Saga of the Seven Sins - The Second Cycle

Seeker of the End

Two Thousand Club
Saga of the Seven Sins: The Second Cycle


Superbia, Gula, Invidia, Luxaria, Avaritia, Acedia, Ira.


These are the Seven Sins, crystalized over the millennia before Creation's genesis and forgotten by even the Incarnae. Changing forms over time, they have finally awoken in the Age of Sorrows in the form of seven artifacts, each possessing impossible powers. Disaster brews as their poisonous touch infects even the purest of hearts, twisting them into horrible monstrosities. Now a group of Exalts seeks to gather the Seven Sins together and stop them from corrupting creation completely.


But even as the Exalted seek the Sins, other forces seek to covet them for their own purposes. Some have noble intentions, while others want nothing but to reclaim or destroy Creation. But all must know this: the moment the Seven Sins gather, the world will end.


Be forewarned: even the mighty Exalted were humans at some point in time, and humans are never invincible.
 
Houserules:


-Permanent Essence can only be raised up to 6 during character Creation


-Scroll of Eratta 2.5 is required


-Ink-Monkey Charms are available


-No Merits or Flaws


-Solars and Solaroids are entitled with 9/7/6 Attributes, 40 dots of Abilities, 21 dots of Backgrounds, 35 Charms (non-solar solaroids get 5 additional charms), five dots of Virtues, and 30 Bonus points. Start at Essence 4 for free. Solars and Solaroids only have around a few decades of experience so they must buy the charms that allow them to get Essence 6 in order to reach it. Devil Tigers are allowed and Eclipses can pick up foreign charms provided they pay double the charm's XP/XP cost.


Solars and Abyssals: 5 Free excellencies, which you can trade in for an Ox-Body is desired.


Infernals: The following charms are free if you meet the requirements: Triumphant Howl of the Devil-Tiger, Swallowing the Scorpion, Tempest of Inward Focus, Flame of the Rising Phoenix, and Face of the Titans.


- Lunars start with 13/11/9 Attributes plus two dots to spend in caste or favored abilities, 55 dots of abilities, 27 dots of backgrounds. 55 charms/knacks, 5 virtue dots, and 45 BP. They start at Essence four and have a couple of centuries of experience.


- Sidereals start with 12/10/8 attributes, 45 dots of abilities after training (assuming you are not a Ronin), 27 dots of backgrounds, 55 charms, 20 college dots, 5 virtue dots, and 50 bp. You start at Essence 4 and have a couple of centuries of experience.


- SGambit Re-write of SMA's of the following Styles:


Prismatic Arrangement of Creation


Quicksilver Hands of Dreams


Obsidian Shards of Infinity


Charcoal March of Spiders


Plague of Hat's Dreaming Pearl Courtesan Style.


- Craft is a single Ability while Specific craft types (Craft Genesis/Craft Fate) are specialties


- Players can only have a max DV of 20 without the use of charms.


- Initiation to a circle of sorcery comes with a free spell from that circle.


-Hardy Keyword is allowed, up to [Essence] Ox-bodies may be purchased without counting towards the charm cap. List of qualified charms: https://docs.google.com/document/d/1mKa3Al0EEwzVa3Ij8VTrLisr11OuFVZsH8woYG3JQHY/edit
 
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