Ebondusk

Carl

Not A Llama...
- Copy / Pasted from the Interest Check -


#1 City of Ebondusk


#2 Ruling Factions (NPC)


#3 Our Faction (PC)


#1 City of Ebondusk


Set in a medieval/fantasy setting, the lively and dangerous city of Ebondusk is where we’ll start off. That doesn’t mean it has to be your place of origin, it simply means that’s where we will all be when this story begins. Ebondusk is a town with a lot of history and traditions. Located at several months travel from any other city by caravan, the distance and dangerous wildlands surrounding Ebondusk has the effect of a dog-eat-dog mentality amongst Ebondusk's residents as they're essentially cut off from the rest of the civilized world. 2 large roads traverse this city in what could be seen as a crude X-shaped form, effectively dividing this ancient city in 4 territories, 3 of which have already been confiscated by their respective factions in command. The smaller fourth, unclaimed, territory is almost uninhabited as it serves mainly as a large cemetery for the many untimely deaths caused by the warring factions and general population of the godforsaken city.


The city itself was built around an extremely large mine, but as they delved deeper and deeper into soil and beyond, they unearthed things meant to be locked away for eternity. Whatever these things were, they have been lost from memory over time and all that remained was a broken home for many, a city without even a hint of its former glory. It had become a ghosttown, before outlaws and outcasts of all kinds started to use this area as their home. The 'New Age' - settlers managed to supress the violence and anarchistic state Ebondusk was in, by being the most violent one of them all. In the end, Ebondusk became a threeway citystate where 3 major factions held the reigns of power tightly and kept an even tighter ship in their respective territories.


The region is basicly like any other , besides not having one central army, the lay-out is fairly organized with each territory holding no monopoly of any important buildings or services. The rationed food from the farms and plantations are all divided equally amongst the three as well. The oddity of Ebondusk is that there is no jail, whenever someone is caught, be it by an angry person, mob or faction, their judgement will be dealt swiftly. Usually without a trial, but whatever they did, their freedom will never be taken as long as they live. Meaning they can be banished from Ebondusk, have a hand cut off or even killed, but never will they be put behind bars. It's a strange traditional rule that has really sunk into the people's core from ages past.


#2 Factions of Ebondusk



The Dead Eyes



This organization is known as the most ruthless one, while it doesn’t have as many members as the other factions, it makes up for in brutality and fear instilling, rebritutive actions. However, it does lack teamwork and is kept from growing due to its own mentality. It’s a dog-eat-dog world and The Dead Eyes’ members maintain that thought even in their own ranks. Nobody is to be trusted, the few holding the reigns do trust eachother though, but basicly every member is there for their own benefit, not for the greater good or any other noble cause. Those in power are absolute monsters, these 3 brothers-in-arms combined have been too much for anyone too handle so far, and their beastial savagery has reached every small nook and cranny in Ebondusk so that very few even dare to give thought on plotting something against The Dead Eyes.


Leaders: Flynn Mcgearty, Andrew O'Leary & Michael Alston


Territory: W-Ebondusk


Crimson Edge


The most organized and strict of the three, not many consider them just a band of criminals, they’re much too unified and marching as one to be a raggedy group of society’s cast-offs. Under the Crimson Edge banner, these soldiers of injustice have found a new family and each and every single one of them is glad to die fighting for their home. Notorious for being strict and merciless against any one that isn't a member, they’re also known for having and upholding their own code. They tend to teach, train and help eachother out as much as possible, giving them all a solid foundation and strong backbone. Their ranks comprise mainly of straight-up combatants, tacticians and magicians. They are however lacking in the Intelligence Gathering divisions most other factions gladly make their own, as the Crimson Edge finds Infiltration, Sabotage and other Subterfuge-related activities beneath them, usually they mind their own business and rarely start a fight with the others, but if they come knocking on their Crimson door...They move as one, they act as one … They are one. Each family has a patriarch and matriarch though, and so does this one. These two leaders are surprisingly active and fight in the vanguard of every threat coming their home’s way. Ready to die for their children, it inspires all those underneath their wing. If you harm any one of them, you better be ready to fight all of them.


Leaders: Gart Lochrest & Sarah Lafond


Territory: North-Ebondusk


The Crows



The most secretive of all 3, with one leader fully in control, this group is considered the weakest one in actual combat, but in reality almost nobody can be certain. So little is known about The Crows, that any more than whispered hear-say, rumors and superstition is a rare and valuable piece of information to come by.The menace of this syndicate lies mainly in their secrecy, their little tell-tale marks left behind near unfathomable kills. There's alot of rumors going on that their members have all dabbled in dark magicks and that they are all trained to be lethal cloak & daggers, whom are able to kill a man and disappearing before his body hit the floor. As usual these are only rumors and nothing more. The more you know...


Leader: 'The Crow'


Territory: East-Ebondusk


#3 Our own Faction



Eos


We start out as a minor gang with our den located in South-Ebondusk's cemetary, literally beneath the earth. Having modified one of the larger mausoleums, sealing it off for unwanted visitors and adding a few escape routes as well,it makes for a decent place for a vulnerable but ambitious ragtag bunch of misfits to elbow their way forward in the chain of Ebondusk's command. Every member has their own reasons for being a member of Eos and while we are all still as shaky as a newborn lamb in our new family, we're slowly but surely building a rocksolid foundation to make the others crumble and crash. Eos is undiscriminative in our members' specialties, even allowing magic users amongst our ranks. But it is a wellknown keypoint amongst all of us that we are not to reveal our memberships, ambitions or even our very personas to anyone that not needs to know. To start off we are aiming to crack the fragile balance between the 3 current main factions through sabotage, deceit, manipulation, infiltration or any other means deemed necessary!


What Eos aims to do is overthrow Ebondusk's fat cats in their comfy seats and rule Ebondusk back to an era of prosperity and renown, by whichever means necessary. Up 'till now only the rulers actually live comfy and at ease, while the rest suffers and despairs, this needs to change! To start things off, the ruling Trio needs to be dissected, disowned and disallowed to exist. Which is, of course, much easier said than done. The strategy deployed by Eos is to cause so many ripples on the shallow surface to create a tidalwave of resurgence over Ebondusk, washing away all the filth stuck in their soil. This is done by infiltration, sabotage, manipulation, deceit, subterfuge and many other methods. How exactly this will be done, is yet to be seen. But spark enough minor fuses and you can set the world ablaze.


~~


If anyone is interested, has questions or anything of the sort, please feel free to post here.


:)
 
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