of the Nova Confederacy part of the Coalition. Their suits have several inbuilt functions, which seem to vary from Tekkyd to Tekkyd. They are about 6-7 feet tall, and different Tekkyd speak with male and female voices, although this seems to just be a preference, rather than a gender. Their voices are generally calm, although they do have emotions, or at least simulate them.
Kileesai
The Kileesai are exclusive to the UFA, loving to negotiate, and making it their mission to spread peace. Despite their threatening appearance, they have a sense of humour, and have electrical glands running through their bodies, allowing them to generate electricity on a whim. Their name, and appearance have been proof of many Xenophobics saying they wish to destroy humanity, and a few strikes by a xenophobic agency caused them to seek protection from the NFA.
T'sinlohan
The T'sinlohan are an insectoid race that work primarily as scientists and negotiators along with the Tekkyd. They communicate with other species entirely through telepathy, apart from the Tekkyd, who they communicate with using special communicators. They come from a huge ring-planet, and made contact with SynLabs shortly after humanity made their first star drives.
Chaiak
The Chaiak are a small, furry, bipedal species that look very similar to koalas. They are about half the height of the average human, and can get very provoked very easily, due to their fur being itchy. They operate almost exclusively in the Nova Confederacy, generally not being captains, as they tend to act rashly and impulsively, but often manning turrets and fighters. They look cute enough, but if you stroke one, you will regret it, presuming you live long enough afterwards for that to happen.
Humans
Ah, good old Humanity. Humanity comprises about half to a quarter of the Nova Confederacy and some of SynLabs. Very few humans are in the UFA, due to their violent nature, although there are exceptions. The majority of humans also have cybernetic implants, although very few other species do.
Military Information
The Nova Confederacy section of the Synthesis Coalition almost exclusively takes care of military operations. Their ships, weaponry, etc. are often provided by SynLabs. BEYOND HERE IS WIP.
Home Defence Fleet
The Home Defence Fleet is always stationed in the Synthesis Coalition System, nowhere else. It's the defence that'll be used to stop any invaders if they get through any other fleets. It mostly consists of Carriers, Frigates, Corvettes, and Warships, with very few scout ships, and two Battleplates.
Offence Fleet
The Offence Fleet is for attacking any nation to strike at Synthesis Coalition. The fleet usually strikes hard, leaving any enemy positions that could be useful to the enemy in metaphorical flames. the offence fleet mostly consists of Warships, Heavy Fighters, Carriers, Battleships, Two Battleplates.
Alliance Defence Fleet
The Alliance Defence Fleet is the Fleet reserved to help any and all Allies, no matter what trouble they're in. If they request help, the first ships are guaranteed to be there within 36 hours. It consists of a mixture of fast, rescue ships, and heavy defensive ships. There are mostly Carriers, Battleships, Transport Ships, Freighters, and Warships.
Exploratory Fleet
The Exploratory fleet is the fleet The Synthesis Coalition uses for exploring. Generally the "fleet" is more a loose collection of ships around the heavily-modified battleplate, with a huge amount of speedy frigates and exploratory cruisers that are lightly armed to deal with pirates exploring places further away, and reporting back. The battleplate serves as a mobile command center, and as a place to regroup the fleet to if necessary.
Diplomatic Fleet
The Diplomatic fleet is more of a loose group of defending ships surrounding a few ambassador's and diplomatic ships. Generally used by the United Federation of Archeus for it's purposes, the Battleplate inside is stripped of most of it's weaponry, as a goodwill gesture, however the remaining space is occupied by more shielding, making it extremely hard to destroy. The accompanying ships are armed just enough to hold off an attacking army just long enough for all the ships to escape.
Trading Fleet
Although not technically a fleet, the Synthesis Coalition has enough Freighters and Transport vehicles that it easily qualifies as a Fleet. The Battleplate is modified to serve more as an extremely large storage repository rather than anything else, and it is capable of towing other battleplates, with it's powerful gravitic generators, which can work as offensive measures in a pinch. In the words of one crewmember; "If it's under seven kilometers long, we can move it."
Utility/Maintenance Fleet
Although also not technically a fleet, there are so many utility ships that they easily qualify as a fleet. The fleet's battleplate is modified extensively with regenerative nanoparticle beams and more extensive fabrication facilities than other Battleplates, making it the area most ships go to get repaired, even though the Synthesis Coalition does own multiple Shipyards.
The Synthesis Coalition army consists mostly of hovertanks and Atlass units, with a few specialists and unarmed infantry. There is, however, a militia spinoff called the Peacekeepers, who act as a police force. The peacekeepers are armed with non-lethal stunners, and little armour.
The Synthesis Coalition's Starships are mostly based off SynLabs tech, and mostly have Sleek, aerodynamic designs, allowing most of them to operate in atmospheres.
Military Craft
Fighter / Interceptor
The Fighter is generally the normal patrol craft, and is the most used craft in battles, being the most maneuverable ship. Usually equipped with little shields, the pilot needs to dodge incoming fire, and, due to lack of space on weapons, the fighters are used to target small weaknesses in larger ships. Several Fighters can often be controlled by a single person from one terminal, or from one ship, although this decreases accuracy and fighter survival rate. Different Designs vary.
Frigates
Frigates are the next ship up from Fighters, often big enough to keep a few fighters inside them. They are often armed with much better weapons than fighters, along with a few turrets and point defenses. Their shields and firepower are much better than Fighters shields, but they have less maneuverability. Designs May Vary.
Battleship
The most common ship in any Military Fleet, these ships are capable of ripping through Fighters, Frigates, and even other battleships with ease. With impressive shielding and firepower, but poorer mobility, the battleship is most commonly mixed through the fleet. They often have many turrets and point-defenses, along with hangars with many fighters inside. Designs may vary.
Warship
The Warship is the big brother to the Battleship, meant to combat Titans and Capital Ships in large numbers, it boasts impressive shielding and Firepower just like the Battleship does, but are often bigger with more space dedicated to hangars, which are capable of holding both Frigates and Fighters. Designs may vary.
Titan / Capital Ship
Often about the same size, the Titan and Capital Ship have similar specifications, apart from the fat that the Titan is more dedicated to combat. The Titan is one of the strongest ships in the fleet, ripping through almost anything in front of it. About four Titans can change the tide of the battle, and very few ships can take them down.
Battleplate
The ultimate multi-purpose ship, you had better pray the battleplate in the fleet isn't military. The battleplate is closer to a flying city, and can easily take down anything smaller than it other than a Titan ship, so you'd better have several. The Battleplate has a huge amount of hangars and turrets, and the average one is actually capable of carrying two Titans, and huge amounts of anything smaller. Battleplate's also have fine control of Gravitics, capable of "catching" entire ships. They were originally designed to "catch" asteroids, and prevent them from impacting with planets. The image shows the Battleplate Tunguska "catching" a mercenary warship. Battleplates are usually either pentagonal or triangular.
RF-56P Tigerlily Hyperbloom
The Tigerlily is the Flagship of the Synthesis Coalition. Very little is known about it's capabilities, other than the fact that it can take on Battleplates, which is enough of a deterrent itself. It is currently located at Synthesis Coalition HeadQuarters, and no one has ever seen it's offensive measures.
Utility / Misc. Craft
Freighter
The Freighters are the backbone of the trading fleet, and by extension, the entire economy of the Synthesis Coalition. carrying goods and technology, a single freighter may be worth millions. They are usually heavily armoured and armed with light weaponry, often accompanied by escort ships if their cargo is particularly valuable. Designs May Vary
Medical Craft
There are several medical craft with each fleet, fitted with surgeries and laboratories and extremely good point defense and shielding. They often have many smaller medical ships with surgeries, built as fast-response ships.
Gaia-Class Fabrication Ship
A very new technology, very few Gaia-Class ships are in use. They are factory / fabrication ships, that use a "Salvage array" to collect material, fabricate the material into workable metals, and, with the runoff, can put it into a beam which splits the atoms and can restructure them at a point of their choosing. The Gaia-Class ships are extremely delicate and rare, with no point-defence and very little shield capacity. They move slowly, and cannot be fitted with long-range sub-matter drives, due to the instability of the technology. Designs do not vary.
Planetary Vehicles are what The Synthesis Coalition use in situations where they need vehicles specifically built to operate inside an atmosphere.
Medium Ground Hovertank
Meant for use both on the ground and in the air, the hovertank is enough to take care of most enemy ground combatants with relative ease, depending on armament. The tanks are optimized for high speed assault, and can be remote-controlled through AI or through computer if necessary. Desigs May Vary
Freight Transport Unit
The Freight transport unit is what the Freighters use to move their freight from one place to another securely, and has good enough armour to withstand anything most ground units can throw at it, for short periods of time. The vehicle is unarmed. Designs may vary.
Atlass Exoskeleton
Built to cross the line between vehicular forces and infantry, the Atlass-Class Exoskeleton can be used for a wide array of military tasks. They pack a huge punch, but have little defense.
WARNING : CLASSIFIED
Experimental "REQUIEM" System
The "REQUIEM" system is a prototype system that is being used most frequently in Ground-Ground, Ground-Orbital, and Planetary-Assault situations - although low-ranking units are suitable for Starship-Starship boarding operations. They generally rely on AI (although control centers can be used), usually in highly-advanced "Commander" chassis, to command thousands of units that the localized Artificial Intelligence constructs via advanced fabrication and planetary-resource gathering technology to ensure that the flow of units is not halted. The advantages of the REQUIEM system is that this minimizes personnel risk in otherwise hostile environments, as well as quickly creating units at a much faster rate than personnel, and the instantly relayed orders ensuring precise deployments of units when and wherever they are required. Generally human squads should be used, however the REQUIEM system provides excellent additional retreat options, lowering loss-of-life risk by at least 50% due to non-sentience and control via AI, which will often be backed up via Battleplate, if not remotely operated from Warship-Class crafts and above.
The Synthesis Coalition Uses several different types of weapons, most of them designed by SynLabs.
Starship Weaponry
Plasma Lances
Plasma Lances come as standard on all fighters, the idea behind them to use a heavy energy cannon to punch through hulls and shielding. On smaller ships they are usually used to attack defenses and turrets on larger ships, and to attack ships the same size. These can bypass point defense turrets, but will be stopped by shields.
Missiles / Torpedoes
Missiles and Torpedoes are commonly used on many ships as a weapon with a blast radius. Torpedoes range from 5 - 200 meters long, and are powered by a fusion reactor which contributes to the explosion when they hit. They bypass energy shields unless the enemy have physical-matter shields, but are extremely vulnerable to point defence turrets.
Gravitics
SynLabs has developed ways of manipulating gravity, also known as "Gravitics". This is used on ships as artificial gravity, but also as a weapon. Gravitics are used instead of tractor beams and instead of "Push" beams. The Gravitic control on a battleplate is delicate enough to even just move someone's hand slightly, and powerful enough to crush entire enemy ships if necessary, as they were built to "catch" asteroids heading towards planets and redirect them.
Gravy Guns
Gravy guns emit sharp, modulated pulses of gravity, designed to cause forces to pull away, and tear ships apart. These are often used on Battleplates, due to their fine control of gravity.
Long-Gun Technology
The ultimate long-range sniper technology, very few ships have it, and the ships that do are normally extremely specialized with little or no space for living people. Long-Gun technology essentially is an energy or plasma beam that is fired into a tiny wormhole, which is connected to another wormhole, which can be made to appear anywhere, provided that you have specific enough co-ordinates. Currently there is no way to enlarge the blast of the beam, but SynLabs scientists are working on it.
Planetary Defense Weaponry
All Synthesis Coalition Planets and stations have passive defensive grids, which are usually run by Artificial Intelligences. These range from Combat Sattelites to Turrets.
Star Drives
The Synthesis Coalition have a few different movement options.
Fusion-Pulse Drive
The Fusion-Pulse drive is a drive that uses the energy provided by fusion reactors to "pulse" energy behind it, thus creating a sub-lightspeed propulsion system. This system is usually used in smaller ships, where less energy is required.
Wormhole Drive
The Wormhole Drive is what most people use to "jump" It essentially creates a wormhole, and, through a secret method, creates a microscopic wormhole at the other end, which it moves the ship through. This is also how "long-gun" technology works.
Annihilation Drives ("Annie Drives)
Despite what they sound like, Annihilation Drives are remarkably safe. They essentially destroy any matter inside them through crushing, essentially pushing it down so much it converts into pure energy, which is then converted into huge amounts of electricity, or thrust.
Gravitic Drive
Using SynLabs technology with Gravitics, Gravity is commonly used to push ships along at sub-FTL speeds
Sub-Matter Drive
Through secret means, a Jump drive was created where essentially the ship and all its occupants were compressed down to a pure point of submatter, instantly moved to the destination through a series of tiny micro dimensional wormholes, and then decompressed back into the ship.
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Navy Command Structure
Every ship is commanded by a captain, who in turn is commanded by a "section" leader. Then comes the platoon leader, who reports directly to the Admirals understaff, who report to the Admiral. The Admirals directly report to the Speakers, and the central AI.
Military Command Structure
The Military Command structure is composed of a structure similar to Earth's military, with Squadron Leaders leading individual men, Officers leading Squadron Leaders, Generals commanding overall, and reporting to the Speakers and to the central AI.
Terraforming
The Synthesis Coalition has extensive terraforming technology, allowing decently-sized planets to be terraformed in less than a decade, with one Demeter Structure. The Demeter Structure is placed on a planet, where, through nano-reconstruction and enougG
Gravity Manipulation
The Synthesis Coalition has developed enhanced Gravitic control, allowing for Drives, Weaponry, capture, ship capture, impact deflection, shielding, and more uses.
Administrative Information
Government Description
The Governing Structure of The Synthesis Coalition is a little strange. Because there are three smaller parts within it, all three parts have their own democracy and decision-making areas for parts that concern their part of the Coalition, and one major government comprised of people voted in from each section. There are three main "Speakers", who operate as the Presidents from each section, and who each represent the section they come from. There may yet be a higher person that the Speakers answer to, but that delves much more into the realm of conspiracy theory rather than solid fact.
Economic Description
Due to SynLabs, and the negotiating skills of the United Federation of Archeus, the Synthesis Coalition has a very bouyant economy. SynLabs creates, and distributes technology to many other companies and planets, and has done so for long enough that they've amassed a massive fortune. Employment opportunities are common, as ships are often needed built, and pilots are often needed. Furthermore, SynLabs can create Safe Artificial Intelligence, which very few other nations can do. These intelligence are often used in ships, to help drive them to optimal efficiency, and in a civilian sector. SynLabs has a monopoly on this, so if you want a tireless, efficient, intelligent thing flying your ship you have to go to them. The UFA and SynLabs are hoping to negotiate a deal with Gozai United for a deal to extend their medical knowledge, although SynLabs does provide medical care for any who need it.
Cultural Information
Culture Description
Being, in intergalactic terms, a fairly new faction, the Synthesis Coalition has little culture to call it's own. The language is Standard SynSpeak, or just Stanspeak. Translator devices are frequently used, to both speak and understand Stanspeak, although any language is permitted. Generally, all the beings in the Synthesis Coalition have their own varying cultures, which they practice.
Tekkyd
Little is known about the Tekkyd culture, other than the fact that they never take their suits off. They do, however, believe in what seem to be multiple deities. When communicating this to others, they refer to these beings as The Mirror-Spinners, or Story-Weavers. They can speak many languages, but when communicating to other Tekkyd they use an instantaneous FTL data burst.
Kileesai
The Kileesai often use translators, as they find it very difficult to speak any language other than their own. Only Tekkyd's have learnt to speak "Kilisuan". When communicating with each other, they often use the electricity-generating glands to express points, the same way a human will use their limbs when talking. The Kileesai also have a daily ritual, which seems to involve them drinking water, a potentially fatal act for them. Interestingly, no Kileesai has ever been killed this way. The singular Deity they worship seems to have no demands, other than to treat all but enemies peacefully, and his name, translated, means "Neutral".
T'sinlohan
The T'sinlohan are a telepathic species, and thus have no natural language to speak. They communicate with FTL communication, and, although it has often been thought, they are not a hive mind, although they do have a singular ruler. They are a peaceful species, although they hold a fight every 7 weeks and 3 days, mentally battling it out until one T'sinlohan simply collapses due to fatigue.
Chaiak
The Chaiak are an extremely atheist species, believing that there is no God. They communicate among themselves in a language they call "Standard Chaikese". They rely heavily on technology, and love eating, especially plants, although they are omnivorous. They also seem to be very sarcastic and antagonistic, which is why none work within the UFA.
Humanity
The humanity in the Synthesis Coalition are mostly very atheist, although there are some Christians. Interestingly, they have developed a system between themselves, using virtual turf wars with several different "clans" to create territory between their homes. This ranking system is purely for fun - little hinges upon it, and, while other species are welcome to join in, very few do.
National History
Seeing as the Synthesis Coalition hasn't been around for long, it doesn't have much of a history. The Coalition started a bit after SynLabs, which was at the time a human company made first contact with the Kileesai and T'sinlohan, some members of which had formed the United Federation of Archeus. The Tekkyd later joined the Coalition, and that was it, for a couple of decades. After a few decades of peace, the Coalition was discovered by a human pirate organisation known as The Brotherhood of Blood and Steel, or just Blood and Steel. Barely fending off several attacks, the coalition contacted the Nova Confederacy, a Chaiak and Human private military-firm-for-hire, and offered them a place. They soon accepted, and, with the Nova Confederacy, and, by extension, the Chaiak, on their side, waged war against Blood and Steel. After a long military campaign, Blood and Steel were defeated in the last decade, and now the Coalition is looking to expand.
Planet Descriptions (Optional)
The main center of operations for the Coalition is the space station Arcadia. It is a diplomatic station, with little apparent military use, and is a central trading hub, and is the location for the main offices of SynLabs and the United Federation of Archeus.
The Nova Confederacy's center of operations is the Space Station Sanctus, an armed, mobile station that houses the commanders and strategists.
There are several shipyards, but the main one, where the Tigerlily and Battleplates were built, is Legacy Shipyards.
The AI in charge of coordinating all systems, the remote backup for the Battleplate AI's, and the AI creation facility and laboratory are housed on a secret station codenamed "Revelation". Nobody actually knows where it is, as it is equipped with a Sub-Matter Warp, and Gravitic Drives. People going there are moved by their AI, and it is extremely heavily defended, utilising long-gun and Hyperbloom technology.
Due to their Terraforming Technology, The coalition has more colonised planets than most.
The Coalition Has:
218 Planets
58 Colonised Planets
46 Mining/Factory Planets
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