Tabby
Derpsichord
Okay, bit of infodump; Chao isn't rolling with an actual powersuit anymore, but since my entire history is character iteration I'm taking it to the NEXT LEVEL in her having a suite of custom charms to make, essentially, an Essence powersuit - not exactly armor but force amplification, some survivability since she can't wear ANY armor with the charms, etc. Sarky and I hammered out the very basics over the last week or two, so I'll summarize here.
Still in pretty early version and I don't have charms done yet BUT that's the general idea. These are the themes I'm pondering working with, complete with a bit of fluff explanation!
- The overall concept (Essence reinforcement) is split into multiple trees, each requiring investment in different abilities, generally with prerequisites in existing charms to represent her evolution of them. Also, I'll probably just jack some ideas from other exalt charm trees or use them as inspiration to help keep things balanced, ex. costs and effects.
- Maybe that Lunar whatchamacallit form as inspiration? A core charm for actually turning on the hax, then boosting it with a multitude of smaller charms?
- Each tree reflects both an aspect of her technique and a mechanical approach - Integrity charms reflect the metaphysical defense of her will, Lore is special techniques THERE WILL BE A DRILL EVENTUALLY FOR PIERCING, etc. This leads to...
- Most of these charms are either permanent passives or scene-length. The active variety is primarily contained in a martial arts style that I have not started on at all, which depending on when Chao's essence when she actually starts running with it might be Celestial or Sidereal (or maybe Celestial, and then later a Sidereal one building off it? depends on Sarky as well as what essence stuff happens at). Regardless, there is a theme of reaching for perfection both figuratively and literally, something like Prismatic Perfection of Existence style.
Still in pretty early version and I don't have charms done yet BUT that's the general idea. These are the themes I'm pondering working with, complete with a bit of fluff explanation!
Current charm idears:Integrity affects the impermeability of the shaped essence, representing the unbreakable willpower that armors her. It allows her to deflect and redirect attacks with raw essence, increasing soak and resistance to Shaping effects.
Resistance represents the union between body and essence, Chao literally becoming one with the world around her as it infuses her corpus. It allows her to dampen the force of blows and ignore those that do strike true.
Lore is knowledge - of history, of people, of the world itself. Emulating principles from other disciplines or natural events alike require knowledge of the base phenomena. Charms from this tree mimic techniques from nature and motonic physics alike.
Occult represents the finest control over essence at its most integral level, the ability to manipulate motes and strings of essence by sheer will alone. This allows for the mitigation and negation of non-native essence, as well as extended control of her own and the ability to fuse both varieties; essence projectiles, enhancement of and resistance to sorcery, and negation/reflection of hostile essence.
Athletics represents the unhesitating dedication to perfection of mind and body that drives Solars ever onwards, to infinity and beyond; only perfection can contain perfection, and only a flawless body can house the greatest mind. Abilities in this tree tend to improve her physical capabilities, amplifying the kinetic energy inherent to her movements or sapping it from others.
- Resistance: adding soak=[[Essence]x2]+1
(Glorious Solar Plate+Iron Kettle Body? Possibly essence x1 permasoak, but active scenelength to make it ess x2?)