H. Nebelblick & Halloween

NeoLeaf

Optimistic Dictator & Intermediate Story Teller
Otaku Warrior


  
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Hair: Blue (Chestnut Brown) - Eyes: Blue - Weight: 56 kgs (123 lbs) - Height: 155 cm ( 5.1 ft)


Hans likes to wear light clothing. He usually wears white or black sleeveless T shirts, white or Prussian blue khakis, matching running shoes or lowtops and for his accessories he wears a beany or beret hat.


Name: Hans Jürgen Nebelblick


Nickname: Zwerg, Fee


Age: 17


Femininity/Masculinity: 4


Sex: Male


Personality: (Impious)This young man feels that religion is a diabolical sham, used only to control the masses under the threat of eternal spiritual suffering. (Rude) Prone to outbursts based on a sort of base humor or a reason to antagonize. (Greedy) The man likes to have many things in life, doesn't like to share and has a disdain for owing someone a favor. Despite his flaws he still as some good traits. (Honest) This comes back around to his rude behavior, this man isn't afraid to speak his mind and avoids lying if possible. (Open minded) Being naive, ignorant and bigoted was a problem while he was growing during his early years of puberty, overnight he changed into an individual who wanted to keep himself informed and tolerant towards many things.(Cleanliness) He was a dirty boy in his youth and now it's the reverse.


Vices: Impious - Rude -  Greedy


Virtues: Honest - Open minded - Cleanliness


Favorite Fandom: There is no such thing


Favorite Character: There is no such thing


History: Finished primary school and is now taking a one year vacation break in Tokyo, Japan. The reason for this is because he's been put in a queue along with hundreds of others in the university that he applied to - he has to wait a year until he can enroll. 


Nationality: German


Speaks: German, English, Portuguese, Turkish and Japanese


Likes: Chocolates - Cartoons/Japanimation - Walking


Dislikes: Cheese - Celebrity Gossip/Reality Shows - Staying home too long


Metabolism: High/Fast, He eats for three people


Workout: Walking is enough


Diet: 250 € worth of food a month


Residence:1-27-69, Shinkoji, Machida-shi, Tokyo


Structure: 2 Bedroom, Wood


Area: 54.46 [COLOR= rgb(51, 51, 51)]m[/COLOR]2


Wifi: Yes


Rent per Month:  [COLOR= rgb(51, 51, 51)]¥ 75,000 [/COLOR]


Wealth: [COLOR= rgb(51, 51, 51)]¥ [/COLOR]1021839.00 (8400.00 €) For the Rent - [COLOR= rgb(51, 51, 51)]¥ [/COLOR]364942.50 (3000 €) For Food
 
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The Waifu


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Character 'Halloween' from the Manga, 'Witch Hunter'


Hair: Cherry Red - Eyes: Red - Weight: 65 kgs (143 lbs) - Height: 170 cm (5.6 ft)


She wears a medium sized black vest with a black sleeved tank top underneath, black hot pants with two large belts that are used to hold her short swords and some pouches, durable black knee-high boots and her accessories are her ear rings and her ribbon.


Name: Halloween


Nickname: -NA-


Age: Unknown, appears to be an adolescent


Sex: Female


Femininity/Masculinity: 2


Personality: From what Hans can conduct, the woman is quite a handful Tom. She's haughty... She's very proud of her physical prowess and fighting capability - in turn she's very arrogant and sees herself at the top of everything. (Anarchy) She's not one that can be controlled or would want to, at the very least towards someone who she doesn't deem worthy of her obedience.


(Spirit) Despite her obvious flaws, her spirit seems like roaring fire that can't be diminished easilly, when she's into something she will stop at nothing until she's reached her goal. (Straightforwardness) This must be a byproduct of her prideful personality, she likes to keep things simple and doesn't like top beat around the bush.


Vices: Haughty - Anarchy


Virtues: Spirit - Straightforwardness


Actual Abilities: Peak human condition, not to the level of superman but still it's pretty good. Really it all depends on how much mana her master is giving her, at minimum she's as powerful as a veteran soldier, at average she's practically super human, at max she's comparable to a comic super hero. By comic super hero she can jump 4 meters high, run at average speeds up to 80 kph (50 mph), knock a full grown adult male atleast 20 meters with a punch and withstand several tons of force. Now let's get down to her weaknesses. She can still get injured, get cuts, broken limbs, bleed etc. Would she survive a gunshot? Maybe? I mean she survived being blasted through a 4 m thick castle stone wall. She can not regenerate, or she can she'd need someone who specializes in healing magic. She fights on instinct and thus has no combat experience despite her strengths. Her greatest weakness is probably that she doesn't have a source of mana (magical energy) to give her her peak human condition.


Attack - (with her weapons) Slice, Cut and Stab


Attack - (hand to hand combat) Jab, Punch, Uppercut, kick


Ranged Attack - None... She's purely melee


Area Attack - Spinning with her dual swords 


Buff - None... Combat orientated


Wind Up - Taking a deep breath


Block - Using one or both of her swords, in case of hand to hand combat using her arms


Protect - Same as above - block


Counter Attack - Quick slash/punch/kick


Heal - Uh, Invalid? She's practically a normal human... Um, 'Patch Up' I guess


Move - Running


Flee - Running Away


Use Item - She takes out an item from the pouches from her belts


Converse 1 - Raaaaaaaargh!


Converse 2 - Fight me!


Converse 3 - You should be honored that I am facing you personally.


Taunt - Taps the end of her swords with the back of her, holds her in front of her whilst wearing a smug face.


Taunt - Che... *spits* You're still alive?


Empower - Watches her opponent


Clumsy - Trips on her legs


Other Weaknesses: She isn't ranged, she doesn't have super natural abilities and like I mentioned beforehand, she needs mana to maximize her peak human condition.


Battle music because she deserves one :)










You get 10 free points, but you can spend 20 points, if you use 10 points on weaknesses. A max of 20 points can be spent on abilities, and a Max of 10 points can be spent on weaknesses. In order to get Lv 2, or any level above 1, you need to purchase the preceding levels. +Bonuses stack with each additional level. I'm up for suggestions on Abilities/Weaknesses. These are just the standard, and basics.


Reminder: Hands are done either by RNG, or by player card selection. If one pair out of the two pairs wants to battle with RNG, cards will be drawn by me, the GM. It takes two pairs to agree, for player card selection.


Points Spent: Weaknesses 10/ Abilities 20


Points left over: 0


Stat Abilities: ( 5 pts)Vengeance Lv 1 - ( 10 pts)Brute Lv 1- ( 5 pts)Healthy Lv1


Stat Weaknesses: (10 pts)Selfish Lv 1
 
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@NeoLeaf Excellent character profiles, but please choose your stat abilities/weaknesses from this list, unless you plan to have Speedster Lv 1, and Selfish Lv 1.


Dice System


You get 10 free points, but you can spend 20 points, if you use 10 points on weaknesses. A max of 20 points can be spent on abilities, and a Max of 10 points can be spent on weaknesses. You can purchase abilities out of order. I'm up for suggestions on Abilities/Weaknesses. These are just the standard, and basics.


Abilities: You can purchase abilities out of order


Brute: Lv 1: 10 points, you can choose 1 attack dice of your choice, when you roll for attack.


Speedster: Lv 1: 10 points, you can choose 1 standby dice of your choice, when you roll for standby.


Enduring: Lv 1: 10 points, you can choose 1 defend dice of your choice, when you roll for defend.


Healthy: Lv 1: 5 points, you start the duel with +1 life. Lv max: 10 points, you start the duel with +2 life.


Vengeance: Lv 1: 5 Points, take no damage when counter-attacking, but do half the damage. Lv. Max: 10 points, take no damage when counter-attacking, but do the same damage.


Boosted: Lv 1: 5 points, if you get 2 buff dice or more, your ally can choose 3 dice of their choice on their next turn. Lv Max: 15 points, if you get 3 buff dice or more, you ally can choose all 5 dice of their choice on their next turn.


Defender: Lv 1: 5 points, protect your ally from death, but take double the damage. Lv Max: 10 points, protect your ally from death, but take the same damage.


Giver: Lv 1: 5 points, if you roll 2 heals, heal your partner for 1 life for free. Lv Max: 10 points, you can overheal, but the heal is reduced by half. If you roll 4 heals, heal your partner for 3 life for free.


Destructive Attack: Lv 1: 5 points, deal 2 damage to yourself, but focus your Area Attack on one person. Lv Max: 15 points, deal 0 damage to yourself, but focus your Area Attack on one person.


Sturdy: Lv 1: 10 points, change a clumsy dice into any dice of your choice.


Hoarder: Lv 1: 5 Points, carry an additional item. Lv 2: 10 points, carry 2 additional items. Lv: Max, 15 points, carry 3 additional items. (Note: A max of 3 items can be carried per person. More items = more options).


A bit of a Winder Upper: Lv 1: 15 points, your wind-up attack bonus is doubled.


Vampiric: Lv 1: 15 points, every successful attack grants you half of the damage back as health. Note: This does not overheal.


Lucky: Lv 1: 15 points, gain an additional die to roll.


Weaknesses: You can purchase abilities out of order


Weak: Lv 1: 10 points, when you roll for attack, lose a die.


Frail: Lv 1: 10 points, when you roll for defend, lose a die.


Slowster: Lv 1: 10 points, when you roll for standby, lose a die.


Berserker: Lv 1: 10 points, every attack that you do causes you to damage yourself for half the damage.


Blood Spiller: Lv 1: 5 points, if your health drops below 2, you're immediately KO'd


No Pockets: Lv 1: 5 points, carry 1 less item. Lv 2: 5 points, carry 2 less items.


Selfish: Lv 1: 10 points, cannot Heal, Protect, or Buff others.


Mute: Lv 1: 5 points, cannot use converse.


Limbless: Lv 1: 10 points, minus 1 die of your choice, after you roll.


Sleazy: Lv 1: 10 points, take full damage when counter-attacking.


Kind: 10 points, You lack the ability to KO your opponent in a team setting. In a one on one, or two scenario, add +2 life to one opponent.


Loud and Proud: Lv 1:  10 points, Whenever you start a duel, your opponent attacks first.


Unintelligent: Lv 1:  5 points, can never use items.


Immobile: Lv 1: 5 points, cannot use move. Lv Max: 5 points, cannot use flee.


Misfortunate: Lv 1: 10 points, all your attacks do half-damage.


Unhealthy: Lv 1: 10 points, start the duel with -2 life.


Compassionate: Lv 1: 10 points, skip your second turn, but your opponent can attack, standby, or defend against you during the second turn.
 
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@NeoLeaf Please ignore the card system abilities/weaknesses, and focus only one the ones I listed in my prior post. I'll get rid of it on the character template sheet, so confusion like this is avoided for future character sheets.
 
@NeoLeaf Note: Your weakness selfish prevents you from using buff, so I wouldn't recommend boosted, as you can't use that ability for the OOC mechanics.
 

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