Cogwork
Junior Member
Name:
Age:
Appearance: (Either a picture or description works)
Personality:
Background:
Grade:
Equipment:
Cursed Technique:
Binding Vows: (Please include any potential Heavenly Restriction here)
Skills:
Name: Akio Kashiwagi
Age: 26
Personality: Akio is slightly unhinged even by sorcerer standards. He lives life on the razor's edge and charges through life with a mix of an insatiable hunger for risk and a seemingly complete disregard for consequences, leaving a trail of both chaos and exhilaration in his wake.
At his core, Akio is a man of pure impulse and is always on the lookout for the next big rush of adrenaline, the next gamble, the next brush with death. He'll gladly throw himself headfirst into danger if there's even the slightest chance he can gain from doing so.
Beneath his cocky exterior however, he is desperate for the respect he feels he's been denied since birth. He'll take the chance given to him by the destruction of Jujutsu Headquarters to prove that he could have made something out of himself, no matter the cost to himself (or others).
Background: Born into the minor Kashiwagi clan, Akio was destined for a life of mediocrity. When it was revealed that he had inherited his clans inherited technique, even that was ripped from him.
Most clans tend to treasure their inherited technique, but the Kashiwagi views their as at best a joke and at worse a curse. For each story about a Kashiwagi sorcerer using the technique to save the day there is a dozen where it just ended up making everything worse (something that the other clans are more than haòppy to remind them of). As a result, those among the Kashiwagi who inherits the technique tend to be designated to work as servants to the rest of the clan or, occasionally, dealing with administrative duties.
Refusing to accept this, Akio was dead set on attending Jujutsu High and become a sorcerer. However while he showed some promise nobody wanted to sponsor him, making it impossible for him to advance in grades.
After realizing this, Akio left the world of Jujutsu sorcery behind him and tried to make a living out of gambling.
Now that the Jujutsu Headquarters is all but completely destroyed and their standards much lower, Akio have decided to return and prove that he's capable of becoming a great sorcerer.
Grade: Grade 4 (at least officially)
Equipment: N/a
Cursed Technique:
SPOILER="Cursed Technique: Gambler's Fallacy"]Akio's cursed technique allows him to summon three dice that he can use to play a round of Chinchirorin with.
Akio is able to bet a percentage of his cursed energy on the game and gain or lose an amount of cursed energy equal to the payout of the roll.
He is, however, unable to bet more cursed energy than he could repay if he were to get triple ones.
Binding Vows:
Skills: Reading people, basic first aid.
If I give your character a like, they're accepted. Therefore please post each finished character as a separate post.
Age:
Appearance: (Either a picture or description works)
Personality:
Background:
Grade:
Equipment:
Cursed Technique:
Binding Vows: (Please include any potential Heavenly Restriction here)
Skills:
Name: Akio Kashiwagi
Age: 26
Personality: Akio is slightly unhinged even by sorcerer standards. He lives life on the razor's edge and charges through life with a mix of an insatiable hunger for risk and a seemingly complete disregard for consequences, leaving a trail of both chaos and exhilaration in his wake.
At his core, Akio is a man of pure impulse and is always on the lookout for the next big rush of adrenaline, the next gamble, the next brush with death. He'll gladly throw himself headfirst into danger if there's even the slightest chance he can gain from doing so.
Beneath his cocky exterior however, he is desperate for the respect he feels he's been denied since birth. He'll take the chance given to him by the destruction of Jujutsu Headquarters to prove that he could have made something out of himself, no matter the cost to himself (or others).
Background: Born into the minor Kashiwagi clan, Akio was destined for a life of mediocrity. When it was revealed that he had inherited his clans inherited technique, even that was ripped from him.
Most clans tend to treasure their inherited technique, but the Kashiwagi views their as at best a joke and at worse a curse. For each story about a Kashiwagi sorcerer using the technique to save the day there is a dozen where it just ended up making everything worse (something that the other clans are more than haòppy to remind them of). As a result, those among the Kashiwagi who inherits the technique tend to be designated to work as servants to the rest of the clan or, occasionally, dealing with administrative duties.
Refusing to accept this, Akio was dead set on attending Jujutsu High and become a sorcerer. However while he showed some promise nobody wanted to sponsor him, making it impossible for him to advance in grades.
After realizing this, Akio left the world of Jujutsu sorcery behind him and tried to make a living out of gambling.
Now that the Jujutsu Headquarters is all but completely destroyed and their standards much lower, Akio have decided to return and prove that he's capable of becoming a great sorcerer.
Grade: Grade 4 (at least officially)
Equipment: N/a
Cursed Technique:
SPOILER="Cursed Technique: Gambler's Fallacy"]Akio's cursed technique allows him to summon three dice that he can use to play a round of Chinchirorin with.
Akio is able to bet a percentage of his cursed energy on the game and gain or lose an amount of cursed energy equal to the payout of the roll.
He is, however, unable to bet more cursed energy than he could repay if he were to get triple ones.
The game is pretty easy. In short, you roll three dice and try to get one pair. The number of the the remaining die is the "point". In a two player game, the winner is whoever has the biggest point value (save for any special rolls). However, since the game played with cursed technique is a single person game, the point value doesn't matter much, aside from the fact that any roll with a point of one is an instant loss.
If the player gets a roll with a point value other than one, they'll receive an payout equal to their bet. If they get a roll with either a point value of one or no point value at all, they have to pay the amount of cursed energy they betted.
There are also a couple of special roles, if the players rolls 4,5,6 they'll recive double their payout. But if they roll a 1,2,3 they have to pay double their stake.
If they roll the same number thrice, they get a payout of three times what they bet. But if they roll three ones they have to pay triple the amount they wagered.
If the player gets a roll with a point value other than one, they'll receive an payout equal to their bet. If they get a roll with either a point value of one or no point value at all, they have to pay the amount of cursed energy they betted.
There are also a couple of special roles, if the players rolls 4,5,6 they'll recive double their payout. But if they roll a 1,2,3 they have to pay double their stake.
If they roll the same number thrice, they get a payout of three times what they bet. But if they roll three ones they have to pay triple the amount they wagered.
For balance reasons I'll use this forum's dice rolling mechanic to determine my character's rolls.
Binding Vows:
By limiting her normal cursed energy output, this binding vow lets Liz gain more cursed energy the more damage she takes.
Obviously, she'll loose any cursed energy gained if she's healed by reversed cursed technique.
Obviously, she'll loose any cursed energy gained if she's healed by reversed cursed technique.
This binding vow works in unison with the above one and lets Akio bet potential cursed energy she doesn't yet have. In return, should he be unable to pay his stake, this binding vow will cause his body to injure itself in order to create enough cursed energy to pay of his debt.
There are naturally still limits to this. His body can only generate 200% of his normal cursed energy output through damage (and doing so would kill him) thus he can't bet anything that goes above that.
Damage inflicted by this binding vow can't be healed.
There are naturally still limits to this. His body can only generate 200% of his normal cursed energy output through damage (and doing so would kill him) thus he can't bet anything that goes above that.
Damage inflicted by this binding vow can't be healed.
If I give your character a like, they're accepted. Therefore please post each finished character as a separate post.